Просмотр исходного кода

Switch renderers/gl to lowercase namespace

Daniele Bartolini 13 лет назад
Родитель
Сommit
c7df3b01c1

+ 1 - 1
src/renderers/gl/GLIndexBuffer.cpp

@@ -27,7 +27,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include <GL/glew.h>
 #include "Types.h"
 
-namespace Crown
+namespace crown
 {
 
 GLIndexBuffer::GLIndexBuffer()

+ 1 - 1
src/renderers/gl/GLIndexBuffer.h

@@ -29,7 +29,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "IndexBuffer.h"
 #include <GL/glew.h>
 
-namespace Crown
+namespace crown
 {
 
 class GLIndexBuffer: public IndexBuffer

+ 2 - 2
src/renderers/gl/GLOcclusionQuery.cpp

@@ -26,7 +26,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include <GL/glew.h>
 #include "GLOcclusionQuery.h"
 
-namespace Crown
+namespace crown
 {
 
 GLOcclusionQuery::GLOcclusionQuery() :
@@ -68,5 +68,5 @@ bool GLOcclusionQuery::IsResultAvailable()
 	return available != 0;
 }
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gl/GLOcclusionQuery.h

@@ -27,7 +27,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 
 #include "OcclusionQuery.h"
 
-namespace Crown
+namespace crown
 {
 
 class GLOcclusionQuery : public OcclusionQuery
@@ -58,5 +58,5 @@ private:
 	GLuint mQueryObject;
 };
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gl/GLRenderer.cpp

@@ -48,7 +48,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 	#define GL_GENERATE_MIPMAP				0x8191
 #endif
 
-namespace Crown
+namespace crown
 {
 
 //-----------------------------------------------------------------------------
@@ -920,5 +920,5 @@ void GLRenderer::DrawDebugLines()
 	mLinesCount = 0;
 }
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gl/GLRenderer.h

@@ -32,7 +32,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #define MAX_TEXTURE_UNITS 8
 #define MAX_MODEL_MATRIX_STACK_DEPTH 100
 
-namespace Crown
+namespace crown
 {
 
 class GLSupport;
@@ -173,5 +173,5 @@ private:
 	DebugLinesData		mLinesData[1024];
 };
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gl/GLTexture.cpp

@@ -32,7 +32,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "GLUtils.h"
 #include <GL/glew.h>
 
-namespace Crown
+namespace crown
 {
 
 GLTexture::GLTexture() :
@@ -188,5 +188,5 @@ PixelFormat GLTexture::GetTextureFormat() const
 	return GL::GetPixelFormatFromGLFormat(GetGLTextureFormat());
 }
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gl/GLTexture.h

@@ -29,7 +29,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "Types.h"
 #include "Texture.h"
 
-namespace Crown
+namespace crown
 {
 
 class GLTexture : public Texture
@@ -62,5 +62,5 @@ private:
 	GLuint			mTextureObject;
 };
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gl/GLTextureManager.cpp

@@ -26,7 +26,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "GLTextureManager.h"
 #include "GLTexture.h"
 
-namespace Crown
+namespace crown
 {
 
 Texture* GLTextureManager::Create(const char* name, bool& created)
@@ -95,5 +95,5 @@ TextureManager* GetTextureManager()
 	return &textureMgr;
 }
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gl/GLTextureManager.h

@@ -28,7 +28,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "TextureManager.h"
 #include "GLTexture.h"
 
-namespace Crown
+namespace crown
 {
 
 class GLTextureManager : public TextureManager
@@ -78,5 +78,5 @@ private:
 	GLTextureManager& operator=(const GLTextureManager&);
 };
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gl/GLUtils.cpp

@@ -25,7 +25,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 
 #include "GLUtils.h"
 
-namespace Crown
+namespace crown
 {
 
 //-----------------------------------------------------------------------------
@@ -135,5 +135,5 @@ const GLenum GL::POLYGON_MODE_TABLE[PM_COUNT] =
 	GL_FILL
 };
 
-} // namespace Crown
+} // namespace crown
 

+ 2 - 2
src/renderers/gl/GLUtils.h

@@ -37,7 +37,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 	#define GL_TEXTURE_CUBE_MAP				0x8513
 #endif
 
-namespace Crown
+namespace crown
 {
 
 /**
@@ -188,5 +188,5 @@ inline PixelFormat GL::GetPixelFormatFromGLFormat(GLenum format)
 	}
 }
 
-} // namespace Crown
+} // namespace crown
 

+ 1 - 1
src/renderers/gl/GLVertexBuffer.cpp

@@ -26,7 +26,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "GLVertexBuffer.h"
 #include <GL/glew.h>
 
-namespace Crown
+namespace crown
 {
 
 //!Constructor

+ 1 - 1
src/renderers/gl/GLVertexBuffer.h

@@ -28,7 +28,7 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "VertexBuffer.h"
 #include <GL/glew.h>
 
-namespace Crown
+namespace crown
 {
 
 class GLVertexBuffer: public VertexBuffer