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+ 1 - 0
html/master/_sources/index.rst.txt

@@ -12,6 +12,7 @@ Crown |version| Manual
     importing_resources/index
     importing_resources/index
     units/index
     units/index
     rendering/index
     rendering/index
+    physics/index
     gameplay/index
     gameplay/index
     deploying/index
     deploying/index
     reference/index
     reference/index

+ 111 - 0
html/master/_sources/physics/global_physics_config.rst.txt

@@ -0,0 +1,111 @@
+=====================
+Global Physics Config
+=====================
+
+The ``global.physics_config`` resource defines physics materials, collision
+filters, and actor classes used by Crown's physics simulation. The file is
+stored in SJSON format and must be edited manually.
+
+Example
+=======
+
+.. code-block::
+
+    materials = {
+        default = { friction = 0.8 restitution = 0.81 }
+    }
+
+    collision_filters = {
+        no_collision = { collides_with = [] }
+        default = { collides_with_all_except = [ "no_collision" ] }
+    }
+
+    actors = {
+        static = { dynamic = false }
+        dynamic = { dynamic = true }
+        keyframed = { dynamic = true kinematic = true disable_gravity = true }
+        trigger = { trigger = true }
+    }
+
+.. _physics_materials:
+
+Materials
+=========
+
+Physics materials define surface response parameters for :ref:`actors
+<Actors>`. Create a new material by adding an entry to the ``materials``
+object:
+
+.. code-block::
+
+    materials = {
+        default = ...
+        slippery = { friction = 0.1 }
+    }
+
+Common material properties:
+
+* ``friction``: general contact friction; larger values increase resistance to
+  sliding.
+* ``rolling_friction``: torsional friction orthogonal to the contact normal;
+  helps stop spheres rolling forever.
+* ``spinning_friction``: torsional friction around the contact normal; useful
+  for grasping.
+* ``restitution``: coefficient of restitution; 1 = perfectly elastic
+  collision, < 1 = inelastic.
+
+Collision filters
+=================
+
+Collision filters control which :ref:`actors <Actors>` interact with which. Define a
+filter by adding an entry to the ``collision_filters`` object:
+
+.. code-block::
+
+    collision_filters = {
+        ...
+        wall = {}
+        player = { collides_with = [ "wall" ] }
+    }
+
+The filter name (for example ``player``) can then be assigned to actors. Use
+``collides_with`` to list specific filters this filter should collide with,
+or ``collides_with_all_except`` to collide with everything except the
+specified filters.
+
+Collision rule
+--------------
+
+Two actors A and B generate collisions if either of the following is true:
+
+* A's filter has B in its ``collides_with`` set, or
+* B's filter has A in its ``collides_with`` set.
+
+Actor classes
+=============
+
+Actor classes are used to specify simulation properties to apply
+to :ref:`Actors`. Define classes inside the ``actors`` object:
+
+.. code-block::
+
+    actors = {
+        static = { dynamic = false }
+        dynamic = { dynamic = true }
+        keyframed = { dynamic = true kinematic = true disable_gravity = true }
+        trigger = { trigger = true }
+    }
+
+Common actor class properties:
+
+* ``linear_damping``: resistance applied to linear motion; useful to slow down
+  objects unaffected by friction.
+* ``angular_damping``: resistance applied to angular motion.
+* ``dynamic``: when true, the actor is simulated each frame by the physics
+  engine. If false, the actor cannot move but just collide.
+* ``kinematic``: when true, the actor is driven externally (animation or code)
+  rather than by physics. Kinematic objects push dynamic objects away but are
+  unaffected by them.
+* ``disable_gravity``: disables gravity for the actor.
+* ``trigger``: actor does not produce collision responses but still generates
+  overlap events.

+ 9 - 0
html/master/_sources/physics/index.rst.txt

@@ -0,0 +1,9 @@
+=======
+Physics
+=======
+
+.. toctree::
+    :maxdepth: 2
+
+    rigid_bodies
+    global_physics_config

