Daniele Bartolini 10 месяцев назад
Родитель
Сommit
fc14edd77c
94 измененных файлов с 1 добавлено и 26780 удалено
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-Changelog
-=========
-
-0.55.0 --- 03 Apr 2025
-----------------------
-
-**Tools**
-
-* Added the ability to import skeletons and animation clips from FBX files.
-* Added the ability to skip creating units when importing FBX files.
-* Added the ability to create new materials from the Project Browser.
-* Fixed a crash when editing many objects simultaneusly.
-* Fixed a crash when trying to load levels with many objects.
-* Fixed an issue that prevented undo/redo operations to be executed in bulk.
-* Fixed an issue that caused large levels to load slowly.
-* Fixed an issue that prevented importing DCC data with funny extensions.
-* Fixed revealing resources while the Project Browser was hidden.
-* Fixed importing FBX files with references to non-existing textures.
-* Fixed an issue that caused level's editor camera to be saved incorrectly in some cases.
-* The HTML5 deployer will now use EMSCRIPTEN environment variable to locate emsdk.
-* Windows: fixed the Android deployer generating bad native library folder.
-
-**Runtime**
-
-* Added physically-based rendering (PBR) pipeline.
-* Added support to shaders and materials hot-reloading.
-* Increased the maximum number of lines that can be drawn with DebugLine.
-* Increased the maximum number of texture samplers per shader to 16.
-* Added tangent/bitangent vertex attributes support in .mesh resources.
-* Fixed a crash when moving many objects simultaneusly.
-* Fixed a crash when reloading unloaded or unsupported resources.
-* Fixed setting kinematic actor's position and rotation.
-* Fixed an issue that caused all samplers in a material to be set to the same texture.
-* Fixed GL_INVALID_OPERATION on HTML5.
-* Data Compiler: 'includes' key in shaders can now be specified as an array to include code from multiple locations.
-* Data Compiler: shader #defines are now correctly exposed in vs_input_output and fs_input_output.
-* Data Compiler: fixed shader compiler ignoring errors when parsing included files.
-* Data Compiler: fixed and issue that caused OOM when compiling levels with many units.
-* Lua: fixed max temporaries check failing to trigger in some circumnstances.
-* Lua API: fixed ``Math.ray_obb_intersection()`` with scaled OBBs.
-* Lua API: added ``Math.obb_merge()``.
-* Lua API: added ``SceneGraph.parent()``.
-* Lua API: implemented ``PhysicsWorld.actor_{enable,disable}_collision()`` and ``PhysicsWorld.actor_set_collision_filter()``.
-
-0.54.0 --- 13 Jan 2025
-----------------------
-
-**General**
-
-* Switched to right-handed Z-up coordinate system.
-
-**Tools**
-
-* Items in the Project Browser can now be sorted by name, type, size or last modification time.
-* Added a list-view mode to the Project Browser.
-* Added a tooltip to the Folder Icon View to show details about the hovered item.
-* Added the ability to import scenes from FBX files (meshes, lights, cameras, textures and materials).
-* Fixed an issue that caused erratic resources being shown in the Project Brower's folder view.
-* Fixed an issue that caused warnings to be printed on the console when a Sound Source was deleted from a level.
-* Reduced clutter in the Project Browser by hiding all files with importable extensions.
-* Fixed missing/wrong previews and thumbnails in some circumnstances.
-* Improved unit previews and thumbnails with better lighting/dimensionality.
-* Fixed Project Browser showing stale files in some circumnstances.
-* Items in the Level Tree can now be sorted by name or type.
-* Fixed an issue in the Project Browser that caused a new Unit to be always created even if the user cancelled the "New Unit..." action.
-* Fixed an issue that caused the Level Editor to launch a game with outdated state in some circumnstances.
-* Fixed an issue with some core objects not being hidden when spawned in-game.
-* Fixed an issue that caused the Project Browser to show deleted content sometimes.
-* Fixed several crashes when parsing or writing invalid JSON data.
-* The New Project panel will now offer to create the project folder automatically.
-
-**Runtime**
-
-* Lua API: 3D Gui will now place objects on the new XY plane (on the "floor") by default.
-* Lua API: added ``SceneGraph.owner()``, ``SceneGraph.first_child()`` and ``SceneGraph.next_sibling()``.
-* Data Compiler: .mesh resource can now have shared geometries between nodes.
-* Data Compiler: .unit resources have now the ability to add/remove inherited children or to override them by adding, removing or modifying their components.
-* Data Compiler: the data compiler will now print an error message instead of crashing when parsing malformed SJSON files.
-* Data Compiler: fixed and issue that caused some resources to be always marked as outdated in some circumnstances.
-* Fixed destroying units with a script component.
-* Added customizable gravity vector in global.physics_config resource.
-
-0.53.0 --- 30 Nov 2024
-----------------------
-
-**Tools**
-
-* The Sprite Importer now has dedicated "preview" and "slices" tabs, which can now be zoomed. Plus, it received improvements in settings validation and placement and clearer collider outline rendering.
-* The Font Importer can now zoom the generated atlas.
-* Snap-to-grid when placing objects in the level is now disabled by default.
-* Fixed some dialogs retaining old state when switching between projects.
-* Fixed the Project Browser not updating when adding/removing files.
-* Fixed the Camera Compass and Gizmos not updating immediately in some circumnstances.
-* Fixed opening core folders from Favorites.
-* Resource importers will now generate textures with appropriate default settings.
-* Added thumbnails to the Project Browser's tree view.
-
-**Runtime**
-
-* Fixed an issue that caused the Runtime to stop sending console messages after a while.
-* Fixed texture reloading crashing in some circumnstances.
-* Lua API: Added ``World.create_world_gui()`` and 3D variants for all Gui functions.
-* Data Compiler: render states in .shader files can now have properties set based on conditional expressions evaluated at compile-time.
-* Data Compiler: fixed erratic texture compilation when both legacy properties and the new "output" object were specified in the .texture resource.
-
-0.52.0 --- 11 Nov 2024
-----------------------
-
-**Tools**
-
-* Added the ability to add/remove components from units in the Inspector panel.
-* Fixed switching between orthographic and perspective camera modes.
-* The Editor will now save and restore the camera state per Level.
-* Improved compatibility with Hi-DPI screens.
-* The Level Tree will now scroll to the last selected object.
-* Added a simple camera compass to the Editor View.
-
-**Runtime**
-
-* Animation state machines can now contain empty animation sets.
-* Fixed loading resources from bundles.
-* Added texture hot-reloading.
-* Data Compiler: fixed bundle generation.
-* Lua API: Gui drawing primitives can now specify an optional depth value for sorting.
-* Lua API: ``World.camera_screen_to_world()`` and ``World.camera_world_to_screen()`` now use a bottom-left screen-space origin to match the coordinate space used by the Gui subsystem. Additionally, ``World.camera_world_to_screen()`` will now return the point's distance from the camera in world-space.
-
-0.51.0 --- 28 Oct 2024
-----------------------
-
-**Tools**
-
-* The Editor's main window state (size, maximized, fullscreen etc.) will now be restored across sessions.
-* The Inspector is now able to fully edit all the properties of all the components in a Unit.
-* Added the ability to add resources to a Favorites list in the Project Browser.
-
-**Runtime**
-
-* Added the ability to set a new (smoothed) timestep policy.
-* Improved ``graph`` command with the ability to add multiple fields, customize colors and limit the number of samples shown.
-* Lua API: Added ``Device.set_timestep_policy()`` and ``Device.set_timestep_smoothing()``.
-* Lua API: Added ``RenderWorld.mesh_set_geometry()``.
-* Windows: fixed xinput.dll not found on some systems.
-* Windows: fixed console output and absolute paths when launched under MinGW.
-
-0.50.0 --- 10 Oct 2024
-----------------------
-
-**Tools**
-
-* Added an option to use the debug keystore when deploying APKs for Android.
-* Added the ability to copy the path of files in the Project Browser.
-* Fixed unit preview in the Resource Chooser.
-* The Console will now show a single line with a counter instead of spamming the view with duplicated entries.
-* Fixed Console's text color in dark/light mode.
-* Fixed mouse click in the Editor View not selecting the correct sprite in some circumnstances.
-* Added the ability to drag & drop units from the ProjectBrowser to the EditorView.
-* Added thumbnails for .unit, .material, .texture and .sound resources in the Project Browser.
-* Fixed importing resources in the source directory's root asking for destination directory.
-* Improved revealing a resource in the Project Browser.
-* Fixed some dialogs not getting focus when opened after the first time.
-
-**Runtime**
-
-* Fixed intra-frame button press/release detection.
-* Added ``--hidden`` CLI option.
-* Fixed HashMap and HashSet.
-* Packages will now bring resources online in the correct order. This enables runtime optimizations and features previously impossible to have.
-* Windows: fixed resolution property from boot.config not being honored.
-* Data Compiler: Added per-platform texture output settings.
-* Data Compiler: Fixed existence/redefinition checks for samplers.
-* Data Compiler: Added the ability to inherit render states via the ``inherit`` property.
-* Data Compiler: Windows: Fixed shader compilation.
-* Data Compiler: Improved data writing robustness.
-* Lua API: Added ``Device.screenshot()`` and ``screenshot()`` callback, see :doc:`lua_api` for details.
-* Lua API: Added ``Material.set_texture()``.
-* Lua API: Added ``Gui.material()``.
-
-0.49.0 --- 27 Nov 2023
-----------------------
-
-**Data Compiler**
-
-* Linux: fixed detection of deleted directories in some cases.
-
-**Runtime**
-
-* Fixed a crash when rendering text with a font missing some of the glyphs.
-* Fixed pixelation when rendering scaled text.
-* Fixed .sprite_animation's compiler and resources.
-
-**Tools**
-
-* Added a TrueType and OpenType Font Importer.
-* Added the ability to rename a sprite in the Sprite Importer.
-* Added a popup menu to quickly access some resource-related functionalities directly from the Console.
-* Fixed initial 'sensitivity' state in some widgets.
-* Fixed erratic messages when importing assets and improved import procedure robustness.
-* Fixed creating new project from templates.
-* The most recent project in the Projects List can now be opened by pressing the 'Enter' key.
-
-0.48.0 --- *31 Jul 2023*
-------------------------
-
-**Data Compiler**
-
-* Data directories can now be deleted at run-time to force a full data compilation.
-* Some dependencies for Lua scripts are now automatically determined by parsing require() calls in the source.
-* Add ability to pack compiled data together into "bundles".
-* Windows: fixed an issue that prevented the data-compiler to be launched in stand-alone mode when the data-compiler server was running.
-
-**Runtime**
-
-* Added experimental HTML5 target platform.
-* Added ``--window-rect``, ``--bundle`` and ``--bundle-dir`` CLI options.
-* Fixed a double-free error during shutdown.
-* Bumped minimum OpenGL|ES version for Android platform to 3.0.
-
-**Tools**
-
-* Added Deploy dialog to generate packages for all supported platforms.
-* Added camera framing of selected objects or whole Level.
-* Numeric input fields will now accept simple math expressions.
-* Fixed the Editor View struggling to grab keyboard focus sometimes.
-* Fixed an issue that caused a project folder to be deleted when the ESC key was pressed in the confirmation dialog.
-* Fixed the Editor View's size when Hi-DPI is enabled.
-* Fixed minor aesthetic issues.
-
-**Lua API**
-
-* Added ``Matrix4x4.scale()`` and ``Matrix4x4.set_scale()``.
-* Added ``Math.obb_vertices()``.
-* Fixed ``Touch.axis()`` value not being updated at the start or end of a touch action.
-
-0.47.0 --- *06 Feb 2023*
-------------------------
-
-**Data Compiler**
-
-* Fixed file changes not detected sometimes.
-* Fixed Ctrl+C/SIGTERM/SIGINT not being honored when launched with --server.
-* Fixed handling of filenames containing some special characters.
-* Fixed a crash when a directory was created and deleted immediately after in a project folder.
-
-**Runtime**
-
-* Windows: reduced CPU usage by polling joypads' status in a background thread.
-* Added ``graph`` command to plot profiler data at runtime.
-* The ConsoleServer will now report an error when a command is not found.
-* Fixed a crash when reloading materials.
-* Hot-reloading has been enabled for all resource types.
-* Fixed a crash when malformed lua scripts were passed to boot.config or require()-ed from other lua scripts.
-
-**Tools**
-
-* The tools are now licensed under the GNU GPL v3.0 or later.
-* Bumped minimum GTK+ version to 3.22 (Ubuntu 18.04+).
-* Added the ability to set a limit to the memory used by the undo/redo system.
-* The editor now uses an external service to launch subprocesses and clean them up effectively after crashes.
-* Fixed crashes in the undo/redo system.
-* Fixed minor issues when toggling the Console.
-* Fixed the Project Browser not being able to obtain keyboard focus.
-* Fixed camera view not being restored.
-* Fixed minor aesthetic issues.
-* Fixed Console's text not scrolling to bottom.
-
-**Lua API**
-
-* Added ``Input.events()``, see :doc:`lua_api` for details.
-
-**Samples**
-
-* Added 03-joypad sample.
-
-0.46.0 --- *19 Nov 2021*
-------------------------
-
-**General**
-
-* Updated various external web links to docs, website etc.
-* Windows: fixed handling of spaces in filenames when spawning external processes.
-
-**Tools**
-
-* The Console will now use local time for log output.
-
-0.45.0 --- *30 Jul 2021*
-------------------------
-
-**Data Compiler**
-
-* Fixed standalone compiler never exiting when another compiler instance was running in server mode.
-
-**Tools**
-
-* Fixed opening projects from the menubar when in the welcome panel.
-* Fixed projects opened from the menubar not being added to the recent projects list.
-* Fixed deploy getting stuck.
-* Linux: fixed launching editor under Wayland.
-
-0.44.0 --- *13 May 2021*
-------------------------
-
-**Data Compiler**
-
-* Fixed undetected file changes in some circumnstances.
-
-**Tools**
-
-* Fixed Engine View not redrawing when a command was sent from the Console.
-* Various fixes and improvements to the Console.
-* The Editor will now check whether the file being edited is deleted from the Project Browser to ask user for confirmation.
-* Added the ability to set in the Preferences the external editors to use when opening Lua and image files. (Currently only available on Linux.)
-* Custom theme improvements.
-* Fixed duplicated entries in the Resource Chooser.
-* Changing the sprite in the Sprite Renderer component is now reflected to the Runtime.
-* Added noop resources in ``core/components/noop.*``.
-* Changed the fallback shader to output Color4(255, 0, 255, 255).
-* Added the ability to spawn empty units.
-* Added the ability to choose between "Light" and "Dark" theme for the editor UI.
-
-**Lua API**
-
-* Added ``World.camera_destroy()``.
-
-0.43.0 --- *17 Apr 2021*
-------------------------
-
-**Data Compiler**
-
-* Windows: fixed garbage data written past EOF in some circumnstances.
-* Fixed uniform data compilation in materials.
-
-**Runtime**
-
-* Added --pumped mode to skip rendering of frames unless explicitly requested.
-* Fixed the creation of uniforms with ``matrix4x4`` type.
-* Fixed crashes when loading shaders in some circumnstances.
-
-**Tools**
-
-* Windows: fixed wrong Editor View window size.
-* Added a setting to limit the number of lines displayed by the Console.
-* Added hyperlinks to resource paths in the Console.
-* Selection is now correctly restored after Editor View restarts.
-* Fix Editor window title showing incorrect level-changed state.
-* Reduced CPU & GPU usage by launching Editor Views with --pumped runtime.
-* Added multi-selection support.
-* Improved the rendering of the outlines of selected objects.
-
-**Lua API**
-
-* Added ``Math.obb_intersects_frustum()``
-* Removed ``DebugLine.add_unit()``
-* Fixed ``World.camera_screen_to_world()`` returning incorrect z-axis values on Windows/D3D.
-* ``print()`` will now try to detect the type of the lightuserdata and print it accordingly.
-
-0.42.0 --- *05 Mar 2021*
-------------------------
-
-**Editor**
-
-* Improved the visibility and picking of the handles of every gizmo.
-* Added camera-plane translation to the Move tool.
-* Added camera-plane rotation to the Rotate tool.
-* Added axis-, plane- and uniform-scaling to the Scale tool.
-* Fixed an issue that prevented the Editor View to be restarted in some circumnstances.
-* Fixed the translation of multiple unaligned objects when snapping was enabled.
-* Added new Crown logo.
-* Added icons to the Level Tree View.
-* Updated the meshes for Sound, Camera and Light units.
-* Added a button to the Resource Chooser to "reveal" the selected resource in the Project Browser.
-* Fixed placement of objects when snap-to-grid was enabled.
-
-**Runtime**
-
-* Upgraded to LuaJIT 2.1.
-* Added support to 64-bits Android (ARMv8-a).
-* Fixed changing Mesh and Sprite visibility.
-
-0.41.0 --- *16 Jan 2021*
-------------------------
-
-**Manual**
-
-* Improved the Introduction and added Features section
-* Added Glossary
-* Added license statement about "Your Game or Application"
-
-**Data Compiler**
-
-* Fixed compilation of collider volumes
-
-**Runtime**
-
-* Fixed loading of collider volumes
-
-**Tools**
-
-* The Editor View now will use the actual unit being placed as a preview instead of its wireframe
-* Fixed an issue that caused textures with supported extension types to be skipped by the importer
-* Added the ability select distinct resource types in the Import dialog
-* Fixed Lua error when setting camera parameters
-* The Project Browser will now show every file type except those used only internally by the Editor
-* Removed the default "FPSCamera" camera from the core game framework
-
-0.40.0 --- *06 Jan 2021*
-------------------------
-
-**Data Compiler**
-
-* Fixed an issue that caused resources to not be compiled with the proper version in rare circumnstances
-* Fixed an issue that caused the compiler to crash when reading empty source files
-* Fixed an issue that prevented the output from external data compilers to not be read under Windows
-
-**Runtime**
-
-* Fixed child nodes in the SceneGraph not being marked as changed when their parent was changed
-* Removed support for multiple components per Unit.
-* Added ability to express unit's parent-child relationship from within .unit and .level files
-
-**Exporters**
-
-* Added the ability to export full scene hierarchy to the Blender exporter
-* Removed support for Blender < 2.80
-
-**Tools**
-
-* Added logs expiration option to Preferences dialog
-* Added the ability to select from a number of templates (samples) when creating new projects
-* Changed the default accelerator for deleting objects from Ctrl+K to Delete
-* Fixed an issue that caused the Level Editor to ask multiple times whether save the level in some circumnstances
-* Level Editor now restores the Console's history from previous sessions
-* Improved the title of the Level Editor window to include the name of the current opened level and an indication of whether it has been modified since the last save to disk
-
-**Lua API**
-
-* All component managers accessors have been uniformed to accept a component instance ID (instead of a UnitId or both):
-	- All ``AnimationStateMachine.*``, except ``AnimationStateMachine.create()``
-	- All ``RenderWorld.light_*``, except ``RenderWorld.light_create()``
-	- All ``RenderWorld.sprite_*``, except ``RenderWorld.sprite_create()``
-	- All ``SceneGraph.*``, except ``SceneGraph.create()``
-	- All ``World.camera_*``, except ``World.camera_create()``
-	- ``PhysicsWorld.actor_instances()``
-* Added AnimationStateMachine.instance()
-* ``RenderWorld.set_mesh_visible()`` will now work as expected
-* Changed ``SceneGraph.link()`` behavior and added parameters to explicitly set the position, rotation and scale of the child transform after linking is done
-* Fixed ``Matrix4x4.rotation()`` to return the correct Quaternion even when the matrix has scaling applied
-* Fixed ``SceneGraph.*_rotation()`` to return the correct Quaternion even when the node has scaling applied
-* Fixed ``SceneGraph.unlink()`` to correctly set the local pose of the unlinked transform to its previous world pose
-* Fixed ``SceneGraph.destroy()`` to correctly update any linked transform before deleting the node
-
-0.39.0 --- *24 Oct 2020*
-------------------------
-
-**Data Compiler**
-
-* Fixed detection on new sub-directories and sub-directory renames
-* Fixed handling of paths without type extension
-* Improved file deletion detection and data directory coherence
-* Improved file modification detection and source index caching
-* Improved the unit compiler by fixing a number of bugs and adding support to "deleted_components"
-
-**Runtime**
-
-* Removed support for 32-bit x86 architectures
-
-**Tools**
-
-* Added ability to create new scripts from Project Browser
-* Added ability to create new units from Project Browser
-* Added Debug > Build Data
-* Added QWER accelerators to place, move, rotate and scale object actions
-* Added support for Windows
-* Added the ability to duplicate objects from Level Tree
-* Added Welcome panel with a list of recent projects and the ability to create new projects or import existing ones
-* Bumped minimum GTK+ version to 3.16 (Ubuntu 16.04.2+)
-* Fix an issue that caused the Editor View camera not returning to idle in some circumnstances
-* Fixed a number of dialog boxes that were not centered to the Level Editor's main window
-* Fixed an issue that allowed the user to enter blank names when creating new folders in the Project Browser
-* Fixed an issue that caused Project Browser to show inconsistent folder structured in some circumnstances
-* Fixed an issue that caused the camera view accelerators to interfere with text input
-* Fixed an issue that prevented some components from being removed when reimporting sprites
-* Fixed and issue that caused generation of spurious "set-actions" when editing properties in the Properties panel
-* Fixed modifier keys getting stuck in the wrong state in some circumnstances
-* Fixed multiple selection in Level Tree
-* Fixed undo/redo when setting properties of some unit components
-* Improved Project Browser to not show irrelevant items
-* Improved Test Level/Start Game button behavior when game failed to launch
-* Level Editor connection to the Data Compiler, Editor View(s) and Game is now faster and more robust
-* Level Editor now saves aggregate logs to disk. User can browse logs folder from Help > Browse Logs...
-* New Project dialog no longer allows selecting non-empty folders for new projects
-* Objects inside .level files are now ordered by their ID before serialization
-* Save Level dialog now warns before overwriting a file that already exists
-* Unified Engine and Run menubar items into a single Debug menubar item
-
-**Lua API**
-
-* Added Matrix4x4.equal()
-
-0.38.0 --- *24 Aug 2020*
-------------------------
-
-**Runtime**
-
-* Added "help" command
-* Core primitives now include UV, tangent and bitangent data
-* Fixed a crash when multiple clients were connected to the Console Server
-* Fixed a crash when reloading lua scripts that haden't been loaded previously
-* Fixed an issue that caused levels to be compiled successfully even when the units they depended on contained errors
-* Fixed reloading of main.lua files from samples
-* The Data Compiler now detects when files are deleted
-
-**Tools**
-
-* Added Gizmo size and Autosave timer options to Preferences dialog
-* Added the ability to toggle visibility of the Inspector inside the Level Editor
-* Added the Project Browser
-* Added the Statusbar
-* Fixed an issue that allowed the Level Editor to load or save levels outside the source directory
-* Fixed an issue that allowed the user to enter blank names when renaming objects in the Level Tree
-* Fixed an issue that caused level auto-saving in Level Editor not triggering at the intended interval
-* Fixed an issue that caused the Level Editor to not include "core/units/camera" in the boot.package of a newly created project
-* Fixed an issue that caused the Level Editor to start the Editor View before data compilation was done in some circumstances
-* Fixed main.lua files generated by Level Editor for new projects
-* Improved look of EntryVector3 widget
-* Lua reloading has been extended to the running game when pressing F5 from the Level Editor
-* Nodes in the Level Tree can now be expanded by clicking on the corresponding row
-* Preferences are now saved to the user's config directory
-* Renaming of objects in the Level Tree is now handled with a modal dialog
-* The Editor View will now show a message explaining how to recover the session after a crash or unintended disconnection
-* Unified the asset import dialogs
-
-**Samples**
-
-* Unified projects directory structure
-
-0.37.0 --- *26 Jun 2020*
-------------------------
-
-**Runtime**
-
-* Added Material.set_vector4() and Material.set_matrix4x4()
-* Added PhysicsWorld.actor_destroy()
-* Added RenderWorld.mesh_material(), RenderWorld.mesh_set_material() and RenderWorld.sprite_material()
-* Added the ability to hot-reload Lua files
-* Added the ability to scale the shape of colliders at Unit spawn time
-* Added Window.set_cursor_mode()
-* Added World.unit_by_name() to retrieve unit by its name in the Level Editor
-* Bumped minimum Android version to 7.0+
-* Bumped minimum OpenGL version to 3.2+ for Linux
-* Fixed an issue that caused PhysicsWorld.set_gravity() to re-enable gravity to actors that previously disabled it with PhysicsWorld.actor_disable_gravity()
-* Fixed an issue that prevented kinematic actors to be controlled via the SceneGraph
-* Fixed an issue that prevented PhysicsWorld.actor_center_of_mass() to be called for static actors
-* Fixed an issue that prevented PhysicsWorld.actor_world_{position,rotation,pose}() to be called for static actors
-* Fixed an issue that reset the sprite animation to the beginning even when loop was set to false
-* Fixed an issue where a regular Matrix4x4 was returned if Matrix4x4Box is called without arguments
-* Removed "io" and "os" libraries from Lua API
-* Small fixes and performance improvements
-* Sprite's frame number now wraps if it is greater than the total number of frames in the sprite
-
-**Tools**
-
-* Added the ability to specify a circle collider in the Sprite Importer
-* Added the ability to specify the actor class in the Sprite Importer
-* Added the ability to specify the destination of the console commands between Game and Editor
-* Fixed a crash when entering empty commands in the console
-* Fixed an issue that caused the Level Editor to not correctly save a level specified from command line
-* Fixed an issue that could cause the Level Editor to crash when large number of TCP/IP packets were sent to it
-* Fixed an issue that could cause the Level Editor to crash when scrolling through the console history
-* Fixed an issue that could cause the Level Editor to incorrectly parse identifiers in SJSON files
-* Fixed an issue that generated wrong render states when blending is enabled while no blend function/equation is specified
-* Fixed an issue that prevented some operations in the Level Editor from being (un/re)done
-* Fixed an issue that prevented the data compiler from restoring and saving its state when launched by the Level Editor
-* Improved the numeric entry widget which now takes less space and provides more convenient input workflows
-* Resources autoload is disabled when testing levels from Level Editor
-* The Data Compiler will now track data "requirements" and automatically include them in packages when it's needed
-* The game will now be started or stopped according to its running state when launched from the Level Editor
-* The Properties Panel now accepts more sensible numeric ranges
-* The Properties Panel now allows the user to modify most Unit's component properties

