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Do not update sprites

Daniele Bartolini 11 years ago
parent
commit
dfc61dd204
1 changed files with 1 additions and 1 deletions
  1. 1 1
      engine/renderers/RenderWorld.cpp

+ 1 - 1
engine/renderers/RenderWorld.cpp

@@ -352,7 +352,7 @@ void RenderWorld::update(const Matrix4x4& view, const Matrix4x4& projection, uin
 	for (uint32_t s = 0; s < m_sprite.size(); s++)
 	for (uint32_t s = 0; s < m_sprite.size(); s++)
 	{
 	{
 		r->set_program(render_world_globals::default_texture_program());
 		r->set_program(render_world_globals::default_texture_program());
-		m_sprite[s]->update(dt);
+		//m_sprite[s]->update(dt);
 		m_sprite[s]->render(*r, render_world_globals::u_albedo_0, dt);
 		m_sprite[s]->render(*r, render_world_globals::u_albedo_0, dt);
 	}
 	}
 }
 }