+ 88 - 0
html/master/_sources/physics/rigid_bodies.rst.txt

@@ -0,0 +1,88 @@
+============
+Rigid Bodies
+============
+
+Crown provides rigid body simulation through the Actor Component. Actors are
+the core objects that participate in the physics simulation, giving realistic
+physical behaviour.
+
+.. figure:: images/actor_component.png
+   :align: center
+
+   The Actor Component shown in the Inspector.
+
+Colliders
+=========
+
+Colliders define an Actor's physical shape. The shape can be derived from mesh
+geometry or specified manually. When using a mesh as the source you can
+choose between fast analytic shapes (``sphere``, ``capsule`` or ``box``) or
+more accurate representations such as ``convex_hull`` or ``mesh``.
+
+.. figure:: images/collider_component.png
+   :align: center
+
+   The Collider Component shown in the Inspector.
+
+Analytic shapes are much cheaper to simulate and are recommended whenever they
+provide acceptable results; use convex or full mesh shapes only when you need
+precise collision geometry.
+
+Only analytic shapes can be specified manually.
+
+Actors
+======
+
+Actors provide physical behaviour to the Unit they are attached to. An Actor
+defines the physical object's :ref:`class <Actor classes>`,
+its :ref:`material <physics_materials>`, :ref:`collision filter <Collision
+filter>`, mass, and other simulation properties.
+
+Actor Class
+-----------
+
+A project defines a set of global actor classes. The default classes are
+described below:
+
+* ``static``: immovable actors, they just collide.
+* ``dynamic``: fully simulated actors affected by forces and collisions.
+* ``keyframed``: actors driven by animation or code; they push away dynamic
+  actors but are not influenced by them.
+* ``trigger``: non-blocking actors used to detect overlap events.
+
+You can define additional classes and tune class behavior in the :ref:`Global
+Physics Config`.
+
+Collision Filter
+----------------
+
+Collision filters control which actors interact with which. The ``default``
+filter applied to new actors allows interaction with other actors using the
+same ``default`` filter. A ``no_collision`` filter is available to make
+actors ignore collisions entirely.
+
+Custom, arbitrarily complex filters can be added and configured via
+the :ref:`Global Physics Config`.
+
+Material
+--------
+
+Materials specify the physical properties of actors. Create new materials in
+the :ref:`Global Physics Config`.
+
+Movers
+======
+
+The Mover Component is a specialized kinematic actor that implements classic
+collide-and-slide behavior and is better suited for character controllers and
+NPCs that require deterministic movement under direct control of the player
+or scripts.
+
+.. figure:: images/mover_component.png
+   :align: center
+
+   The Mover Component shown in the Inspector.
+
+The Mover uses a configurable capsule collider aligned vertically to the world
+Z axis. It supports configurable maximum slope angle to limit climbing and
+adjustable center point.

+ 3 - 2
html/master/changelog.html

@@ -88,6 +88,7 @@
 <li class="toctree-l1"><a class="reference internal" href="importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="reference/index.html">Reference</a></li>
 <li class="toctree-l1"><a class="reference internal" href="reference/index.html">Reference</a></li>
@@ -139,8 +140,8 @@
 <li><p>Tools: added the ability to unselect all objects with <code class="docutils literal notranslate"><span class="pre">Shift+Ctrl+A</span></code> keyboard shortcut.</p></li>
 <li><p>Tools: added the ability to unselect all objects with <code class="docutils literal notranslate"><span class="pre">Shift+Ctrl+A</span></code> keyboard shortcut.</p></li>
 <li><p>Runtime: Linux: switched to Vulkan for rendering.</p></li>
 <li><p>Runtime: Linux: switched to Vulkan for rendering.</p></li>
 <li><p>Runtime: added support to stencil testing in shaders.</p></li>
 <li><p>Runtime: added support to stencil testing in shaders.</p></li>
-<li><p>Runtime: changed the semantic of collision filters. See <span class="xref std std-ref">Global Physics Config</span> for details.</p></li>
-<li><p>Runtime: added a new <code class="docutils literal notranslate"><span class="pre">collides_with_all_except</span></code> field to the <code class="docutils literal notranslate"><span class="pre">collision_filters</span></code> object in the <span class="xref std std-ref">Global Physics Config</span>.</p></li>
+<li><p>Runtime: changed the semantic of collision filters. See <a class="reference internal" href="physics/global_physics_config.html#global-physics-config"><span class="std std-ref">Global Physics Config</span></a> for details.</p></li>
+<li><p>Runtime: added a new <code class="docutils literal notranslate"><span class="pre">collides_with_all_except</span></code> field to the <code class="docutils literal notranslate"><span class="pre">collision_filters</span></code> object in the <a class="reference internal" href="physics/global_physics_config.html#global-physics-config"><span class="std std-ref">Global Physics Config</span></a>.</p></li>
 <li><p>Data Compiler: resource packages are now LZ4-compressed.</p></li>
 <li><p>Data Compiler: resource packages are now LZ4-compressed.</p></li>
 <li><p>Lua: <code class="docutils literal notranslate"><span class="pre">Window.set_cursor_mode()</span></code> will now return a boolean value to indicate if the operation succeeded.</p></li>
 <li><p>Lua: <code class="docutils literal notranslate"><span class="pre">Window.set_cursor_mode()</span></code> will now return a boolean value to indicate if the operation succeeded.</p></li>
 </ul>
 </ul>

+ 1 - 0
html/master/copyright.html

@@ -61,6 +61,7 @@
 <li class="toctree-l1"><a class="reference internal" href="importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="reference/index.html">Reference</a></li>
 <li class="toctree-l1"><a class="reference internal" href="reference/index.html">Reference</a></li>

+ 1 - 0
html/master/deploying/android.html

@@ -61,6 +61,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Deploying</a><ul class="current">
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Deploying</a><ul class="current">
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Deploying to Android</a><ul>
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Deploying to Android</a><ul>