+ 0 - 788
html/latest/_sources/copyright.rst.txt

@@ -1,788 +0,0 @@
-=======
-License
-=======
-
-Crown Runtime
-=============
-
-The Crown Runtime is released under the MIT License:
-
-::
-
-	Copyright (c) 2012-2025 Daniele Bartolini et al.
-
-	Permission is hereby granted, free of charge, to any person
-	obtaining a copy of this software and associated documentation
-	files (the "Software"), to deal in the Software without
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-	copy, modify, merge, publish, distribute, sublicense, and/or sell
-	copies of the Software, and to permit persons to whom the
-	Software is furnished to do so, subject to the following
-	conditions:
-
-	The above copyright notice and this permission notice shall be
-	included in all copies or substantial portions of the Software.
-
-	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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-	NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
-	HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-	WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-	FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-	OTHER DEALINGS IN THE SOFTWARE.
-
-Crown Tools
-===========
-
-The Crown Tools are released under the GPL-3.0-or-later license:
-
-::
-
-	GNU GENERAL PUBLIC LICENSE
-	Version 3, 29 June 2007
-
-	 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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-	price.  Our General Public Licenses are designed to make sure that you
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-	this License (including any patent licenses granted under the third
-	paragraph of section 11).
-
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-	finally terminates your license, and (b) permanently, if the copyright
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-	prior to 60 days after the cessation.
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-	material under section 10.
-
-	  9. Acceptance Not Required for Having Copies.
-
-	  You are not required to accept this License in order to receive or
-	run a copy of the Program.  Ancillary propagation of a covered work
-	occurring solely as a consequence of using peer-to-peer transmission
-	to receive a copy likewise does not require acceptance.  However,
-	nothing other than this License grants you permission to propagate or
-	modify any covered work.  These actions infringe copyright if you do
-	not accept this License.  Therefore, by modifying or propagating a
-	covered work, you indicate your acceptance of this License to do so.
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-	  10. Automatic Licensing of Downstream Recipients.
-
-	  Each time you convey a covered work, the recipient automatically
-	receives a license from the original licensors, to run, modify and
-	propagate that work, subject to this License.  You are not responsible
-	for enforcing compliance by third parties with this License.
-
-	  An "entity transaction" is a transaction transferring control of an
-	organization, or substantially all assets of one, or subdividing an
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-	work results from an entity transaction, each party to that
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-	  You may not impose any further restrictions on the exercise of the
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-	(including a cross-claim or counterclaim in a lawsuit) alleging that
-	any patent claim is infringed by making, using, selling, offering for
-	sale, or importing the Program or any portion of it.
-
-	  11. Patents.
-
-	  A "contributor" is a copyright holder who authorizes use under this
-	License of the Program or a work on which the Program is based.  The
-	work thus licensed is called the contributor's "contributor version".
-
-	  A contributor's "essential patent claims" are all patent claims
-	owned or controlled by the contributor, whether already acquired or
-	hereafter acquired, that would be infringed by some manner, permitted
-	by this License, of making, using, or selling its contributor version,
-	but do not include claims that would be infringed only as a
-	consequence of further modification of the contributor version.  For
-	purposes of this definition, "control" includes the right to grant
-	patent sublicenses in a manner consistent with the requirements of
-	this License.
-
-	  Each contributor grants you a non-exclusive, worldwide, royalty-free
-	patent license under the contributor's essential patent claims, to
-	make, use, sell, offer for sale, import and otherwise run, modify and
-	propagate the contents of its contributor version.
-
-	  In the following three paragraphs, a "patent license" is any express
-	agreement or commitment, however denominated, not to enforce a patent
-	(such as an express permission to practice a patent or covenant not to
-	sue for patent infringement).  To "grant" such a patent license to a
-	party means to make such an agreement or commitment not to enforce a
-	patent against the party.
-
-	  If you convey a covered work, knowingly relying on a patent license,
-	and the Corresponding Source of the work is not available for anyone
-	to copy, free of charge and under the terms of this License, through a
-	publicly available network server or other readily accessible means,
-	then you must either (1) cause the Corresponding Source to be so
-	available, or (2) arrange to deprive yourself of the benefit of the
-	patent license for this particular work, or (3) arrange, in a manner
-	consistent with the requirements of this License, to extend the patent
-	license to downstream recipients.  "Knowingly relying" means you have
-	actual knowledge that, but for the patent license, your conveying the
-	covered work in a country, or your recipient's use of the covered work
-	in a country, would infringe one or more identifiable patents in that
-	country that you have reason to believe are valid.
-
-	  If, pursuant to or in connection with a single transaction or
-	arrangement, you convey, or propagate by procuring conveyance of, a
-	covered work, and grant a patent license to some of the parties
-	receiving the covered work authorizing them to use, propagate, modify
-	or convey a specific copy of the covered work, then the patent license
-	you grant is automatically extended to all recipients of the covered
-	work and works based on it.
-
-	  A patent license is "discriminatory" if it does not include within
-	the scope of its coverage, prohibits the exercise of, or is
-	conditioned on the non-exercise of one or more of the rights that are
-	specifically granted under this License.  You may not convey a covered
-	work if you are a party to an arrangement with a third party that is
-	in the business of distributing software, under which you make payment
-	to the third party based on the extent of your activity of conveying
-	the work, and under which the third party grants, to any of the
-	parties who would receive the covered work from you, a discriminatory
-	patent license (a) in connection with copies of the covered work
-	conveyed by you (or copies made from those copies), or (b) primarily
-	for and in connection with specific products or compilations that
-	contain the covered work, unless you entered into that arrangement,
-	or that patent license was granted, prior to 28 March 2007.
-
-	  Nothing in this License shall be construed as excluding or limiting
-	any implied license or other defenses to infringement that may
-	otherwise be available to you under applicable patent law.
-
-	  12. No Surrender of Others' Freedom.
-
-	  If conditions are imposed on you (whether by court order, agreement or
-	otherwise) that contradict the conditions of this License, they do not
-	excuse you from the conditions of this License.  If you cannot convey a
-	covered work so as to satisfy simultaneously your obligations under this
-	License and any other pertinent obligations, then as a consequence you may
-	not convey it at all.  For example, if you agree to terms that obligate you
-	to collect a royalty for further conveying from those to whom you convey
-	the Program, the only way you could satisfy both those terms and this
-	License would be to refrain entirely from conveying the Program.
-
-	  13. Use with the GNU Affero General Public License.
-
-	  Notwithstanding any other provision of this License, you have
-	permission to link or combine any covered work with a work licensed
-	under version 3 of the GNU Affero General Public License into a single
-	combined work, and to convey the resulting work.  The terms of this
-	License will continue to apply to the part which is the covered work,
-	but the special requirements of the GNU Affero General Public License,
-	section 13, concerning interaction through a network will apply to the
-	combination as such.
-
-	  14. Revised Versions of this License.
-
-	  The Free Software Foundation may publish revised and/or new versions of
-	the GNU General Public License from time to time.  Such new versions will
-	be similar in spirit to the present version, but may differ in detail to
-	address new problems or concerns.
-
-	  Each version is given a distinguishing version number.  If the
-	Program specifies that a certain numbered version of the GNU General
-	Public License "or any later version" applies to it, you have the
-	option of following the terms and conditions either of that numbered
-	version or of any later version published by the Free Software
-	Foundation.  If the Program does not specify a version number of the
-	GNU General Public License, you may choose any version ever published
-	by the Free Software Foundation.
-
-	  If the Program specifies that a proxy can decide which future
-	versions of the GNU General Public License can be used, that proxy's
-	public statement of acceptance of a version permanently authorizes you
-	to choose that version for the Program.
-
-	  Later license versions may give you additional or different
-	permissions.  However, no additional obligations are imposed on any
-	author or copyright holder as a result of your choosing to follow a
-	later version.
-
-	  15. Disclaimer of Warranty.
-
-	  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
-	APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
-	HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
-	OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
-	THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
-	PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
-	IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
-	ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
-
-	  16. Limitation of Liability.
-
-	  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
-	WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
-	THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
-	GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
-	USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
-	DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
-	PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
-	EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
-	SUCH DAMAGES.
-
-	  17. Interpretation of Sections 15 and 16.
-
-	  If the disclaimer of warranty and limitation of liability provided
-	above cannot be given local legal effect according to their terms,
-	reviewing courts shall apply local law that most closely approximates
-	an absolute waiver of all civil liability in connection with the
-	Program, unless a warranty or assumption of liability accompanies a
-	copy of the Program in return for a fee.
-
-	END OF TERMS AND CONDITIONS
-
-	How to Apply These Terms to Your New Programs
-
-	  If you develop a new program, and you want it to be of the greatest
-	possible use to the public, the best way to achieve this is to make it
-	free software which everyone can redistribute and change under these terms.
-
-	  To do so, attach the following notices to the program.  It is safest
-	to attach them to the start of each source file to most effectively
-	state the exclusion of warranty; and each file should have at least
-	the "copyright" line and a pointer to where the full notice is found.
-
-		<one line to give the program's name and a brief idea of what it does.>
-		Copyright (C) <year>  <name of author>
-
-		This program is free software: you can redistribute it and/or modify
-		it under the terms of the GNU General Public License as published by
-		the Free Software Foundation, either version 3 of the License, or
-		(at your option) any later version.
-
-		This program is distributed in the hope that it will be useful,
-		but WITHOUT ANY WARRANTY; without even the implied warranty of
-		MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-		GNU General Public License for more details.
-
-		You should have received a copy of the GNU General Public License
-		along with this program.  If not, see <https://www.gnu.org/licenses/>.
-
-	Also add information on how to contact you by electronic and paper mail.
-
-	  If the program does terminal interaction, make it output a short
-	notice like this when it starts in an interactive mode:
-
-		<program>  Copyright (C) <year>  <name of author>
-		This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
-		This is free software, and you are welcome to redistribute it
-		under certain conditions; type `show c' for details.
-
-	The hypothetical commands `show w' and `show c' should show the appropriate
-	parts of the General Public License.  Of course, your program's commands
-	might be different; for a GUI interface, you would use an "about box".
-
-	  You should also get your employer (if you work as a programmer) or school,
-	if any, to sign a "copyright disclaimer" for the program, if necessary.
-	For more information on this, and how to apply and follow the GNU GPL, see
-	<https://www.gnu.org/licenses/>.
-
-	  The GNU General Public License does not permit incorporating your program
-	into proprietary programs.  If your program is a subroutine library, you
-	may consider it more useful to permit linking proprietary applications with
-	the library.  If this is what you want to do, use the GNU Lesser General
-	Public License instead of this License.  But first, please read
-	<https://www.gnu.org/licenses/why-not-lgpl.html>.
-
-Crown Manual
-============
-
-The Crown Manual is licensed under a `Creative Commons Attribution-ShareAlike
-4.0 International License <https://creativecommons.org/licenses/by-sa/4.0/>`__
-or any later version. Used logos, trademarks, icons, source code and Lua scripts
-are *excluded* from CC-BY-SA.
-
-Third-party libraries
-=====================
-
-Crown uses a number of third-party libraries located in the repository under the folder named "3rdparty":
-
-BGFX (BSD 2-clause)
--------------------
-
-Cross-platform rendering library.
-
-BX (BSD 2-clause)
------------------
-
-BGFX's Base library.
-
-BIMG (BSD 2-clause)
--------------------
-
-BGFX's Image library.
-
-Bullet Physics SDK (Zlib)
--------------------------
-
-Real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
-
-FreeType (FreeType Project LICENSE)
------------------------------------
-
-Software library to render fonts.
-
-Lua (MIT)
----------
-
-Lua is a powerful, efficient, lightweight, embeddable scripting language.
-
-LuaJIT (MIT)
-------------
-
-A Just-In-Time Compiler for Lua.
-
-MD5 (Zlib)
-----------
-
-Independent implementation of MD5 (RFC 1321).
-
-OpenAL soft (LGPL)
-------------------
-
-OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API.
-
-stb (Public domain)
--------------------
-
-single-file public domain (or MIT licensed) libraries for C/C++.
-
-tinyexpr (Zlib)
----------------
-
-TinyExpr is a very small recursive descent parser and evaluation engine for math expressions.
-
-ufbx (MIT)
-----------
-
-Single source file FBX file loader.

+ 0 - 55
html/latest/_sources/deploying/android.rst.txt

@@ -1,55 +0,0 @@
-====================
-Deploying to Android
-====================
-
-Install Java JDK
-----------------
-
-1. Install the latest JDK:
-
-	* https://www.oracle.com/java/technologies/downloads/
-
-2. Set JAVA_HOME environment variable, if the JDK installer did not:
-
-.. code::
-
-	export JAVA_HOME=<java_jdk>
-
-Install Android SDK & NDK
--------------------------
-
-1. Install sdkmanager:
-
-	* https://developer.android.com/tools/sdkmanager
-
-2. Install Android SDK, NDK and tools:
-
-.. code::
-
-	<android_sdk>/latest/cmdline-tools/sdkmanager \
-		"platforms;android-33" \
-		"ndk;27.2.12479018" \
-		"platform-tools" \
-		"build-tools;34.0.0"
-
-build-tools >= 34.0.0 is required.
-
-Set environment variables
--------------------------
-
-.. code::
-
-   export ANDROID_SDK_PATH=<android_sdk>
-   export ANDROID_API_LEVEL=33
-   export ANDROID_NDK_ROOT=<android_ndk>
-   export ANDROID_NDK_ABI=24
-   export ANDROID_BUILD_TOOLS=<android_build-tools>/34.0.0
-
-Generate a keystore
--------------------
-
-.. code::
-
-	keytool -genkey -v -keystore test.keystore -alias test \
-		-keyalg RSA -keysize 2048 -validity 10000 \
-		-keypass 123456 -storepass 123456

+ 0 - 8
html/latest/_sources/deploying/desktop.rst.txt

@@ -1,8 +0,0 @@
-==============================
-Deploying to Desktop Platforms
-==============================
-
-Deploying to desktop platforms do not require any configuration.
-
-Cross-compiling for a Desktop Platform different than the one Crown is running
-on is currently not supported.

+ 0 - 27
html/latest/_sources/deploying/html5.rst.txt

@@ -1,27 +0,0 @@
-==================
-Deploying to HTML5
-==================
-
-Install emscripten
-------------------
-
-Install emscripten:
-
-   * https://emscripten.org/docs/getting_started/downloads.html
-
-Set environment variables
--------------------------
-
-.. code::
-
-	export EMSCRIPTEN=<emsdk>/upstream/emscripten
-
-Running the generated output
-----------------------------
-
-Use `emrun` to run the generated `index.html`:
-
-.. code::
-
-	cd <output_dir>
-	<emsdk>/upstream/emscripten/emrun index.html

+ 0 - 10
html/latest/_sources/deploying/index.rst.txt

@@ -1,10 +0,0 @@
-=========
-Deploying
-=========
-
-.. toctree::
-   :maxdepth: 2
-
-   android
-   html5
-   desktop

+ 0 - 25
html/latest/_sources/getting_started/create_new_project.rst.txt

@@ -1,25 +0,0 @@
-======================
-Creating a new project
-======================
-
-When you first launch the Crown Editor, you will be presented with an empty list
-of Projects:
-
-.. image:: images/empty_projects_list.png
-
-Click the ``Create New`` button to start creating a New Project:
-
-.. image:: images/new_project.png
-
-First, choose a ``Name`` for your project.  If ``Create Project Folder`` is
-enabled, Crown will automatically create a project folder in the specified
-``Location``, based on the project name. Otherwise, create a new empty folder
-yourself, and select it with the ``Location`` button.
-
-Optionally, you can choose a ``Template`` project from a list of installed
-templates, or leave it to ``None`` to start with a new empty project.
-
-When you are ready, click ``Create`` button and Crown will create the project
-and open it automatically:
-
-.. image:: images/new_project_editor.png

+ 0 - 19
html/latest/_sources/getting_started/import_existing_project.rst.txt

@@ -1,19 +0,0 @@
-=============================
-Importing an existing project
-=============================
-
-Crown projects are just regular folders. If you want to import an existing
-project, click the ``Import...`` button in the projects list:
-
-.. image:: images/empty_projects_list.png
-
-Then, select the folder containing the project and click the ``Open`` button:
-
-.. image:: images/import_project_select_folder.png
-
-If the project is correctly recognized, Crown will add it to the projects list:
-
-.. image:: images/import_project_projects_list.png
-
-When you are ready, click the ``Open`` button on the newly imported project to
-start working on it.

+ 0 - 9
html/latest/_sources/getting_started/index.rst.txt

@@ -1,9 +0,0 @@
-===============
-Getting Started
-===============
-
-.. toctree::
-   :maxdepth: 2
-
-   create_new_project
-   import_existing_project

+ 0 - 75
html/latest/_sources/glossary.rst.txt

@@ -1,75 +0,0 @@
-Glossary
-========
-
-This page lists definitions for terms used in Crown and this manual.
-
-.. glossary::
-	:sorted:
-
-	Component
-		A collection of data that is necessary for a given simulation to be computed.
-
-	Unit
-		A collection of distinct :term:`components<Component>`.
-		This is the basic building block used to represent all kinds of different
-		objects in a :term:`World` simulation.
-
-	Level
-		A collection of :term:`units<Unit>`, :term:`sounds<Sound>` and other objects
-		to be used together in a :term:`World`.
-
-	Resource
-		The file that describes a particular piece of data to be used by the
-		:term:`Runtime`. Resource files typically contain definitions for :term:`units
-		<Unit>`, :term:`levels <Level>`, :term:`Lua` scripts etc.
-
-	Source Data
-		The collection of :term:`Resource` files stored inside the :term:`Source
-		Directory`.
-
-	Source Directory
-		The directory where the :term:`Source Data` is stored on disk.
-
-	Data Directory
-		The directory where the :term:`Data Compiler` output is stored on disk.
-
-	Data Compiler
-		The incremental compiler that transforms generic, human-readable :term:`Source
-		Data` into specialized, high-performance binary blobs ready to be loaded in
-		memory and consumed by the :term:`Runtime`.
-
-	Runtime
-		The executable that reads data from the :term:`Data Directory` and transforms
-		it to produce a particular output based on the logic defined by the programmer
-		and the input given by the user.
-		This is the executable that will be distributed to the end user of your game.
-
-	World
-		The object where the simulation of a number of :term:`units<Unit>` occur. This
-		simulation can be advanced in time and its results can be rendered on screen
-		from arbitrary view points defined by a :term:`Camera`.
-
-	Camera
-		An object that describes a position and orientation in space, along with other
-		geometric parameters, used to render a :term:`World` on screen from a specific
-		perspective.
-
-	Lua
-		The scripting language used in Crown.
-
-	Shader
-		A program that runs on dedicated hardware to produce graphical output on the
-		screen or other off-screen buffers.
-
-	Sound
-		A 3D object used to play sounds in a :term:`World`.
-
-	Sprite
-		An object used to represent animated 2D graphics on the screen.
-
-	Mesh
-		An object used to represent animated 3D graphics on the screen.
-
-	Texture
-		An object used to describes visual features for :term:`sprites<Sprite>`,
-		:term:`meshes<Mesh>` etc.

+ 0 - 202
html/latest/_sources/hackers/building.rst.txt

@@ -1,202 +0,0 @@
-========
-Building
-========
-
-Getting Source
-==============
-
-.. code::
-
-	git clone https://github.com/crownengine/crown.git
-
-Prerequisites
-=============
-
-Android
--------
-
-1. Install Android NDK (>= r21e LTS):
-
-	* https://developer.android.com/ndk/downloads
-
-2. Set NDK path and ABI version:
-
-.. code::
-
-	export ANDROID_NDK_ROOT=<android_ndk>
-	export ANDROID_NDK_ABI=23
-
-3. Install LuaJIT dependencies:
-
-.. code::
-
-	sudo apt-get install libc6-dev-i386
-
-4. :ref:`Build for Android<build_android>`.
-
-HTML5
------
-
-1. Install emsdk:
-
-   * https://emscripten.org/docs/getting_started/downloads.html
-
-2. Set emsdk path:
-
-.. code::
-
-	export EMSCRIPTEN=<emsdk>/upstream/emscripten
-
-3. :ref:`Build for HTML5<build_html5>`.
-
-Linux (Ubuntu >= 20.04)
------------------------
-
-1. Install dependencies:
-
-.. code::
-
-	sudo apt install build-essential mesa-common-dev libgl1-mesa-dev \
-	libpulse-dev libxrandr-dev libc6-dev-i386 libgtk-3-dev
-
-	sudo add-apt-repository ppa:vala-team
-	sudo apt install valac libgee-0.8-dev
-
-	# Optionally, to build docs:
-	sudo apt-get install python3-sphinx
-
-.. note::
-
-	If you encounter any errors while adding the Vala PPA, please update
-	``ca-certificates`` first:
-
-	.. code::
-
-		sudo apt update
-		sudo apt install ca-certificates
-
-2. :ref:`Build for Linux<build_linux>`.
-
-.. _pre_windows_msys2:
-
-Windows (MSYS2)
----------------
-
-1. Install MSYS2:
-
-	* https://www.msys2.org/
-
-2. Add MSYS2 bin to your PATH; for a default install this would be:
-
-.. code::
-
-	C:\msys64\usr\bin
-
-3. Open MSYS2 MINGW64 shell and install dependencies:
-
-.. code::
-
-	pacman -Sy make mingw-w64-x86_64-gcc mingw-w64-x86_64-pkgconf \
-	mingw-w64-x86_64-gtk3 mingw-w64-x86_64-sassc \
-	mingw-w64-x86_64-vala mingw-w64-x86_64-libgee
-
-4. :ref:`Build for Windows (MSYS2)<build_msys2>`.
-
-Windows (VS Code)
------------------
-
-1. Install Visual Studio Code:
-
-	* https://code.visualstudio.com
-
-2. Install C/C++ extension for VS Code:
-
-   * https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools
-
-3. :ref:`Install MSYS2 <pre_windows_msys2>`.
-
-4. :ref:`Build for Windows (VS Code) <build_vs_code>`.
-
-Windows (VS 2019)
------------------
-
-1. Install Visual Studio 2019:
-
-	* https://visualstudio.microsoft.com/downloads
-
-2. If you want to build tools, :ref:`install Windows (MSYS2) <pre_windows_msys2>`.
-
-3. :ref:`Build for Windows (VS 2019)<build_vs_2019>`.
-
-Build
-=====
-
-.. _build_android:
-
-Android
--------
-
-.. code::
-
-	make android-arm-release MAKE_JOBS=4
-
-.. _build_html5:
-
-HTML5
------
-
-.. code::
-
-	make wasm-release MAKE_JOBS=4
-
-.. _build_linux:
-
-Linux
------
-
-.. code::
-
-	make tools-linux-release64 MAKE_JOBS=4
-
-.. _build_msys2:
-
-Windows (MSYS2)
----------------
-
-Open MSYS2 MINGW64 shell:
-
-.. code::
-
-	export MINGW=/mingw64
-	make tools-mingw-release64 MAKE_JOBS=4
-
-.. _build_vs_code:
-
-Windows (VS Code)
------------------
-
-Open Visual Studio Code Shell:
-
-.. code::
-
-	$env:MINGW = "C:\\msys64\\mingw64"
-	make tools-mingw-release64 MAKE_JOBS=4
-
-.. _build_vs_2019:
-
-Windows (VS 2019)
------------------
-
-1. Open Visual Studio 2019 Command Prompt:
-
-.. code::
-
-	make tools-windows-release64 MAKE_JOBS=4
-
-2. To build tools, open a MSYS2 MINGW64 shell:
-
-.. code::
-
-	export MINGW=/mingw64
-	make tools-mingw-release64 MAKE_JOBS=4
-

+ 0 - 40
html/latest/_sources/hackers/console_api.rst.txt

@@ -1,40 +0,0 @@
-===========
-Console API
-===========
-
-Any number of clients can connect to the engine via TCP/IP and communicate
-with simple JSON API. The default port number is 10001 as defined by ``CROWN_DEFAULT_CONSOLE_PORT``.
-You can change the port number with ``--console-port`` option.
-
-TCP protocol
-------------
-
-Every message starts with u32 header containing the size in bytes of the
-following JSON message.
-
-JSON messages
--------------
-
-Every JSON message has a ``type`` key which identifies its type.
-Sending messages with unknown ``type`` will result with an error message:
-
-.. code::
-
-	{
-		"type" : "error",
-		"message" : "Unknown command"
-	}
-
-Execute Lua scripts
--------------------
-
-Executing Lua script is as simple as sending the following message:
-
-.. code::
-
-	{
-		"type" : "script",
-		"script" : "print('Hello, world!')"
-	}
-
-All the tools are controlled by sending simple Lua scripts to them.

