mikymod 12 лет назад
Родитель
Сommit
ef4defcbb2
1 измененных файлов с 56 добавлено и 0 удалено
  1. 56 0
      engine/lua/LuaGui.cpp

+ 56 - 0
engine/lua/LuaGui.cpp

@@ -0,0 +1,56 @@
+/*
+Copyright (c) 2013 Daniele Bartolini, Michele Rossi
+Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
+
+Permission is hereby granted, free of charge, to any person
+obtaining a copy of this software and associated documentation
+files (the "Software"), to deal in the Software without
+restriction, including without limitation the rights to use,
+copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following
+conditions:
+
+The above copyright notice and this permission notice shall be
+included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+OTHER DEALINGS IN THE SOFTWARE.
+*/
+
+#include "Gui.h"
+#include "LuaEnvironment.h"
+#include "LuaStack.h"
+#include "Vector3.h"
+
+namespace crown
+{
+
+//-----------------------------------------------------------------------------
+CE_EXPORT int gui_move(lua_State* L)
+{
+	LuaStack stack(L);
+
+	Gui* gui = stack.get_gui(1);
+
+	const Vector3 pos = stack.get_vector3(2);
+
+	gui->move(pos);
+
+	return 0;
+}
+
+//-----------------------------------------------------------------------------
+void load_gui(LuaEnvironment& env)
+{
+	env.load_module_function("Gui", "move",	gui_move);
+}
+
+
+} // namespace crown