+ 1 - 0
html/master/deploying/desktop.html

@@ -61,6 +61,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Deploying</a><ul class="current">
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Deploying</a><ul class="current">
 <li class="toctree-l2"><a class="reference internal" href="android.html">Deploying to Android</a></li>
 <li class="toctree-l2"><a class="reference internal" href="android.html">Deploying to Android</a></li>

+ 1 - 0
html/master/deploying/html5.html

@@ -61,6 +61,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Deploying</a><ul class="current">
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Deploying</a><ul class="current">
 <li class="toctree-l2"><a class="reference internal" href="android.html">Deploying to Android</a></li>
 <li class="toctree-l2"><a class="reference internal" href="android.html">Deploying to Android</a></li>

+ 1 - 0
html/master/deploying/index.html

@@ -61,6 +61,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1 current"><a class="current reference internal" href="#">Deploying</a><ul>
 <li class="toctree-l1 current"><a class="current reference internal" href="#">Deploying</a><ul>
 <li class="toctree-l2"><a class="reference internal" href="android.html">Deploying to Android</a></li>
 <li class="toctree-l2"><a class="reference internal" href="android.html">Deploying to Android</a></li>

+ 3 - 2
html/master/gameplay/index.html

@@ -30,7 +30,7 @@
     <link rel="search" title="Search" href="../search.html" />
     <link rel="search" title="Search" href="../search.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
     <link rel="next" title="Scripting in Lua" href="lua_scripting.html" />
     <link rel="next" title="Scripting in Lua" href="lua_scripting.html" />
-    <link rel="prev" title="Shading Environment" href="../rendering/shading_environment.html" /> 
+    <link rel="prev" title="Global Physics Config" href="../physics/global_physics_config.html" /> 
 </head>
 </head>
 
 
 <body class="wy-body-for-nav"> 
 <body class="wy-body-for-nav"> 
@@ -61,6 +61,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1 current"><a class="current reference internal" href="#">Writing Gameplay</a><ul>
 <li class="toctree-l1 current"><a class="current reference internal" href="#">Writing Gameplay</a><ul>
 <li class="toctree-l2"><a class="reference internal" href="lua_scripting.html">Scripting in Lua</a></li>
 <li class="toctree-l2"><a class="reference internal" href="lua_scripting.html">Scripting in Lua</a></li>
 <li class="toctree-l2"><a class="reference internal" href="objects_binding.html">Objects binding and lifetime</a></li>
 <li class="toctree-l2"><a class="reference internal" href="objects_binding.html">Objects binding and lifetime</a></li>
@@ -134,7 +135,7 @@
            </div>
            </div>
           </div>
           </div>
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
-        <a href="../rendering/shading_environment.html" class="btn btn-neutral float-left" title="Shading Environment" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
+        <a href="../physics/global_physics_config.html" class="btn btn-neutral float-left" title="Global Physics Config" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
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+ 1 - 0
html/master/gameplay/lua_scripting.html

@@ -61,6 +61,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Writing Gameplay</a><ul class="current">
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Writing Gameplay</a><ul class="current">
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Scripting in Lua</a><ul>
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Scripting in Lua</a><ul>
 <li class="toctree-l3"><a class="reference internal" href="#what-is-lua">What is Lua</a></li>
 <li class="toctree-l3"><a class="reference internal" href="#what-is-lua">What is Lua</a></li>

+ 1 - 0
html/master/gameplay/objects_binding.html

@@ -61,6 +61,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Writing Gameplay</a><ul class="current">
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Writing Gameplay</a><ul class="current">
 <li class="toctree-l2"><a class="reference internal" href="lua_scripting.html">Scripting in Lua</a></li>
 <li class="toctree-l2"><a class="reference internal" href="lua_scripting.html">Scripting in Lua</a></li>
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Objects binding and lifetime</a><ul>
 <li class="toctree-l2 current"><a class="current reference internal" href="#">Objects binding and lifetime</a><ul>

+ 1 - 0
html/master/gameplay/unit_interaction.html

@@ -61,6 +61,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Writing Gameplay</a><ul class="current">
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Writing Gameplay</a><ul class="current">
 <li class="toctree-l2"><a class="reference internal" href="lua_scripting.html">Scripting in Lua</a></li>
 <li class="toctree-l2"><a class="reference internal" href="lua_scripting.html">Scripting in Lua</a></li>
 <li class="toctree-l2"><a class="reference internal" href="objects_binding.html">Objects binding and lifetime</a></li>
 <li class="toctree-l2"><a class="reference internal" href="objects_binding.html">Objects binding and lifetime</a></li>

+ 1 - 0
html/master/genindex.html

@@ -51,6 +51,7 @@
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 <li class="toctree-l1"><a class="reference internal" href="units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="reference/index.html">Reference</a></li>
 <li class="toctree-l1"><a class="reference internal" href="reference/index.html">Reference</a></li>