+ 0 - 11
html/latest/_sources/hackers/index.rst.txt

@@ -1,11 +0,0 @@
-Hackers
-=======
-
-This section of the manual is intended for those who want to understand
-the low-level engine structure in order to modify/extend it.
-
-.. toctree::
-	:maxdepth: 2
-
-	building
-	console_api

+ 0 - 16
html/latest/_sources/index.rst.txt

@@ -1,16 +0,0 @@
-Crown |version| Manual
-======================
-
-.. toctree::
-   :maxdepth: 2
-
-   changelog
-   introduction
-   installing_crown/index
-   getting_started/index
-   deploying/index
-   reference/index
-   lua_api
-   glossary
-   copyright
-   hackers/index

+ 0 - 13
html/latest/_sources/installing_crown/hardware_requirements.rst.txt

@@ -1,13 +0,0 @@
-=====================
-Hardware Requirements
-=====================
-
-Please be sure to have at least the following on your machine:
-
-	* 64-bit dual-core CPU or higher
-	* OpenGL 3.2+/Direct3D 11 capable graphics card with 512 MB of RAM, 1 GB recommended
-	* 4 GB of RAM, 8 GB recommended
-	* 1366x768 display resolution, 1920x1080 recommended
-	* Three-button mouse
-
-

+ 0 - 13
html/latest/_sources/installing_crown/index.rst.txt

@@ -1,13 +0,0 @@
-================
-Installing Crown
-================
-
-This section will guide you through the process of downloading, installing and
-launching Crown on your operating system.
-
-.. toctree::
-   :maxdepth: 2
-
-   hardware_requirements
-   installing_on_linux
-   installing_on_windows

+ 0 - 22
html/latest/_sources/installing_crown/installing_on_linux.rst.txt

@@ -1,22 +0,0 @@
-===================
-Installing on Linux
-===================
-
-Installing from crownengine.org
--------------------------------
-
-`Download Crown <https://www.crownengine.org/download>`_ Tarball and extract it
-somewhere on your filesystem.
-
-Open the extracted folder and double-click the ``crown-launcher`` executable to
-launch the Crown Editor.
-
-Installing from Package Manager
--------------------------------
-
-If you use ArchLinux, you can install Crown directly from your favorite package
-manager:
-
-.. code::
-
-   yay -Sy crown

+ 0 - 12
html/latest/_sources/installing_crown/installing_on_windows.rst.txt

@@ -1,12 +0,0 @@
-=====================
-Installing on Windows
-=====================
-
-Installing from crownengine.org
--------------------------------
-
-`Download Crown <https://www.crownengine.org/download>`_ ZIP and extract it
-somewhere on your filesystem.
-
-Open the extracted folder and double-click the ``crown-launcher.exe`` executable
-to launch the Crown Editor.

+ 0 - 136
html/latest/_sources/introduction.rst.txt

@@ -1,136 +0,0 @@
-============
-Introduction
-============
-
-What is it?
------------
-
-Crown is a complete and cross-platform game engine designed for flexibility,
-performance, and fast-iterations.
-
-It is not limited to a specific game type or genre; rather, it provides a set of
-versatile primitives and tools that can be used to create a broad range of both
-3D and 2D games.
-
-.. image:: shots/level-editor.png
-
-.. note::
-
-    Crown is in active development and new features are added and improved all
-    the time; You can follow the development progress in real-time on `GitHub
-    <https://github.com/crownengine/crown/issues>`__ and join the discussions on
-    the `Discord <https://discord.com/invite/CeXVWCT>`__ channel!
-
-License
--------
-
-The games you create with Crown is your sole property. All the data (models,
-textures, levels etc.) and code you produce (including data and code that Crown
-itself outputs) is free for you to use as you wish. See :doc:`copyright` for an
-exhaustive list of the licenses involved.
-
-Supported platforms
--------------------
-
-* Runtime
-	* Android 7.0+ (ARMv7-a, ARMv8-a)
-	* HTML5 (Wasm/Emscripten)
-	* Ubuntu 20.04+ (x86_64)
-	* Windows 7+ (x86_64)
-
-* Editor
-	* Ubuntu 20.04+ (or any 64-bit Linux with GTK+ >= 3.24)
-	* Windows 7+
-
-Design Principles
------------------
-
-Crown is loosely inspired by the Bitsquid engine and shares with it many of its
-design principles:
-
-* Data-driven
-	All aspects of the game are defined via text-based configuration files,
-	which are compiled into native, efficient, platform-specific BLOBs before
-	shipping. These files are human-readable, making them easy to inspect and
-	compatible with traditional VCS and regular text-based utilities.
-
-* Data-oriented
-	Data in memory is organized to achieve the maximum performance possible on
-	every supported platform.
-
-* Hot-reload everything
-	Every game asset is reloadable at run-time, including code.
-
-* Multi-process Editor/Runtime architecture
-	The Editor and the Runtime live in separate processes. The Editor helds all
-	the important data: if the Runtime crashes you can restart it without losing
-	any work.
-
-* Lightweight Codebase and Runtime
-	The Runtime (plus tools) consist of fewer than 70K lines of code. Written in
-	straightforward 'C-style' C++, it is easily understood and extensible by
-	anyone.
-
-Features
---------
-
-* Cross-platform Editor
-	* DCC data importers for models, textures, sounds etc.
-	* Scene Editor with place/move/rotate/scale controls, snapping, selection etc.
-	* Deployer for Android, HTML5 and desktop platforms.
-	* Project Browser with thumbnails and multiple view modes.
-	* Scene Tree and object Inspector.
-	* Console with Lua REPL.
-
-* Graphics
-	* High-level 3D & 2D objects (meshes, cameras, lights and sprites).
-	* Cross-platform GLSL-like shader programming language.
-	* Animation state machine with events, variables and blending with simple expressions evaluator.
-	* Immediate-mode GUI API with customizable materials.
-	* TrueType text rendering via texture atlas.
-	* Flipbook sprite animation.
-	* PNG, TGA, DDS, KTX and PVR texture formats.
-	* D3D11, GL 3.2 and GLES 2.0 render backends.
-
-* Physics
-	* Static, dynamic and keyframed rigid bodies with multiple colliders.
-	* Joints (fixed, spring and hinge).
-	* Spatial queries: ray-, sphere- and box-casts.
-	* Triggers.
-
-* Scripting
-	* Integrated Lua runtime can be used to control every aspect of the game.
-	* On supported platforms, LuaJIT is used for even higher performances.
-	* Integrated REPL to quickly test and experiment while the game is running.
-	* Live reloading of gameplay code without needing to restart the game.
-
-* Debugging
-	* Integrated profiler and data plotter graph.
-	* C++ and Lua callstack generation.
-
-* Input
-	* Unified interface for mice, keyboards, joypads and touchpads.
-	* Full list of input events for each simulation frame.
-	* Simplified polling interface for rapid prototyping.
-
-* Audio
-	* 3D audio sources with position and range-based attenuation.
-	* Formats: WAV.
-
-Contact
--------
-
-* Website: https://www.crownengine.org
-* Project page: https://github.com/crownengine/crown
-
-Contributors
-------------
-
-In chronological order.
-
-* Daniele Bartolini (`@dbartolini <https://github.com/dbartolini>`_)
-* Simone Boscaratto (`@Xed89 <https://github.com/Xed89>`_)
-* Michele Rossi (`@mikymod <https://github.com/mikymod>`_)
-* Michela Iacchelli - Crown logo v1.
-* Raphael de Vasconcelos Nascimento (`@vasconssa <https://github.com/vasconssa>`_)
-* Giulia Gazzoli - Crown logo v2.

