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@@ -101,7 +101,7 @@ bgfx_shaders = {
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vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
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vec4 v_color0 : COLOR0 = vec4(0.0, 0.0, 0.0, 0.0);
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- vec2 a_position : POSITION;
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+ vec3 a_position : POSITION;
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vec2 a_texcoord0 : TEXCOORD0;
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vec4 a_color0 : COLOR0;
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"
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@@ -114,7 +114,7 @@ bgfx_shaders = {
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vs_code = "
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void main()
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{
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- gl_Position = mul(u_modelViewProj, vec4(a_position, 0.0, 1.0));
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+ gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0));
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#ifdef DIFFUSE_MAP
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v_texcoord0 = a_texcoord0;
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#endif // DIFFUSE_MAP
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