+ 1 - 0
html/master/getting_started/basic_concepts.html

@@ -75,6 +75,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
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 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>

+ 1 - 0
html/master/getting_started/create_new_project.html

@@ -69,6 +69,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
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 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>

+ 1 - 0
html/master/getting_started/for_the_impatient.html

@@ -69,6 +69,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
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 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
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 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>

+ 1 - 0
html/master/getting_started/import_existing_project.html

@@ -69,6 +69,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
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 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
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 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
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 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>

+ 1 - 0
html/master/getting_started/index.html

@@ -67,6 +67,7 @@
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 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>

+ 1 - 0
html/master/glossary.html

@@ -61,6 +61,7 @@
 <li class="toctree-l1"><a class="reference internal" href="importing_resources/index.html">Importing Resources</a></li>
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 <li class="toctree-l1"><a class="reference internal" href="units/index.html">Units</a></li>
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 <li class="toctree-l1"><a class="reference internal" href="rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
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 <li class="toctree-l1"><a class="reference internal" href="reference/index.html">Reference</a></li>

+ 1 - 0
html/master/hackers/building.html

@@ -61,6 +61,7 @@
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 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
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 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>

+ 1 - 0
html/master/hackers/console_api.html

@@ -60,6 +60,7 @@
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 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
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+ 1 - 0
html/master/hackers/index.html

@@ -61,6 +61,7 @@
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 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
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 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>

+ 1 - 0
html/master/importing_resources/importing_fonts.html

@@ -77,6 +77,7 @@
 </li>
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 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
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 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
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 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>

+ 1 - 0
html/master/importing_resources/importing_resources.html

@@ -75,6 +75,7 @@
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 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
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 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>

+ 1 - 0
html/master/importing_resources/importing_scenes.html

@@ -79,6 +79,7 @@
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 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
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+ 1 - 0
html/master/importing_resources/importing_sounds.html

@@ -72,6 +72,7 @@
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+ 1 - 0
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@@ -77,6 +77,7 @@
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+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
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+ 1 - 0
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@@ -69,6 +69,7 @@
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+ 1 - 0
html/master/importing_resources/index.html

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+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
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+ 1 - 0
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+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
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+ 1 - 0
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+<li class="toctree-l1"><a class="reference internal" href="physics/index.html">Physics</a></li>
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+ 1 - 0
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+ 1 - 0
html/master/level_editor/index.html

