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+/*
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+Copyright (c) 2013 Daniele Bartolini, Michele Rossi
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+Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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+
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+Permission is hereby granted, free of charge, to any person
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+obtaining a copy of this software and associated documentation
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+files (the "Software"), to deal in the Software without
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+restriction, including without limitation the rights to use,
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+copy, modify, merge, publish, distribute, sublicense, and/or sell
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+copies of the Software, and to permit persons to whom the
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+Software is furnished to do so, subject to the following
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+conditions:
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+
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+The above copyright notice and this permission notice shall be
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+included in all copies or substantial portions of the Software.
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+
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+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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+OTHER DEALINGS IN THE SOFTWARE.
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+*/
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+
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+#pragma once
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+
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+#include "Types.h"
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+#include "Resource.h"
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+#include "Bundle.h"
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+#include "Allocator.h"
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+#include "File.h"
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+
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+namespace crown
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+{
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+
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+// All offsets are absolute
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+struct PackageHeader
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+{
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+ uint32_t num_textures;
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+ uint32_t textures_offset;
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+ uint32_t num_scripts;
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+ uint32_t scripts_offset;
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+};
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+
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+class PackageResource
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+{
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+public:
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+
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+ //-----------------------------------------------------------------------------
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+ static void* load(Allocator& allocator, Bundle& bundle, ResourceId id)
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+ {
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+ File* file = bundle.open(id);
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+
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+ const size_t file_size = file->size() - 12;
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+ PackageResource* res = (PackageResource*) allocator.allocate(sizeof(PackageResource));
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+ res->m_data = (char*) allocator.allocate(file_size);
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+ file->read(res->m_data, file_size);
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+
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+ bundle.close(file);
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+
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+ return res;
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+ }
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+
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+ //-----------------------------------------------------------------------------
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+ static void online(void* /*resource*/) {}
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+
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+ //-----------------------------------------------------------------------------
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+ static void unload(Allocator& allocator, void* resource)
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+ {
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+ CE_ASSERT_NOT_NULL(resource);
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+
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+ allocator.deallocate(((PackageResource*)resource)->m_data);
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+ allocator.deallocate(resource);
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+ }
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+
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+ //-----------------------------------------------------------------------------
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+ static void offline(void* /*resource*/) {}
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+
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+public:
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+
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+ //-----------------------------------------------------------------------------
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+ uint32_t num_textures() const
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+ {
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+ CE_ASSERT_NOT_NULL(m_data);
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+
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+ return ((PackageHeader*)m_data)->num_textures;
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+ }
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+
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+ //-----------------------------------------------------------------------------
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+ uint32_t num_scripts() const
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+ {
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+ CE_ASSERT_NOT_NULL(m_data);
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+
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+ return ((PackageHeader*)m_data)->num_scripts;
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+ }
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+
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+ //-----------------------------------------------------------------------------
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+ ResourceId get_texture_id(uint32_t i) const
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+ {
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+ CE_ASSERT(i < num_textures(), "Index out of bounds");
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+
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+ ResourceId* begin = (ResourceId*) (m_data + ((PackageHeader*)m_data)->textures_offset);
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+ return begin[i];
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+ }
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+
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+ //-----------------------------------------------------------------------------
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+ ResourceId get_script_id(uint32_t i) const
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+ {
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+ CE_ASSERT(i < num_scripts(), "Index out of bounds");
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+
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+ ResourceId* begin = (ResourceId*) (m_data + ((PackageHeader*)m_data)->scripts_offset);
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+ return begin[i];
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+ }
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+
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+private:
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+
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+ char* m_data;
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+};
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+
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+} // namespace crown
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