+ 0 - 1511
html/latest/_sources/lua_api.rst.txt

@@ -1,1511 +0,0 @@
-=================
-Lua API reference
-=================
-
-AnimationStateMachine
-=====================
-
-**instance** (asm, unit) : Id
-	Returns the ID of the state machine owned by the *unit*, or ``nil``.
-
-**variable_id** (asm, state_machine, name) : Id
-	Returns the ID of the variable *name* in the *state_machine*.
-
-**variable** (asm, state_machine, variable_id) : number
-	Returns the value of the *variable_id* in the *state_machine*.
-
-**set_variable** (asm, state_machine, variable_id, value)
-	Sets the *value* of the *variable_id* in the *state_machine*.
-
-**trigger** (asm, state_machine, event)
-	Triggers the *event* in the *state_machine*.
-
-DebugLine
-=========
-
-**add_line** (debug_line, start, end, color)
-	Adds a line from *start* to *end* with the given *color*.
-
-**add_axes** (debug_line, tm, length)
-	Adds lines for each axis with the given *length*.
-
-**add_arc** (debug_line, center, radius, plane_normal, midpoint_normal, color, [circle_segments = 36]);
-	Adds an arc at *center* with the given *radius* and *plane_normal* and *midpoint_normal* vectors.
-
-**add_circle** (debug_line, center, radius, normal, color, [segments = 36])
-	Adds a circle at *center* with the given *radius* and *normal* vector.
-
-**add_cone** (debug_line, from, to, radius, color, [segments = 36])
-	Adds a cone with the base centered at *from* and the tip at *to*.
-
-**add_sphere** (debug_line, center, radius, color, [segments = 36])
-	Adds a sphere at *center* with the given *radius*.
-
-**add_obb** (debug_line, tm, half_extents, color)
-	Adds an orientd bounding box. *tm* describes the position and orientation of
-	the box. *half_extents* describes the size of the box along the axis.
-
-**add_frustum** (debug_line, mvp, color)
-	Adds a frustum defined by *mvp*.
-
-**reset** (debug_line)
-	Resets all the lines.
-
-**submit** (debug_line)
-	Submits the lines to renderer for drawing.
-
-Device
-======
-
-**argv** () : table
-	Returns a table containing the command line parameters the engine was started with.
-
-**platform** () : string
-	Returns a string identifying what platform the engine is running on.
-	It can be either ``android``, ``linux`` or ``windows``
-
-**architecture** () : string
-	Returns a string identifying what architecture the engine is running on.
-	It can be either ``32-bit`` or ``64-bit``.
-
-**version** () : string
-	Returns a string identifying the engine version.
-	The form is "major.minor.micro".
-
-**quit** ()
-	Quits the application.
-
-**resolution** () : float, float
-	Returns the main window resolution (width, height).
-
-**create_world** () : World
-	Creates a new world.
-
-**destroy_world** (world)
-	Destroys the given *world*.
-
-**render** (world, camera)
-	Renders *world* using *camera*.
-
-**create_resource_package** (name) : ResourcePackage
-	Returns the resource package with the given *package_name* name.
-
-**destroy_resource_package** (package)
-	Destroy a previously created resource *package*.
-
-	.. note::
-		To unload the resources loaded by the package, you have to call
-		ResourcePackage.unload() first.
-
-**screenshot** (path)
-	Captures a screenshot of the main window's backbuffer and saves it at *path* in PNG format.
-	The global callback ``screenshot (path)`` will be called after the file is written to disk.
-
-	.. note::
-		Only available in debug and development builds.
-
-**console_send** (table)
-	Sends the given lua *table* to clients connected to the engine.
-	Values can be either ``nil``, bool, number, string, table, array, Vector2, Vector3, Quaternion, Matrix4x4 or Color4.
-
-**can_get** (type, name) : bool
-	Returns whether the resource (type, name) is loaded.
-	When resource autoload is enabled it always returns true.
-
-**enable_resource_autoload** (enable)
-	Sets whether resources should be automatically loaded when accessed.
-
-**temp_count** () : int, int, int
-	Returns the number of temporary objects used by Lua.
-
-**set_temp_count** (nv, nq, nm)
-	Sets the number of temporary objects used by Lua.
-
-**guid** () : string
-	Returns a new GUID.
-
-**set_timestep_policy** (policy)
-	Sets the timestep policy:
-
-	* ``variable``: the timestep is the time it took for the previous frame to simulate. This is the default;
-	* ``smoothed``: the timestep is computed as an average of the previous delta times.
-
-**set_timestep_smoothing** (num_samples, num_outliers, average_cap)
-	Sets the number of samples to be averaged, the outliers to be excluded and the maximum
-	allowed deviation in percent from the previous average.  Given a delta time series DTs, and
-	a previous average AVGp:
-
-	* DTs = [ .33; .30; .32; .33; .24; .33; .25; .35; .33; .42 ]
-	* AVGp = 0.33
-
-	A call to set_smoothing(10, 2, 0.1) would compute the new average like so:
-
-	1. Remove the 2 minimum and maximum values in DTs;
-	2. Compute the average for the remaining 6 values in DTs: AVG = 0.323.
-	3. Smooth the newly computed average: AVG = lerp(AVGp, AVG, 0.1) = 0.329.
-
-Display
-=======
-
-**modes** () : table
-	Returns an array of `DisplayMode`_ tables.
-
-**set_mode** (id)
-	Sets the display mode *id*.
-	The initial display mode is automatically reset when the program terminates.
-
-DisplayMode
------------
-
-DisplayMode is a lua table with 3 fields:
-
-* ``id``: The id of the display mode.
-* ``width``: The width of the display mode.
-* ``height``: The height of the display mode.
-
-Gui
-===
-
-**move** (gui, pos)
-	Moves the Gui to *pos*.
-
-**triangle** (gui, a, b, c, color [, depth])
-	Draws a triangle defined by vertices *a*, *b* and *c*.
-	Objects with a lower depth are drawn in front. If depth is omitted its value
-	is set to 0.
-
-**triangle_3d** (gui, local_pose, a, b, c, color [, depth])
-	Draws a 3D triangle defined by vertices *a*, *b* and *c*.
-
-**rect** (gui, pos, size, color)
-	Draws a rectangle.
-	If pos is a Vector3, the z element specifies the drawing depth. Objects with
-	a lower depth are drawn in front. If pos is a Vector2, the z elements is set
-	to 0.
-
-**rect_3d** (gui, local_pose, pos, size, color [, depth])
-	Draws a 3D rectangle.
-
-**image** (gui, pos, size, material_resource, color)
-	Draws an image.
-	If pos is a Vector3, the z element specifies the drawing depth. Objects with
-	a lower depth are drawn in front. If pos is a Vector2, the z elements is set
-	to 0.
-
-**image_3d** (gui, local_pose, pos, size, material_resource, color [, depth])
-	Draws a 3D image.
-
-**image_uv** (gui, pos, size, uv0, uv1, material_resource, color)
-	Draws an image with explicit UV coordinates.
-	If pos is a Vector3, the z element specifies the drawing depth. Objects with
-	a lower depth are drawn in front. If pos is a Vector2, the z elements is set
-	to 0.
-
-**image_3d_uv** (gui, local_pose, pos, size, uv0, uv1, material_resource, color [, depth])
-	Draws a 3D image with explicit UV coordinates.
-
-**text** (gui, pos, font_size, str, font_resource, material_resource, color)
-	Draws text.
-	If pos is a Vector3, the z element specifies the drawing depth. Objects with
-	a lower depth are drawn in front. If pos is a Vector2, the z elements is set
-	to 0.
-
-**text_3d** (gui, local_pose, pos, font_size, str, font_resource, material_resource, color [, depth])
-	Draws 3D text.
-
-**material** (material_resource) : Material
-	Returns the material *material_resource*.
-
-Input
-=====
-
-**events** () : table
-	Returns an array of `InputEvent`_ tables.
-
-InputEvent
-----------
-
-InputEvent is a lua table with 4 fields:
-
-* ``id``: The id of the button or axis as returned by ``Keyboard.button_id()`` for example.
-* ``type``: One of the values from `InputEventType`_.
-* ``value``: The value of the axis as a Vector3 or ``nil`` when ``type`` is not an axis event.
-* ``device``: The input device that generated the event. This is one of ``Keyboard``, ``Mouse``, ``Pad1`` etc.
-
-InputEventType
---------------
-
-* ``BUTTON_PRESSED``: A button has been pressed.
-* ``BUTTON_RELEASED``: A button has been released.
-* ``AXIS_CHANGED``: An axis changed its value.
-
-Keyboard
---------
-
-**name** () : string
-	Returns the name of keyboard.
-
-**connected** () : bool
-	Returns whether the keyboard is connected and functioning.
-
-**num_buttons** () : int
-	Returns the number of buttons of the keyboard.
-
-**num_axes** () : int
-	Returns the number of axes of the keyboard.
-
-**pressed** (id) : bool
-	Returns whether the button *id* is pressed in the current frame.
-
-**released** (id) : bool
-	Returns whether the button *id* is released in the current frame.
-
-**any_pressed** () : bool
-	Returns the *id* of the first button that was pressed in the current frame
-	or ``nil`` if no buttons were pressed at all.
-
-**any_released** () : bool
-	Returns the *id* of the first button that was released in the current frame
-	or ``nil`` if no buttons were released at all.
-
-**button** (id) : float
-	Returns the value of the button *id* in the range [0..1].
-
-**button_name** (id) : string
-	Returns the name of the button *id*.
-
-**button_id** (name) : int
-	Returns the *id* of the button *name* or ``nil`` if no matching button is found.
-
-Keyboard Button Names
-~~~~~~~~~~~~~~~~~~~~~
-
-* ``tab``, ``enter``, ``escape``, ``space``, ``backspace``
-* ``num_lock``, ``numpad_enter``, ``numpad_.``, ``numpad_*``, ``numpad_+``, ``numpad_-``, ``numpad_/``, ``numpad_0``, ``numpad_1``, ``numpad_2``, ``numpad_3``, ``numpad_4``, ``numpad_5``, ``numpad_6``, ``numpad_7``, ``numpad_8``, ``numpad_9``
-* ``f1``, ``f2``, ``f3``, ``f4``, ``f5``, ``f6``, ``f7``, ``f8``, ``f9``, ``f10``, ``f11``, ``f12``
-* ``home``, ``left``, ``up``, ``right``, ``down``, ``page_up``, ``page_down``, ``ins``, ``del``, ``end``
-* ``ctrl_left``, ``ctrl_right``, ``shift_left``, ``shift_right``, ``caps_lock``, ``alt_left``, ``alt_right``, ``super_left``, ``super_right``
-* ``0``, ``1``, ``2``, ``3``, ``4``, ``5``, ``6``, ``7``, ``8``, ``9``
-* ``a``, ``b``, ``c``, ``d``, ``e``, ``f``, ``g``, ``h``, ``i``, ``j``, ``k``, ``l``, ``m``, ``n``, ``o``, ``p``, ``q``, ``r``, ``s``, ``t``, ``u``, ``v``, ``w``, ``x``, ``y``, ``z``
-
-Keyboard Axis Names
-~~~~~~~~~~~~~~~~~~~
-
-None.
-
-Mouse
------
-
-**name** () : string
-	Returns the name of the mouse.
-
-**connected** () : bool
-	Returns whether the mouse is connected and functioning.
-
-**num_buttons** () : int
-	Returns the number of buttons of the mouse.
-
-**num_axes** () : int
-	Returns the number of axes of the mouse.
-
-**pressed** (id) : bool
-	Returns whether the button *id* is pressed in the current frame.
-
-**released** (id) : bool
-	Returns whether the button *id* is released in the current frame.
-
-**any_pressed** () : bool
-	Returns the *id* of the first button that was pressed in the current frame
-	or ``nil`` if no buttons were pressed at all.
-
-**any_released** () : bool
-	Returns the *id* of the first button that was released in the current frame
-	or ``nil`` if no buttons were released at all.
-
-**button** (id) : float
-	Returns the value of the button *id* in the range [0..1].
-
-**axis** (id) : Vector3
-	Returns the value of the axis *id*.
-
-**button_name** (id) : string
-	Returns the name of the button *id*.
-
-**axis_name** (id) : string
-	Returns the name of the axis *id*.
-
-**button_id** (name) : int
-	Returns the *id* of the button *name* or ``nil`` if no matching button is found.
-
-**axis_id** (name) : int
-	Returns the *id* of the axis *name* or ``nil`` if no matching axis is found.
-
-Mouse Button Names
-~~~~~~~~~~~~~~~~~~
-
-``left``, ``middle``, ``right``, ``extra_1``, ``extra_2``
-
-Mouse Axis Names
-~~~~~~~~~~~~~~~~
-
-* ``cursor``: Returns the cursor position (x, y) in screen coordinates.
-* ``cursor_delta``: Returns the delta of the cursor position (x, y) since last frame.
-* ``wheel``: Returns the movement of the mouse wheel in the y axis. Positive values of y mean upward scrolling, negative values mean downward scrolling.
-
-Touch
------
-
-**name** () : string
-	Returns the name of the touch.
-
-**connected** () : bool
-	Returns whether the touch is connected and functioning.
-
-**num_buttons** () : int
-	Returns the number of buttons of the touch.
-
-**num_axes** () : int
-	Returns the number of axes of the touch.
-
-**pressed** (id) : bool
-	Returns whether the button *id* is pressed in the current frame.
-
-**released** (id) : bool
-	Returns whether the button *id* is released in the current frame.
-
-**any_pressed** () : bool
-	Returns the *id* of the first button that was pressed in the current frame
-	or ``nil`` if no buttons were pressed at all.
-
-**any_released** () : bool
-	Returns the *id* of the first button that was released in the current frame
-	or ``nil`` if no buttons were released at all.
-
-**button** (id) : float
-	Returns the value of the button *id* in the range [0..1].
-
-**axis** (id) : Vector3
-	Returns the value of the axis *id*.
-
-**button_name** (id) : string
-	Returns the name of the button *id*.
-
-**axis_name** (id) : string
-	Returns the name of the axis *id*.
-
-**button_id** (name) : int
-	Returns the *id* of the button *name* or ``nil`` if no matching button is found.
-
-**axis_id** (name) : int
-	Returns the *id* of the axis *name* or ``nil`` if no matching axis is found.
-
-Pad1, Pad2, Pad3, Pad4
-----------------------
-
-**name** () : string
-	Returns the name of the pad.
-
-**connected** () : bool
-	Returns whether the pad is connected and functioning.
-
-**num_buttons** () : int
-	Returns the number of buttons of the pad.
-
-**num_axes** () : int
-	Returns the number of axes of the pad.
-
-**pressed** (id) : bool
-	Returns whether the button *id* is pressed in the current frame.
-
-**released** (id) : bool
-	Returns whether the button *id* is released in the current frame.
-
-**any_pressed** () : bool
-	Returns the *id* of the first button that was pressed in the current frame
-	or ``nil`` if no buttons were pressed at all.
-
-**any_released** () : bool
-	Returns the *id* of the first button that was released in the current frame
-	or ``nil`` if no buttons were released at all.
-
-**button** (id) : float
-	Returns the value of the button *id* in the range [0..1].
-
-**axis** (id) : Vector3
-	Returns the value of the axis *id*.
-
-**button_name** (id) : string
-	Returns the name of the button *id*.
-
-**axis_name** (id) : string
-	Returns the name of the axis *id*.
-
-**button_id** (name) : int
-	Returns the *id* of the button *name* or ``nil`` if no matching button is found.
-
-**axis_id** (name) : int
-	Returns the *id* of the axis *name* or ``nil`` if no matching axis is found.
-
-**deadzone** (id) : deadzone_mode, deadzone_size
-	Returns the deadzone mode and size for the axis *id*.
-
-**set_deadzone** (id, deadzone_mode, deadzone_size)
-	Sets the *deadzone_mode* and *deadzone_size* for the axis *id*.
-
-Pad Button Names
-~~~~~~~~~~~~~~~~
-
-* ``up``, ``down``, ``left``, ``right``
-* ``start``, ``back``, ``guide``
-* ``thumb_left``, ``thumb_right``
-* ``shoulder_left``, ``shoulder_right``
-* ``a``, ``b``, ``x``, ``y``
-
-Pad Axis Names
-~~~~~~~~~~~~~~
-
-* ``left``, ``right``: Returns the direction (x, y) of the left or right thumbstick [-1; +1].
-* ``trigger_left``, ``trigger_right``: The z element represents the left or right trigger [0; +1].
-
-Material
-========
-
-**set_float** (material, name, value)
-	Sets the *value* of the variable *name*.
-
-**set_vector2** (material, name, value)
-	Sets the *value* of the variable *name*.
-
-**set_vector3** (material, name, value)
-	Sets the *value* of the variable *name*.
-
-**set_vector4** (material, name, value)
-	Sets the *value* of the variable *name*.
-
-**set_matrix4x4** (material, name, value)
-	Sets the *value* of the variable *name*.
-
-**set_texture** (material, sampler_name, texture_name)
-	Sets the *texture_resource* of the sampler *sampler_name*.
-
-Math
-====
-
-Vector3
--------
-
-Constructors
-~~~~~~~~~~~~
-
-**Vector3** (x, y, z) : Vector3
-	Returns a new vector from individual elements.
-
-Functions
-~~~~~~~~~
-
-**x** (v) : float
-	Returns the x value of the vector.
-
-**y** (v) : float
-	Returns the y value of the vector.
-
-**z** (v) : float
-	Returns the z value of the vector.
-
-**.x** : float
-	Returns/assigns the x value of the vector.
-
-**.y** : float
-	Returns/assigns the y value of the vector.
-
-**.z** : float
-	Returns/assigns the z value of the vector.
-
-**set_x** (v, x)
-	Sets the value of the x value of the vector.
-
-**set_y** (v, y)
-	Sets the value of the y value of the vector.
-
-**set_z** (v, z)
-	Sets the value of the z value of the vector.
-
-**elements** (v) : float, float, float
-	Returns the x, y and z elements of the vector.
-
-**add** (a, b) : Vector3
-	Adds the vector *a* to *b* and returns the result.
-
-**subtract** (a, b) : Vector3
-	Subtracts the vector *b* from *a* and returns the result.
-
-**multiply** (a, k) : Vector3
-	Multiplies the vector *a* by the scalar *k* and returns the result.
-
-**dot** (a, b) : float
-	Returns the dot product between the vectors *a* and *b*.
-
-**cross** (a, b) : Vector3
-	Returns the cross product between the vectors *a* and *b*.
-
-**equal** (a, b) : bool
-	Returns true whether the vectors *a* and *b* are equal.
-
-**length** (a) : float
-	Returns the length of *a*.
-
-**length_squared** (a) : float
-	Returns the squared length of *a*.
-
-**set_length** (a, len)
-	Sets the length of *a* to *len*.
-
-**normalize** (a) : Vector3
-	Normalizes *a* and returns the result.
-
-**distance** (a, b) : float
-	Returns the distance between the points *a* and *b*.
-
-**distance_squared** (a, b) : float
-	Returns the squared distance between the points *a* and *b*.
-
-**angle** (a, b) : float
-	Returns the angle between the vectors *a* and *b*.
-
-**max** (a, b) : Vector3
-	Returns a vector that contains the largest value for each element from *a* and *b*.
-
-**min** (a, b) : Vector3
-	Returns a vector that contains the smallest value for each element from *a* and *b*.
-
-**lerp** (a, b, t) : Vector3
-	Returns the linearly interpolated vector between *a* and *b* at time *t* in [0, 1].
-
-| **forward** () : Vector3
-| **backward** () : Vector3
-| **left** () : Vector3
-| **right** () : Vector3
-| **up** () : Vector3
-| **down** () : Vector3
-| 	Returns the corresponding semantic axis.
-
-**zero** () : Vector3
-	Returns a vector with all values set to zero.
-
-**to_string** (v) : string
-	Returns a string representing the vector *v*.
-
-Vector3Box
-----------
-
-Constructors
-~~~~~~~~~~~~
-
-**Vector3Box** () : Vector3Box
-	Returns a new Vector3Box initialized with the zero vector.
-
-**Vector3Box** (v) : Vector3Box
-	Returns a new Vector3Box from the Vector3 *v*.
-
-**Vector3Box** (x, y, z) : Vector3Box
-	Returns a new Vector3Box from individual elements.
-
-Functions
-~~~~~~~~~
-
-**store** (v)
-	Stores the Vector3 *v* in the box.
-
-**store** (x, y, z)
-	Stores Vector3(x, y, z) in the box.
-
-**unbox** () : Vector3
-	Returns the stored vector from the box.
-
-Quaternion
-----------
-
-Constructors
-~~~~~~~~~~~~
-
-**Quaternion** (axis, angle) : Quaternion
-	Returns a new quaternion from *axis* and *angle*.
-
-**from_elements** (x, y, z, w) : Quaternion
-	Returns a new quaternion from individual elements.
-
-**from_axis_angle** (axis, angle) : Quaternion
-	Returns a new quaternion from *axis* and *angle*.
-
-Functions
-~~~~~~~~~
-
-**negate** (q) : Quaternion
-	Negates the quaternion *q* and returns the result.
-
-**identity** () : Quaternion
-	Returns the identity quaternion.
-
-**multiply** (a, b) : Quaternion
-	Multiplies the quaternions *a* and *b*. (i.e. rotates first by *a* then by *b*).
-
-**multiply_by_scalar** (a, k) : Quaternion
-	Multiplies the quaternion *a* by the scalar *k*.
-
-**dot** (a, b) : float
-	Returns the dot product between quaternions *a* and *b*.
-
-**length** (q) : float
-	Returns the length of *q*.
-
-**normalize** (q) : Quaternion
-	Normalizes the quaternion *q* and returns the result.
-
-**conjugate** (q) : Quaternion
-	Returns the conjugate of quaternion *q*.
-
-**inverse** (q) : Quaternion
-	Returns the inverse of quaternion *q*.
-
-**power** (q, exp) : Quaternion
-	Returns the quaternion *q* raised to the power of *exp*.
-
-**elements** (q) : float, float, float, float
-	Returns the x, y, z and w elements of the quaternion.
-
-**look** (dir, [up]) : Quaternion
-	Returns the quaternion describing the rotation needed to face towards *dir*.
-	If *up* is not specified, Vector3.up() is used.
-
-**right** (q) : Vector3
-	Returns the right axis of the rotation described by *q*.
-
-**up** (q) : Vector3
-	Returns the up axis of the rotation described by *q*.
-
-**forward** (q) : Vector3
-	Returns the forward axis of the rotation described by *q*.
-
-**lerp** (a, b, t) : Quaternion
-	Returns the linearly interpolated quaternion between *a* and *b* at time *t* in [0, 1].
-	It uses NLerp.
-
-**to_string** (q) : string
-	Returns a string representing the quaternion *q*.
-
-QuaternionBox
--------------
-
-Constructors
-~~~~~~~~~~~~
-
-**QuaternionBox** () : QuaternionBox
-	Returns a new QuaternionBox initialized with the identity quaternion.
-
-**QuaternionBox** (q) : QuaternionBox
-	Returns a new QuaternionBox from the Quaternion *q*.
-
-**QuaternionBox** (x, y, z, w) : QuaternionBox
-	Returns a new QuaternionBox from individual elements.
-
-Functions
-~~~~~~~~~
-
-**store** (q)
-	Stores the Quaternion *q* in the box.
-
-**store** (x, y, z, w)
-	Stores Quaternion(x, y, z, w) in the box.
-
-**unbox** () : Quaternion
-	Returns the stored quaternion from the box.
-
-Matrix4x4
----------
-
-Constructors
-~~~~~~~~~~~~
-
-**Matrix4x4** (xx, xy, xz, xw, yx, yy, yz, yw, zx, zy, zz, zw, tx, ty, tz, tw) : Matrix4x4
-	Returns a new matrix from individual elements.
-
-**from_quaternion** (q) : Matrix4x4
-	Returns a new matrix from *q*.
-
-**from_translation** (t) : Matrix4x4
-	Returns a new matrix from *t*.
-
-**from_quaternion_translation** (q, t) : Matrix4x4
-	Returns a new matrix from *q* and *t*.
-
-**from_axes** (x, y, z, t) : Matrix4x4
-	Returns a new matrix from *x*, *y*, *z* and *t*.
-
-Functions
-~~~~~~~~~
-
-**copy** (m) : Matrix4x4
-	Returns a copy of the matrix *m*.
-
-**add** (a, b) : Matrix4x4
-	Adds the matrix *a* to *b* and returns the result.
-
-**subtract** (a, b) : Matrix4x4
-	Subtracts the matrix *b* from *a* and returns the result.
-
-**multiply** (a, b) : Matrix4x4
-	Multiplies the matrix *a* by *b* and returns the result. (i.e. transforms first by *a* then by *b*)
-
-**equal** (a, b) : bool
-	Returns true whether the matrices *a* and *b* are equal.
-
-**transpose** (m) : Matrix4x4
-	Transposes the matrix *m* and returns the result.
-
-**invert** (m) : Matrix4x4
