Daniele Bartolini %!s(int64=5) %!d(string=hai) anos
pai
achega
c9c6e46b98
Modificáronse 5 ficheiros con 18 adicións e 18 borrados
  1. 6 6
      src/core/functional.inl
  2. 1 1
      src/core/memory/types.h
  3. 1 1
      src/lua/lua_stack.h
  4. 1 1
      src/lua/lua_stack.inl
  5. 9 9
      src/world/types.h

+ 6 - 6
src/core/functional.inl

@@ -14,37 +14,37 @@ template<typename T>
 inline bool equal_to<T>::operator()(const T& a, const T& b) const
 {
 	return a == b;
-};
+}
 
 template<typename T>
 inline bool not_equal_to<T>::operator()(const T& a, const T& b) const
 {
 	return a != b;
-};
+}
 
 template<typename T>
 inline bool greater<T>::operator()(const T& a, const T& b) const
 {
 	return a > b;
-};
+}
 
 template<typename T>
 inline bool less<T>::operator()(const T& a, const T& b) const
 {
 	return a < b;
-};
+}
 
 template<typename T>
 inline bool greater_equal<T>::operator()(const T& a, const T& b) const
 {
 	return a >= b;
-};
+}
 
 template<typename T>
 inline bool less_equal<T>::operator()(const T& a, const T& b) const
 {
 	return a <= b;
-};
+}
 
 inline u32 hash<bool>::operator()(const bool val) const
 {

+ 1 - 1
src/core/memory/types.h

@@ -25,7 +25,7 @@ struct is_allocator_aware {
 	};
 };
 
-}; // namespace crown
+} // namespace crown
 
 #define ALLOCATOR_AWARE typedef int allocator_aware
 #define IS_ALLOCATOR_AWARE(T) is_allocator_aware<T>::value

+ 1 - 1
src/lua/lua_stack.h

@@ -343,7 +343,7 @@ struct LuaStack
 	void push_quaternion(const Quaternion& q);
 
 	///
-	void push_color4(const Color4& c);;
+	void push_color4(const Color4& c);
 
 	///
 	void push_vector2box(const Vector2& v);

+ 1 - 1
src/lua/lua_stack.inl

@@ -488,7 +488,7 @@ inline void LuaStack::push_resource_package(ResourcePackage* package)
 inline void LuaStack::push_world(World* world)
 {
 	push_pointer(world);
-};
+}
 
 inline void LuaStack::push_scene_graph(SceneGraph* sg)
 {

+ 9 - 9
src/world/types.h

@@ -276,15 +276,15 @@ struct UnitDestroyCallback
 		return inst.i != UINT32_MAX; \
 	}
 
-INSTANCE_ID(TransformInstance);
-INSTANCE_ID(CameraInstance);
-INSTANCE_ID(MeshInstance);
-INSTANCE_ID(SpriteInstance);
-INSTANCE_ID(LightInstance);
-INSTANCE_ID(ColliderInstance);
-INSTANCE_ID(ActorInstance);
-INSTANCE_ID(JointInstance);
-INSTANCE_ID(ScriptInstance);
+INSTANCE_ID(TransformInstance)
+INSTANCE_ID(CameraInstance)
+INSTANCE_ID(MeshInstance)
+INSTANCE_ID(SpriteInstance)
+INSTANCE_ID(LightInstance)
+INSTANCE_ID(ColliderInstance)
+INSTANCE_ID(ActorInstance)
+INSTANCE_ID(JointInstance)
+INSTANCE_ID(ScriptInstance)
 
 #undef INSTANCE_ID