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@@ -162,7 +162,7 @@ void Sprite::render(Renderer& r, UniformId uniform, float dt)
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| STATE_BLEND_FUNC(STATE_BLEND_FUNC_SRC_ALPHA, STATE_BLEND_FUNC_ONE_MINUS_SRC_ALPHA));
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r.set_vertex_buffer(m_vb);
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const uint32_t start_index = m_cur_frame * 6;
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- r.set_index_buffer(m_ib, start_index, 6);
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+ r.set_index_buffer(m_ib, 0, 6);
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r.set_pose(world_pose());
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r.commit(0);
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