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@@ -1,82 +0,0 @@
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-/*
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-Copyright (c) 2013 Daniele Bartolini, Michele Rossi
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-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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-
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-Permission is hereby granted, free of charge, to any person
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-obtaining a copy of this software and associated documentation
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-files (the "Software"), to deal in the Software without
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-restriction, including without limitation the rights to use,
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-copy, modify, merge, publish, distribute, sublicense, and/or sell
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-copies of the Software, and to permit persons to whom the
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-Software is furnished to do so, subject to the following
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-conditions:
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-
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-The above copyright notice and this permission notice shall be
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-included in all copies or substantial portions of the Software.
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-
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-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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-OTHER DEALINGS IN THE SOFTWARE.
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-*/
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-
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-#include "TextureResource.h"
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-#include "Bundle.h"
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-#include "Log.h"
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-#include "DiskFile.h"
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-#include "Assert.h"
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-#include "Allocator.h"
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-#include "Device.h"
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-#include "Renderer.h"
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-
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-namespace crown
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-{
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-
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-//-----------------------------------------------------------------------------
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-void* TextureResource::load(Allocator& allocator, Bundle& bundle, ResourceId id)
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-{
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- DiskFile* file = bundle.open(id);
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-
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- CE_ASSERT(file != NULL, "Resource does not exist: %.8X%.8X", id.name, id.type);
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-
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- TextureResource* resource = (TextureResource*)allocator.allocate(sizeof(TextureResource));
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-
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- file->read(&resource->m_header, sizeof(TextureHeader));
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-
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- size_t size = resource->width() * resource->height() * Pixel::bytes_per_pixel(resource->format());
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-
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- resource->m_data = (uint8_t*)allocator.allocate(sizeof(uint8_t) * size);
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-
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- file->read(resource->m_data, size);
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-
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- bundle.close(file);
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-
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- return resource;
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-}
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-
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-//-----------------------------------------------------------------------------
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-void TextureResource::online(void* resource)
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-{
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- CE_ASSERT(resource != NULL, "Resource not loaded");
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-}
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-
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-//-----------------------------------------------------------------------------
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-void TextureResource::unload(Allocator& allocator, void* resource)
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-{
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- CE_ASSERT(resource != NULL, "Resource not loaded");
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-
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- allocator.deallocate(((TextureResource*)resource)->m_data);
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- allocator.deallocate(resource);
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-}
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-
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-//-----------------------------------------------------------------------------
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-void TextureResource::offline(void* /*resource*/)
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-{
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-
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-}
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-
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-} // namespace crown
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