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+/*
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+Copyright (c) 2013 Daniele Bartolini, Michele Rossi
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+Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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+
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+Permission is hereby granted, free of charge, to any person
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+obtaining a copy of this software and associated documentation
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+files (the "Software"), to deal in the Software without
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+restriction, including without limitation the rights to use,
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+copy, modify, merge, publish, distribute, sublicense, and/or sell
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+copies of the Software, and to permit persons to whom the
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+Software is furnished to do so, subject to the following
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+conditions:
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+
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+The above copyright notice and this permission notice shall be
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+included in all copies or substantial portions of the Software.
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+
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+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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+OTHER DEALINGS IN THE SOFTWARE.
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+*/
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+
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+#include "sprite_animation_player.h"
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+#include "array.h"
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+#include "memory.h"
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+
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+namespace crown
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+{
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+
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+SpriteAnimationPlayer::SpriteAnimationPlayer()
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+ : m_animations(default_allocator())
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+{
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+}
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+
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+SpriteAnimation* SpriteAnimationPlayer::create_sprite_animation(const SpriteAnimationResource* sar)
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+{
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+ SpriteAnimation* anim = CE_NEW(default_allocator(), SpriteAnimation)(sar);
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+ array::push_back(m_animations, anim);
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+ return anim;
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+}
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+
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+void SpriteAnimationPlayer::destroy_sprite_animation(SpriteAnimation* anim)
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+{
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+ const uint32_t num = array::size(m_animations);
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+
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+ for (uint32_t i = 0; i < num; i++)
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+ {
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+ if (anim == m_animations[i])
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+ {
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+ CE_DELETE(default_allocator(), anim);
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+ m_animations[i] = m_animations[num - 1];
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+ array::pop_back(m_animations);
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+ return;
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+ }
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+ }
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+}
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+
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+void SpriteAnimationPlayer::update(float dt)
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+{
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+ const uint32_t num = array::size(m_animations);
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+
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+ for (uint32_t i = 0; i < num; i++)
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+ {
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+ m_animations[i]->update(dt);
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+ }
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+}
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+
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+} // namespace crown
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