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@@ -41,12 +41,12 @@ struct Mesh
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void create(const MeshResource* mr, const Vector3& pos, const Quaternion& rot);
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Vector3 local_position() const;
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- Quaternion local_rotation() const;
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- Matrix4x4 local_pose() const;
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+ Quaternion local_rotation() const;
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+ Matrix4x4 local_pose() const;
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Vector3 world_position() const;
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- Quaternion world_rotation() const;
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- Matrix4x4 world_pose() const;
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+ Quaternion world_rotation() const;
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+ Matrix4x4 world_pose() const;
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void set_local_position(const Vector3& pos);
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void set_local_rotation(const Quaternion& rot);
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