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@@ -1814,7 +1814,7 @@ static int render_world_mesh_instances(lua_State* L)
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rw->mesh_instances(unit, inst);
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stack.push_table(array::size(inst));
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- for (u32 i = 0; array::size(inst); ++i)
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+ for (u32 i = 0; i < array::size(inst); ++i)
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{
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stack.push_key_begin(i+1);
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stack.push_mesh_instance(inst[i]);
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@@ -1873,7 +1873,7 @@ static int render_world_sprite_instances(lua_State* L)
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rw->sprite_instances(unit, inst);
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stack.push_table(array::size(inst));
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- for (u32 i = 0; array::size(inst); ++i)
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+ for (u32 i = 0; i < array::size(inst); ++i)
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{
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stack.push_key_begin(i+1);
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stack.push_sprite_instance(inst[i]);
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