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@@ -221,6 +221,17 @@ void Device::init()
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m_sound_renderer->init();
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Log::d("SoundRenderer created.");
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+ ResourceId id = m_resource_manager->load("sound", "sounds/untrue");
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+ m_resource_manager->flush();
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+
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+ SoundResource* res = (SoundResource*)m_resource_manager->data(id);
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+
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+ SoundId sound = m_sound_renderer->create_sound(res);
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+ m_sound_renderer->set_sound_loop(sound, true);
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+
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+ m_sound_renderer->play_sound(sound);
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+
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+
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Log::i("Crown Engine initialized.");
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Log::i("Initializing Game...");
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