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@@ -16,7 +16,7 @@ The FBX import dialog is divided into two main sections:
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* **Units**: import geometry, lights, cameras, materials and any associated textures.
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* **Animation**: import skeleton and animation clips. If your scene contains no
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- animations, you can ignore this section.
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+ animations, you can ignore this section.
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One FBX per clip
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----------------
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@@ -35,13 +35,13 @@ Start by importing the FBX that contains the geometry and skeleton. In the
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Project Browser create or select the target folder, make sure ``Import
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Animations`` is unchecked, then click ``Import`` to begin:
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-.. image:: images/import_fbx_unchecked_animations.png
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+.. image:: images/import_fbx_unchecked_animations.svg
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When the import completes, the unit (geometry), the skeleton, and any other
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objects you selected in the Unit section will appear as separate items in the
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Project Browser:
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-.. image:: images/project_browser_import_clips_unit_and_skeleton.png
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+.. image:: images/project_browser_import_clips_unit_and_skeleton.svg
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2) Importing animation clips
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -55,10 +55,10 @@ dialog:
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* Uncheck ``New Skeleton`` to indicate that the skeleton already exists.
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* Set ``Target Skeleton`` to the skeleton you imported in the previous step.
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-.. image:: images/import_fbx_select_skeleton.png
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+.. image:: images/import_fbx_select_skeleton.svg
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When the importer finishes, it creates an ``animations`` folder and places the
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imported clips inside it, with correct references to the existing skeleton and
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geometry:
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-.. image:: images/project_browser_imported_clips.png
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+.. image:: images/project_browser_imported_clips.svg
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