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Delete Texture

Daniele Bartolini 12 år sedan
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f89153a0a6
1 ändrade filer med 0 tillägg och 68 borttagningar
  1. 0 68
      engine/renderers/Texture.h

+ 0 - 68
engine/renderers/Texture.h

@@ -1,68 +0,0 @@
-/*
-Copyright (c) 2013 Daniele Bartolini, Michele Rossi
-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
-
-Permission is hereby granted, free of charge, to any person
-obtaining a copy of this software and associated documentation
-files (the "Software"), to deal in the Software without
-restriction, including without limitation the rights to use,
-copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following
-conditions:
-
-The above copyright notice and this permission notice shall be
-included in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-#pragma once
-
-#include "Types.h"
-
-namespace crown
-{
-
-// Max number of textures a renderer can hold.
-const uint32_t MAX_TEXTURES = 4096;
-
-enum TextureMode
-{
-	TM_MODULATE	= 0,	// Multiplies texel color by the geometry color after lighting
-	TM_REPLACE	= 1,	// Replaces the fragment color with the texel color
-	TM_DECAL	= 2,	// WTF?
-	TM_BLEND	= 3,	// Blends the texel color with a constant blending color
-	TM_ADD		= 4,	// Adds the texel color to the fragment color
-	TM_COUNT
-};
-
-/// Enumerates the hardware filter to use when applying a texture
-enum TextureFilter
-{
-	TF_NEAREST		= 0,
-	TF_LINEAR		= 1,
-	TF_BILINEAR		= 2,
-	TF_TRILINEAR	= 3,
-	TF_ANISOTROPIC	= 4,
-	TF_COUNT
-};
-
-/// Enumerates the wrapping mode to use when applying a texture
-enum TextureWrap
-{
-	TW_REPEAT			= 0,
-	TW_CLAMP			= 1,
-	TW_CLAMP_TO_EDGE	= 2,
-	TW_CLAMP_TO_BORDER	= 3,
-	TW_COUNT
-};
-
-} // namespace crown