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@@ -1,147 +0,0 @@
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-/*
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-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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-
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-Permission is hereby granted, free of charge, to any person
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-obtaining a copy of this software and associated documentation
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-files (the "Software"), to deal in the Software without
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-restriction, including without limitation the rights to use,
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-copy, modify, merge, publish, distribute, sublicense, and/or sell
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-copies of the Software, and to permit persons to whom the
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-Software is furnished to do so, subject to the following
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-conditions:
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-
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-The above copyright notice and this permission notice shall be
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-included in all copies or substantial portions of the Software.
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-
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-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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-OTHER DEALINGS IN THE SOFTWARE.
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-*/
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-
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-#include "Data.h"
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-#include "Mesh.h"
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-#include "Device.h"
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-#include "Types.h"
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-#include "VertexBuffer.h"
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-#include "IndexBuffer.h"
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-#include "Renderer.h"
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-#include "Allocator.h"
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-
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-namespace crown
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-{
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-
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-MeshResource::MeshResource() :
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- mMeshChunkList(get_default_allocator()),
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- mVertexBuffer(NULL),
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- mIndexBuffer(NULL),
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- mGlobalVertexCount(0)
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-{
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-}
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-
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-MeshResource::~MeshResource()
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-{
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- for (uint32_t i = 0; i < mMeshChunkList.size(); i++)
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- {
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- delete mMeshChunkList[i];
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- }
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-}
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-
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-uint32_t MeshResource::GetMeshChunkCount() const
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-{
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- return mMeshChunkList.size();
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-}
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-
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-MeshChunk* MeshResource::GetMeshChunk(uint32_t index) const
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-{
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- return mMeshChunkList[index];
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-}
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-
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-void MeshResource::AddMeshChunk(MeshChunk* chunk)
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-{
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- if (!chunk)
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- {
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- return;
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- }
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-
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- mBoundingBox.add_box(chunk->GetBoundingBox());
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- mMeshChunkList.push_back(chunk);
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-}
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-
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-void MeshResource::RemoveMeshChunk(MeshChunk* /*chunk*/)
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-{
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-
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-}
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-
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-const Box& MeshResource::GetBoundingBox() const
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-{
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- return mBoundingBox;
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-}
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-
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-void MeshResource::UpdateBoundingBox()
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-{
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- mBoundingBox.zero();
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-
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- for (uint32_t i = 0; i < mMeshChunkList.size(); i++)
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- {
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- mMeshChunkList[i]->UpdateBoundingBox();
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- mBoundingBox.add_box(mMeshChunkList[i]->GetBoundingBox());
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- }
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-}
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-
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-void MeshResource::RecompileMesh()
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-{
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- uint32_t count = 0;
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- uint32_t offset = 0;
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-
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- if (!mVertexBuffer)
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- mVertexBuffer = GetDevice()->GetRenderer()->CreateVertexBuffer();
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- if (!mIndexBuffer)
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- mIndexBuffer = GetDevice()->GetRenderer()->CreateIndexBuffer();
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-
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- count = 0;
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- for(uint32_t i=0; i<mMeshChunkList.size(); i++)
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- {
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- mMeshChunkList[i]->UpdateNormals();
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- count += mMeshChunkList[i]->mVertexList.size();
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- }
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-
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- mVertexBuffer->SetVertexData((VertexBufferMode) (VBM_NORMAL_COORDS | VBM_TEXTURE_COORDS | VBM_COLOR_COORDS), NULL, count);
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-
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- offset = 0;
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- for(uint32_t i=0; i<mMeshChunkList.size(); i++)
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- {
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- uint32_t size = mMeshChunkList[i]->mVertexList.size() * sizeof(VertexData);
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- mVertexBuffer->SetVertexSubData((float*) mMeshChunkList[i]->mVertexList.begin(), offset, mMeshChunkList[i]->mVertexList.size());
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-
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- offset += size;
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- }
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-
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- //Index buffer
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- count = 0;
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- for(uint32_t i=0; i<mMeshChunkList.size(); i++)
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- {
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- count += mMeshChunkList[i]->mFaceList.size() * 3;
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- }
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-
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- mIndexBuffer->SetIndexData(NULL, count);
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-
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- offset = 0;
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- for(uint32_t i=0; i<mMeshChunkList.size(); i++)
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- {
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- uint32_t size = mMeshChunkList[i]->mFaceList.size() * sizeof(uint16_t) * 3;
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- mIndexBuffer->SetIndexSubData((uint16_t*) mMeshChunkList[i]->mFaceList.begin(), offset, mMeshChunkList[i]->mFaceList.size() * 3);
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-
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- offset += size;
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- }
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-
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- mGlobalVertexCount = count;
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-
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-}
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-
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-} // namespace crown
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-
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