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+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
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+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
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+ 1 - 0
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+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
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+ 1 - 0
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+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
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+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
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+<li class="toctree-l3"><a class="reference internal" href="#materials">Materials</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#collision-filters">Collision filters</a><ul>
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+  <section id="global-physics-config">
+<h1>Global Physics Config<a class="headerlink" href="#global-physics-config" title="Permalink to this headline">¶</a></h1>
+<p>The <code class="docutils literal notranslate"><span class="pre">global.physics_config</span></code> resource defines physics materials, collision
+filters, and actor classes used by Crown’s physics simulation. The file is
+stored in SJSON format and must be edited manually.</p>
+<section id="example">
+<h2>Example<a class="headerlink" href="#example" title="Permalink to this headline">¶</a></h2>
+<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">materials</span> <span class="o">=</span> <span class="p">{</span>
+    <span class="n">default</span> <span class="o">=</span> <span class="p">{</span> <span class="n">friction</span> <span class="o">=</span> <span class="mf">0.8</span> <span class="n">restitution</span> <span class="o">=</span> <span class="mf">0.81</span> <span class="p">}</span>
+<span class="p">}</span>
+
+<span class="n">collision_filters</span> <span class="o">=</span> <span class="p">{</span>
+    <span class="n">no_collision</span> <span class="o">=</span> <span class="p">{</span> <span class="n">collides_with</span> <span class="o">=</span> <span class="p">[]</span> <span class="p">}</span>
+    <span class="n">default</span> <span class="o">=</span> <span class="p">{</span> <span class="n">collides_with_all_except</span> <span class="o">=</span> <span class="p">[</span> <span class="s2">&quot;no_collision&quot;</span> <span class="p">]</span> <span class="p">}</span>
+<span class="p">}</span>
+
+<span class="n">actors</span> <span class="o">=</span> <span class="p">{</span>
+    <span class="n">static</span> <span class="o">=</span> <span class="p">{</span> <span class="n">dynamic</span> <span class="o">=</span> <span class="n">false</span> <span class="p">}</span>
+    <span class="n">dynamic</span> <span class="o">=</span> <span class="p">{</span> <span class="n">dynamic</span> <span class="o">=</span> <span class="n">true</span> <span class="p">}</span>
+    <span class="n">keyframed</span> <span class="o">=</span> <span class="p">{</span> <span class="n">dynamic</span> <span class="o">=</span> <span class="n">true</span> <span class="n">kinematic</span> <span class="o">=</span> <span class="n">true</span> <span class="n">disable_gravity</span> <span class="o">=</span> <span class="n">true</span> <span class="p">}</span>
+    <span class="n">trigger</span> <span class="o">=</span> <span class="p">{</span> <span class="n">trigger</span> <span class="o">=</span> <span class="n">true</span> <span class="p">}</span>
+<span class="p">}</span>
+</pre></div>
+</div>
+</section>
+<section id="materials">
+<span id="physics-materials"></span><h2>Materials<a class="headerlink" href="#materials" title="Permalink to this headline">¶</a></h2>
+<p>Physics materials define surface response parameters for <a class="reference internal" href="rigid_bodies.html#actors"><span class="std std-ref">actors</span></a>. Create a new material by adding an entry to the <code class="docutils literal notranslate"><span class="pre">materials</span></code>
+object:</p>
+<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">materials</span> <span class="o">=</span> <span class="p">{</span>
+    <span class="n">default</span> <span class="o">=</span> <span class="o">...</span>
+    <span class="n">slippery</span> <span class="o">=</span> <span class="p">{</span> <span class="n">friction</span> <span class="o">=</span> <span class="mf">0.1</span> <span class="p">}</span>
+<span class="p">}</span>
+</pre></div>
+</div>
+<p>Common material properties:</p>
+<ul class="simple">
+<li><p><code class="docutils literal notranslate"><span class="pre">friction</span></code>: general contact friction; larger values increase resistance to
+sliding.</p></li>
+<li><p><code class="docutils literal notranslate"><span class="pre">rolling_friction</span></code>: torsional friction orthogonal to the contact normal;
+helps stop spheres rolling forever.</p></li>
+<li><p><code class="docutils literal notranslate"><span class="pre">spinning_friction</span></code>: torsional friction around the contact normal; useful
+for grasping.</p></li>
+<li><p><code class="docutils literal notranslate"><span class="pre">restitution</span></code>: coefficient of restitution; 1 = perfectly elastic
+collision, &lt; 1 = inelastic.</p></li>
+</ul>
+</section>
+<section id="collision-filters">
+<h2>Collision filters<a class="headerlink" href="#collision-filters" title="Permalink to this headline">¶</a></h2>
+<p>Collision filters control which <a class="reference internal" href="rigid_bodies.html#actors"><span class="std std-ref">actors</span></a> interact with which. Define a
+filter by adding an entry to the <code class="docutils literal notranslate"><span class="pre">collision_filters</span></code> object:</p>
+<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">collision_filters</span> <span class="o">=</span> <span class="p">{</span>
+    <span class="o">...</span>