-	Inverts the matrix *m* and returns the result.
-
-**x** (m) : Vector3
-	Returns the x axis of the matrix *m*.
-
-**y** (m) : Vector3
-	Returns the y axis of the matrix *m*.
-
-**z** (m) : Vector3
-	Returns the z axis of the matrix *m*.
-
-**set_x** (m, x)
-	Sets the x axis of the matrix *m*.
-
-**set_y** (m, y)
-	Sets the y axis of the matrix *m*.
-
-**set_z** (m, z)
-	Sets the z axis of the matrix *m*.
-
-**translation** (m) : Vector3
-	Returns the translation portion of the matrix *m*.
-
-**set_translation** (m, t)
-	Sets the translation portion of the matrix *m*.
-
-**rotation** (m) : Quaternion
-	Returns the rotation portion of the matrix *m*.
-
-**set_rotation** (m, r)
-	Sets the rotation portion of the matrix *m*.
-
-**scale** (m) : Vector3
-	Returns the scale of the matrix *m*.
-
-**set_scale** (m, r)
-	Sets the scale of the matrix *m*.
-
-**identity** ()
-	Returns the identity matrix.
-
-**transform** (m, v) : Vector3
-	Transforms the vector *v* by the matrix *m* and returns the result.
-
-**to_string** (m) : string
-	Returns a string representing the matrix *m*.
-
-Matrix4x4Box
-------------
-
-Constructors
-~~~~~~~~~~~~
-
-**Matrix4x4Box** () : Matrix4x4Box
-	Returns a new Matrix4x4Box initialized with the identity matrix.
-
-**Matrix4x4Box** (m) : Matrix4x4Box
-	Returns a new Matrix4x4Box from the Matrix4x4 *m*.
-
-Functions
-~~~~~~~~~
-
-**store** (m)
-	Stores the Matrix4x4 *m* in the box.
-
-**unbox** () : Matrix4x4
-	Returns the stored matrix from the box.
-
-Color4
-------
-
-Constructors
-~~~~~~~~~~~~
-
-**Color4** (r, g, b, a) : Color4
-	Returns a new Color4 from individual elements.
-
-Functions
-~~~~~~~~~
-
-**lerp** (a, b, t) : Color4
-	Returns the linearly interpolated color between *a* and *b* at time *t* in [0, 1].
-
-| **black** () : Color4
-| **white** () : Color4
-| **red** () : Color4
-| **green** () : Color4
-| **blue** () : Color4
-| **yellow** () : Color4
-| **orange** () : Color4
-|	Returns the corresponding mnemonic color.
-
-**to_string** (c) : string
-	Returns a string representing the color *c*.
-
-Math
-----
-
-**ray_plane_intersection** (from, dir, point, normal) : float
-	Returns the distance along ray (from, dir) to intersection point with plane defined by
-	*point* and *normal* or -1.0 if no intersection.
-
-**ray_disc_intersection** (from, dir, center, radius, normal) : float
-	Returns the distance along ray (from, dir) to intersection point with disc defined by
-	*center*, *radius* and *normal* or -1.0 if no intersection.
-
-**ray_sphere_intersection** (from, dir, center, radius) : float
-	Returns the distance along ray (from, dir) to intersection point with sphere defined by
-	*center* and *radius* or -1.0 if no intersection.
-
-**ray_obb_intersection** (from, dir, tm, half_extents) : float
-	Returns the distance along ray (from, dir) to intersection point with the oriented
-	bounding box (tm, half_extents) or -1.0 if no intersection.
-
-**ray_triangle_intersection** (from, dir, v0, v1, v2) : float
-	Returns the distance along ray (from, dir) to intersection point with the triangle
-	(v0, v1, v2) or -1.0 if no intersection.
-
-**obb_intersects_frustum** (obb_tm, obb_half_extents, n0, d0, n1, d1, n2, d2, n3, d3, n4, d4, n4, d5) : bool
-	Returns whether the oriented bounding box (obb_tm, obb_half_extents) intersects
-	the frustum defined by the planes ((n0, d0), (n1, d1), ..., (n5, d5)). The
-	planes be given in BRTLNF order, where B = bottom plane, R = right plane etc.
-
-**obb_vertices** (obb_tm, obb_half_extents) : v0, v1, v2, v3, v4, v5, v6, v7
-	Returns the vertices of the oriented bounding box (obb_tm, obb_half_extents).
-
-**obb_merge** (a_tm, a_half_extents, b_tm, b_half_extents, ...) : Matrix4x4, Vector3
-	Returns a new box which encloses both the box A (a_tm, a_half_extents) and B
-	(b_tm, b_half_extents) and any number of boxes after B.
-	Note that the returned OBB will have the same orientation as A and won't
-	necessarily be the smallest enclosing box.
-
-PhysicsWorld
-=============
-
-**gravity** (pw) : Vector3
-	Returns the gravity.
-
-**set_gravity** (pw, gravity)
-	Sets the gravity.
-
-**cast_ray** (pw, from, dir, length) : hit, collision_pos, normal, time, UnitId, Actor
-	Casts a ray into the physics world and returns the closest actor it intersects with.
-	If *hit* is true the following return values contain the *collision_pos* in
-	world space, the *normal* of the surface that was hit, the time of impact
-	in [0..1] and the *unit* and the *actor* that was hit.
-
-**cast_ray_all** (pw, from, dir, length) : table
-	Casts a ray into the physics world and returns all the
-	actors it intersects with as an array of `RaycastHit`_ tables.
-
-**cast_sphere** (pw, from, radius, dir, length) : hit, collision_pos, normal, time, UnitId, Actor
-	Casts a sphere into the physics world and returns the closest actor it intersects with.
-	If *hit* is true the following return values contain the *collision_pos* in
-	world space, the *normal* of the surface that was hit, the time of impact
-	in [0..1] and the *unit* and the *actor* that was hit.
-
-**cast_box** (pw, from, half_extents, dir, length) : hit, collision_pos, normal, time, UnitId, Actor
-	Casts a box into the physics world and returns the closest actor it intersects with.
-	If *hit* is true the following return values contain the *collision_pos* in
-	world space, the *normal* of the surface that was hit, the time of impact
-	in [0..1] and the *unit* and the *actor* that was hit.
-
-**enable_debug_drawing** (pw, enable)
-	Sets whether to *enable* debug drawing.
-
-RaycastHit
-----------
-
-RaycastHit is a lua table with 5 fields:
-
-* ``[1]``: The collision position in world space.
-* ``[2]``: The normal of the surface that was hit.
-* ``[3]``: The time of impact in [0..1].
-* ``[4]``: The unit that was hit.
-* ``[5]``: The actor that was hit.
-
-Actor
------
-
-**actor_destroy** (pw, actor)
-	Destroys the *actor* instance.
-
-**actor_instance** (pw, unit) : Id
-	Returns the ID of the actor owned by the *unit*, or ``nil``.
-
-**actor_world_position** (pw, actor) : Vector3
-	Returns the world position of the *actor*.
-
-**actor_world_rotation** (pw, actor) : Quaternion
-	Returns the world rotation of the *actor*.
-
-**actor_world_pose** (pw, actor) : Matrix4x4
-	Returns the world pose of the *actor*.
-
-**actor_teleport_world_position** (pw, actor, position)
-	Teleports the *actor* to the given world *position*.
-
-**actor_teleport_world_rotation** (pw, actor, rotation)
-	Teleports the *actor* to the given world *rotation*.
-
-**actor_teleport_world_pose** (pw, actor, pose)
-	Teleports the *actor* to the given world *pose*.
-
-**actor_center_of_mass** (pw, actor) : Vector3
-	Returns the center of mass of the *actor*.
-
-**actor_enable_gravity** (pw, actor)
-	Enables gravity for the *actor*.
-
-**actor_disable_gravity** (pw, actor)
-	Disables gravity for the *actor*.
-
-**actor_enable_collision** (pw, actor)
-	Enables collision detection for the *actor*.
-
-**actor_disable_collision** (pw, actor)
-	Disables collision detection for the *actor*.
-
-**actor_set_collision_filter** (pw, actor, name)
-	Sets the collision filter of the *actor*.
-
-**actor_set_kinematic** (pw, actor, kinematic)
-	Sets whether the *actor* is *kinematic* or not.
-
-	.. note::
-		This call has no effect on static actors.
-
-**actor_is_static** (pw, actor) : bool
-	Returns whether the *actor* is static.
-
-**actor_is_dynamic** (pw, actor) bool
-	Returns whether the *actor* is dynamic.
-
-**actor_is_kinematic** (pw, actor) : bool
-	Returns whether the *actor* is kinematic (keyframed).
-
-**actor_is_nonkinematic** (pw, actor) : bool
-	Returns whether the *actor* is nonkinematic (i.e. dynamic and not kinematic).
-
-**actor_linear_damping** (pw, actor) : float
-	Returns the linear damping of the *actor*.
-
-**actor_set_linear_damping** (pw, actor, damping)
-	Sets the linear *damping* of the *actor*.
-
-**actor_angular_damping** (pw, actor) : float
-	Returns the angular damping rate of the *actor*.
-
-**actor_set_angular_damping** (pw, actor, rate)
-	Sets the angular damping *rate* of the *actor*.
-
-**actor_linear_velocity** (pw, actor) : Vector3
-	Returns the linear velocity of the *actor*.
-
-**actor_set_linear_velocity** (pw, actor, velocity)
-	Sets the linear *velocity* of the *actor*.
-
-	.. note::
-		This call only affects nonkinematic actors.
-
-**actor_angular_velocity** (pw, actor) : Vector3
-	Returns the angular velocity of the *actor*.
-
-**actor_set_angular_velocity** (pw, actor, velocity)
-	Sets the angular *velocity* of the *actor*.
-
-	.. note::
-		This call only affects nonkinematic actors.
-
-**actor_add_impulse** (pw, actor, impulse)
-	Adds a linear *impulse* (acting along the center of mass) to the *actor*.
-
-	.. note::
-		This call only affects nonkinematic actors.
-
-**actor_add_impulse_at** (pw, actor, impulse, position)
-	Adds a linear *impulse* (acting along the world position *pos*) to the *actor*.
-
-	.. note::
-		This call only affects nonkinematic actors.
-
-**actor_add_torque_impulse** (pw, actor, impulse)
-	Adds a torque *impulse* to the *actor*.
-
-**actor_push** (pw, actor, velocity, mass)
-	Pushes the *actor* as if it was hit by a point object with the given *mass*
-	travelling at the given *velocity*.
-
-	.. note::
-		This call only affects nonkinematic actors.
-
-**actor_push_at** (pw, actor, velocity, mass, position)
-	Like push() but applies the force at the world *position*.
-
-	.. note::
-		This call only affects nonkinematic actors.
-
-**actor_is_sleeping** (pw, actor) : bool
-	Returns whether the *actor* is sleeping.
-
-**actor_wake_up** (pw, actor)
-	Wakes the *actor* up.
-
-Profiler
-========
-
-**enter_scope** (name)
-	Starts a new profile scope with the given *name*.
-
-**leave_scope** ()
-	Ends the last profile scope.
-
-**record** (name, value)
-	Records *value* with the given *name*. Value can be either number or Vector3.
-
-RenderWorld
-===========
-
-**enable_debug_drawing** (rw, enable)
-	Sets whether to *enable* debug drawing.
-
-Mesh
-----
-
-**mesh_create** (rw, unit, mesh_resource, geometry_name, material_resource, visible, pose) : Id
-	Creates a new mesh instance for *unit* and returns its id.
-
-**mesh_destroy** (rw, mesh)
-	Destroys the *mesh* instance.
-
-**mesh_instance** (rw, unit) : Id
-	Returns the ID of the mesh owned by the *unit*, or ``nil``.
-
-**mesh_material** (rw, mesh) : Material
-	Returns the material of the *mesh*.
-
-**mesh_set_material** (rw, mesh, material)
-	Sets the *material* of the *mesh*.
-
-**mesh_set_visible** (rw, mesh, visible)
-	Sets whether the *mesh* is *visible*.
-
-**mesh_obb** (rw, mesh) : Matrix4x4, Vector3
-	Returns the Oriented-Bounding-Box of the *mesh* as (pose, half_extents).
-
-**mesh_cast_ray** (rw, mesh, from, dir) : float
-	Returns the distance along ray (from, dir) to intersection point with the *mesh* or -1.0 if no intersection.
-
-Sprite
-------
-
-**sprite_create** (rw, unit, sprite_resource, material_resource, visible, pose) : Id
-	Creates a new sprite instance for the *unit* and returns its id.
-
-**sprite_destroy** (rw, sprite)
-	Destroys the *sprite* instance.
-
-**sprite_instance** (rw, unit) : Id
-	Returns the ID of the sprite owned by the *unit*, or ``nil``.
-
-**sprite_material** (rw, sprite) : Material
-	Returns the material of the *sprite*.
-
-**sprite_set_material** (rw, sprite, material)
-	Sets the *material* of the *sprite*.
-
-**sprite_set_frame** (rw, sprite, index)
-	Sets the frame *index* of the *sprite*.
-	The *index* automatically wraps if it greater than the total number of
-	frames in the sprite.
-
-**sprite_set_visible** (rw, sprite, visible)
-	Sets whether the *sprite* is *visible*.
-
-**sprite_flip_x** (rw, sprite, flip)
-	Sets whether to flip the *sprite* on the x-axis.
-
-**sprite_flip_y** (rw, sprite, flip)
-	Sets whether to flip the *sprite* on the y-axis.
-
-**sprite_set_layer** (rw, sprite, layer)
-	Sets the rendering *layer* of the *sprite*.
-
-**sprite_set_depth** (rw, sprite, depth)
-	Sets the rendering *depth* of the *sprite*.
-
-**sprite_obb** (rw, sprite) : Matrix4x4, Vector3
-	Returns the Oriented-Bounding-Box of the *sprite* as (pose, half_extents).
-
-**sprite_cast_ray** (rw, sprite, from, dir) : float, int, int
-	Returns (t, layer, depth), where *t* is the distance along ray (from, dir) to
-	intersection point with the *sprite* or -1.0 if no intersection.
-
-Light
------
-
-**light_create** (rw, unit, type, range, intensity, spot_angle, color, pose) : Id
-	Creates a new light for the *unit* and returns its id.
-	Type can be either ``directional``, ``omni`` or ``spot``.
-
-**light_destroy** (rw, light)
-	Destroys the *light* instance.
-
-**light_instance** (rw, unit) : Id
-	Returns the ID of the light owned by the *unit*, or ``nil``.
-
-**light_type** (rw, light) : string
-	Returns the type of the *light*.
-	It can be either ``directional``, ``omni`` or ``spot``.
-
-**light_color** (rw, light) : Color4
-	Returns the color of the *light*.
-
-**light_range** (rw, light) : float
-	Returns the range of the *light*.
-
-**light_intensity** (rw, light) : float
-	Returns the intensity of the *light*.
-
-**light_spot_angle** (rw, light) : float
-	Returns the spot angle of the *light*.
-
-**light_set_type** (rw, light, type)
-	Sets the *type* of the *light*.
-
-**light_set_color** (rw, light, color)
-	Sets the *color* of the *light*.
-
-**light_set_range** (rw, light, range)
-	Sets the *range* of the *light*.
-
-**light_set_intensity** (rw, light, intensity)
-	Sets the *intensity* of the *light*.
-
-**light_set_spot_angle** (rw, light, angle)
-	Sets the spot *angle* of the *light*.
-
-**light_debug_draw** (rw, light, debug_line)
-	Fills *debug_line* with debug lines from the *light*.
-
-ResourcePackage
-===============
-
-**load** (package)
-	Loads all the resources in the *package*.
-
-	.. note::
-		The resources are not immediately available after the call is made,
-		instead, you have to poll for completion with has_loaded().
-
-**unload** (package)
-	Unloads all the resources in the *package*.
-
-**flush** (package)
-	Waits until the *package* has been loaded.
-
-**has_loaded** (package) : bool
-	Returns whether the *package* has been loaded.
-
-SceneGraph
-==========
-
-**create** (sg, unit, position, rotation, scale) : Id
-	Creates the transform for the *unit* and returns its ID.
-
-**destroy** (sg, transform)
-	Destroys the *transform* instance.
-
-**instance** (sg, unit) : Id
-	Returns the ID of the transform owned by the *unit*, or ``nil``.
-
-**owner** (sg, transform) : UnitId
-	Returns the unit that owns *transform*.
-
-**local_position** (sg, transform) : Vector3
-	Returns the local position of the *transform*.
-
-**local_rotation** (sg, transform) : Quaternion
-	Returns the local rotation of the *transform*.
-
-**local_scale** (sg, transform) : Vector3
-	Returns the local scale of the *transform*.
-
-**local_pose** (sg, transform) : Matrix4x4
-	Returns the local pose of the *transform*.
-
-**world_position** (sg, transform) : Vector3
-	Returns the world position of the *transform*.
-
-**world_rotation** (sg, transform) : Quaternion
-	Returns the world rotation of the *transform*.
-
-**world_pose** (sg, transform) : Matrix4x4
-	Returns the world pose of the *transform*.
-
-**set_local_position** (sg, transform, position)
-	Sets the local *position* of the *transform*.
-
-**set_local_rotation** (sg, transform, rotation)
-	Sets the local *rotation* of the *transform*.
-
-**set_local_scale** (sg, transform, scale)
-	Sets the local *scale* of the *transform*.
-
-**set_local_pose** (sg, transform, pose)
-	Sets the local *pose* of the *transform*.
-
-**link** (sg, parent, child, child_local_position, child_local_rotation, child_local_scale)
-	Links *child* to *parent*. After linking the child will follow its
-	parent. Set child_local_* to modify the child position after it has been
-	linked to the parent, otherwise che child will be positioned at the
-	location of its parent.
-
-**unlink** (sg, child)
-	Unlinks *child* from its parent if it has any. After unlinking, the local
-	pose of the *child* is set to its previous world pose.
-
-**parent** (sg, child) : Id
-	Returns the parent of the instance *child* or ``nil``
-	if *child* has no parent.
-
-**first_child** (sg, parent) : Id
-	Returns the first child of the instance *parent* or ``nil``
-	if *parent* has no children.
-
-**next_sibling** (sg, child) : Id
-	Returns the next sibling of the instance *child* or ``nil``
-	if *child* has no sibling.
-
-SoundWorld
-===========
-
-**stop_all** (sound_world)
-	Stops all the sounds in the world.
-
-**pause_all** (sound_world)
-	Pauses all the sounds in the world
-
-**resume_all** (sound_world)
-	Resumes all previously paused sounds in the world.
-
-**is_playing** (sound_world, id) : bool
-	Returns whether the sound *id* is playing.
-
-UnitManager
-===========
-
-**create** ([world]) : UnitId
-	Creates a new empty unit. If *world* is specified, the unit will be owned by
-	that world.
-
-**destroy** (unit)
-	Destroys the given *unit*.
-
-**alive** (unit) : bool
-	Returns whether the unit is alive.
-
-Window
-======
-
-**show** ()
-	Shows the window.
-
-**hide** ()
-	Hides the window.
-
-**resize** (width, height)
-	Resizes the window to *width* and *height*.
-
-**move** (x, y)
-	Moves the window to *x* and *y*.
-
-**minimize** ()
-	Minimizes the window.
-
-**maximize** ()
-	Maximizes the window.
-
-**restore** ()
-	Restores the window.
-
-**title** () : string
-	Returns the title of the window.
-
-**set_title** (title)
-	Sets the title of the window.
-
-**show_cursor** (show)
-	Sets whether to *show* the cursor.
-
-**set_fullscreen** (fullscreen)
-	Sets whether the window is *fullscreen*.
-
-**set_cursor** (cursor)
-	Sets the mouse *cursor* on this window. Cursor can be any of ``arrow``, ``hand``,
-	``text_input``, ``corner_top_left``, ``corner_top_right``, ``corner_bottom_left``,
-	``corner_bottom_right``, ``size_horizontal``, ``size_vertical`` or ``wait``.
-
-**set_cursor_mode** (cursor, mode)
-	Sets the mouse cursor *mode* on this window.  Mode can be either ``normal`` or ``disabled``.
-	Setting the mode to ``disabled`` hides the cursor and automatically re-centers it every time it
-	is moved.
-
-World
-=====
-
-**spawn_unit** (world, name, [position, rotation, scale]) : UnitId
-	Spawns a new instance of the unit *name* at the given *position*, *rotation* and *scale*.
-
-**spawn_empty_unit** (world) : UnitId
-	Spawns a new empty unit and returns its id.
-
-**destroy_unit** (world, unit)
-	Destroys the given *unit*.
-
-**num_units** (world) : int
-	Returns the number of units in the *world*.
-
-**units** (world) : table
-	Returns all the the units in the world in a table.
-
-**unit_by_name** (world, name) : UnitId
-	Returns the unit with the given Level Editor *name* or ``nil`` if no such unit is found.
-	If there are multiple units with the same name, a random one will be returned.
-
-**update_animations** (world, dt)
-	Update all animations with *dt*.
-
-**update_scene** (world, dt)
-	Updates the scene with *dt*.
-
-**update** (world, dt)
-	Updates the world with *dt*.
-
-**create_debug_line** (world, depth_test) : DebugLine
-	Creates a new DebugLine. *depth_test* controls whether to
-	enable depth test when rendering the lines.
-
-**destroy_debug_line** (world, line)
-	Destroys the debug *line*.
-
-**create_screen_gui** (world) : Gui
-	Creates a new Gui for 2D drawing.
-
-**create_world_gui** (world) : Gui
-	Creates a new Gui for 3D drawing.
-
-**destroy_gui** (world, gui)
-	Destroys the *gui*.
-
-**scene_graph** (world) : SceneGraph
-	Returns the scene graph.
-
-**render_world** (world) : RenderWorld
-	Returns the render sub-world.
-
-**physics_world** (world) : PhysicsWorld
-	Returns the physics sub-world.
-
-**sound_world** (world) : SoundWorld
-	Returns the sound sub-world.
-
-**animation_state_machine** (world) : AnimationStateMachine
-	Returns the animation state machine.
-
-Camera
-------
-
-**camera_create** (world, unit, projection, fov, far_range, near_range, pose) : Id
-	Creates a new camera for *unit* and returns its id.
-	Projection can be either ``orthographic`` or ``perspective``.
-
-**camera_destroy** (world, camera)
-	Destroys the *camera* instance.
-
-**camera_instance** (world, unit) : Id
-	Returns the ID of the camera owned by the *unit*, or ``nil``.
-
-**camera_set_projection_type** (world, camera, projection)
-	Sets the projection type of the *camera*.
-	Projection can be either ``orthographic`` or ``perspective``.
-
-**camera_projection_type** (world, camera) : string
-	Returns the projection type of the *camera*.
-	It can be either ``orthographic`` or ``perspective``.
-
-**camera_fov** (world, camera) : float
-	Returns the field-of-view of the *camera* in degrees.
-
-**camera_set_fov** (world, camera, fov)
-	Sets the field-of-view of the *camera* in degrees.
-
-**camera_near_clip_distance** (world, camera) : float
-	Returns the near clip distance of the *camera*.
-
-**camera_set_near_clip_distance** (world, camera, near)
-	Sets the near clip distance of the *camera*.
-
-**camera_far_clip_distance** (world, camera) : float
-	Returns the far clip distance of the *camera*.
-
-**camera_set_far_clip_distance** (world, camera, far)
-	Sets the far clip distance of the *camera*.
-
-**camera_set_orthographic_size** (world, camera, half_size)
-	Sets the vertical *half_size* of the orthographic view volume.
-	The horizontal size is proportional to the viewport's aspect ratio.
-
-**camera_screen_to_world** (world, camera, pos) : Vector3
-	Returns *pos* from screen-space to world-space coordinates.
-
-**camera_world_to_screen** (world, camera, pos) : Vector3
-	Returns *pos* from world-space to screen-space coordinates.
-
-Sound
------
-
-**play_sound** (world, name, [loop, volume, position, range]) : SoundInstanceId
-	Plays the sound with the given *name* at the given *position*, with the given
-	*volume* and *range*. *loop* controls whether the sound must loop or not.
-
-**stop_sound** (world, id)
-	Stops the sound with the given *id*.
-
-**link_sound** (world, id, unit, node)
-	Links the sound *id* to the *node* of the given *unit*.
-	After this call, the sound *id* will follow the unit *unit*.
-
-**set_listener_pose** (world, pose)
-	Sets the *pose* of the listener.
-
-**set_sound_position** (world, id, position)
-	Sets the *position* of the sound *id*.
-
-**set_sound_range** (world, id, range)
-	Sets the *range* of the sound *id*.
-
-**set_sound_volume** (world, id, volume)
-	Sets the *volume* of the sound *id*.
-
-Level
------
-
-**load_level** (world, name, [pos, rot]) : Level
-	Loads the level *name* into the world at the given *position* and *rotation*.

