Răsfoiți Sursa

Delete old vertex/index buffer classes

Daniele Bartolini 12 ani în urmă
părinte
comite
dd619832dc

+ 0 - 130
src/renderers/gles/GLESVertexBuffer.cpp

@@ -1,130 +0,0 @@
-/*
-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
-
-Permission is hereby granted, free of charge, to any person
-obtaining a copy of this software and associated documentation
-files (the "Software"), to deal in the Software without
-restriction, including without limitation the rights to use,
-copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following
-conditions:
-
-The above copyright notice and this permission notice shall be
-included in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-#include "GLESVertexBuffer.h"
-#include <GLES/gl.h>
-
-namespace crown
-{
-
-GLESVertexBuffer::GLESVertexBuffer():
-	mSize(0), mVertexCount(0)
-{
-	glGenBuffers(1, &mBufferID);
-}
-
-GLESVertexBuffer::~GLESVertexBuffer()
-{
-	glDeleteBuffers(1, &mBufferID);
-}
-
-void GLESVertexBuffer::SetVertexData(VertexBufferMode mode, const void* vertexData, uint32_t vertexCount)
-{
-	mMode = mode;
-
-	uint32_t vertexSize = sizeof(float) * 3;
-	if (HasNormalCoords())
-		vertexSize += sizeof(float) * 3;
-	if (HasTextureCoords())
-		vertexSize += sizeof(float) * 2;
-	if (HasColorCoords())
-		vertexSize += sizeof(float) * 3;
-
-	mSize = vertexCount * vertexSize;
-	mVertexCount = vertexCount;
-
-	glBindBuffer(GL_ARRAY_BUFFER, mBufferID);
-	glBufferData(GL_ARRAY_BUFFER, mSize, vertexData, GL_DYNAMIC_DRAW);
-}
-
-void GLESVertexBuffer::SetVertexSubData(const void* vertexData, uint32_t vertexOffset, uint32_t vertexCount)
-{
-	uint32_t vertexSize = sizeof(float) * 3;
-	if (HasNormalCoords())
-		vertexSize += sizeof(float) * 3;
-	if (HasTextureCoords())
-		vertexSize += sizeof(float) * 2;
-	if (HasColorCoords())
-		vertexSize += sizeof(float) * 3;
-
-	if (vertexSize * vertexCount + vertexOffset > mSize)
-		return;
-
-	glBindBuffer(GL_ARRAY_BUFFER, mBufferID);
-	glBufferSubData(GL_ARRAY_BUFFER, vertexOffset * vertexSize, vertexCount * vertexSize, vertexData);
-}
-
-uint32_t GLESVertexBuffer::GetSize() const
-{
-	return mSize;
-}
-
-uint32_t GLESVertexBuffer::GetVertexCount() const
-{
-	return mVertexCount;
-}
-
-void GLESVertexBuffer::Bind() const
-{
-	uint32_t vertexSize = sizeof(float) * 3;
-	uint32_t offset = vertexSize;
-	if (HasNormalCoords())
-		vertexSize += sizeof(float) * 3;
-	if (HasTextureCoords())
-		vertexSize += sizeof(float) * 2;
-	if (HasColorCoords())
-		vertexSize += sizeof(float) * 4;
-
-	glBindBuffer(GL_ARRAY_BUFFER, mBufferID);
-
-	glVertexPointer(3, GL_FLOAT, vertexSize, (void*) 0);
-
-	if (HasNormalCoords())
-	{
-		glNormalPointer(GL_FLOAT, vertexSize, (void*) offset);
-		offset += sizeof(float) * 3;
-	}
-
-	if (HasTextureCoords())
-	{
-		glClientActiveTexture(GL_TEXTURE0);
-		glTexCoordPointer(2, GL_FLOAT, vertexSize, (void*) offset);
-		offset += sizeof(float) * 2;
-	}
-
-	if (HasColorCoords())
-	{
-		glColorPointer(4, GL_FLOAT, vertexSize, (void*) offset);
-		offset += sizeof(float) * 4;
-	}
-}
-
-void GLESVertexBuffer::Unbind() const
-{
-	glBindBuffer(GL_ARRAY_BUFFER, 0);
-}
-
-}
-

+ 0 - 59
src/renderers/gles/GLESVertexBuffer.h

@@ -1,59 +0,0 @@
-/*
-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
-
-Permission is hereby granted, free of charge, to any person
-obtaining a copy of this software and associated documentation
-files (the "Software"), to deal in the Software without
-restriction, including without limitation the rights to use,
-copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following
-conditions:
-
-The above copyright notice and this permission notice shall be
-included in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-#pragma once
-
-#include "VertexBuffer.h"
-#include <GLES/gl.h>
-
-namespace crown
-{
-
-class GLESVertexBuffer: public VertexBuffer
-{
-
-public:
-
-	GLESVertexBuffer();
-	~GLESVertexBuffer();
-
-	void		SetVertexData(VertexBufferMode mode, const void* vertexData, uint32_t vertexCount);
-	void		SetVertexSubData(const void* vertexData, uint32_t vertexOffset, uint32_t vertexCount);
-
-	uint32_t	GetSize() const;
-	uint32_t	GetVertexCount() const;
-
-	void		Bind() const;
-	void		Unbind() const;
-
-private:
-	
-	GLuint		mBufferID;
-	GLuint		mSize;
-	GLuint		mVertexCount;
-};
-
-}
-