+    <span class="n">wall</span> <span class="o">=</span> <span class="p">{}</span>
+    <span class="n">player</span> <span class="o">=</span> <span class="p">{</span> <span class="n">collides_with</span> <span class="o">=</span> <span class="p">[</span> <span class="s2">&quot;wall&quot;</span> <span class="p">]</span> <span class="p">}</span>
+<span class="p">}</span>
+</pre></div>
+</div>
+<p>The filter name (for example <code class="docutils literal notranslate"><span class="pre">player</span></code>) can then be assigned to actors. Use
+<code class="docutils literal notranslate"><span class="pre">collides_with</span></code> to list specific filters this filter should collide with,
+or <code class="docutils literal notranslate"><span class="pre">collides_with_all_except</span></code> to collide with everything except the
+specified filters.</p>
+<section id="collision-rule">
+<h3>Collision rule<a class="headerlink" href="#collision-rule" title="Permalink to this headline">¶</a></h3>
+<p>Two actors A and B generate collisions if either of the following is true:</p>
+<ul class="simple">
+<li><p>A’s filter has B in its <code class="docutils literal notranslate"><span class="pre">collides_with</span></code> set, or</p></li>
+<li><p>B’s filter has A in its <code class="docutils literal notranslate"><span class="pre">collides_with</span></code> set.</p></li>
+</ul>
+</section>
+</section>
+<section id="actor-classes">
+<h2>Actor classes<a class="headerlink" href="#actor-classes" title="Permalink to this headline">¶</a></h2>
+<p>Actor classes are used to specify simulation properties to apply
+to <a class="reference internal" href="rigid_bodies.html#actors"><span class="std std-ref">Actors</span></a>. Define classes inside the <code class="docutils literal notranslate"><span class="pre">actors</span></code> object:</p>
+<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">actors</span> <span class="o">=</span> <span class="p">{</span>
+    <span class="n">static</span> <span class="o">=</span> <span class="p">{</span> <span class="n">dynamic</span> <span class="o">=</span> <span class="n">false</span> <span class="p">}</span>
+    <span class="n">dynamic</span> <span class="o">=</span> <span class="p">{</span> <span class="n">dynamic</span> <span class="o">=</span> <span class="n">true</span> <span class="p">}</span>
+    <span class="n">keyframed</span> <span class="o">=</span> <span class="p">{</span> <span class="n">dynamic</span> <span class="o">=</span> <span class="n">true</span> <span class="n">kinematic</span> <span class="o">=</span> <span class="n">true</span> <span class="n">disable_gravity</span> <span class="o">=</span> <span class="n">true</span> <span class="p">}</span>
+    <span class="n">trigger</span> <span class="o">=</span> <span class="p">{</span> <span class="n">trigger</span> <span class="o">=</span> <span class="n">true</span> <span class="p">}</span>
+<span class="p">}</span>
+</pre></div>
+</div>
+<p>Common actor class properties:</p>
+<ul class="simple">
+<li><p><code class="docutils literal notranslate"><span class="pre">linear_damping</span></code>: resistance applied to linear motion; useful to slow down
+objects unaffected by friction.</p></li>
+<li><p><code class="docutils literal notranslate"><span class="pre">angular_damping</span></code>: resistance applied to angular motion.</p></li>
+<li><p><code class="docutils literal notranslate"><span class="pre">dynamic</span></code>: when true, the actor is simulated each frame by the physics
+engine. If false, the actor cannot move but just collide.</p></li>
+<li><p><code class="docutils literal notranslate"><span class="pre">kinematic</span></code>: when true, the actor is driven externally (animation or code)
+rather than by physics. Kinematic objects push dynamic objects away but are
+unaffected by them.</p></li>
+<li><p><code class="docutils literal notranslate"><span class="pre">disable_gravity</span></code>: disables gravity for the actor.</p></li>
+<li><p><code class="docutils literal notranslate"><span class="pre">trigger</span></code>: actor does not produce collision responses but still generates
+overlap events.</p></li>
+</ul>
+</section>
+</section>
+
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+  <section id="physics">
+<h1>Physics<a class="headerlink" href="#physics" title="Permalink to this headline">¶</a></h1>
+<div class="toctree-wrapper compound">
+<ul>
+<li class="toctree-l1"><a class="reference internal" href="rigid_bodies.html">Rigid Bodies</a><ul>
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+<li class="toctree-l2"><a class="reference internal" href="global_physics_config.html#actor-classes">Actor classes</a></li>
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+<li class="toctree-l1 current"><a class="reference internal" href="index.html">Physics</a><ul class="current">
+<li class="toctree-l2 current"><a class="current reference internal" href="#">Rigid Bodies</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="#colliders">Colliders</a></li>
+<li class="toctree-l3"><a class="reference internal" href="#actors">Actors</a><ul>
+<li class="toctree-l4"><a class="reference internal" href="#actor-class">Actor Class</a></li>
+<li class="toctree-l4"><a class="reference internal" href="#collision-filter">Collision Filter</a></li>
+<li class="toctree-l4"><a class="reference internal" href="#material">Material</a></li>
+</ul>
+</li>
+<li class="toctree-l3"><a class="reference internal" href="#movers">Movers</a></li>
+</ul>
+</li>
+<li class="toctree-l2"><a class="reference internal" href="global_physics_config.html">Global Physics Config</a></li>
+</ul>
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+             
+  <section id="rigid-bodies">
+<h1>Rigid Bodies<a class="headerlink" href="#rigid-bodies" title="Permalink to this headline">¶</a></h1>
+<p>Crown provides rigid body simulation through the Actor Component. Actors are
+the core objects that participate in the physics simulation, giving realistic
+physical behaviour.</p>
+<figure class="align-center" id="id1">
