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+/*
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+Copyright (c) 2013 Daniele Bartolini, Michele Rossi
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+Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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+
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+Permission is hereby granted, free of charge, to any person
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+obtaining a copy of this software and associated documentation
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+files (the "Software"), to deal in the Software without
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+restriction, including without limitation the rights to use,
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+copy, modify, merge, publish, distribute, sublicense, and/or sell
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+copies of the Software, and to permit persons to whom the
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+Software is furnished to do so, subject to the following
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+conditions:
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+
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+The above copyright notice and this permission notice shall be
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+included in all copies or substantial portions of the Software.
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+
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+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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+OTHER DEALINGS IN THE SOFTWARE.
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+*/
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+
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+#include "FloatSetting.h"
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+#include "LuaStack.h"
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+#include "LuaEnvironment.h"
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+#include "StringUtils.h"
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+
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+namespace crown
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+{
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+
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+//-----------------------------------------------------------------------------
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+CE_EXPORT int32_t float_setting_value(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ const char* setting_name = stack.get_string(1);
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+
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+ FloatSetting* setting = FloatSetting::find_setting(setting_name);
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+
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+ if (setting != NULL)
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+ {
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+ stack.push_float(setting->value());
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+ }
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+ else
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+ {
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+ stack.push_float(0.0f);
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+ }
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+
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+ return 1;
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+}
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+
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+//-----------------------------------------------------------------------------
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+CE_EXPORT int32_t float_setting_synopsis(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ const char* setting_name = stack.get_string(1);
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+
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+ FloatSetting* setting = FloatSetting::find_setting(setting_name);
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+
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+ if (setting != NULL)
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+ {
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+ stack.push_string(setting->synopsis(), string::strlen(setting->synopsis()));
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+ }
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+ else
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+ {
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+ stack.push_string("", string::strlen(""));
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+ }
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+
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+ return 1;
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+}
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+
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+//-----------------------------------------------------------------------------
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+CE_EXPORT int32_t float_setting_min(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ const char* setting_name = stack.get_string(1);
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+
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+ FloatSetting* setting = FloatSetting::find_setting(setting_name);
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+
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+ if (setting != NULL)
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+ {
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+ stack.push_float(setting->min());
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+ }
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+ else
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+ {
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+ stack.push_float(0);
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+ }
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+
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+ return 1;
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+}
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+
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+//-----------------------------------------------------------------------------
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+CE_EXPORT int32_t float_setting_max(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ const char* setting_name = stack.get_string(1);
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+
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+ FloatSetting* setting = FloatSetting::find_setting(setting_name);
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+
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+ if (setting != NULL)
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+ {
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+ stack.push_float(setting->max());
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+ }
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+ else
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+ {
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+ stack.push_float(0);
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+ }
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+
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+ return 1;
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+}
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+
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+//-----------------------------------------------------------------------------
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+CE_EXPORT int32_t float_setting_update(lua_State* L)
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+{
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+ LuaStack stack(L);
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+
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+ const char* setting_name = stack.get_string(1);
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+ const float setting_value = stack.get_float(2);
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+
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+ FloatSetting* setting = FloatSetting::find_setting(setting_name);
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+
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+ if (setting != NULL)
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+ {
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+ (*setting) = setting_value;
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+ }
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+
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+ return 0;
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+}
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+
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+//-----------------------------------------------------------------------------
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+void load_float_setting(LuaEnvironment& env)
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+{
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+ env.load_module_function("FloatSetting", "value", float_setting_value);
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+ env.load_module_function("FloatSetting", "synopsis", float_setting_synopsis);
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+ env.load_module_function("FloatSetting", "min", float_setting_min);
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+ env.load_module_function("FloatSetting", "max", float_setting_max);
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+ env.load_module_function("FloatSetting", "update", float_setting_update);
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+}
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+
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+} // namespace crown
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