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@@ -9,22 +9,265 @@
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#include "lua_environment.h"
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#include "lua_stack.h"
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#include "lua_resource.h"
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+#include "device.h"
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+#include "lua_assert.h"
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+#include "resource_manager.h"
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+#include "log.h"
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#include <stdarg.h>
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namespace crown
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{
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-namespace lua_globals { extern int error_handler(lua_State*); }
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+// Lua modules
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+extern void load_actor(LuaEnvironment& env);
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+extern void load_camera(LuaEnvironment& env);
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+extern void load_controller(LuaEnvironment& env);
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+extern void load_debug_line(LuaEnvironment& env);
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+extern void load_device(LuaEnvironment& env);
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+extern void load_float_setting(LuaEnvironment& env);
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+extern void load_gui(LuaEnvironment& env);
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+extern void load_int_setting(LuaEnvironment& env);
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+extern void load_keyboard(LuaEnvironment& env);
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+extern void load_math(LuaEnvironment& env);
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+extern void load_matrix4x4(LuaEnvironment& env);
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+extern void load_mouse(LuaEnvironment& env);
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+extern void load_physics_world(LuaEnvironment& env);
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+extern void load_quaternion(LuaEnvironment& env);
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+extern void load_raycast(LuaEnvironment& env);
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+extern void load_resource_package(LuaEnvironment& env);
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+extern void load_sound_world(LuaEnvironment& env);
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+extern void load_sprite(LuaEnvironment& env);
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+extern void load_string_setting(LuaEnvironment& env);
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+extern void load_touch(LuaEnvironment& env);
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+extern void load_unit(LuaEnvironment& env);
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+extern void load_vector3(LuaEnvironment& env);
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+extern void load_window(LuaEnvironment& env);
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+extern void load_world(LuaEnvironment& env);
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+extern void load_color4(LuaEnvironment& env);
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+extern void load_material(LuaEnvironment& env);
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-LuaEnvironment::LuaEnvironment(lua_State* L)
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- : L(L)
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+// When an error occurs, logs the error message and pauses the engine.
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+static int error_handler(lua_State* L)
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{
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+ lua_getfield(L, LUA_GLOBALSINDEX, "debug");
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+ if (!lua_istable(L, -1))
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+ {
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+ lua_pop(L, 1);
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+ return 0;
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+ }
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+
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+ lua_getfield(L, -1, "traceback");
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+ if (!lua_isfunction(L, -1))
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+ {
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+ lua_pop(L, 2);
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+ return 0;
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+ }
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+
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+ lua_pushvalue(L, 1); // Pass error message
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+ lua_pushinteger(L, 2);
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+ lua_call(L, 2, 1); // Call debug.traceback
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+
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+ CE_LOGE(lua_tostring(L, -1)); // Print error message
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+ lua_pop(L, 1); // Remove error message from stack
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+ lua_pop(L, 1); // Remove debug.traceback from stack
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+
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+ device()->pause();
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+ return 0;
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+}
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+
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+// Redirects require to the resource manager.
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+static int require(lua_State* L)
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+{
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+ using namespace lua_resource;
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+ LuaStack stack(L);
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+ const LuaResource* lr = (LuaResource*)device()->resource_manager()->get(LUA_TYPE, stack.get_resource_id(1));
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+ luaL_loadbuffer(L, program(lr), size(lr), "");
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+ return 1;
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+}
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+
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+static int lightuserdata_add(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ const Vector3& a = stack.get_vector3(1);
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+ const Vector3& b = stack.get_vector3(2);
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+ stack.push_vector3(a + b);
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+ return 1;
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+}
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+
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+static int lightuserdata_sub(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ const Vector3& a = stack.get_vector3(1);
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+ const Vector3& b = stack.get_vector3(2);
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+ stack.push_vector3(a - b);
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+ return 1;
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+}
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+
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+static int lightuserdata_mul(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ const Vector3& a = stack.get_vector3(1);
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+ const float b = stack.get_float(2);
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+ stack.push_vector3(a * b);
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+ return 1;
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+}
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+
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+static int lightuserdata_div(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ const Vector3& a = stack.get_vector3(1);
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+ const float b = stack.get_float(2);
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+ stack.push_vector3(a / b);
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+ return 1;
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+}
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+
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+static int lightuserdata_unm(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(-stack.get_vector3(1));
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+ return 1;
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+}
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+
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+static int lightuserdata_index(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ Vector3& v = stack.get_vector3(1);
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+ const char* s = stack.get_string(2);
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+
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+ switch (s[0])
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+ {
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+ case 'x': stack.push_float(v.x); return 1;
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+ case 'y': stack.push_float(v.y); return 1;
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+ case 'z': stack.push_float(v.z); return 1;
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+ default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break;
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+ }
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+
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+ return 0;
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+}
