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@@ -1,130 +0,0 @@
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-/*
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-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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-
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-Permission is hereby granted, free of charge, to any person
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-obtaining a copy of this software and associated documentation
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-files (the "Software"), to deal in the Software without
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-restriction, including without limitation the rights to use,
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-copy, modify, merge, publish, distribute, sublicense, and/or sell
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-copies of the Software, and to permit persons to whom the
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-Software is furnished to do so, subject to the following
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-conditions:
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-
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-The above copyright notice and this permission notice shall be
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-included in all copies or substantial portions of the Software.
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-
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-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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-OTHER DEALINGS IN THE SOFTWARE.
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-*/
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-
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-#include "GLESVertexBuffer.h"
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-#include <GLES/gl.h>
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-
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-namespace crown
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-{
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-
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-GLESVertexBuffer::GLESVertexBuffer():
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- mSize(0), mVertexCount(0)
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-{
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- glGenBuffers(1, &mBufferID);
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-}
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-
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-GLESVertexBuffer::~GLESVertexBuffer()
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-{
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- glDeleteBuffers(1, &mBufferID);
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-}
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-
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-void GLESVertexBuffer::SetVertexData(VertexBufferMode mode, const void* vertexData, uint32_t vertexCount)
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-{
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- mMode = mode;
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-
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- uint32_t vertexSize = sizeof(float) * 3;
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- if (HasNormalCoords())
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- vertexSize += sizeof(float) * 3;
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- if (HasTextureCoords())
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- vertexSize += sizeof(float) * 2;
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- if (HasColorCoords())
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- vertexSize += sizeof(float) * 3;
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-
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- mSize = vertexCount * vertexSize;
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- mVertexCount = vertexCount;
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-
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- glBindBuffer(GL_ARRAY_BUFFER, mBufferID);
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- glBufferData(GL_ARRAY_BUFFER, mSize, vertexData, GL_DYNAMIC_DRAW);
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-}
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-
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-void GLESVertexBuffer::SetVertexSubData(const void* vertexData, uint32_t vertexOffset, uint32_t vertexCount)
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-{
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- uint32_t vertexSize = sizeof(float) * 3;
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- if (HasNormalCoords())
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- vertexSize += sizeof(float) * 3;
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- if (HasTextureCoords())
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- vertexSize += sizeof(float) * 2;
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- if (HasColorCoords())
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- vertexSize += sizeof(float) * 3;
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-
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- if (vertexSize * vertexCount + vertexOffset > mSize)
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- return;
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-
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- glBindBuffer(GL_ARRAY_BUFFER, mBufferID);
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- glBufferSubData(GL_ARRAY_BUFFER, vertexOffset * vertexSize, vertexCount * vertexSize, vertexData);
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-}
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-
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-uint32_t GLESVertexBuffer::GetSize() const
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-{
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- return mSize;
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-}
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-
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-uint32_t GLESVertexBuffer::GetVertexCount() const
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-{
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- return mVertexCount;
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-}
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-
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-void GLESVertexBuffer::Bind() const
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-{
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- uint32_t vertexSize = sizeof(float) * 3;
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- uint32_t offset = vertexSize;
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- if (HasNormalCoords())
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- vertexSize += sizeof(float) * 3;
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- if (HasTextureCoords())
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- vertexSize += sizeof(float) * 2;
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- if (HasColorCoords())
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- vertexSize += sizeof(float) * 4;
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-
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- glBindBuffer(GL_ARRAY_BUFFER, mBufferID);
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-
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- glVertexPointer(3, GL_FLOAT, vertexSize, (void*) 0);
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-
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- if (HasNormalCoords())
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- {
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- glNormalPointer(GL_FLOAT, vertexSize, (void*) offset);
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- offset += sizeof(float) * 3;
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- }
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-
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- if (HasTextureCoords())
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- {
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- glClientActiveTexture(GL_TEXTURE0);
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- glTexCoordPointer(2, GL_FLOAT, vertexSize, (void*) offset);
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- offset += sizeof(float) * 2;
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- }
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-
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- if (HasColorCoords())
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- {
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- glColorPointer(4, GL_FLOAT, vertexSize, (void*) offset);
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- offset += sizeof(float) * 4;
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- }
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-}
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-
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-void GLESVertexBuffer::Unbind() const
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-{
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- glBindBuffer(GL_ARRAY_BUFFER, 0);
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-}
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-
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-}
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-
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