+<img alt="../_images/actor_component.png" src="../_images/actor_component.png" />
+<figcaption>
+<p><span class="caption-text">The Actor Component shown in the Inspector.</span><a class="headerlink" href="#id1" title="Permalink to this image">¶</a></p>
+</figcaption>
+</figure>
+<section id="colliders">
+<h2>Colliders<a class="headerlink" href="#colliders" title="Permalink to this headline">¶</a></h2>
+<p>Colliders define an Actor’s physical shape. The shape can be derived from mesh
+geometry or specified manually. When using a mesh as the source you can
+choose between fast analytic shapes (<code class="docutils literal notranslate"><span class="pre">sphere</span></code>, <code class="docutils literal notranslate"><span class="pre">capsule</span></code> or <code class="docutils literal notranslate"><span class="pre">box</span></code>) or
+more accurate representations such as <code class="docutils literal notranslate"><span class="pre">convex_hull</span></code> or <code class="docutils literal notranslate"><span class="pre">mesh</span></code>.</p>
+<figure class="align-center" id="id2">
+<img alt="../_images/collider_component.png" src="../_images/collider_component.png" />
+<figcaption>
+<p><span class="caption-text">The Collider Component shown in the Inspector.</span><a class="headerlink" href="#id2" title="Permalink to this image">¶</a></p>
+</figcaption>
+</figure>
+<p>Analytic shapes are much cheaper to simulate and are recommended whenever they
+provide acceptable results; use convex or full mesh shapes only when you need
+precise collision geometry.</p>
+<p>Only analytic shapes can be specified manually.</p>
+</section>
+<section id="actors">
+<h2>Actors<a class="headerlink" href="#actors" title="Permalink to this headline">¶</a></h2>
+<p>Actors provide physical behaviour to the Unit they are attached to. An Actor
+defines the physical object’s <a class="reference internal" href="global_physics_config.html#actor-classes"><span class="std std-ref">class</span></a>,
+its <a class="reference internal" href="global_physics_config.html#physics-materials"><span class="std std-ref">material</span></a>, <a class="reference internal" href="#collision-filter"><span class="std std-ref">collision filter</span></a>, mass, and other simulation properties.</p>
+<section id="actor-class">
+<h3>Actor Class<a class="headerlink" href="#actor-class" title="Permalink to this headline">¶</a></h3>
+<p>A project defines a set of global actor classes. The default classes are
+described below:</p>
+<ul class="simple">
+<li><p><code class="docutils literal notranslate"><span class="pre">static</span></code>: immovable actors, they just collide.</p></li>
+<li><p><code class="docutils literal notranslate"><span class="pre">dynamic</span></code>: fully simulated actors affected by forces and collisions.</p></li>
+<li><p><code class="docutils literal notranslate"><span class="pre">keyframed</span></code>: actors driven by animation or code; they push away dynamic
+actors but are not influenced by them.</p></li>
+<li><p><code class="docutils literal notranslate"><span class="pre">trigger</span></code>: non-blocking actors used to detect overlap events.</p></li>
+</ul>
+<p>You can define additional classes and tune class behavior in the <a class="reference internal" href="global_physics_config.html#global-physics-config"><span class="std std-ref">Global Physics Config</span></a>.</p>
+</section>
+<section id="collision-filter">
+<h3>Collision Filter<a class="headerlink" href="#collision-filter" title="Permalink to this headline">¶</a></h3>
+<p>Collision filters control which actors interact with which. The <code class="docutils literal notranslate"><span class="pre">default</span></code>
+filter applied to new actors allows interaction with other actors using the
+same <code class="docutils literal notranslate"><span class="pre">default</span></code> filter. A <code class="docutils literal notranslate"><span class="pre">no_collision</span></code> filter is available to make
+actors ignore collisions entirely.</p>
+<p>Custom, arbitrarily complex filters can be added and configured via
+the <a class="reference internal" href="global_physics_config.html#global-physics-config"><span class="std std-ref">Global Physics Config</span></a>.</p>
+</section>
+<section id="material">
+<h3>Material<a class="headerlink" href="#material" title="Permalink to this headline">¶</a></h3>
+<p>Materials specify the physical properties of actors. Create new materials in
+the <a class="reference internal" href="global_physics_config.html#global-physics-config"><span class="std std-ref">Global Physics Config</span></a>.</p>
+</section>
+</section>
+<section id="movers">
+<h2>Movers<a class="headerlink" href="#movers" title="Permalink to this headline">¶</a></h2>
+<p>The Mover Component is a specialized kinematic actor that implements classic
+collide-and-slide behavior and is better suited for character controllers and
+NPCs that require deterministic movement under direct control of the player
+or scripts.</p>
+<figure class="align-center" id="id3">
+<img alt="../_images/mover_component.png" src="../_images/mover_component.png" />
+<figcaption>
+<p><span class="caption-text">The Mover Component shown in the Inspector.</span><a class="headerlink" href="#id3" title="Permalink to this image">¶</a></p>
+</figcaption>
+</figure>
+<p>The Mover uses a configurable capsule collider aligned vertically to the world
+Z axis. It supports configurable maximum slope angle to limit climbing and
+adjustable center point.</p>
+</section>
+</section>
+
+
+           </div>
+          </div>
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+    <!-- Theme Analytics -->
+    <script async src="https://www.googletagmanager.com/gtag/js?id=G-XNVGCMNDZH"></script>
+    <script>
+      window.dataLayer = window.dataLayer || [];
+      function gtag(){dataLayer.push(arguments);}
+      gtag('js', new Date());
+
+      gtag('config', 'G-XNVGCMNDZH', {
+          'anonymize_ip': true,
+      });
+    </script> 
+
+</body>
+</html>

