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manage sprite in Resource.h

mikymod 12 år sedan
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f0a05015d6
1 ändrade filer med 2 tillägg och 0 borttagningar
  1. 2 0
      engine/resource/Resource.h

+ 2 - 0
engine/resource/Resource.h

@@ -40,6 +40,7 @@ const char* const LUA_EXTENSION				= "lua";
 const char* const TEXT_EXTENSION			= "text";
 const char* const MATERIAL_EXTENSION		= "material";
 const char* const SOUND_EXTENSION			= "sound";
+const char* const SPRITE_EXTENSION			= "sprite";
 const char* const CONFIG_EXTENSION			= "config";
 const char* const PACKAGE_EXTENSION			= "package";
 
@@ -49,6 +50,7 @@ const uint32_t LUA_TYPE						= 0xD96E7C37;
 const uint32_t TEXT_TYPE					= 0x45CC650;
 const uint32_t MATERIAL_TYPE				= 0x46807A92;
 const uint32_t SOUND_TYPE					= 0xD196AB6E;
+const uint32_t SPRITE_TYPE					= 0x5DD272E5;
 const uint32_t CONFIG_TYPE					= 0x17DEA5E1;
 const uint32_t PACKAGE_TYPE					= 0xC0A2212C;