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@@ -608,7 +608,7 @@ Mesh
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Returns the IDs for all the meshes of the *unit*.
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**mesh_obb** (rw, id) : Matrix4x4, Vector3
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- Returns the OBB of the mesh *id*.
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+ Returns the OBB of the mesh *id* as (pose, half_extents).
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**mesh_raycast** (rw, id, from, dir) : float
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Returns the distance along ray (from, dir) to intersection point with the mesh *id* or -1.0 if no intersection.
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@@ -631,15 +631,15 @@ Sprite
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**sprite_set_visible** (rw, unit, visible)
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Sets whether the sprite is *visible*.
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-**sprite_obb** (rw, unit) : Matrix4x4, Vector3
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- Returns the OBB of the sprite.
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-
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**sprite_flip_x** (rw, unit, flip)
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Sets whether to flip the sprite on the x-axis.
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**sprite_flip_y** (rw, unit, flip)
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Sets whether to flip the sprite on the y-axis.
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+**sprite_obb** (rw, unit) : Matrix4x4, Vector3
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+ Returns the OBB of the sprite as (pose, half_extents).
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+
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**sprite_raycast** (rw, unit, from, dir) : float
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Returns the distance along ray (from, dir) to intersection point with the sprite or -1.0 if no
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intersection.
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