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@@ -1,147 +0,0 @@
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-/*
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-Copyright (c) 2013 Daniele Bartolini, Michele Rossi
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-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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-
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-Permission is hereby granted, free of charge, to any person
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-obtaining a copy of this software and associated documentation
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-files (the "Software"), to deal in the Software without
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-restriction, including without limitation the rights to use,
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-copy, modify, merge, publish, distribute, sublicense, and/or sell
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-copies of the Software, and to permit persons to whom the
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-Software is furnished to do so, subject to the following
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-conditions:
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-
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-The above copyright notice and this permission notice shall be
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-included in all copies or substantial portions of the Software.
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-
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-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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-OTHER DEALINGS IN THE SOFTWARE.
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-*/
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-
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-#include "Shape.h"
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-
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-#include "Vector3.h"
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-#include "Quaternion.h"
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-#include "Matrix4x4.h"
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-
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-#include "PxShapeExt.h"
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-#include "PxTransform.h"
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-#include "PxMat44.h"
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-
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-namespace crown
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-{
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-
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-//-----------------------------------------------------------------------------
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-Shape::Shape(physx::PxShape* shape)
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- : m_shape(shape)
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-{
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-}
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-
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-//-----------------------------------------------------------------------------
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-Shape::~Shape()
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-{
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- //m_shape->release();
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-}
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-
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-//-----------------------------------------------------------------------------
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-Vector3 Shape::local_position() const
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-{
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- physx::PxTransform t = m_shape->getLocalPose();
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-
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- Vector3 pos(t.p.x, t.p.y, t.p.z);
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-
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- return pos;
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-}
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-
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-//-----------------------------------------------------------------------------
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-Quaternion Shape::local_rotation() const
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-{
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- physx::PxTransform t = m_shape->getLocalPose();
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-
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- Vector3 pos(t.p.x, t.p.y, t.p.z);
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-
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- Quaternion rot(t.q.x, t.q.y, t.q.z, t.q.w);
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-
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- return rot;
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-}
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-
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-//-----------------------------------------------------------------------------
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-Matrix4x4 Shape::local_pose() const
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-{
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- physx::PxTransform t = m_shape->getLocalPose();
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-
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- Vector3 pos(t.p.x, t.p.y, t.p.z);
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- Quaternion rot(t.q.x, t.q.y, t.q.z, t.q.w);
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-
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- Matrix4x4 m(rot, pos);
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- return m;
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-}
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-
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-//-----------------------------------------------------------------------------
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-Vector3 Shape::world_position() const
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-{
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- physx::PxTransform t = physx::PxShapeExt::getGlobalPose(*m_shape);
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-
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- Vector3 pos(t.p.x, t.p.y, t.p.z);
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-
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- return pos;
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-}
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-
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-//-----------------------------------------------------------------------------
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-Quaternion Shape::world_rotation() const
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-{
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- physx::PxTransform t = physx::PxShapeExt::getGlobalPose(*m_shape);
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-
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- Quaternion rot(t.q.x, t.q.y, t.q.z, t.q.w);
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-
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- return rot;
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-}
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-
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-//-----------------------------------------------------------------------------
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-Matrix4x4 Shape::world_pose() const
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-{
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- physx::PxTransform t = physx::PxShapeExt::getGlobalPose(*m_shape);
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-
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- Vector3 pos(t.p.x, t.p.y, t.p.z);
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- Quaternion rot(t.q.x, t.q.y, t.q.z, t.q.w);
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-
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- Matrix4x4 m(rot, pos);
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- return m;
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-}
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-
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-//-----------------------------------------------------------------------------
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-void Shape::set_local_position(const Vector3& p)
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-{
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- physx::PxVec3 v(p.x, p.y, p.z);
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-
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- physx::PxTransform t(v);
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-
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- m_shape->setLocalPose(t);
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-}
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-
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-//-----------------------------------------------------------------------------
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-void Shape::set_local_rotation(const Quaternion& r)
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-{
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- physx::PxQuat q(r.v.x, r.v.y, r.v.z, r.w);
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-
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- physx::PxTransform t(q);
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-
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- m_shape->setLocalPose(t);
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-}
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-
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-//-----------------------------------------------------------------------------
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-void Shape::set_local_pose(const Matrix4x4& pose)
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-{
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- physx::PxMat44 m((physx::PxReal*)(pose.to_float_ptr()));
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-
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- physx::PxTransform t(m);
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- m_shape->setLocalPose(t);
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-}
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-
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-} // namespace crown
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