+ 0 - 48
html/latest/_sources/reference/boot_config.rst.txt

@@ -1,48 +0,0 @@
-boot.config reference
-=====================
-
-Generic configurations
-----------------------
-
-``boot_script = "lua/game"``
-	Lua script to launch on boot.
-
-``boot_package = "boot"``
-	Package to load on boot.
-
-``window_title = "My window"``
-	Title of the main window on platforms that support it.
-
-Platform-specific configurations
---------------------------------
-
-All configurations for a given *platform* are placed under a key named *platform*. E.g.:
-
-.. code::
-
-	// Linux-only configs
-	linux = {
-	  renderer = {
-	      resolution = [ 1280 720 ]
-	      aspect_ratio = -1
-	      vsync = true
-	  }
-	}
-
-
-Renderer configurations
-~~~~~~~~~~~~~~~~~~~~~~~
-
-``resolution = [ 1280 720 ]``
-	Sets the width and height of the main window.
-
-``aspect_ratio = -1``
-	Sets the aspect ratio.
-	If the value is set to ``-1``, the aspect ratio is computed as ``width/height`` of the main window.
-
-``vsync = true``
-	Sets whether to enable the vsync.
-
-``fullscreen = false``
-	Sets whether to enable fullscreen.
-

+ 0 - 124
html/latest/_sources/reference/command_line.rst.txt

@@ -1,124 +0,0 @@
-Command line
-============
-
-Examples
---------
-
-Compile and run the project ``/home/user/crown/samples/01-physics`` using a mapped ``core`` folder:
-
-.. code::
-
-	export CROWN=/home/user/crown
-	cd $CROWN/platforms/linux64/bin
-	./crown-development --compile --continue --source-dir $CROWN/samples/01-physics --map-source-dir core $CROWN/samples
-
-Compile and run for HTML5:
-
-.. code::
-
-	./crown-development --compile --continue --platform html5 --source-dir $CROWN/samples/01-physics --map-source-dir core $CROWN/samples
-
-Compile a "bundled" version of the project:
-
-.. code::
-
-	./crown-development --compile --bundle --source-dir $CROWN/samples/01-physics --map-source-dir core $CROWN/samples
-
-Run the project from bundled data:
-
-.. code::
-
-	./crown-development --data-dir $CROWN/samples/01-physics_linux
-
-Customize the data directory name:
-
-.. code::
-
-	./crown-development --compile --data-dir $CROWN/samples/01-physics_custom --source-dir $CROWN/samples/01-physics --map-source-dir core $CROWN/samples
-
-Options
--------
-
-``-h`` ``--help``
-	Display the help and quit.
-
-``-v`` ``--version``
-	Display engine version and quit.
-
-``--source-dir <path>``
-	Use <path> as the source directory for resource compilation.
-
-	The <path> must be absolute.
-
-``--data-dir <path>``
-	Run with the data located at <path>.
-
-	The <path> must be absolute.
-
-``--bundle-dir <path>``
-	Run with the bundles located at <path>.
-
-	The <path> must be absolute.
-
-``--map-source-dir <name> <path>``
-	Mount <path>/<name> at <source-dir>/<name>.
-
-	The <path> must be absolute.
-
-``--boot-dir <path>``
-	Boot the engine with the ``boot.config`` from given <path>.
-
-	The <path> must be relative.
-
-``--compile``
-	Do a full compile of the resources.
-
-	When using this option you must also specify ``--source-dir``.
-
-``--bundle``
-	Generate bundles after the data has been compiled.
-
-``--platform <platform>``
-	Compile resources for the given <platform>.
-	Possible values for <platform> are:
-
-	* ``android``
-	* ``html5``
-	* ``linux``
-	* ``windows``
-
-``--continue``
-	Run the engine after resource compilation.
-
-``--console-port <port>``
-	Set port of the console.
-
-	When no port is specified, the engine uses the port 10001.
-
-``--wait-console``
-	Wait for a console connection before starting up.
-
-``--parent-window <handle>``
-	Set the parent window <handle> of the main window.
-
-	This option should be used only by the tools.
-
-``--server``
-	Run the engine in server mode.
-
-	When using this option you must also specify ``--source-dir``.
-
-``--pumped``
-	Do not advance the renderer unless explicitly requested via console.
-
-``--hidden``
-	Make the main window initially invisible.
-
-``--window-rect <x y w h>``
-	Sets the main window's position and size.
-
-``--string-id <string>``
-	Print the 32- and 64-bits IDs of <string>.
-
-``--run-unit-tests``
-	Run unit tests and quit.

+ 0 - 96
html/latest/_sources/reference/console_commands.rst.txt

@@ -1,96 +0,0 @@
-Console commands
-================
-
-The following are commands that can be typed in the Console tab. In order for a
-command to be interpreted as such, you must prefix it with a colon symbol when
-entering it in the command prompt:
-
-.. image:: images/console_command.png
-
-crash
------
-
-Crash the engine for testing purposes. Accepts the following parameters:
-
-``div_by_zero``
-	Divide a number by zero.
-
-``unaligned``
-	Do an unaligned memory access.
-
-``segfault``
-	Trigger a segmentation fault.
-
-``oom``
-	Allocate too much memory.
-
-``assert``
-	Call CE_ASSERT(false).
-
-game
-----
-
-Pause/resume the game. Accepts one of the following parameters:
-
-``pause``
-	Pause the game.
-
-``resume``
-	Resume the game.
-
-help
-----
-
-List all commands.
-
-unpause
--------
-
-Resume the engine. Deprecated, use :ref:`game` instead.
-
-pause
------
-
-Pause the engine. Deprecated, use :ref:`game` instead.
-
-graph
------
-
-Plot selected profiler data over time. The <field> parameter must be the name
-of a profiler record that the engine provides itself or one that you recorded
-via the :ref:`Profiler` API. The command accepts the following
-parameters:
-
-``make <name>``
-	Create a new graph.
-
-``list``
-	List all the graphs.
-
-``range <graph> [min max]``
-	Set the range of a graph. If the range is omitted, it will be automatically
-	computed.
-
-``add <graph> <field>``
-	Add a field to a graph.
-
-``remove <graph> <field>``
-	Remove a field from a graph.
-
-``hide <graph>``
-	Hide a graph.
-
-``show <graph>``
-	Show a graph.
-
-``layout <graph> <type>``
-	Set the layout of a graph.
-	Type can be one of: ``fill``, ``left``, ``right``, ``bottom`` or ``top``.
-
-``color <graph> <field> <color>``
-	Set the color of a field in a graph. Color can be specified as a 3- or
-	6-digits hexadecimal RGB number or can be any of: ``yellow``, ``red``, ``green``
-	or ``blue``.
-
-``samples <graph> <samples>``
-	Set the number of samples to show in a graph.

+ 0 - 11
html/latest/_sources/reference/index.rst.txt

@@ -1,11 +0,0 @@
-=========
-Reference
-=========
-
-.. toctree::
-   :maxdepth: 2
-
-   console_commands
-   boot_config
-   command_line
-

+ 0 - 676
html/latest/_static/basic.css

@@ -1,676 +0,0 @@
-/*
- * basic.css
- * ~~~~~~~~~
- *
- * Sphinx stylesheet -- basic theme.
- *
- * :copyright: Copyright 2007-2019 by the Sphinx team, see AUTHORS.
- * :license: BSD, see LICENSE for details.
- *
- */
-
-/* -- main layout ----------------------------------------------------------- */
-
-div.clearer {
-    clear: both;
-}
-
-/* -- relbar ---------------------------------------------------------------- */
-
-div.related {
-    width: 100%;
-    font-size: 90%;
-}
-
-div.related h3 {
-    display: none;
-}
-
-div.related ul {
-    margin: 0;
-    padding: 0 0 0 10px;
-    list-style: none;
-}
-
-div.related li {
-    display: inline;
-}
-
-div.related li.right {
-    float: right;
-    margin-right: 5px;
-}
-
-/* -- sidebar --------------------------------------------------------------- */
-
-div.sphinxsidebarwrapper {
-    padding: 10px 5px 0 10px;
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-
-div.sphinxsidebar {
-    float: left;
-    width: 230px;
-    margin-left: -100%;
-    font-size: 90%;
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html/latest/_static/css/theme.css


+ 0 - 315
html/latest/_static/doctools.js

@@ -1,315 +0,0 @@
-/*
- * doctools.js
- * ~~~~~~~~~~~
- *
- * Sphinx JavaScript utilities for all documentation.
- *
- * :copyright: Copyright 2007-2019 by the Sphinx team, see AUTHORS.
- * :license: BSD, see LICENSE for details.
- *
- */
-
-/**
- * select a different prefix for underscore
- */
-$u = _.noConflict();
-
-/**
- * make the code below compatible with browsers without
- * an installed firebug like debugger
-if (!window.console || !console.firebug) {
-  var names = ["log", "debug", "info", "warn", "error", "assert", "dir",
-    "dirxml", "group", "groupEnd", "time", "timeEnd", "count", "trace",
-    "profile", "profileEnd"];
-  window.console = {};
-  for (var i = 0; i < names.length; ++i)
-    window.console[names[i]] = function() {};
-}
- */
-
-/**
- * small helper function to urldecode strings
- */
-jQuery.urldecode = function(x) {
-  return decodeURIComponent(x).replace(/\+/g, ' ');
-};
-
-/**
- * small helper function to urlencode strings
- */
-jQuery.urlencode = encodeURIComponent;
-
-/**
- * This function returns the parsed url parameters of the
- * current request. Multiple values per key are supported,
- * it will always return arrays of strings for the value parts.
- */
-jQuery.getQueryParameters = function(s) {
-  if (typeof s === 'undefined')
-    s = document.location.search;
-  var parts = s.substr(s.indexOf('?') + 1).split('&');
-  var result = {};
-  for (var i = 0; i < parts.length; i++) {
-    var tmp = parts[i].split('=', 2);
-    var key = jQuery.urldecode(tmp[0]);
-    var value = jQuery.urldecode(tmp[1]);
-    if (key in result)
-      result[key].push(value);
-    else
-      result[key] = [value];
-  }
-  return result;
-};
-
-/**
- * highlight a given string on a jquery object by wrapping it in
- * span elements with the given class name.
- */
-jQuery.fn.highlightText = function(text, className) {
-  function highlight(node, addItems) {
-    if (node.nodeType === 3) {
-      var val = node.nodeValue;
-      var pos = val.toLowerCase().indexOf(text);
-      if (pos >= 0 &&
-          !jQuery(node.parentNode).hasClass(className) &&
-          !jQuery(node.parentNode).hasClass("nohighlight")) {
-        var span;
-        var isInSVG = jQuery(node).closest("body, svg, foreignObject").is("svg");
-        if (isInSVG) {
-          span = document.createElementNS("http://www.w3.org/2000/svg", "tspan");
-        } else {
-          span = document.createElement("span");
-          span.className = className;
-        }
-        span.appendChild(document.createTextNode(val.substr(pos, text.length)));
-        node.parentNode.insertBefore(span, node.parentNode.insertBefore(
-          document.createTextNode(val.substr(pos + text.length)),
-          node.nextSibling));
-        node.nodeValue = val.substr(0, pos);
-        if (isInSVG) {
-          var bbox = span.getBBox();
-          var rect = document.createElementNS("http://www.w3.org/2000/svg", "rect");
-       	  rect.x.baseVal.value = bbox.x;
-          rect.y.baseVal.value = bbox.y;
-          rect.width.baseVal.value = bbox.width;
-          rect.height.baseVal.value = bbox.height;
-          rect.setAttribute('class', className);
-          var parentOfText = node.parentNode.parentNode;
-          addItems.push({
-              "parent": node.parentNode,
-              "target": rect});
-        }
-      }
-    }
-    else if (!jQuery(node).is("button, select, textarea")) {
-      jQuery.each(node.childNodes, function() {
-        highlight(this, addItems);
-      });
-    }
-  }
-  var addItems = [];
-  var result = this.each(function() {
-    highlight(this, addItems);
-  });
-  for (var i = 0; i < addItems.length; ++i) {
-    jQuery(addItems[i].parent).before(addItems[i].target);
-  }
-  return result;
-};
-
-/*
- * backward compatibility for jQuery.browser
- * This will be supported until firefox bug is fixed.
- */
-if (!jQuery.browser) {
-  jQuery.uaMatch = function(ua) {
-    ua = ua.toLowerCase();
-
-    var match = /(chrome)[ \/]([\w.]+)/.exec(ua) ||
-      /(webkit)[ \/]([\w.]+)/.exec(ua) ||
-      /(opera)(?:.*version|)[ \/]([\w.]+)/.exec(ua) ||
-      /(msie) ([\w.]+)/.exec(ua) ||
-      ua.indexOf("compatible") < 0 && /(mozilla)(?:.*? rv:([\w.]+)|)/.exec(ua) ||
-      [];
-
-    return {
-      browser: match[ 1 ] || "",
-      version: match[ 2 ] || "0"
-    };
-  };
-  jQuery.browser = {};
-  jQuery.browser[jQuery.uaMatch(navigator.userAgent).browser] = true;
-}
-
-/**
- * Small JavaScript module for the documentation.
- */
-var Documentation = {
-
-  init : function() {
-    this.fixFirefoxAnchorBug();
-    this.highlightSearchWords();
-    this.initIndexTable();
-    if (DOCUMENTATION_OPTIONS.NAVIGATION_WITH_KEYS) {
-      this.initOnKeyListeners();
-    }
-  },
-
-  /**
-   * i18n support
-   */
-  TRANSLATIONS : {},
-  PLURAL_EXPR : function(n) { return n === 1 ? 0 : 1; },
-  LOCALE : 'unknown',
-
-  // gettext and ngettext don't access this so that the functions
-  // can safely bound to a different name (_ = Documentation.gettext)
-  gettext : function(string) {
-    var translated = Documentation.TRANSLATIONS[string];
-    if (typeof translated === 'undefined')
-      return string;
-    return (typeof translated === 'string') ? translated : translated[0];
-  },
-
-  ngettext : function(singular, plural, n) {
-    var translated = Documentation.TRANSLATIONS[singular];
-    if (typeof translated === 'undefined')
-      return (n == 1) ? singular : plural;
-    return translated[Documentation.PLURALEXPR(n)];
-  },
-
-  addTranslations : function(catalog) {
-    for (var key in catalog.messages)
-      this.TRANSLATIONS[key] = catalog.messages[key];
-    this.PLURAL_EXPR = new Function('n', 'return +(' + catalog.plural_expr + ')');
-    this.LOCALE = catalog.locale;
-  },
-
-  /**
-   * add context elements like header anchor links
-   */
-  addContextElements : function() {
-    $('div[id] > :header:first').each(function() {
-      $('<a class="headerlink">\u00B6</a>').
-      attr('href', '#' + this.id).
-      attr('title', _('Permalink to this headline')).
-      appendTo(this);
-    });
-    $('dt[id]').each(function() {
-      $('<a class="headerlink">\u00B6</a>').
-      attr('href', '#' + this.id).
-      attr('title', _('Permalink to this definition')).
-      appendTo(this);
-    });
-  },
-
-  /**
-   * workaround a firefox stupidity
-   * see: https://bugzilla.mozilla.org/show_bug.cgi?id=645075
-   */
-  fixFirefoxAnchorBug : function() {
-    if (document.location.hash && $.browser.mozilla)
-      window.setTimeout(function() {
-        document.location.href += '';
-      }, 10);
-  },
-
-  /**
-   * highlight the search words provided in the url in the text
-   */
-  highlightSearchWords : function() {
-    var params = $.getQueryParameters();
-    var terms = (params.highlight) ? params.highlight[0].split(/\s+/) : [];
-    if (terms.length) {
-      var body = $('div.body');
-      if (!body.length) {
-        body = $('body');
-      }
-      window.setTimeout(function() {
-        $.each(terms, function() {
-          body.highlightText(this.toLowerCase(), 'highlighted');
-        });
-      }, 10);
-      $('<p class="highlight-link"><a href="javascript:Documentation.' +
-        'hideSearchWords()">' + _('Hide Search Matches') + '</a></p>')
-          .appendTo($('#searchbox'));
-    }
-  },
-
-  /**
-   * init the domain index toggle buttons
-   */
-  initIndexTable : function() {
-    var togglers = $('img.toggler').click(function() {
-      var src = $(this).attr('src');
-      var idnum = $(this).attr('id').substr(7);
-      $('tr.cg-' + idnum).toggle();
-      if (src.substr(-9) === 'minus.png')
-        $(this).attr('src', src.substr(0, src.length-9) + 'plus.png');
-      else
-        $(this).attr('src', src.substr(0, src.length-8) + 'minus.png');
-    }).css('display', '');
-    if (DOCUMENTATION_OPTIONS.COLLAPSE_INDEX) {
-        togglers.click();
-    }
-  },
-
-  /**
-   * helper function to hide the search marks again
-   */
-  hideSearchWords : function() {
-    $('#searchbox .highlight-link').fadeOut(300);
-    $('span.highlighted').removeClass('highlighted');
-  },
-
-  /**
-   * make the url absolute
-   */
-  makeURL : function(relativeURL) {
-    return DOCUMENTATION_OPTIONS.URL_ROOT + '/' + relativeURL;
-  },
-
-  /**
-   * get the current relative url
-   */
-  getCurrentURL : function() {
-    var path = document.location.pathname;
-    var parts = path.split(/\//);
-    $.each(DOCUMENTATION_OPTIONS.URL_ROOT.split(/\//), function() {
-      if (this === '..')
-        parts.pop();
-    });
-    var url = parts.join('/');
-    return path.substring(url.lastIndexOf('/') + 1, path.length - 1);
-  },
-
-  initOnKeyListeners: function() {
-    $(document).keyup(function(event) {
-      var activeElementType = document.activeElement.tagName;
-      // don't navigate when in search box or textarea
-      if (activeElementType !== 'TEXTAREA' && activeElementType !== 'INPUT' && activeElementType !== 'SELECT') {
-        switch (event.keyCode) {
-          case 37: // left
-            var prevHref = $('link[rel="prev"]').prop('href');
-            if (prevHref) {
-              window.location.href = prevHref;
-              return false;
-            }
-          case 39: // right
-            var nextHref = $('link[rel="next"]').prop('href');
-            if (nextHref) {
-              window.location.href = nextHref;
-              return false;
-            }
-        }
-      }
-    });
-  }
-};
-
-// quick alias for translations
-_ = Documentation.gettext;
-
-$(document).ready(function() {
-  Documentation.init();
-});

