@@ -286,7 +286,6 @@ void RenderWorld::update(const Matrix4x4& view, const Matrix4x4& projection, uin
for (uint32_t s = 0; s < m_sprite.size(); s++)
{
r->set_program(render_world_globals::default_texture_program());
- m_sprite[s]->update(dt);
m_sprite[s]->render(*r, m_u_albedo_0, dt);
}