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@@ -81,14 +81,14 @@ CE_EXPORT int world_play_sound(lua_State* L)
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}
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//-----------------------------------------------------------------------------
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-CE_EXPORT int world_pause_sound(lua_State* L)
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+CE_EXPORT int world_stop_sound(lua_State* L)
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{
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LuaStack stack(L);
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World* world = stack.get_world(1);
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const SoundInstanceId id = stack.get_sound_instance_id(2);
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- world->pause_sound(id);
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+ world->stop_sound(id);
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return 0;
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}
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@@ -168,7 +168,7 @@ void load_world(LuaEnvironment& env)
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env.load_module_function("World", "destroy_unit", world_destroy_unit);
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env.load_module_function("World", "play_sound", world_play_sound);
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- env.load_module_function("World", "pause_sound", world_pause_sound);
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+ env.load_module_function("World", "stop_sound", world_stop_sound);
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env.load_module_function("World", "link_sound", world_link_sound);
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env.load_module_function("World", "set_listener", world_set_listener);
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env.load_module_function("World", "set_sound_position", world_set_sound_position);
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