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@@ -169,7 +169,7 @@ void AnimationStateMachine::update(float dt)
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skinny::expression_language::run(&byte_code[anim_i.state->speed_bytecode], variables, stack);
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const f32 speed = stack.size > 0 ? stack_data[stack.size-1] : 1.0f;
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- // Play animation
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+ // Advance animation
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const SpriteAnimationResource* sar = (SpriteAnimationResource*)_resource_manager->get(RESOURCE_TYPE_SPRITE_ANIMATION, name);
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if (anim_i.resource != sar)
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{
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