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@@ -81,7 +81,7 @@ void RenderWorld::mesh_instances(UnitId id, Array<MeshInstance>& instances)
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{
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MeshInstance inst = _mesh_manager.first(id);
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- while (_mesh_manager.is_valid(inst))
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+ while (is_valid(inst))
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{
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array::push_back(instances, inst);
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inst = _mesh_manager.next(inst);
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@@ -477,7 +477,7 @@ void RenderWorld::unit_destroyed_callback(UnitId id)
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MeshInstance curr = _mesh_manager.first(id);
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MeshInstance next;
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- while (_mesh_manager.is_valid(curr))
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+ while (is_valid(curr))
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{
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next = _mesh_manager.next(curr);
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mesh_destroy(curr);
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@@ -488,14 +488,14 @@ void RenderWorld::unit_destroyed_callback(UnitId id)
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{
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SpriteInstance first = sprite_instances(id);
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- if (_sprite_manager.is_valid(first))
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+ if (is_valid(first))
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sprite_destroy(id, first);
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}
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{
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LightInstance first = light_instances(id);
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- if (_light_manager.is_valid(first))
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+ if (is_valid(first))
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light_destroy(id, first);
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}
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}
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