+ 0 - 10
html/latest/_static/documentation_options.js

@@ -1,10 +0,0 @@
-var DOCUMENTATION_OPTIONS = {
-    URL_ROOT: document.getElementById("documentation_options").getAttribute('data-url_root'),
-    VERSION: '0.55.0',
-    LANGUAGE: 'en',
-    COLLAPSE_INDEX: false,
-    FILE_SUFFIX: '.html',
-    HAS_SOURCE: true,
-    SOURCELINK_SUFFIX: '.txt',
-    NAVIGATION_WITH_KEYS: false,
-};

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+ 0 - 10365
html/latest/_static/jquery.js

@@ -1,10365 +0,0 @@
-/*!
- * jQuery JavaScript Library v3.3.1-dfsg
- * https://jquery.com/
- *
- * Includes Sizzle.js
- * https://sizzlejs.com/
- *
- * Copyright JS Foundation and other contributors
- * Released under the MIT license
- * https://jquery.org/license
- *
- * Date: 2019-04-19T06:52Z
- */
-( function( global, factory ) {
-
-	"use strict";
-
-	if ( typeof module === "object" && typeof module.exports === "object" ) {
-
-		// For CommonJS and CommonJS-like environments where a proper `window`
-		// is present, execute the factory and get jQuery.
-		// For environments that do not have a `window` with a `document`
-		// (such as Node.js), expose a factory as module.exports.
-		// This accentuates the need for the creation of a real `window`.
-		// e.g. var jQuery = require("jquery")(window);
-		// See ticket #14549 for more info.
-		module.exports = global.document ?
-			factory( global, true ) :
-			function( w ) {
-				if ( !w.document ) {
-					throw new Error( "jQuery requires a window with a document" );
-				}
-				return factory( w );
-			};
-	} else {
-		factory( global );
-	}
-
-// Pass this if window is not defined yet
-} )( typeof window !== "undefined" ? window : this, function( window, noGlobal ) {
-
-// Edge <= 12 - 13+, Firefox <=18 - 45+, IE 10 - 11, Safari 5.1 - 9+, iOS 6 - 9.1
-// throw exceptions when non-strict code (e.g., ASP.NET 4.5) accesses strict mode
-// arguments.callee.caller (trac-13335). But as of jQuery 3.0 (2016), strict mode should be common
-// enough that all such attempts are guarded in a try block.
-
-
-var arr = [];
-
-var document = window.document;
-
-var getProto = Object.getPrototypeOf;
-
-var slice = arr.slice;
-
-var concat = arr.concat;
-
-var push = arr.push;
-
-var indexOf = arr.indexOf;
-
-var class2type = {};
-
-var toString = class2type.toString;
-
-var hasOwn = class2type.hasOwnProperty;
-
-var fnToString = hasOwn.toString;
-
-var ObjectFunctionString = fnToString.call( Object );
-
-var support = {};
-
-var isFunction = function isFunction( obj ) {
-
-      // Support: Chrome <=57, Firefox <=52
-      // In some browsers, typeof returns "function" for HTML <object> elements
-      // (i.e., `typeof document.createElement( "object" ) === "function"`).
-      // We don't want to classify *any* DOM node as a function.
-      return typeof obj === "function" && typeof obj.nodeType !== "number";
-  };
-
-
-var isWindow = function isWindow( obj ) {
-		return obj != null && obj === obj.window;
-	};
-
-
-
-
-	var preservedScriptAttributes = {
-		type: true,
-		src: true,
-		noModule: true
-	};
-
-	function DOMEval( code, doc, node ) {
-		doc = doc || document;
-
-		var i,
-			script = doc.createElement( "script" );
-
-		script.text = code;
-		if ( node ) {
-			for ( i in preservedScriptAttributes ) {
-				if ( node[ i ] ) {
-					script[ i ] = node[ i ];
-				}
-			}
-		}
-		doc.head.appendChild( script ).parentNode.removeChild( script );
-	}
-
-
-function toType( obj ) {
-	if ( obj == null ) {
-		return obj + "";
-	}
-
-	// Support: Android <=2.3 only (functionish RegExp)
-	return typeof obj === "object" || typeof obj === "function" ?
-		class2type[ toString.call( obj ) ] || "object" :
-		typeof obj;
-}
-/* global Symbol */
-// Defining this global in .eslintrc.json would create a danger of using the global
-// unguarded in another place, it seems safer to define global only for this module
-
-
-
-var
-	version = "3.3.1",
-
-	// Define a local copy of jQuery
-	jQuery = function( selector, context ) {
-
-		// The jQuery object is actually just the init constructor 'enhanced'
-		// Need init if jQuery is called (just allow error to be thrown if not included)
-		return new jQuery.fn.init( selector, context );
-	},
-
-	// Support: Android <=4.0 only
-	// Make sure we trim BOM and NBSP
-	rtrim = /^[\s\uFEFF\xA0]+|[\s\uFEFF\xA0]+$/g;
-
-jQuery.fn = jQuery.prototype = {
-
-	// The current version of jQuery being used
-	jquery: version,
-
-	constructor: jQuery,
-
-	// The default length of a jQuery object is 0
-	length: 0,
-
-	toArray: function() {
-		return slice.call( this );
-	},
-
-	// Get the Nth element in the matched element set OR
-	// Get the whole matched element set as a clean array
-	get: function( num ) {
-
-		// Return all the elements in a clean array
-		if ( num == null ) {
-			return slice.call( this );
-		}
-
-		// Return just the one element from the set
-		return num < 0 ? this[ num + this.length ] : this[ num ];
-	},
-
-	// Take an array of elements and push it onto the stack
-	// (returning the new matched element set)
-	pushStack: function( elems ) {
-
-		// Build a new jQuery matched element set
-		var ret = jQuery.merge( this.constructor(), elems );
-
-		// Add the old object onto the stack (as a reference)
-		ret.prevObject = this;
-
-		// Return the newly-formed element set
-		return ret;
-	},
-
-	// Execute a callback for every element in the matched set.
-	each: function( callback ) {
-		return jQuery.each( this, callback );
-	},
-
-	map: function( callback ) {
-		return this.pushStack( jQuery.map( this, function( elem, i ) {
-			return callback.call( elem, i, elem );
-		} ) );
-	},
-
-	slice: function() {
-		return this.pushStack( slice.apply( this, arguments ) );
-	},
-
-	first: function() {
-		return this.eq( 0 );
-	},
-
-	last: function() {
-		return this.eq( -1 );
-	},
-
-	eq: function( i ) {
-		var len = this.length,
-			j = +i + ( i < 0 ? len : 0 );
-		return this.pushStack( j >= 0 && j < len ? [ this[ j ] ] : [] );
-	},
-
-	end: function() {
-		return this.prevObject || this.constructor();
-	},
-
-	// For internal use only.
-	// Behaves like an Array's method, not like a jQuery method.
-	push: push,
-	sort: arr.sort,
-	splice: arr.splice
-};
-
-jQuery.extend = jQuery.fn.extend = function() {
-	var options, name, src, copy, copyIsArray, clone,
-		target = arguments[ 0 ] || {},
-		i = 1,
-		length = arguments.length,
-		deep = false;
-
-	// Handle a deep copy situation
-	if ( typeof target === "boolean" ) {
-		deep = target;
-
-		// Skip the boolean and the target
-		target = arguments[ i ] || {};
-		i++;
-	}
-
-	// Handle case when target is a string or something (possible in deep copy)
-	if ( typeof target !== "object" && !isFunction( target ) ) {
-		target = {};
-	}
-
-	// Extend jQuery itself if only one argument is passed
-	if ( i === length ) {
-		target = this;
-		i--;
-	}
-
-	for ( ; i < length; i++ ) {
-
-		// Only deal with non-null/undefined values
-		if ( ( options = arguments[ i ] ) != null ) {
-
-			// Extend the base object
-			for ( name in options ) {
-				src = target[ name ];
-				copy = options[ name ];
-
-				// Prevent Object.prototype pollution
-				// Prevent never-ending loop
-				if ( name === "__proto__" || target === copy ) {
-					continue;
-				}
-
-				// Recurse if we're merging plain objects or arrays
-				if ( deep && copy && ( jQuery.isPlainObject( copy ) ||
-					( copyIsArray = Array.isArray( copy ) ) ) ) {
-
-					if ( copyIsArray ) {
-						copyIsArray = false;
-						clone = src && Array.isArray( src ) ? src : [];
-
-					} else {
-						clone = src && jQuery.isPlainObject( src ) ? src : {};
-					}
-
-					// Never move original objects, clone them
-					target[ name ] = jQuery.extend( deep, clone, copy );
-
-				// Don't bring in undefined values
-				} else if ( copy !== undefined ) {
-					target[ name ] = copy;
-				}
-			}
-		}
-	}
-
-	// Return the modified object
-	return target;
-};
-
-jQuery.extend( {
-
-	// Unique for each copy of jQuery on the page
-	expando: "jQuery" + ( version + Math.random() ).replace( /\D/g, "" ),
-
-	// Assume jQuery is ready without the ready module
-	isReady: true,
-
-	error: function( msg ) {
-		throw new Error( msg );
-	},
-
-	noop: function() {},
-
-	isPlainObject: function( obj ) {
-		var proto, Ctor;
-
-		// Detect obvious negatives
-		// Use toString instead of jQuery.type to catch host objects
-		if ( !obj || toString.call( obj ) !== "[object Object]" ) {
-			return false;
-		}
-
-		proto = getProto( obj );
-
-		// Objects with no prototype (e.g., `Object.create( null )`) are plain
-		if ( !proto ) {
-			return true;
-		}
-
-		// Objects with prototype are plain iff they were constructed by a global Object function
-		Ctor = hasOwn.call( proto, "constructor" ) && proto.constructor;
-		return typeof Ctor === "function" && fnToString.call( Ctor ) === ObjectFunctionString;
-	},
-
-	isEmptyObject: function( obj ) {
-
-		/* eslint-disable no-unused-vars */
-		// See https://github.com/eslint/eslint/issues/6125
-		var name;
-
-		for ( name in obj ) {
-			return false;
-		}
-		return true;
-	},
-
-	// Evaluates a script in a global context
-	globalEval: function( code ) {
-		DOMEval( code );
-	},
-
-	each: function( obj, callback ) {
-		var length, i = 0;
-
-		if ( isArrayLike( obj ) ) {
-			length = obj.length;
-			for ( ; i < length; i++ ) {
-				if ( callback.call( obj[ i ], i, obj[ i ] ) === false ) {
-					break;
-				}
-			}
-		} else {
-			for ( i in obj ) {
-				if ( callback.call( obj[ i ], i, obj[ i ] ) === false ) {
-					break;
-				}
-			}
-		}
-
-		return obj;
-	},
-
-	// Support: Android <=4.0 only
-	trim: function( text ) {
-		return text == null ?
-			"" :
-			( text + "" ).replace( rtrim, "" );
-	},
-
-	// results is for internal usage only
-	makeArray: function( arr, results ) {
-		var ret = results || [];
-
-		if ( arr != null ) {
-			if ( isArrayLike( Object( arr ) ) ) {
-				jQuery.merge( ret,
-					typeof arr === "string" ?
-					[ arr ] : arr
-				);
-			} else {
-				push.call( ret, arr );
-			}
-		}
-
-		return ret;
-	},
-
-	inArray: function( elem, arr, i ) {
-		return arr == null ? -1 : indexOf.call( arr, elem, i );
-	},
-
-	// Support: Android <=4.0 only, PhantomJS 1 only
-	// push.apply(_, arraylike) throws on ancient WebKit
-	merge: function( first, second ) {
-		var len = +second.length,
-			j = 0,
-			i = first.length;
-
-		for ( ; j < len; j++ ) {
-			first[ i++ ] = second[ j ];
-		}
-
-		first.length = i;
-
-		return first;
-	},
-
-	grep: function( elems, callback, invert ) {
-		var callbackInverse,
-			matches = [],
-			i = 0,
-			length = elems.length,
-			callbackExpect = !invert;
-
-		// Go through the array, only saving the items
-		// that pass the validator function
-		for ( ; i < length; i++ ) {
-			callbackInverse = !callback( elems[ i ], i );
-			if ( callbackInverse !== callbackExpect ) {
-				matches.push( elems[ i ] );
-			}
-		}
-
-		return matches;
-	},
-
-	// arg is for internal usage only
-	map: function( elems, callback, arg ) {
-		var length, value,
-			i = 0,
-			ret = [];
-
-		// Go through the array, translating each of the items to their new values
-		if ( isArrayLike( elems ) ) {
-			length = elems.length;
-			for ( ; i < length; i++ ) {
-				value = callback( elems[ i ], i, arg );
-
-				if ( value != null ) {
-					ret.push( value );
-				}
-			}
-
-		// Go through every key on the object,
-		} else {
-			for ( i in elems ) {
-				value = callback( elems[ i ], i, arg );
-
-				if ( value != null ) {
-					ret.push( value );
-				}
-			}
-		}
-
-		// Flatten any nested arrays
-		return concat.apply( [], ret );
-	},
-
-	// A global GUID counter for objects
-	guid: 1,
-
-	// jQuery.support is not used in Core but other projects attach their
-	// properties to it so it needs to exist.
-	support: support
-} );
-
-if ( typeof Symbol === "function" ) {
-	jQuery.fn[ Symbol.iterator ] = arr[ Symbol.iterator ];
-}
-
-// Populate the class2type map
-jQuery.each( "Boolean Number String Function Array Date RegExp Object Error Symbol".split( " " ),
-function( i, name ) {
-	class2type[ "[object " + name + "]" ] = name.toLowerCase();
-} );
-
-function isArrayLike( obj ) {
-
-	// Support: real iOS 8.2 only (not reproducible in simulator)
-	// `in` check used to prevent JIT error (gh-2145)
-	// hasOwn isn't used here due to false negatives
-	// regarding Nodelist length in IE
-	var length = !!obj && "length" in obj && obj.length,
-		type = toType( obj );
-
-	if ( isFunction( obj ) || isWindow( obj ) ) {
-		return false;
-	}
-
-	return type === "array" || length === 0 ||
-		typeof length === "number" && length > 0 && ( length - 1 ) in obj;
-}
-var Sizzle =
-/*!
- * Sizzle CSS Selector Engine v2.3.3
- * https://sizzlejs.com/
- *
- * Copyright jQuery Foundation and other contributors
- * Released under the MIT license
- * http://jquery.org/license
- *
- * Date: 2016-08-08
- */
-(function( window ) {
-
-var i,
-	support,
-	Expr,
-	getText,
-	isXML,
-	tokenize,
-	compile,
-	select,
-	outermostContext,
-	sortInput,
-	hasDuplicate,
-
-	// Local document vars
-	setDocument,
-	document,
-	docElem,
-	documentIsHTML,
-	rbuggyQSA,
-	rbuggyMatches,
-	matches,
-	contains,
-
-	// Instance-specific data
-	expando = "sizzle" + 1 * new Date(),
-	preferredDoc = window.document,
-	dirruns = 0,
-	done = 0,
-	classCache = createCache(),
-	tokenCache = createCache(),
-	compilerCache = createCache(),
-	sortOrder = function( a, b ) {
-		if ( a === b ) {
-			hasDuplicate = true;
-		}
-		return 0;
-	},
-
-	// Instance methods
-	hasOwn = ({}).hasOwnProperty,
-	arr = [],
-	pop = arr.pop,
-	push_native = arr.push,
-	push = arr.push,
-	slice = arr.slice,
-	// Use a stripped-down indexOf as it's faster than native
-	// https://jsperf.com/thor-indexof-vs-for/5
-	indexOf = function( list, elem ) {
-		var i = 0,
-			len = list.length;
-		for ( ; i < len; i++ ) {
-			if ( list[i] === elem ) {
-				return i;
-			}
-		}
-		return -1;
-	},
-
-	booleans = "checked|selected|async|autofocus|autoplay|controls|defer|disabled|hidden|ismap|loop|multiple|open|readonly|required|scoped",
-
-	// Regular expressions
-
-	// http://www.w3.org/TR/css3-selectors/#whitespace
-	whitespace = "[\\x20\\t\\r\\n\\f]",
-
-	// http://www.w3.org/TR/CSS21/syndata.html#value-def-identifier
-	identifier = "(?:\\\\.|[\\w-]|[^\0-\\xa0])+",
-
-	// Attribute selectors: http://www.w3.org/TR/selectors/#attribute-selectors
-	attributes = "\\[" + whitespace + "*(" + identifier + ")(?:" + whitespace +
-		// Operator (capture 2)
-		"*([*^$|!~]?=)" + whitespace +
-		// "Attribute values must be CSS identifiers [capture 5] or strings [capture 3 or capture 4]"
-		"*(?:'((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\"|(" + identifier + "))|)" + whitespace +
-		"*\\]",
-
-	pseudos = ":(" + identifier + ")(?:\\((" +
-		// To reduce the number of selectors needing tokenize in the preFilter, prefer arguments:
-		// 1. quoted (capture 3; capture 4 or capture 5)
-		"('((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\")|" +
-		// 2. simple (capture 6)
-		"((?:\\\\.|[^\\\\()[\\]]|" + attributes + ")*)|" +
-		// 3. anything else (capture 2)
-		".*" +
-		")\\)|)",
-
-	// Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter
-	rwhitespace = new RegExp( whitespace + "+", "g" ),
-	rtrim = new RegExp( "^" + whitespace + "+|((?:^|[^\\\\])(?:\\\\.)*)" + whitespace + "+$", "g" ),
-
-	rcomma = new RegExp( "^" + whitespace + "*," + whitespace + "*" ),
-	rcombinators = new RegExp( "^" + whitespace + "*([>+~]|" + whitespace + ")" + whitespace + "*" ),
-
-	rattributeQuotes = new RegExp( "=" + whitespace + "*([^\\]'\"]*?)" + whitespace + "*\\]", "g" ),
-
-	rpseudo = new RegExp( pseudos ),
-	ridentifier = new RegExp( "^" + identifier + "$" ),
-
-	matchExpr = {
-		"ID": new RegExp( "^#(" + identifier + ")" ),
-		"CLASS": new RegExp( "^\\.(" + identifier + ")" ),
-		"TAG": new RegExp( "^(" + identifier + "|[*])" ),
-		"ATTR": new RegExp( "^" + attributes ),
-		"PSEUDO": new RegExp( "^" + pseudos ),
-		"CHILD": new RegExp( "^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\(" + whitespace +
-			"*(even|odd|(([+-]|)(\\d*)n|)" + whitespace + "*(?:([+-]|)" + whitespace +
-			"*(\\d+)|))" + whitespace + "*\\)|)", "i" ),
-		"bool": new RegExp( "^(?:" + booleans + ")$", "i" ),
-		// For use in libraries implementing .is()
-		// We use this for POS matching in `select`
-		"needsContext": new RegExp( "^" + whitespace + "*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\(" +
-			whitespace + "*((?:-\\d)?\\d*)" + whitespace + "*\\)|)(?=[^-]|$)", "i" )
-	},
-
-	rinputs = /^(?:input|select|textarea|button)$/i,
-	rheader = /^h\d$/i,
-
-	rnative = /^[^{]+\{\s*\[native \w/,
-
-	// Easily-parseable/retrievable ID or TAG or CLASS selectors
-	rquickExpr = /^(?:#([\w-]+)|(\w+)|\.([\w-]+))$/,
-
-	rsibling = /[+~]/,
-
-	// CSS escapes
-	// http://www.w3.org/TR/CSS21/syndata.html#escaped-characters
-	runescape = new RegExp( "\\\\([\\da-f]{1,6}" + whitespace + "?|(" + whitespace + ")|.)", "ig" ),
-	funescape = function( _, escaped, escapedWhitespace ) {
-		var high = "0x" + escaped - 0x10000;
-		// NaN means non-codepoint
-		// Support: Firefox<24
-		// Workaround erroneous numeric interpretation of +"0x"
-		return high !== high || escapedWhitespace ?
-			escaped :
-			high < 0 ?
-				// BMP codepoint
-				String.fromCharCode( high + 0x10000 ) :
-				// Supplemental Plane codepoint (surrogate pair)
-				String.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 );
-	},
-
-	// CSS string/identifier serialization
-	// https://drafts.csswg.org/cssom/#common-serializing-idioms
-	rcssescape = /([\0-\x1f\x7f]|^-?\d)|^-$|[^\0-\x1f\x7f-\uFFFF\w-]/g,
-	fcssescape = function( ch, asCodePoint ) {
-		if ( asCodePoint ) {
-
-			// U+0000 NULL becomes U+FFFD REPLACEMENT CHARACTER
-			if ( ch === "\0" ) {
-				return "\uFFFD";
-			}
-
-			// Control characters and (dependent upon position) numbers get escaped as code points
-			return ch.slice( 0, -1 ) + "\\" + ch.charCodeAt( ch.length - 1 ).toString( 16 ) + " ";
-		}
-
-		// Other potentially-special ASCII characters get backslash-escaped
-		return "\\" + ch;
-	},
-
-	// Used for iframes
-	// See setDocument()
-	// Removing the function wrapper causes a "Permission Denied"
-	// error in IE
-	unloadHandler = function() {
-		setDocument();
-	},
-
-	disabledAncestor = addCombinator(
-		function( elem ) {
-			return elem.disabled === true && ("form" in elem || "label" in elem);
-		},
-		{ dir: "parentNode", next: "legend" }
-	);
-
-// Optimize for push.apply( _, NodeList )
-try {
-	push.apply(
-		(arr = slice.call( preferredDoc.childNodes )),
-		preferredDoc.childNodes
-	);
-	// Support: Android<4.0
-	// Detect silently failing push.apply
-	arr[ preferredDoc.childNodes.length ].nodeType;
-} catch ( e ) {
-	push = { apply: arr.length ?
-
-		// Leverage slice if possible
-		function( target, els ) {
-			push_native.apply( target, slice.call(els) );
-		} :
-
-		// Support: IE<9
-		// Otherwise append directly
-		function( target, els ) {
-			var j = target.length,
-				i = 0;
-			// Can't trust NodeList.length
-			while ( (target[j++] = els[i++]) ) {}
-			target.length = j - 1;
-		}
-	};
-}
-
-function Sizzle( selector, context, results, seed ) {
-	var m, i, elem, nid, match, groups, newSelector,
-		newContext = context && context.ownerDocument,
-
-		// nodeType defaults to 9, since context defaults to document
-		nodeType = context ? context.nodeType : 9;
-
-	results = results || [];
-
-	// Return early from calls with invalid selector or context
-	if ( typeof selector !== "string" || !selector ||
-		nodeType !== 1 && nodeType !== 9 && nodeType !== 11 ) {
-
-		return results;
-	}
-
-	// Try to shortcut find operations (as opposed to filters) in HTML documents
-	if ( !seed ) {
-
-		if ( ( context ? context.ownerDocument || context : preferredDoc ) !== document ) {
-			setDocument( context );
-		}
-		context = context || document;
-
-		if ( documentIsHTML ) {
-
-			// If the selector is sufficiently simple, try using a "get*By*" DOM method
-			// (excepting DocumentFragment context, where the methods don't exist)
-			if ( nodeType !== 11 && (match = rquickExpr.exec( selector )) ) {
-
-				// ID selector
-				if ( (m = match[1]) ) {
-
-					// Document context
-					if ( nodeType === 9 ) {
-						if ( (elem = context.getElementById( m )) ) {
-
-							// Support: IE, Opera, Webkit
-							// TODO: identify versions
-							// getElementById can match elements by name instead of ID
-							if ( elem.id === m ) {
-								results.push( elem );
-								return results;
-							}
-						} else {
-							return results;
-						}
-
-					// Element context
-					} else {
-
-						// Support: IE, Opera, Webkit
-						// TODO: identify versions
-						// getElementById can match elements by name instead of ID
-						if ( newContext && (elem = newContext.getElementById( m )) &&
-							contains( context, elem ) &&
-							elem.id === m ) {
-
-							results.push( elem );
-							return results;
-						}
-					}
-
-				// Type selector
-				} else if ( match[2] ) {
-					push.apply( results, context.getElementsByTagName( selector ) );
-					return results;
-
-				// Class selector
-				} else if ( (m = match[3]) && support.getElementsByClassName &&
-					context.getElementsByClassName ) {
-
-					push.apply( results, context.getElementsByClassName( m ) );
-					return results;
-				}
-			}
-
-			// Take advantage of querySelectorAll
-			if ( support.qsa &&
-				!compilerCache[ selector + " " ] &&
-				(!rbuggyQSA || !rbuggyQSA.test( selector )) ) {
-
-				if ( nodeType !== 1 ) {
-					newContext = context;
-					newSelector = selector;
-
-				// qSA looks outside Element context, which is not what we want
-				// Thanks to Andrew Dupont for this workaround technique
-				// Support: IE <=8
-				// Exclude object elements
-				} else if ( context.nodeName.toLowerCase() !== "object" ) {
-
-					// Capture the context ID, setting it first if necessary
-					if ( (nid = context.getAttribute( "id" )) ) {
-						nid = nid.replace( rcssescape, fcssescape );
-					} else {
-						context.setAttribute( "id", (nid = expando) );
-					}
-
-					// Prefix every selector in the list
-					groups = tokenize( selector );
-					i = groups.length;
-					while ( i-- ) {
-						groups[i] = "#" + nid + " " + toSelector( groups[i] );
-					}
-					newSelector = groups.join( "," );
-
-					// Expand context for sibling selectors
-					newContext = rsibling.test( selector ) && testContext( context.parentNode ) ||
-						context;
-				}
-
-				if ( newSelector ) {
-					try {
-						push.apply( results,
-							newContext.querySelectorAll( newSelector )
-						);
-						return results;
-					} catch ( qsaError ) {
-					} finally {
-						if ( nid === expando ) {
-							context.removeAttribute( "id" );
-						}
-					}
-				}
-			}
-		}
-	}
-
-	// All others
-	return select( selector.replace( rtrim, "$1" ), context, results, seed );
-}
-
-/**
- * Create key-value caches of limited size
- * @returns {function(string, object)} Returns the Object data after storing it on itself with
- *	property name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength)
- *	deleting the oldest entry
- */
-function createCache() {
-	var keys = [];
-
-	function cache( key, value ) {
-		// Use (key + " ") to avoid collision with native prototype properties (see Issue #157)
-		if ( keys.push( key + " " ) > Expr.cacheLength ) {
-			// Only keep the most recent entries
-			delete cache[ keys.shift() ];
-		}
-		return (cache[ key + " " ] = value);
-	}
-	return cache;
-}
-
-/**
- * Mark a function for special use by Sizzle
- * @param {Function} fn The function to mark
- */
-function markFunction( fn ) {
-	fn[ expando ] = true;
-	return fn;
-}
-
-/**
- * Support testing using an element
- * @param {Function} fn Passed the created element and returns a boolean result
- */
-function assert( fn ) {
-	var el = document.createElement("fieldset");
-
-	try {
-		return !!fn( el );
-	} catch (e) {
-		return false;
-	} finally {
-		// Remove from its parent by default
-		if ( el.parentNode ) {
-			el.parentNode.removeChild( el );
-		}
-		// release memory in IE
-		el = null;
-	}
-}
-
-/**
- * Adds the same handler for all of the specified attrs
- * @param {String} attrs Pipe-separated list of attributes
- * @param {Function} handler The method that will be applied
- */
-function addHandle( attrs, handler ) {
-	var arr = attrs.split("|"),
-		i = arr.length;
-
-	while ( i-- ) {
-		Expr.attrHandle[ arr[i] ] = handler;
-	}
-}
-
-/**
- * Checks document order of two siblings
- * @param {Element} a
- * @param {Element} b
- * @returns {Number} Returns less than 0 if a precedes b, greater than 0 if a follows b
- */
-function siblingCheck( a, b ) {
-	var cur = b && a,
-		diff = cur && a.nodeType === 1 && b.nodeType === 1 &&
-			a.sourceIndex - b.sourceIndex;
-
-	// Use IE sourceIndex if available on both nodes
-	if ( diff ) {
-		return diff;
-	}
-
-	// Check if b follows a
-	if ( cur ) {
-		while ( (cur = cur.nextSibling) ) {
-			if ( cur === b ) {
-				return -1;
-			}
-		}
-	}
-
-	return a ? 1 : -1;
-}
-
-/**
- * Returns a function to use in pseudos for input types
- * @param {String} type
- */
-function createInputPseudo( type ) {
-	return function( elem ) {
-		var name = elem.nodeName.toLowerCase();
-		return name === "input" && elem.type === type;
-	};
-}
-
-/**
- * Returns a function to use in pseudos for buttons
- * @param {String} type
- */
-function createButtonPseudo( type ) {
-	return function( elem ) {
-		var name = elem.nodeName.toLowerCase();
-		return (name === "input" || name === "button") && elem.type === type;
-	};
-}
-
-/**
- * Returns a function to use in pseudos for :enabled/:disabled
- * @param {Boolean} disabled true for :disabled; false for :enabled
- */
-function createDisabledPseudo( disabled ) {
-
-	// Known :disabled false positives: fieldset[disabled] > legend:nth-of-type(n+2) :can-disable
-	return function( elem ) {
-
-		// Only certain elements can match :enabled or :disabled
-		// https://html.spec.whatwg.org/multipage/scripting.html#selector-enabled
-		// https://html.spec.whatwg.org/multipage/scripting.html#selector-disabled
-		if ( "form" in elem ) {
-
-			// Check for inherited disabledness on relevant non-disabled elements:
-			// * listed form-associated elements in a disabled fieldset
-			//   https://html.spec.whatwg.org/multipage/forms.html#category-listed
-			//   https://html.spec.whatwg.org/multipage/forms.html#concept-fe-disabled
-			// * option elements in a disabled optgroup
-			//   https://html.spec.whatwg.org/multipage/forms.html#concept-option-disabled
-			// All such elements have a "form" property.
-			if ( elem.parentNode && elem.disabled === false ) {
-
-				// Option elements defer to a parent optgroup if present
-				if ( "label" in elem ) {
-					if ( "label" in elem.parentNode ) {
-						return elem.parentNode.disabled === disabled;
-					} else {
-						return elem.disabled === disabled;
-					}
-				}
-
-				// Support: IE 6 - 11
-				// Use the isDisabled shortcut property to check for disabled fieldset ancestors
-				return elem.isDisabled === disabled ||
-
-					// Where there is no isDisabled, check manually
-					/* jshint -W018 */
-					elem.isDisabled !== !disabled &&
-						disabledAncestor( elem ) === disabled;
-			}
-
-			return elem.disabled === disabled;
-
-		// Try to winnow out elements that can't be disabled before trusting the disabled property.
-		// Some victims get caught in our net (label, legend, menu, track), but it shouldn't
-		// even exist on them, let alone have a boolean value.
-		} else if ( "label" in elem ) {
-			return elem.disabled === disabled;
-		}
-
-		// Remaining elements are neither :enabled nor :disabled
-		return false;
-	};
-}
-
-/**
- * Returns a function to use in pseudos for positionals
- * @param {Function} fn
- */
-function createPositionalPseudo( fn ) {
-	return markFunction(function( argument ) {
-		argument = +argument;
-		return markFunction(function( seed, matches ) {
-			var j,
-				matchIndexes = fn( [], seed.length, argument ),
-				i = matchIndexes.length;
-
-			// Match elements found at the specified indexes
-			while ( i-- ) {
-				if ( seed[ (j = matchIndexes[i]) ] ) {
-					seed[j] = !(matches[j] = seed[j]);
-				}
-			}
-		});
-	});
-}
-
-/**
- * Checks a node for validity as a Sizzle context
- * @param {Element|Object=} context
- * @returns {Element|Object|Boolean} The input node if acceptable, otherwise a falsy value
- */
-function testContext( context ) {
-	return context && typeof context.getElementsByTagName !== "undefined" && context;
-}
-
-// Expose support vars for convenience
-support = Sizzle.support = {};
-
-/**
- * Detects XML nodes
- * @param {Element|Object} elem An element or a document
- * @returns {Boolean} True iff elem is a non-HTML XML node
- */
-isXML = Sizzle.isXML = function( elem ) {
-	// documentElement is verified for cases where it doesn't yet exist
-	// (such as loading iframes in IE - #4833)
-	var documentElement = elem && (elem.ownerDocument || elem).documentElement;
-	return documentElement ? documentElement.nodeName !== "HTML" : false;
-};
-
-/**
- * Sets document-related variables once based on the current document
- * @param {Element|Object} [doc] An element or document object to use to set the document
- * @returns {Object} Returns the current document
- */
-setDocument = Sizzle.setDocument = function( node ) {
-	var hasCompare, subWindow,
-		doc = node ? node.ownerDocument || node : preferredDoc;
-
-	// Return early if doc is invalid or already selected
-	if ( doc === document || doc.nodeType !== 9 || !doc.documentElement ) {
-		return document;
-	}
-
-	// Update global variables
-	document = doc;
-	docElem = document.documentElement;
-	documentIsHTML = !isXML( document );
-
-	// Support: IE 9-11, Edge
-	// Accessing iframe documents after unload throws "permission denied" errors (jQuery #13936)
-	if ( preferredDoc !== document &&
-		(subWindow = document.defaultView) && subWindow.top !== subWindow ) {
-
-		// Support: IE 11, Edge
-		if ( subWindow.addEventListener ) {
-			subWindow.addEventListener( "unload", unloadHandler, false );
-
-		// Support: IE 9 - 10 only
-		} else if ( subWindow.attachEvent ) {
-			subWindow.attachEvent( "onunload", unloadHandler );
-		}
-	}
-
-	/* Attributes
-	---------------------------------------------------------------------- */
-
-	// Support: IE<8
-	// Verify that getAttribute really returns attributes and not properties
-	// (excepting IE8 booleans)
-	support.attributes = assert(function( el ) {
-		el.className = "i";
-		return !el.getAttribute("className");
-	});
-
-	/* getElement(s)By*
-	---------------------------------------------------------------------- */
-
-	// Check if getElementsByTagName("*") returns only elements
-	support.getElementsByTagName = assert(function( el ) {
-		el.appendChild( document.createComment("") );
-		return !el.getElementsByTagName("*").length;
-	});
-
-	// Support: IE<9
-	support.getElementsByClassName = rnative.test( document.getElementsByClassName );
-
-	// Support: IE<10
-	// Check if getElementById returns elements by name
-	// The broken getElementById methods don't pick up programmatically-set names,
-	// so use a roundabout getElementsByName test
-	support.getById = assert(function( el ) {
-		docElem.appendChild( el ).id = expando;
-		return !document.getElementsByName || !document.getElementsByName( expando ).length;
-	});
-
-	// ID filter and find
-	if ( support.getById ) {
-		Expr.filter["ID"] = function( id ) {
-			var attrId = id.replace( runescape, funescape );
-			return function( elem ) {
-				return elem.getAttribute("id") === attrId;
-			};
-		};
-		Expr.find["ID"] = function( id, context ) {