+ 1 - 0
html/master/reference/boot_config.html

@@ -61,6 +61,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Reference</a><ul class="current">
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Reference</a><ul class="current">

+ 1 - 0
html/master/reference/command_line.html

@@ -61,6 +61,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Reference</a><ul class="current">
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Reference</a><ul class="current">

+ 1 - 0
html/master/reference/console_commands.html

@@ -63,6 +63,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Reference</a><ul class="current">
 <li class="toctree-l1 current"><a class="reference internal" href="index.html">Reference</a><ul class="current">

+ 1 - 0
html/master/reference/index.html

@@ -61,6 +61,7 @@
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1 current"><a class="current reference internal" href="#">Reference</a><ul>
 <li class="toctree-l1 current"><a class="current reference internal" href="#">Reference</a><ul>

+ 1 - 0
html/master/rendering/index.html

@@ -66,6 +66,7 @@
 <li class="toctree-l2"><a class="reference internal" href="shading_environment.html">Shading Environment</a></li>
 <li class="toctree-l2"><a class="reference internal" href="shading_environment.html">Shading Environment</a></li>
 </ul>
 </ul>
 </li>
 </li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>

+ 1 - 0
html/master/rendering/lighting.html

@@ -78,6 +78,7 @@
 <li class="toctree-l2"><a class="reference internal" href="shading_environment.html">Shading Environment</a></li>
 <li class="toctree-l2"><a class="reference internal" href="shading_environment.html">Shading Environment</a></li>
 </ul>
 </ul>
 </li>
 </li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>

+ 2 - 1
html/master/rendering/materials.html

@@ -73,6 +73,7 @@
 <li class="toctree-l2"><a class="reference internal" href="shading_environment.html">Shading Environment</a></li>
 <li class="toctree-l2"><a class="reference internal" href="shading_environment.html">Shading Environment</a></li>
 </ul>
 </ul>
 </li>
 </li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
@@ -155,7 +156,7 @@ the <a class="reference internal" href="../lua_api.html#renderworld"><span class
 <section id="modifying-material-properties">
 <section id="modifying-material-properties">
 <h2>Modifying Material properties<a class="headerlink" href="#modifying-material-properties" title="Permalink to this headline">¶</a></h2>
 <h2>Modifying Material properties<a class="headerlink" href="#modifying-material-properties" title="Permalink to this headline">¶</a></h2>
 <p>Once a material is assigned, you can modify its properties dynamically from
 <p>Once a material is assigned, you can modify its properties dynamically from
-Lua scripts using the <a class="reference internal" href="../lua_api.html#material"><span class="std std-ref">Material</span></a> API.</p>
+Lua scripts using the <a class="reference internal" href="../physics/rigid_bodies.html#material"><span class="std std-ref">Material</span></a> API.</p>
 </section>
 </section>
 </section>
 </section>
 
 

+ 3 - 2
html/master/rendering/shading_environment.html

@@ -31,7 +31,7 @@
     <link rel="index" title="Index" href="../genindex.html" />
     <link rel="index" title="Index" href="../genindex.html" />
     <link rel="search" title="Search" href="../search.html" />
     <link rel="search" title="Search" href="../search.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
     <link rel="copyright" title="Copyright" href="../copyright.html" />
-    <link rel="next" title="Writing Gameplay" href="../gameplay/index.html" />
+    <link rel="next" title="Physics" href="../physics/index.html" />
     <link rel="prev" title="Materials" href="materials.html" /> 
     <link rel="prev" title="Materials" href="materials.html" /> 
 </head>
 </head>
 
 
@@ -78,6 +78,7 @@
 </li>
 </li>
 </ul>
 </ul>
 </li>
 </li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
@@ -191,7 +192,7 @@ range of the monitor.</p>
           </div>
           </div>
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
           <footer><div class="rst-footer-buttons" role="navigation" aria-label="Footer">
         <a href="materials.html" class="btn btn-neutral float-left" title="Materials" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
         <a href="materials.html" class="btn btn-neutral float-left" title="Materials" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
-        <a href="../gameplay/index.html" class="btn btn-neutral float-right" title="Writing Gameplay" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
+        <a href="../physics/index.html" class="btn btn-neutral float-right" title="Physics" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
     </div>
     </div>
 
 
   <hr/>
   <hr/>

+ 1 - 0
html/master/search.html

@@ -54,6 +54,7 @@
 <li class="toctree-l1"><a class="reference internal" href="importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="importing_resources/index.html">Importing Resources</a></li>
 <li class="toctree-l1"><a class="reference internal" href="units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="units/index.html">Units</a></li>
 <li class="toctree-l1"><a class="reference internal" href="rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="reference/index.html">Reference</a></li>
 <li class="toctree-l1"><a class="reference internal" href="reference/index.html">Reference</a></li>

File diff suppressed because it is too large
+ 0 - 0
html/master/searchindex.js


File diff suppressed because it is too large
+ 0 - 0
html/master/sitemap.xml


+ 1 - 0
html/master/units/creating_units.html

@@ -72,6 +72,7 @@
 </ul>
 </ul>
 </li>
 </li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>

+ 1 - 0
html/master/units/index.html

@@ -65,6 +65,7 @@
 </ul>
 </ul>
 </li>
 </li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>

+ 1 - 0
html/master/units/introduction.html

@@ -73,6 +73,7 @@
 </ul>
 </ul>
 </li>
 </li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../rendering/index.html">Rendering</a></li>
+<li class="toctree-l1"><a class="reference internal" href="../physics/index.html">Physics</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../gameplay/index.html">Writing Gameplay</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../deploying/index.html">Deploying</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
 <li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>

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