@@ -0,0 +1,4 @@
+void main(void)
+{
+ gl_FragColor = gl_Color;
+}
@@ -0,0 +1,13 @@
+in vec4 vertex;
+in vec2 coords;
+
+// Model-View-Projection matrix
+uniform mat4 mvp_matrix;
+uniform vec3 color;
+ gl_Position = mvp_matrix * vertex;
+ gl_FrontColor = vec4(color, 1.0);