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@@ -19,8 +19,9 @@ Changelog
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* Fixed a crash when moving many objects simultaneusly.
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* Fixed a crash when moving many objects simultaneusly.
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* Fixed a crash when reloading unloaded or unsupported resources.
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* Fixed a crash when reloading unloaded or unsupported resources.
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* Added support to shaders and materials hot-reloading.
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* Added support to shaders and materials hot-reloading.
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-* Data Compiler: #defines are now correctly exposed in vs_input_output and fs_input_output.
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* Fixed setting kinematic actor's position and rotation.
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* Fixed setting kinematic actor's position and rotation.
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+* Data Compiler: #defines are now correctly exposed in vs_input_output and fs_input_output.
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+* Data Compiler: fixed and issue that caused OOM when compiling levels with many units.
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* Lua API: fixed ``Math.ray_obb_intersection()`` with scaled OBBs.
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* Lua API: fixed ``Math.ray_obb_intersection()`` with scaled OBBs.
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* Lua API: added ``Math.obb_merge()``.
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* Lua API: added ``Math.obb_merge()``.
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* Lua API: added ``SceneGraph.parent()``.
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* Lua API: added ``SceneGraph.parent()``.
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