@@ -233,7 +233,7 @@ struct Texture
// FIXME
GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, data));
+ GL_RGB, GL_UNSIGNED_BYTE, data));
GL_CHECK(glBindTexture(GL_TEXTURE_2D, 0));
m_format = format;