@@ -1,3 +1,37 @@
+sampler_states = {
+ clamp_point = {
+ wrap_u = "clamp"
+ wrap_v = "clamp"
+ wrap_w = "clamp"
+ min_filter = "point"
+ mag_filter = "point"
+ }
+
+ clamp_anisotropic = {
+ min_filter = "anisotropic"
+ mag_filter = "anisotropic"
+ mirror_point = {
+ wrap_u = "mirror"
+ wrap_v = "mirror"
+ wrap_w = "mirror"
+ mirror_anisotropic = {
+}
bgfx_shaders = {
common = {
code = "