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@@ -0,0 +1,101 @@
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+/*
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+Copyright (c) 2013 Daniele Bartolini, Michele Rossi
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+Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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+
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+Permission is hereby granted, free of charge, to any person
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+obtaining a copy of this software and associated documentation
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+files (the "Software"), to deal in the Software without
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+restriction, including without limitation the rights to use,
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+copy, modify, merge, publish, distribute, sublicense, and/or sell
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+copies of the Software, and to permit persons to whom the
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+Software is furnished to do so, subject to the following
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+conditions:
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+
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+The above copyright notice and this permission notice shall be
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+included in all copies or substantial portions of the Software.
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+
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+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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+OTHER DEALINGS IN THE SOFTWARE.
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+*/
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+
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+#include "ResourceRegistry.h"
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+#include "TextureResource.h"
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+#include "MeshResource.h"
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+#include "SoundResource.h"
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+
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+namespace crown
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+{
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+
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+static const ResourceCallback RESOURCE_CALLBACK_REGISTRY[] =
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+{
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+ { TEXTURE_TYPE, TextureResource::load, TextureResource::unload, TextureResource::online, TextureResource::offline },
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+ { MESH_TYPE, MeshResource::load, MeshResource::unload, MeshResource::online, MeshResource::offline },
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+ { SOUND_TYPE, SoundResource::load, SoundResource::unload, SoundResource::online, SoundResource::offline },
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+ { 0, NULL, NULL, NULL, NULL }
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+};
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+
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+//-----------------------------------------------------------------------------
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+static const ResourceCallback* find_callback(uint32_t type)
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+{
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+ const ResourceCallback* c = RESOURCE_CALLBACK_REGISTRY;
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+
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+ while (c->type != 0)
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+ {
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+ if (c->type == type)
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+ {
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+ return c;
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+ }
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+
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+ c++;
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+ }
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+
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+ return NULL;
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+}
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+
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+//-----------------------------------------------------------------------------
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+void* resource_on_load(uint32_t type, Allocator& allocator, Bundle& bundle, ResourceId id)
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+{
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+ const ResourceCallback* c = find_callback(type);
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+
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+ CE_ASSERT_NOT_NULL(c);
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+
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+ return c->on_load(allocator, bundle, id);
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+}
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+
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+//-----------------------------------------------------------------------------
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+void resource_on_unload(uint32_t type, Allocator& allocator, void* resource)
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+{
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+ const ResourceCallback* c = find_callback(type);
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+
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+ CE_ASSERT_NOT_NULL(c);
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+
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+ return c->on_unload(allocator, resource);
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+}
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+
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+//-----------------------------------------------------------------------------
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+void resource_on_online(uint32_t type, void* resource)
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+{
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+ const ResourceCallback* c = find_callback(type);
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+
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+ CE_ASSERT_NOT_NULL(c);
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+
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+ return c->on_online(resource);
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+}
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+
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+//-----------------------------------------------------------------------------
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+void resource_on_offline(uint32_t type)
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+{
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+ const ResourceCallback* c = find_callback(type);
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+
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+ CE_ASSERT_NOT_NULL(c);
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+
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+ return c->on_offline();
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+}
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+
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+} // namespace crown
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