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+
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+static int lightuserdata_newindex(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ Vector3& v = stack.get_vector3(1);
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+ const char* s = stack.get_string(2);
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+ const float value = stack.get_float(3);
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+
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+ switch (s[0])
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+ {
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+ case 'x': v.x = value; break;
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+ case 'y': v.y = value; break;
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+ case 'z': v.z = value; break;
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+ default: LUA_ASSERT(false, stack, "Bad index: '%c'", s[0]); break;
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+ }
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+
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+ return 0;
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+}
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+
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+LuaEnvironment::LuaEnvironment()
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+ : L(NULL)
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+ , _vec3_used(0)
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+ , _quat_used(0)
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+ , _mat4_used(0)
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+{
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+ L = luaL_newstate();
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+ CE_ASSERT(L, "Unable to create lua state");
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+}
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+
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+LuaEnvironment::~LuaEnvironment()
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+{
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+ lua_close(L);
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+}
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+
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+void LuaEnvironment::load_libs()
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+{
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+ // Open default libraries
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+ luaL_openlibs(L);
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+
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+ // Register crown libraries
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+ load_actor(*this);
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+ load_camera(*this);
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+ load_controller(*this);
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+ load_debug_line(*this);
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+ load_device(*this);
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+ load_float_setting(*this);
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+ load_gui(*this);
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+ load_int_setting(*this);
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+ load_keyboard(*this);
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+ load_math(*this);
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+ load_matrix4x4(*this);
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+ load_mouse(*this);
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+ load_physics_world(*this);
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+ load_quaternion(*this);
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+ load_raycast(*this);
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+ load_resource_package(*this);
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+ load_sound_world(*this);
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+ load_sprite(*this);
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+ load_string_setting(*this);
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+ load_touch(*this);
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+ load_unit(*this);
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+ load_vector3(*this);
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+ load_window(*this);
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+ load_world(*this);
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+ load_color4(*this);
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+ load_material(*this);
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+
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+ // Register custom loader
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+ lua_getfield(L, LUA_GLOBALSINDEX, "package");
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+ lua_getfield(L, -1, "loaders");
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+ lua_remove(L, -2);
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+
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+ int num_loaders = 0;
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+ lua_pushnil(L);
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+ while (lua_next(L, -2) != 0)
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+ {
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+ lua_pop(L, 1);
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+ num_loaders++;
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+ }
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+ lua_pushinteger(L, num_loaders + 1);
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+ lua_pushcfunction(L, require);
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+ lua_rawset(L, -3);
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+ lua_pop(L, 1);
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+
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+ // Create metatable for lightuserdata
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+ luaL_newmetatable(L, "Lightuserdata_mt");
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+ lua_pushstring(L, "__add");
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+ lua_pushcfunction(L, lightuserdata_add);
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+ lua_settable(L, 1);
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+
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+ lua_pushstring(L, "__sub");
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+ lua_pushcfunction(L, lightuserdata_sub);
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+ lua_settable(L, 1);
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+
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+ lua_pushstring(L, "__mul");
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+ lua_pushcfunction(L, lightuserdata_mul);
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+ lua_settable(L, 1);
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+
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+ lua_pushstring(L, "__div");
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+ lua_pushcfunction(L, lightuserdata_div);
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+ lua_settable(L, 1);
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+
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+ lua_pushstring(L, "__unm");
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+ lua_pushcfunction(L, lightuserdata_unm);
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+ lua_settable(L, 1);
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+
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+ lua_pushstring(L, "__index");
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+ lua_pushcfunction(L, lightuserdata_index);
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+ lua_settable(L, 1);
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+
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+ lua_pushstring(L, "__newindex");
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+ lua_pushcfunction(L, lightuserdata_newindex);
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+ lua_settable(L, 1);
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+
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+ lua_pop(L, 1); // Pop Lightuserdata_mt
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+
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+ // Ensure stack is clean
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+ CE_ASSERT(lua_gettop(L) == 0, "Stack not clean");
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}
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void LuaEnvironment::execute(const LuaResource* lr)
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{
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using namespace lua_resource;
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- lua_pushcfunction(L, lua_globals::error_handler);
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+ lua_pushcfunction(L, error_handler);
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luaL_loadbuffer(L, program(lr), size(lr), "<unknown>");
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lua_pcall(L, 0, 0, -2);
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lua_pop(L, 1);
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@@ -32,7 +275,7 @@ void LuaEnvironment::execute(const LuaResource* lr)
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void LuaEnvironment::execute_string(const char* s)
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{
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- lua_pushcfunction(L, lua_globals::error_handler);
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+ lua_pushcfunction(L, error_handler);
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luaL_loadstring(L, s);
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lua_pcall(L, 0, 0, -2);
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lua_pop(L, 1);
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@@ -102,7 +345,7 @@ void LuaEnvironment::call_global(const char* func, uint8_t argc, ...)
