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+==========
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+Level Tree
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+==========
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+
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+The Level Tree shows a hierarchical view of the objects in the current Level.
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+Use it to inspect structure, organize items, and perform common actions such
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+as duplicating, renaming, and saving Units as prefabs.
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+
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+.. figure:: images/level_tree.png
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+ :align: center
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+
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+ The Level Tree showing some Units in a Level and an empty Sounds folder.
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+
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+Saving Unit prefabs
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+===================
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+
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+Right-click any Unit in the tree and choose ``Save as Prefab...``. In the file
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+dialog that opens, pick a unique name for the prefab and click ``Save``. The
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+command creates a reusable prefab resource you can place in other Levels.
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+
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+Renaming objects
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+================
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+
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+Objects receive an automatic name when created. To give an object a clearer
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+name, right-click it in the Level Tree and choose ``Rename...`` from the
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+context menu. Descriptive names are useful when you need to refer to objects
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+by name from :ref:`gameplay code <getting_unit_handles>`.
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+
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+Searching and sorting
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+=====================
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+
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+Use the Search Bar at the top of the Level Tree to find objects by name. Begin
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+typing and matching objects appear instantly; press ``Esc`` to exit search
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+mode. The button to the right of the Search Bar let you choose the sorting
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+criteria to change how items are ordered in the tree.
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