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Delete CrownView class

mikymod 12 سال پیش
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fa84db175d
1فایلهای تغییر یافته به همراه0 افزوده شده و 252 حذف شده
  1. 0 252
      android/src/crown/android/CrownView.java

+ 0 - 252
android/src/crown/android/CrownView.java

@@ -1,252 +0,0 @@
-package crown.android;
-
-import android.content.Context;
-import android.graphics.PixelFormat;
-import android.opengl.GLSurfaceView;
-import android.util.AttributeSet;
-import android.util.Log;
-import android.view.KeyEvent;
-
-import javax.microedition.khronos.egl.EGL10;
-import javax.microedition.khronos.egl.EGLConfig;
-import javax.microedition.khronos.egl.EGLContext;
-import javax.microedition.khronos.egl.EGLDisplay;
-import javax.microedition.khronos.opengles.GL20;
-
-
-/**
-*	This class provides a GL context used by 
-*	Crown for rendering
-*/
-class CrownView extends GLSurfaceView 
-{
-    private static String TAG = "CrownView";
-
-    private static final boolean DEBUG = false;
-
-	/**
-	*	Constructor
-	*/
-    public CrownView(Context context) 
-	{
-        super(context);
-        init(false, 0, 0);
-    }
-
-	/**
-	*	Constructor
-	*/
-    public CrownView(Context context, boolean translucent, int depth, int stencil) 
-	{
-        super(context);
-        init(translucent, depth, stencil);
-    }
-
-	/**
-	*	
-	*/
-    private void init(boolean translucent, int depth, int stencil) 
-	{
-
-        /* By default, GLSurfaceView() creates a RGB_565 opaque surface.
-         * If we want a translucent one, we should change the surface's
-         * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
-         * is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
-         */
-        if (translucent) 
-		{
-            this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
-        }
-
-        /* Setup the context factory for 2.0 rendering.
-         * See ContextFactory class definition below
-         */
-        setEGLContextFactory(new ContextFactory());
-
-        /* We need to choose an EGLConfig that matches the format of
-         * our surface exactly. This is going to be done in our
-         * custom config chooser. See ConfigChooser class definition
-         * below.
-         */
-        setEGLConfigChooser( translucent ?
-                             new ConfigChooser(8, 8, 8, 8, depth, stencil) :
-                             new ConfigChooser(5, 6, 5, 0, depth, stencil) );
-
-        /* Set the renderer responsible for frame rendering */
-        setRenderer(new Renderer());
-    }
-
-	/**
-	* 	ContextFactory generate a EGL context that will be used by Crown
-	*/
-    private static class ContextFactory implements GLSurfaceView.EGLContextFactory 
-	{
-        private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
-
-        public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) 
-		{
-            Log.w(TAG, "creating EGL context");
-
-            checkEglError("Before eglCreateContext", egl);
-
-			// Create OpenGL|ES 1.1 context
-            int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 1, EGL10.EGL_NONE };
-			// Create OpenGL|ES 2 context
-//          int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
-
-            EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
-
-            checkEglError("After eglCreateContext", egl);
-
-            return context;
-        }
-
-        public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) 
-		{
-            egl.eglDestroyContext(display, context);
-        }
-    }
-
-	/**
-	*	check EGL fails
-	*/
-    private static void checkEglError(String prompt, EGL10 egl) 
-	{
-        int error;
-        while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) 
-		{
-            Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
-        }
-    }
-
-	/**
-	*	ConfigChooser is used to set EGL configuration
-	*/
-    private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser 
-	{
-
-        public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) 
-		{
-            mRedSize = r;
-            mGreenSize = g;
-            mBlueSize = b;
-            mAlphaSize = a;
-            mDepthSize = depth;
-            mStencilSize = stencil;
-        }
-
-		// Choose OpenGl|ES 2 bit
-        private static int EGL_OPENGL_ES_BIT = 4;
-        private static int[] s_configAttribs2 =
-        {
-            EGL10.EGL_RED_SIZE, 4,
-            EGL10.EGL_GREEN_SIZE, 4,
-            EGL10.EGL_BLUE_SIZE, 4,
-            EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
-            EGL10.EGL_NONE
-        };
-
-        public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) 
-		{
-            /* Get the number of minimally matching EGL configurations
-             */
-            int[] num_config = new int[1];
-            egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config);
-
-            int numConfigs = num_config[0];
-
-            if (numConfigs <= 0) 
-			{
-                throw new IllegalArgumentException("No configs match configSpec");
-            }
-
-            /* Allocate then read the array of minimally matching EGL configs
-             */
-            EGLConfig[] configs = new EGLConfig[numConfigs];
-            egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs, num_config);
-
-
-            /* Now return the "best" one
-             */
-            return chooseConfig(egl, display, configs);
-        }
-
-        public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) 
-		{
-            for(EGLConfig config : configs) 
-			{
-                int d = findConfigAttrib(egl, display, config,
-                        EGL10.EGL_DEPTH_SIZE, 0);
-                int s = findConfigAttrib(egl, display, config,
-                        EGL10.EGL_STENCIL_SIZE, 0);
-
-                // We need at least mDepthSize and mStencilSize bits
-                if (d < mDepthSize || s < mStencilSize)
-                    continue;
-
-                // We want an *exact* match for red/green/blue/alpha
-                int r = findConfigAttrib(egl, display, config,
-                        EGL10.EGL_RED_SIZE, 0);
-                int g = findConfigAttrib(egl, display, config,
-                            EGL10.EGL_GREEN_SIZE, 0);
-                int b = findConfigAttrib(egl, display, config,
-                            EGL10.EGL_BLUE_SIZE, 0);
-                int a = findConfigAttrib(egl, display, config,
-                        EGL10.EGL_ALPHA_SIZE, 0);
-
-                if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
-				{
-                    return config;	
-				}
-            }
-            return null;
-        }
-
-        private int findConfigAttrib(EGL10 egl, EGLDisplay display, EGLConfig config, int attribute, int defaultValue) 
-		{
-            if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) 
-			{
-                return mValue[0];
-            }
-            return defaultValue;
-        }
-
-        // Subclasses can adjust these values:
-        protected int mRedSize;
-        protected int mGreenSize;
-        protected int mBlueSize;
-        protected int mAlphaSize;
-        protected int mDepthSize;
-        protected int mStencilSize;
-        private int[] mValue = new int[1];
-    }
-	
-	/**
-	*	Renderer wraps Crown rendering functions
-	*/
-    private static class Renderer implements GLSurfaceView.Renderer
-	{
-        public void onDrawFrame(GL10 gl)
-		{
-            if (CrownLib.isRunning())
-			{
-                CrownLib.frame();
-            }
-        }
-
-        public void onSurfaceChanged(GL10 gl, int width, int height)
-		{
-            if (!CrownLib.isInit())
-            {
-		        CrownLib.init();
-            }
-
-            CrownLib.setDisplaySize(width, height);
-        }
-
-        public void onSurfaceCreated(GL10 gl, EGLConfig config)
-		{
-
-        }
-    }
-}