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va_list vl;
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va_start(vl, argc);
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- lua_pushcfunction(L, lua_globals::error_handler);
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+ lua_pushcfunction(L, error_handler);
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lua_getglobal(L, func);
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for (uint8_t i = 0; i < argc; i++)
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@@ -132,7 +375,7 @@ void LuaEnvironment::call_physics_callback(Actor* actor_0, Actor* actor_1, Unit*
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{
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LuaStack stack(L);
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- lua_pushcfunction(L, lua_globals::error_handler);
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+ lua_pushcfunction(L, error_handler);
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lua_getglobal(L, "g_physics_callback");
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stack.push_table();
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@@ -152,7 +395,7 @@ void LuaEnvironment::call_trigger_callback(Actor* trigger, Actor* other, const c
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{
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LuaStack stack(L);
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- lua_pushcfunction(L, lua_globals::error_handler);
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+ lua_pushcfunction(L, error_handler);
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lua_getglobal(L, "g_trigger_callback");
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stack.push_table();
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@@ -164,4 +407,49 @@ void LuaEnvironment::call_trigger_callback(Actor* trigger, Actor* other, const c
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lua_pop(L, -1);
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}
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+Vector3* LuaEnvironment::next_vector3(const Vector3& v)
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+{
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+ CE_ASSERT(_vec3_used < CROWN_MAX_LUA_VECTOR3, "Maximum number of Vector3 reached");
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+
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+ return &(_vec3_buffer[_vec3_used++] = v);
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+}
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+
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+Matrix4x4* LuaEnvironment::next_matrix4x4(const Matrix4x4& m)
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+{
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+ CE_ASSERT(_mat4_used < CROWN_MAX_LUA_MATRIX4X4, "Maximum number of Matrix4x4 reached");
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+
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+ return &(s_mat4_buffer[_mat4_used++] = m);
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+}
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+
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+Quaternion* LuaEnvironment::next_quaternion(const Quaternion& q)
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+{
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+ CE_ASSERT(_quat_used < CROWN_MAX_LUA_QUATERNION, "Maximum number of Quaternion reached");
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+ return &(_quat_buffer[_quat_used++] = q);
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+}
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+
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+bool LuaEnvironment::is_vector3(int index)
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+{
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+ void* type = lua_touserdata(L, index);
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+ return (type >= &_vec3_buffer[0] && type <= &_vec3_buffer[CROWN_MAX_LUA_VECTOR3 - 1]);
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+}
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+
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+bool LuaEnvironment::is_matrix4x4(int index)
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+{
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+ void* type = lua_touserdata(L, index);
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+ return (type >= &s_mat4_buffer[0] && type <= &s_mat4_buffer[CROWN_MAX_LUA_MATRIX4X4 - 1]);
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+}
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+
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+bool LuaEnvironment::is_quaternion(int index)
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+{
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+ void* type = lua_touserdata(L, index);
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+ return (type >= &_quat_buffer[0] && type <= &_quat_buffer[CROWN_MAX_LUA_QUATERNION - 1]);
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+}
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+
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+void LuaEnvironment::clear_temporaries()
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+{
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+ _vec3_used = 0;
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+ _mat4_used = 0;
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+ _quat_used = 0;
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+}
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+
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} // namespace crown
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