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@@ -149,7 +149,7 @@ public static void create_object_types(Database database)
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deffault = VECTOR3_ONE,
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},
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};
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- database.create_object_type(OBJECT_TYPE_TRANSFORM, properties);
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+ database.create_object_type(OBJECT_TYPE_TRANSFORM, properties, ObjectTypeFlags.UNIT_COMPONENT);
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properties =
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{
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@@ -189,7 +189,7 @@ public static void create_object_types(Database database)
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deffault = true
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},
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};
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- database.create_object_type(OBJECT_TYPE_MESH_RENDERER, properties);
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+ database.create_object_type(OBJECT_TYPE_MESH_RENDERER, properties, ObjectTypeFlags.UNIT_COMPONENT);
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properties =
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{
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@@ -238,7 +238,7 @@ public static void create_object_types(Database database)
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name = "data.flip_y",
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},
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};
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- database.create_object_type(OBJECT_TYPE_SPRITE_RENDERER, properties);
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+ database.create_object_type(OBJECT_TYPE_SPRITE_RENDERER, properties, ObjectTypeFlags.UNIT_COMPONENT);
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properties =
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{
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@@ -292,7 +292,7 @@ public static void create_object_types(Database database)
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deffault = true,
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},
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};
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- database.create_object_type(OBJECT_TYPE_LIGHT, properties);
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+ database.create_object_type(OBJECT_TYPE_LIGHT, properties, ObjectTypeFlags.UNIT_COMPONENT);
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properties =
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{
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@@ -325,7 +325,7 @@ public static void create_object_types(Database database)
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deffault = 1000.0,
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},
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};
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- database.create_object_type(OBJECT_TYPE_CAMERA, properties);
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+ database.create_object_type(OBJECT_TYPE_CAMERA, properties, ObjectTypeFlags.UNIT_COMPONENT);
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properties =
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{
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@@ -395,7 +395,7 @@ public static void create_object_types(Database database)
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deffault = 1.0,
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},
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};
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- database.create_object_type(OBJECT_TYPE_COLLIDER, properties);
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+ database.create_object_type(OBJECT_TYPE_COLLIDER, properties, ObjectTypeFlags.UNIT_COMPONENT);
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properties =
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{
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@@ -470,7 +470,7 @@ public static void create_object_types(Database database)
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name = "data.lock_rotation_z",
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},
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};
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- database.create_object_type(OBJECT_TYPE_ACTOR, properties);
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+ database.create_object_type(OBJECT_TYPE_ACTOR, properties, ObjectTypeFlags.UNIT_COMPONENT);
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properties =
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{
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@@ -483,7 +483,7 @@ public static void create_object_types(Database database)
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resource_type = "lua"
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},
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};
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- database.create_object_type(OBJECT_TYPE_SCRIPT, properties);
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+ database.create_object_type(OBJECT_TYPE_SCRIPT, properties, ObjectTypeFlags.UNIT_COMPONENT);
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properties =
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{
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@@ -496,7 +496,7 @@ public static void create_object_types(Database database)
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resource_type = OBJECT_TYPE_STATE_MACHINE
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},
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};
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- database.create_object_type(OBJECT_TYPE_ANIMATION_STATE_MACHINE, properties);
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+ database.create_object_type(OBJECT_TYPE_ANIMATION_STATE_MACHINE, properties, ObjectTypeFlags.UNIT_COMPONENT);
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properties =
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{
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@@ -592,7 +592,7 @@ public static void create_object_types(Database database)
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deffault = true,
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},
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};
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- database.create_object_type(OBJECT_TYPE_FOG, properties);
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+ database.create_object_type(OBJECT_TYPE_FOG, properties, ObjectTypeFlags.UNIT_COMPONENT);
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properties =
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{
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@@ -637,7 +637,7 @@ public static void create_object_types(Database database)
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enum_callback = collision_filter_enum_callback
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},
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};
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- database.create_object_type(OBJECT_TYPE_MOVER, properties);
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+ database.create_object_type(OBJECT_TYPE_MOVER, properties, ObjectTypeFlags.UNIT_COMPONENT);
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properties =
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{
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@@ -666,7 +666,7 @@ public static void create_object_types(Database database)
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max = VECTOR3_ONE,
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},
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};
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- database.create_object_type(OBJECT_TYPE_GLOBAL_LIGHTING, properties);
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+ database.create_object_type(OBJECT_TYPE_GLOBAL_LIGHTING, properties, ObjectTypeFlags.UNIT_COMPONENT);
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properties =
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{
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@@ -700,7 +700,7 @@ public static void create_object_types(Database database)
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deffault = 0.8,
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},
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};
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- database.create_object_type(OBJECT_TYPE_BLOOM, properties);
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+ database.create_object_type(OBJECT_TYPE_BLOOM, properties, ObjectTypeFlags.UNIT_COMPONENT);
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properties =
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{
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@@ -712,7 +712,7 @@ public static void create_object_types(Database database)
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enum_values = { "gamma", "reinhard", "filmic", "aces" },
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},
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};
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- database.create_object_type(OBJECT_TYPE_TONEMAP, properties);
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+ database.create_object_type(OBJECT_TYPE_TONEMAP, properties, ObjectTypeFlags.UNIT_COMPONENT);
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}
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} /* namespace Crown */
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