Daniele Bartolini пре 1 година
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d046520050

+ 1 - 1
docs/changelog.rst

@@ -386,7 +386,7 @@ Changelog
 * Fixed main.lua files generated by Level Editor for new projects
 * Improved look of EntryVector3 widget
 * Lua reloading has been extended to the running game when pressing F5 from the Level Editor
-* Nodes in the Level Tree can now be exanded by clicking on the corresponding row
+* Nodes in the Level Tree can now be expanded by clicking on the corresponding row
 * Preferences are now saved to the user's config directory
 * Renaming of objects in the Level Tree is now handled with a modal dialog
 * The Editor View will now show a message explaining how to recover the session after a crash or unintended disconnection

+ 1 - 0
scripts/codespell-dictionary.txt

@@ -1 +1,2 @@
 filetest
+deffault

+ 1 - 1
src/core/memory/globals.cpp

@@ -203,7 +203,7 @@ namespace memory
 	};
 
 	// Copyright (C) 2012 Bitsquid AB
-	// License: https://bitbucket.org/bitsquid/foundation/src/default/LICENCSE
+	// License: https://bitbucket.org/bitsquid/foundation/src/default/LICENSE
 	//
 	// An allocator used to allocate temporary "scratch" memory. The allocator
 	// uses a fixed size ring buffer to services the requests.

+ 1 - 1
src/core/memory/temp_allocator.inl

@@ -5,7 +5,7 @@
 
 /*
  * Copyright (C) 2012 Bitsquid AB
- * License: https://bitbucket.org/bitsquid/foundation/src/default/LICENCSE
+ * License: https://bitbucket.org/bitsquid/foundation/src/default/LICENSE
  */
 
 #pragma once

+ 1 - 1
src/resource/expression_language.cpp

@@ -278,7 +278,7 @@ namespace expression_language
 
 	/// Tokenizes the source code @a p into a sequence of tokens. The environment @a env
 	/// is used for looking up source code identifiers.
-	/// Returns the total number of tokens. If the returned number is greater than the @a capcity, only
+	/// Returns the total number of tokens. If the returned number is greater than the @a capacity, only
 	/// the first @a capacity items will be converted.
 	static unsigned tokenize(const char *p, const CompileEnvironment &env, Token *tokens, unsigned capacity)
 	{

+ 1 - 1
tools/level_editor/launcher.vala

@@ -167,7 +167,7 @@ public static void child_watch_function(GLib.Pid pid, int wait_status)
 	}
 
 	if (wait_timer_id > 0) {
-		// Wait asynchronusly for children to terminate.
+		// Wait asynchronously for children to terminate.
 		foreach (var subproc in subprocesses)
 			subproc.wait_async.begin(cancellable, wait_async_ready_callback);
 	} else {