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Delete Mesh.{h,cpp}

Daniele Bartolini %!s(int64=13) %!d(string=hai) anos
pai
achega
ea5ddfba37
Modificáronse 2 ficheiros con 0 adicións e 231 borrados
  1. 0 147
      src/Mesh.cpp
  2. 0 84
      src/Mesh.h

+ 0 - 147
src/Mesh.cpp

@@ -1,147 +0,0 @@
-/*
-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
-
-Permission is hereby granted, free of charge, to any person
-obtaining a copy of this software and associated documentation
-files (the "Software"), to deal in the Software without
-restriction, including without limitation the rights to use,
-copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following
-conditions:
-
-The above copyright notice and this permission notice shall be
-included in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-#include "Data.h"
-#include "Mesh.h"
-#include "Device.h"
-#include "Types.h"
-#include "VertexBuffer.h"
-#include "IndexBuffer.h"
-#include "Renderer.h"
-#include "Allocator.h"
-
-namespace crown
-{
-
-MeshResource::MeshResource() :
-	mMeshChunkList(get_default_allocator()),
-	mVertexBuffer(NULL),
-	mIndexBuffer(NULL),
-	mGlobalVertexCount(0)
-{
-}
-
-MeshResource::~MeshResource()
-{
-	for (uint32_t i = 0; i < mMeshChunkList.size(); i++)
-	{
-		delete mMeshChunkList[i];
-	}
-}
-
-uint32_t MeshResource::GetMeshChunkCount() const
-{
-	return mMeshChunkList.size();
-}
-
-MeshChunk* MeshResource::GetMeshChunk(uint32_t index) const
-{
-	return mMeshChunkList[index];
-}
-
-void MeshResource::AddMeshChunk(MeshChunk* chunk)
-{
-	if (!chunk)
-	{
-		return;
-	}
-
-	mBoundingBox.add_box(chunk->GetBoundingBox());
-	mMeshChunkList.push_back(chunk);
-}
-
-void MeshResource::RemoveMeshChunk(MeshChunk* /*chunk*/)
-{
-
-}
-
-const Box& MeshResource::GetBoundingBox() const
-{
-	return mBoundingBox;
-}
-
-void MeshResource::UpdateBoundingBox()
-{
-	mBoundingBox.zero();
-
-	for (uint32_t i = 0; i < mMeshChunkList.size(); i++)
-	{
-		mMeshChunkList[i]->UpdateBoundingBox();
-		mBoundingBox.add_box(mMeshChunkList[i]->GetBoundingBox());
-	}
-}
-
-void MeshResource::RecompileMesh()
-{
-	uint32_t count = 0;
-	uint32_t offset = 0;
-
-	if (!mVertexBuffer)
-		mVertexBuffer = GetDevice()->GetRenderer()->CreateVertexBuffer();
-	if (!mIndexBuffer)
-		mIndexBuffer = GetDevice()->GetRenderer()->CreateIndexBuffer();
-
-	count = 0;
-	for(uint32_t i=0; i<mMeshChunkList.size(); i++)
-	{
-		mMeshChunkList[i]->UpdateNormals();
-		count += mMeshChunkList[i]->mVertexList.size();
-	}
-
-	mVertexBuffer->SetVertexData((VertexBufferMode) (VBM_NORMAL_COORDS | VBM_TEXTURE_COORDS | VBM_COLOR_COORDS), NULL, count);
-	
-	offset = 0;
-	for(uint32_t i=0; i<mMeshChunkList.size(); i++)
-	{
-		uint32_t size = mMeshChunkList[i]->mVertexList.size() * sizeof(VertexData);
-		mVertexBuffer->SetVertexSubData((float*) mMeshChunkList[i]->mVertexList.begin(), offset, mMeshChunkList[i]->mVertexList.size());
-
-		offset += size;
-	}
-
-	//Index buffer
-	count = 0;
-	for(uint32_t i=0; i<mMeshChunkList.size(); i++)
-	{
-		count += mMeshChunkList[i]->mFaceList.size() * 3;
-	}
-
-	mIndexBuffer->SetIndexData(NULL, count);
-	
-	offset = 0;
-	for(uint32_t i=0; i<mMeshChunkList.size(); i++)
-	{
-		uint32_t size = mMeshChunkList[i]->mFaceList.size() * sizeof(uint16_t) * 3;
-		mIndexBuffer->SetIndexSubData((uint16_t*) mMeshChunkList[i]->mFaceList.begin(), offset, mMeshChunkList[i]->mFaceList.size() * 3);
-
-		offset += size;
-	}
-
-	mGlobalVertexCount = count;
-
-}
-
-} // namespace crown
-

+ 0 - 84
src/Mesh.h

@@ -1,84 +0,0 @@
-/*
-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
-
-Permission is hereby granted, free of charge, to any person
-obtaining a copy of this software and associated documentation
-files (the "Software"), to deal in the Software without
-restriction, including without limitation the rights to use,
-copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following
-conditions:
-
-The above copyright notice and this permission notice shall be
-included in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-#pragma once
-
-#include "Types.h"
-#include "List.h"
-#include "Box.h"
-#include "MeshChunk.h"
-#include "Resource.h"
-
-namespace crown
-{
-
-class VertexBuffer;
-class IndexBuffer;
-
-/**
- * This class represents a mesh in order to define the shape of a generic 'object'.
- * Mesh can have an arbitrary number of sub-meshes called MeshChunk which contribute
- * to the final mesh structure.
- */ 
-class MeshResource
-{
-
-	typedef List<MeshChunk*> MeshChunkList;
-
-public:
-
-
-							MeshResource();	//! Constructor
-							~MeshResource();	//! Destructor
-
-
-	uint32_t				GetMeshChunkCount() const;	//! Returns the MeshChunks contained in this mesh
-	MeshChunk*				GetMeshChunk(uint32_t index) const;
-	void					AddMeshChunk(MeshChunk* chunk);	//! Adds a MeshChunk to the mesh
-	void					RemoveMeshChunk(MeshChunk* chunk);	//! Remove a MeshChunk from the mesh
-
-	const Box&				GetBoundingBox() const;	//! Returns the mesh's bounding box
-	void					UpdateBoundingBox();	//! Recalculate the mesh's bounding box
-
-	inline VertexBuffer*	GetVertexBuffer() const { return mVertexBuffer; }
-	inline IndexBuffer*		GetIndexBuffer() const { return mIndexBuffer; }
-
-	inline uint32_t			GetGlobalVertexCount() const { return mGlobalVertexCount; }
-
-	void					RecompileMesh();
-
-private:
-
-	MeshChunkList			mMeshChunkList;
-
-	Box						mBoundingBox;
-
-	VertexBuffer*			mVertexBuffer;
-	IndexBuffer*			mIndexBuffer;
-	uint32_t				mGlobalVertexCount;
-};
-
-} // namespace crown
-