-			if ( typeof context.getElementById !== "undefined" && documentIsHTML ) {
-				var elem = context.getElementById( id );
-				return elem ? [ elem ] : [];
-			}
-		};
-	} else {
-		Expr.filter["ID"] =  function( id ) {
-			var attrId = id.replace( runescape, funescape );
-			return function( elem ) {
-				var node = typeof elem.getAttributeNode !== "undefined" &&
-					elem.getAttributeNode("id");
-				return node && node.value === attrId;
-			};
-		};
-
-		// Support: IE 6 - 7 only
-		// getElementById is not reliable as a find shortcut
-		Expr.find["ID"] = function( id, context ) {
-			if ( typeof context.getElementById !== "undefined" && documentIsHTML ) {
-				var node, i, elems,
-					elem = context.getElementById( id );
-
-				if ( elem ) {
-
-					// Verify the id attribute
-					node = elem.getAttributeNode("id");
-					if ( node && node.value === id ) {
-						return [ elem ];
-					}
-
-					// Fall back on getElementsByName
-					elems = context.getElementsByName( id );
-					i = 0;
-					while ( (elem = elems[i++]) ) {
-						node = elem.getAttributeNode("id");
-						if ( node && node.value === id ) {
-							return [ elem ];
-						}
-					}
-				}
-
-				return [];
-			}
-		};
-	}
-
-	// Tag
-	Expr.find["TAG"] = support.getElementsByTagName ?
-		function( tag, context ) {
-			if ( typeof context.getElementsByTagName !== "undefined" ) {
-				return context.getElementsByTagName( tag );
-
-			// DocumentFragment nodes don't have gEBTN
-			} else if ( support.qsa ) {
-				return context.querySelectorAll( tag );
-			}
-		} :
-
-		function( tag, context ) {
-			var elem,
-				tmp = [],
-				i = 0,
-				// By happy coincidence, a (broken) gEBTN appears on DocumentFragment nodes too
-				results = context.getElementsByTagName( tag );
-
-			// Filter out possible comments
-			if ( tag === "*" ) {
-				while ( (elem = results[i++]) ) {
-					if ( elem.nodeType === 1 ) {
-						tmp.push( elem );
-					}
-				}
-
-				return tmp;
-			}
-			return results;
-		};
-
-	// Class
-	Expr.find["CLASS"] = support.getElementsByClassName && function( className, context ) {
-		if ( typeof context.getElementsByClassName !== "undefined" && documentIsHTML ) {
-			return context.getElementsByClassName( className );
-		}
-	};
-
-	/* QSA/matchesSelector
-	---------------------------------------------------------------------- */
-
-	// QSA and matchesSelector support
-
-	// matchesSelector(:active) reports false when true (IE9/Opera 11.5)
-	rbuggyMatches = [];
-
-	// qSa(:focus) reports false when true (Chrome 21)
-	// We allow this because of a bug in IE8/9 that throws an error
-	// whenever `document.activeElement` is accessed on an iframe
-	// So, we allow :focus to pass through QSA all the time to avoid the IE error
-	// See https://bugs.jquery.com/ticket/13378
-	rbuggyQSA = [];
-
-	if ( (support.qsa = rnative.test( document.querySelectorAll )) ) {
-		// Build QSA regex
-		// Regex strategy adopted from Diego Perini
-		assert(function( el ) {
-			// Select is set to empty string on purpose
-			// This is to test IE's treatment of not explicitly
-			// setting a boolean content attribute,
-			// since its presence should be enough
-			// https://bugs.jquery.com/ticket/12359
-			docElem.appendChild( el ).innerHTML = "<a id='" + expando + "'></a>" +
-				"<select id='" + expando + "-\r\\' msallowcapture=''>" +
-				"<option selected=''></option></select>";
-
-			// Support: IE8, Opera 11-12.16
-			// Nothing should be selected when empty strings follow ^= or $= or *=
-			// The test attribute must be unknown in Opera but "safe" for WinRT
-			// https://msdn.microsoft.com/en-us/library/ie/hh465388.aspx#attribute_section
-			if ( el.querySelectorAll("[msallowcapture^='']").length ) {
-				rbuggyQSA.push( "[*^$]=" + whitespace + "*(?:''|\"\")" );
-			}
-
-			// Support: IE8
-			// Boolean attributes and "value" are not treated correctly
-			if ( !el.querySelectorAll("[selected]").length ) {
-				rbuggyQSA.push( "\\[" + whitespace + "*(?:value|" + booleans + ")" );
-			}
-
-			// Support: Chrome<29, Android<4.4, Safari<7.0+, iOS<7.0+, PhantomJS<1.9.8+
-			if ( !el.querySelectorAll( "[id~=" + expando + "-]" ).length ) {
-				rbuggyQSA.push("~=");
-			}
-
-			// Webkit/Opera - :checked should return selected option elements
-			// http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked
-			// IE8 throws error here and will not see later tests
-			if ( !el.querySelectorAll(":checked").length ) {
-				rbuggyQSA.push(":checked");
-			}
-
-			// Support: Safari 8+, iOS 8+
-			// https://bugs.webkit.org/show_bug.cgi?id=136851
-			// In-page `selector#id sibling-combinator selector` fails
-			if ( !el.querySelectorAll( "a#" + expando + "+*" ).length ) {
-				rbuggyQSA.push(".#.+[+~]");
-			}
-		});
-
-		assert(function( el ) {
-			el.innerHTML = "<a href='' disabled='disabled'></a>" +
-				"<select disabled='disabled'><option/></select>";
-
-			// Support: Windows 8 Native Apps
-			// The type and name attributes are restricted during .innerHTML assignment
-			var input = document.createElement("input");
-			input.setAttribute( "type", "hidden" );
-			el.appendChild( input ).setAttribute( "name", "D" );
-
-			// Support: IE8
-			// Enforce case-sensitivity of name attribute
-			if ( el.querySelectorAll("[name=d]").length ) {
-				rbuggyQSA.push( "name" + whitespace + "*[*^$|!~]?=" );
-			}
-
-			// FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled)
-			// IE8 throws error here and will not see later tests
-			if ( el.querySelectorAll(":enabled").length !== 2 ) {
-				rbuggyQSA.push( ":enabled", ":disabled" );
-			}
-
-			// Support: IE9-11+
-			// IE's :disabled selector does not pick up the children of disabled fieldsets
-			docElem.appendChild( el ).disabled = true;
-			if ( el.querySelectorAll(":disabled").length !== 2 ) {
-				rbuggyQSA.push( ":enabled", ":disabled" );
-			}
-
-			// Opera 10-11 does not throw on post-comma invalid pseudos
-			el.querySelectorAll("*,:x");
-			rbuggyQSA.push(",.*:");
-		});
-	}
-
-	if ( (support.matchesSelector = rnative.test( (matches = docElem.matches ||
-		docElem.webkitMatchesSelector ||
-		docElem.mozMatchesSelector ||
-		docElem.oMatchesSelector ||
-		docElem.msMatchesSelector) )) ) {
-
-		assert(function( el ) {
-			// Check to see if it's possible to do matchesSelector
-			// on a disconnected node (IE 9)
-			support.disconnectedMatch = matches.call( el, "*" );
-
-			// This should fail with an exception
-			// Gecko does not error, returns false instead
-			matches.call( el, "[s!='']:x" );
-			rbuggyMatches.push( "!=", pseudos );
-		});
-	}
-
-	rbuggyQSA = rbuggyQSA.length && new RegExp( rbuggyQSA.join("|") );
-	rbuggyMatches = rbuggyMatches.length && new RegExp( rbuggyMatches.join("|") );
-
-	/* Contains
-	---------------------------------------------------------------------- */
-	hasCompare = rnative.test( docElem.compareDocumentPosition );
-
-	// Element contains another
-	// Purposefully self-exclusive
-	// As in, an element does not contain itself
-	contains = hasCompare || rnative.test( docElem.contains ) ?
-		function( a, b ) {
-			var adown = a.nodeType === 9 ? a.documentElement : a,
-				bup = b && b.parentNode;
-			return a === bup || !!( bup && bup.nodeType === 1 && (
-				adown.contains ?
-					adown.contains( bup ) :
-					a.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16
-			));
-		} :
-		function( a, b ) {
-			if ( b ) {
-				while ( (b = b.parentNode) ) {
-					if ( b === a ) {
-						return true;
-					}
-				}
-			}
-			return false;
-		};
-
-	/* Sorting
-	---------------------------------------------------------------------- */
-
-	// Document order sorting
-	sortOrder = hasCompare ?
-	function( a, b ) {
-
-		// Flag for duplicate removal
-		if ( a === b ) {
-			hasDuplicate = true;
-			return 0;
-		}
-
-		// Sort on method existence if only one input has compareDocumentPosition
-		var compare = !a.compareDocumentPosition - !b.compareDocumentPosition;
-		if ( compare ) {
-			return compare;
-		}
-
-		// Calculate position if both inputs belong to the same document
-		compare = ( a.ownerDocument || a ) === ( b.ownerDocument || b ) ?
-			a.compareDocumentPosition( b ) :
-
-			// Otherwise we know they are disconnected
-			1;
-
-		// Disconnected nodes
-		if ( compare & 1 ||
-			(!support.sortDetached && b.compareDocumentPosition( a ) === compare) ) {
-
-			// Choose the first element that is related to our preferred document
-			if ( a === document || a.ownerDocument === preferredDoc && contains(preferredDoc, a) ) {
-				return -1;
-			}
-			if ( b === document || b.ownerDocument === preferredDoc && contains(preferredDoc, b) ) {
-				return 1;
-			}
-
-			// Maintain original order
-			return sortInput ?
-				( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :
-				0;
-		}
-
-		return compare & 4 ? -1 : 1;
-	} :
-	function( a, b ) {
-		// Exit early if the nodes are identical
-		if ( a === b ) {
-			hasDuplicate = true;
-			return 0;
-		}
-
-		var cur,
-			i = 0,
-			aup = a.parentNode,
-			bup = b.parentNode,
-			ap = [ a ],
-			bp = [ b ];
-
-		// Parentless nodes are either documents or disconnected
-		if ( !aup || !bup ) {
-			return a === document ? -1 :
-				b === document ? 1 :
-				aup ? -1 :
-				bup ? 1 :
-				sortInput ?
-				( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) :
-				0;
-
-		// If the nodes are siblings, we can do a quick check
-		} else if ( aup === bup ) {
-			return siblingCheck( a, b );
-		}
-
-		// Otherwise we need full lists of their ancestors for comparison
-		cur = a;
-		while ( (cur = cur.parentNode) ) {
-			ap.unshift( cur );
-		}
-		cur = b;
-		while ( (cur = cur.parentNode) ) {
-			bp.unshift( cur );
-		}
-
-		// Walk down the tree looking for a discrepancy
-		while ( ap[i] === bp[i] ) {
-			i++;
-		}
-
-		return i ?
-			// Do a sibling check if the nodes have a common ancestor
-			siblingCheck( ap[i], bp[i] ) :
-
-			// Otherwise nodes in our document sort first
-			ap[i] === preferredDoc ? -1 :
-			bp[i] === preferredDoc ? 1 :
-			0;
-	};
-
-	return document;
-};
-
-Sizzle.matches = function( expr, elements ) {
-	return Sizzle( expr, null, null, elements );
-};
-
-Sizzle.matchesSelector = function( elem, expr ) {
-	// Set document vars if needed
-	if ( ( elem.ownerDocument || elem ) !== document ) {
-		setDocument( elem );
-	}
-
-	// Make sure that attribute selectors are quoted
-	expr = expr.replace( rattributeQuotes, "='$1']" );
-
-	if ( support.matchesSelector && documentIsHTML &&
-		!compilerCache[ expr + " " ] &&
-		( !rbuggyMatches || !rbuggyMatches.test( expr ) ) &&
-		( !rbuggyQSA     || !rbuggyQSA.test( expr ) ) ) {
-
-		try {
-			var ret = matches.call( elem, expr );
-
-			// IE 9's matchesSelector returns false on disconnected nodes
-			if ( ret || support.disconnectedMatch ||
-					// As well, disconnected nodes are said to be in a document
-					// fragment in IE 9
-					elem.document && elem.document.nodeType !== 11 ) {
-				return ret;
-			}
-		} catch (e) {}
-	}
-
-	return Sizzle( expr, document, null, [ elem ] ).length > 0;
-};
-
-Sizzle.contains = function( context, elem ) {
-	// Set document vars if needed
-	if ( ( context.ownerDocument || context ) !== document ) {
-		setDocument( context );
-	}
-	return contains( context, elem );
-};
-
-Sizzle.attr = function( elem, name ) {
-	// Set document vars if needed
-	if ( ( elem.ownerDocument || elem ) !== document ) {
-		setDocument( elem );
-	}
-
-	var fn = Expr.attrHandle[ name.toLowerCase() ],
-		// Don't get fooled by Object.prototype properties (jQuery #13807)
-		val = fn && hasOwn.call( Expr.attrHandle, name.toLowerCase() ) ?
-			fn( elem, name, !documentIsHTML ) :
-			undefined;
-
-	return val !== undefined ?
-		val :
-		support.attributes || !documentIsHTML ?
-			elem.getAttribute( name ) :
-			(val = elem.getAttributeNode(name)) && val.specified ?
-				val.value :
-				null;
-};
-
-Sizzle.escape = function( sel ) {
-	return (sel + "").replace( rcssescape, fcssescape );
-};
-
-Sizzle.error = function( msg ) {
-	throw new Error( "Syntax error, unrecognized expression: " + msg );
-};
-
-/**
- * Document sorting and removing duplicates
- * @param {ArrayLike} results
- */
-Sizzle.uniqueSort = function( results ) {
-	var elem,
-		duplicates = [],
-		j = 0,
-		i = 0;
-
-	// Unless we *know* we can detect duplicates, assume their presence
-	hasDuplicate = !support.detectDuplicates;
-	sortInput = !support.sortStable && results.slice( 0 );
-	results.sort( sortOrder );
-
-	if ( hasDuplicate ) {
-		while ( (elem = results[i++]) ) {
-			if ( elem === results[ i ] ) {
-				j = duplicates.push( i );
-			}
-		}
-		while ( j-- ) {
-			results.splice( duplicates[ j ], 1 );
-		}
-	}
-
-	// Clear input after sorting to release objects
-	// See https://github.com/jquery/sizzle/pull/225
-	sortInput = null;
-
-	return results;
-};
-
-/**
- * Utility function for retrieving the text value of an array of DOM nodes
- * @param {Array|Element} elem
- */
-getText = Sizzle.getText = function( elem ) {
-	var node,
-		ret = "",
-		i = 0,
-		nodeType = elem.nodeType;
-
-	if ( !nodeType ) {
-		// If no nodeType, this is expected to be an array
-		while ( (node = elem[i++]) ) {
-			// Do not traverse comment nodes
-			ret += getText( node );
-		}
-	} else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) {
-		// Use textContent for elements
-		// innerText usage removed for consistency of new lines (jQuery #11153)
-		if ( typeof elem.textContent === "string" ) {
-			return elem.textContent;
-		} else {
-			// Traverse its children
-			for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {
-				ret += getText( elem );
-			}
-		}
-	} else if ( nodeType === 3 || nodeType === 4 ) {
-		return elem.nodeValue;
-	}
-	// Do not include comment or processing instruction nodes
-
-	return ret;
-};
-
-Expr = Sizzle.selectors = {
-
-	// Can be adjusted by the user
-	cacheLength: 50,
-
-	createPseudo: markFunction,
-
-	match: matchExpr,
-
-	attrHandle: {},
-
-	find: {},
-
-	relative: {
-		">": { dir: "parentNode", first: true },
-		" ": { dir: "parentNode" },
-		"+": { dir: "previousSibling", first: true },
-		"~": { dir: "previousSibling" }
-	},
-
-	preFilter: {
-		"ATTR": function( match ) {
-			match[1] = match[1].replace( runescape, funescape );
-
-			// Move the given value to match[3] whether quoted or unquoted
-			match[3] = ( match[3] || match[4] || match[5] || "" ).replace( runescape, funescape );
-
-			if ( match[2] === "~=" ) {
-				match[3] = " " + match[3] + " ";
-			}
-
-			return match.slice( 0, 4 );
-		},
-
-		"CHILD": function( match ) {
-			/* matches from matchExpr["CHILD"]
-				1 type (only|nth|...)
-				2 what (child|of-type)
-				3 argument (even|odd|\d*|\d*n([+-]\d+)?|...)
-				4 xn-component of xn+y argument ([+-]?\d*n|)
-				5 sign of xn-component
-				6 x of xn-component
-				7 sign of y-component
-				8 y of y-component
-			*/
-			match[1] = match[1].toLowerCase();
-
-			if ( match[1].slice( 0, 3 ) === "nth" ) {
-				// nth-* requires argument
-				if ( !match[3] ) {
-					Sizzle.error( match[0] );
-				}
-
-				// numeric x and y parameters for Expr.filter.CHILD
-				// remember that false/true cast respectively to 0/1
-				match[4] = +( match[4] ? match[5] + (match[6] || 1) : 2 * ( match[3] === "even" || match[3] === "odd" ) );
-				match[5] = +( ( match[7] + match[8] ) || match[3] === "odd" );
-
-			// other types prohibit arguments
-			} else if ( match[3] ) {
-				Sizzle.error( match[0] );
-			}
-
-			return match;
-		},
-
-		"PSEUDO": function( match ) {
-			var excess,
-				unquoted = !match[6] && match[2];
-
-			if ( matchExpr["CHILD"].test( match[0] ) ) {
-				return null;
-			}
-
-			// Accept quoted arguments as-is
-			if ( match[3] ) {
-				match[2] = match[4] || match[5] || "";
-
-			// Strip excess characters from unquoted arguments
-			} else if ( unquoted && rpseudo.test( unquoted ) &&
-				// Get excess from tokenize (recursively)
-				(excess = tokenize( unquoted, true )) &&
-				// advance to the next closing parenthesis
-				(excess = unquoted.indexOf( ")", unquoted.length - excess ) - unquoted.length) ) {
-
-				// excess is a negative index
-				match[0] = match[0].slice( 0, excess );
-				match[2] = unquoted.slice( 0, excess );
-			}
-
-			// Return only captures needed by the pseudo filter method (type and argument)
-			return match.slice( 0, 3 );
-		}
-	},
-
-	filter: {
-
-		"TAG": function( nodeNameSelector ) {
-			var nodeName = nodeNameSelector.replace( runescape, funescape ).toLowerCase();
-			return nodeNameSelector === "*" ?
-				function() { return true; } :
-				function( elem ) {
-					return elem.nodeName && elem.nodeName.toLowerCase() === nodeName;
-				};
-		},
-
-		"CLASS": function( className ) {
-			var pattern = classCache[ className + " " ];
-
-			return pattern ||
-				(pattern = new RegExp( "(^|" + whitespace + ")" + className + "(" + whitespace + "|$)" )) &&
-				classCache( className, function( elem ) {
-					return pattern.test( typeof elem.className === "string" && elem.className || typeof elem.getAttribute !== "undefined" && elem.getAttribute("class") || "" );
-				});
-		},
-
-		"ATTR": function( name, operator, check ) {
-			return function( elem ) {
-				var result = Sizzle.attr( elem, name );
-
-				if ( result == null ) {
-					return operator === "!=";
-				}
-				if ( !operator ) {
-					return true;
-				}
-
-				result += "";
-
-				return operator === "=" ? result === check :
-					operator === "!=" ? result !== check :
-					operator === "^=" ? check && result.indexOf( check ) === 0 :
-					operator === "*=" ? check && result.indexOf( check ) > -1 :
-					operator === "$=" ? check && result.slice( -check.length ) === check :
-					operator === "~=" ? ( " " + result.replace( rwhitespace, " " ) + " " ).indexOf( check ) > -1 :
-					operator === "|=" ? result === check || result.slice( 0, check.length + 1 ) === check + "-" :
-					false;
-			};
-		},
-
-		"CHILD": function( type, what, argument, first, last ) {
-			var simple = type.slice( 0, 3 ) !== "nth",
-				forward = type.slice( -4 ) !== "last",
-				ofType = what === "of-type";
-
-			return first === 1 && last === 0 ?
-
-				// Shortcut for :nth-*(n)
-				function( elem ) {
-					return !!elem.parentNode;
-				} :
-
-				function( elem, context, xml ) {
-					var cache, uniqueCache, outerCache, node, nodeIndex, start,
-						dir = simple !== forward ? "nextSibling" : "previousSibling",
-						parent = elem.parentNode,
-						name = ofType && elem.nodeName.toLowerCase(),
-						useCache = !xml && !ofType,
-						diff = false;
-
-					if ( parent ) {
-
-						// :(first|last|only)-(child|of-type)
-						if ( simple ) {
-							while ( dir ) {
-								node = elem;
-								while ( (node = node[ dir ]) ) {
-									if ( ofType ?
-										node.nodeName.toLowerCase() === name :
-										node.nodeType === 1 ) {
-
-										return false;
-									}
-								}
-								// Reverse direction for :only-* (if we haven't yet done so)
-								start = dir = type === "only" && !start && "nextSibling";
-							}
-							return true;
-						}
-
-						start = [ forward ? parent.firstChild : parent.lastChild ];
-
-						// non-xml :nth-child(...) stores cache data on `parent`
-						if ( forward && useCache ) {
-
-							// Seek `elem` from a previously-cached index
-
-							// ...in a gzip-friendly way
-							node = parent;
-							outerCache = node[ expando ] || (node[ expando ] = {});
-
-							// Support: IE <9 only
-							// Defend against cloned attroperties (jQuery gh-1709)
-							uniqueCache = outerCache[ node.uniqueID ] ||
-								(outerCache[ node.uniqueID ] = {});
-
-							cache = uniqueCache[ type ] || [];
-							nodeIndex = cache[ 0 ] === dirruns && cache[ 1 ];
-							diff = nodeIndex && cache[ 2 ];
-							node = nodeIndex && parent.childNodes[ nodeIndex ];
-
-							while ( (node = ++nodeIndex && node && node[ dir ] ||
-
-								// Fallback to seeking `elem` from the start
-								(diff = nodeIndex = 0) || start.pop()) ) {
-
-								// When found, cache indexes on `parent` and break
-								if ( node.nodeType === 1 && ++diff && node === elem ) {
-									uniqueCache[ type ] = [ dirruns, nodeIndex, diff ];
-									break;
-								}
-							}
-
-						} else {
-							// Use previously-cached element index if available
-							if ( useCache ) {
-								// ...in a gzip-friendly way
-								node = elem;
-								outerCache = node[ expando ] || (node[ expando ] = {});
-
-								// Support: IE <9 only
-								// Defend against cloned attroperties (jQuery gh-1709)
-								uniqueCache = outerCache[ node.uniqueID ] ||
-									(outerCache[ node.uniqueID ] = {});
-
-								cache = uniqueCache[ type ] || [];
-								nodeIndex = cache[ 0 ] === dirruns && cache[ 1 ];
-								diff = nodeIndex;
-							}
-
-							// xml :nth-child(...)
-							// or :nth-last-child(...) or :nth(-last)?-of-type(...)
-							if ( diff === false ) {
-								// Use the same loop as above to seek `elem` from the start
-								while ( (node = ++nodeIndex && node && node[ dir ] ||
-									(diff = nodeIndex = 0) || start.pop()) ) {
-
-									if ( ( ofType ?
-										node.nodeName.toLowerCase() === name :
-										node.nodeType === 1 ) &&
-										++diff ) {
-
-										// Cache the index of each encountered element
-										if ( useCache ) {
-											outerCache = node[ expando ] || (node[ expando ] = {});
-
-											// Support: IE <9 only
-											// Defend against cloned attroperties (jQuery gh-1709)
-											uniqueCache = outerCache[ node.uniqueID ] ||
-												(outerCache[ node.uniqueID ] = {});
-
-											uniqueCache[ type ] = [ dirruns, diff ];
-										}
-
-										if ( node === elem ) {
-											break;
-										}
-									}
-								}
-							}
-						}
-
-						// Incorporate the offset, then check against cycle size
-						diff -= last;
-						return diff === first || ( diff % first === 0 && diff / first >= 0 );
-					}
-				};
-		},
-
-		"PSEUDO": function( pseudo, argument ) {
-			// pseudo-class names are case-insensitive
-			// http://www.w3.org/TR/selectors/#pseudo-classes
-			// Prioritize by case sensitivity in case custom pseudos are added with uppercase letters
-			// Remember that setFilters inherits from pseudos
-			var args,
-				fn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] ||
-					Sizzle.error( "unsupported pseudo: " + pseudo );
-
-			// The user may use createPseudo to indicate that
-			// arguments are needed to create the filter function
-			// just as Sizzle does
-			if ( fn[ expando ] ) {
-				return fn( argument );
-			}
-
-			// But maintain support for old signatures
-			if ( fn.length > 1 ) {
-				args = [ pseudo, pseudo, "", argument ];
-				return Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ?
-					markFunction(function( seed, matches ) {
-						var idx,
-							matched = fn( seed, argument ),
-							i = matched.length;
-						while ( i-- ) {
-							idx = indexOf( seed, matched[i] );
-							seed[ idx ] = !( matches[ idx ] = matched[i] );
-						}
-					}) :
-					function( elem ) {
-						return fn( elem, 0, args );
-					};
-			}
-
-			return fn;
-		}
-	},
-
-	pseudos: {
-		// Potentially complex pseudos
-		"not": markFunction(function( selector ) {
-			// Trim the selector passed to compile
-			// to avoid treating leading and trailing
-			// spaces as combinators
-			var input = [],
-				results = [],
-				matcher = compile( selector.replace( rtrim, "$1" ) );
-
-			return matcher[ expando ] ?
-				markFunction(function( seed, matches, context, xml ) {
-					var elem,
-						unmatched = matcher( seed, null, xml, [] ),
-						i = seed.length;
-
-					// Match elements unmatched by `matcher`
-					while ( i-- ) {
-						if ( (elem = unmatched[i]) ) {
-							seed[i] = !(matches[i] = elem);
-						}
-					}
-				}) :
-				function( elem, context, xml ) {
-					input[0] = elem;
-					matcher( input, null, xml, results );
-					// Don't keep the element (issue #299)
-					input[0] = null;
-					return !results.pop();
-				};
-		}),
-
-		"has": markFunction(function( selector ) {
-			return function( elem ) {
-				return Sizzle( selector, elem ).length > 0;
-			};
-		}),
-
-		"contains": markFunction(function( text ) {
-			text = text.replace( runescape, funescape );
-			return function( elem ) {
-				return ( elem.textContent || elem.innerText || getText( elem ) ).indexOf( text ) > -1;
-			};
-		}),
-
-		// "Whether an element is represented by a :lang() selector
-		// is based solely on the element's language value
-		// being equal to the identifier C,
-		// or beginning with the identifier C immediately followed by "-".
-		// The matching of C against the element's language value is performed case-insensitively.
-		// The identifier C does not have to be a valid language name."
-		// http://www.w3.org/TR/selectors/#lang-pseudo
-		"lang": markFunction( function( lang ) {
-			// lang value must be a valid identifier
-			if ( !ridentifier.test(lang || "") ) {
-				Sizzle.error( "unsupported lang: " + lang );
-			}
-			lang = lang.replace( runescape, funescape ).toLowerCase();
-			return function( elem ) {
-				var elemLang;
-				do {
-					if ( (elemLang = documentIsHTML ?
-						elem.lang :
-						elem.getAttribute("xml:lang") || elem.getAttribute("lang")) ) {
-
-						elemLang = elemLang.toLowerCase();
-						return elemLang === lang || elemLang.indexOf( lang + "-" ) === 0;
-					}
-				} while ( (elem = elem.parentNode) && elem.nodeType === 1 );
-				return false;
-			};
-		}),
-
-		// Miscellaneous
-		"target": function( elem ) {
-			var hash = window.location && window.location.hash;
-			return hash && hash.slice( 1 ) === elem.id;
-		},
-
-		"root": function( elem ) {
-			return elem === docElem;
-		},
-
-		"focus": function( elem ) {
-			return elem === document.activeElement && (!document.hasFocus || document.hasFocus()) && !!(elem.type || elem.href || ~elem.tabIndex);
-		},
-
-		// Boolean properties
-		"enabled": createDisabledPseudo( false ),
-		"disabled": createDisabledPseudo( true ),
-
-		"checked": function( elem ) {
-			// In CSS3, :checked should return both checked and selected elements
-			// http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked
-			var nodeName = elem.nodeName.toLowerCase();
-			return (nodeName === "input" && !!elem.checked) || (nodeName === "option" && !!elem.selected);
-		},
-
-		"selected": function( elem ) {
-			// Accessing this property makes selected-by-default
-			// options in Safari work properly
-			if ( elem.parentNode ) {
-				elem.parentNode.selectedIndex;
-			}
-
-			return elem.selected === true;
-		},
-
-		// Contents
-		"empty": function( elem ) {
-			// http://www.w3.org/TR/selectors/#empty-pseudo
-			// :empty is negated by element (1) or content nodes (text: 3; cdata: 4; entity ref: 5),
-			//   but not by others (comment: 8; processing instruction: 7; etc.)
-			// nodeType < 6 works because attributes (2) do not appear as children
-			for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) {
-				if ( elem.nodeType < 6 ) {
-					return false;
-				}
-			}
-			return true;
-		},
-
-		"parent": function( elem ) {
-			return !Expr.pseudos["empty"]( elem );
-		},
-
-		// Element/input types
-		"header": function( elem ) {
-			return rheader.test( elem.nodeName );
-		},
-
-		"input": function( elem ) {
-			return rinputs.test( elem.nodeName );
-		},
-
-		"button": function( elem ) {
-			var name = elem.nodeName.toLowerCase();
-			return name === "input" && elem.type === "button" || name === "button";
-		},
-
-		"text": function( elem ) {
-			var attr;
-			return elem.nodeName.toLowerCase() === "input" &&
-				elem.type === "text" &&
-
-				// Support: IE<8
-				// New HTML5 attribute values (e.g., "search") appear with elem.type === "text"
-				( (attr = elem.getAttribute("type")) == null || attr.toLowerCase() === "text" );
-		},
-
-		// Position-in-collection
-		"first": createPositionalPseudo(function() {
-			return [ 0 ];
-		}),
-
-		"last": createPositionalPseudo(function( matchIndexes, length ) {
-			return [ length - 1 ];
-		}),
-
-		"eq": createPositionalPseudo(function( matchIndexes, length, argument ) {
-			return [ argument < 0 ? argument + length : argument ];
-		}),
-
-		"even": createPositionalPseudo(function( matchIndexes, length ) {
-			var i = 0;
-			for ( ; i < length; i += 2 ) {
-				matchIndexes.push( i );
-			}
-			return matchIndexes;
-		}),
-
-		"odd": createPositionalPseudo(function( matchIndexes, length ) {
-			var i = 1;
-			for ( ; i < length; i += 2 ) {
-				matchIndexes.push( i );
-			}
-			return matchIndexes;
-		}),
-
-		"lt": createPositionalPseudo(function( matchIndexes, length, argument ) {
-			var i = argument < 0 ? argument + length : argument;
-			for ( ; --i >= 0; ) {
-				matchIndexes.push( i );
-			}
-			return matchIndexes;
-		}),
-
-		"gt": createPositionalPseudo(function( matchIndexes, length, argument ) {
-			var i = argument < 0 ? argument + length : argument;
-			for ( ; ++i < length; ) {
-				matchIndexes.push( i );
-			}
-			return matchIndexes;
-		})
-	}
-};
-
-Expr.pseudos["nth"] = Expr.pseudos["eq"];
-
-// Add button/input type pseudos
-for ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) {
-	Expr.pseudos[ i ] = createInputPseudo( i );
-}
-for ( i in { submit: true, reset: true } ) {
-	Expr.pseudos[ i ] = createButtonPseudo( i );
-}
-
-// Easy API for creating new setFilters
-function setFilters() {}
-setFilters.prototype = Expr.filters = Expr.pseudos;
-Expr.setFilters = new setFilters();
-
-tokenize = Sizzle.tokenize = function( selector, parseOnly ) {
-	var matched, match, tokens, type,
-		soFar, groups, preFilters,
-		cached = tokenCache[ selector + " " ];
-
-	if ( cached ) {
-		return parseOnly ? 0 : cached.slice( 0 );
-	}
-
-	soFar = selector;
-	groups = [];
-	preFilters = Expr.preFilter;
-
-	while ( soFar ) {
-
-		// Comma and first run
-		if ( !matched || (match = rcomma.exec( soFar )) ) {
-			if ( match ) {
-				// Don't consume trailing commas as valid
-				soFar = soFar.slice( match[0].length ) || soFar;
-			}
-			groups.push( (tokens = []) );
-		}
-
-		matched = false;
-
-		// Combinators
-		if ( (match = rcombinators.exec( soFar )) ) {
-			matched = match.shift();
-			tokens.push({
-				value: matched,
-				// Cast descendant combinators to space
-				type: match[0].replace( rtrim, " " )
-			});
-			soFar = soFar.slice( matched.length );
-		}
-
-		// Filters
-		for ( type in Expr.filter ) {
-			if ( (match = matchExpr[ type ].exec( soFar )) && (!preFilters[ type ] ||
-				(match = preFilters[ type ]( match ))) ) {
-				matched = match.shift();
-				tokens.push({
-					value: matched,
-					type: type,
-					matches: match
-				});
-				soFar = soFar.slice( matched.length );
-			}
-		}
-
-		if ( !matched ) {
-			break;
-		}
-	}
-
-	// Return the length of the invalid excess
-	// if we're just parsing
-	// Otherwise, throw an error or return tokens
-	return parseOnly ?
-		soFar.length :
-		soFar ?
-			Sizzle.error( selector ) :
-			// Cache the tokens
-			tokenCache( selector, groups ).slice( 0 );
-};
-
-function toSelector( tokens ) {
-	var i = 0,
-		len = tokens.length,
-		selector = "";
-	for ( ; i < len; i++ ) {
-		selector += tokens[i].value;
-	}
-	return selector;
-}
-
-function addCombinator( matcher, combinator, base ) {
-	var dir = combinator.dir,
-		skip = combinator.next,
-		key = skip || dir,
-		checkNonElements = base && key === "parentNode",
-		doneName = done++;
-
-	return combinator.first ?
-		// Check against closest ancestor/preceding element
-		function( elem, context, xml ) {
-			while ( (elem = elem[ dir ]) ) {
-				if ( elem.nodeType === 1 || checkNonElements ) {
-					return matcher( elem, context, xml );
-				}
-			}
-			return false;
-		} :
-
-		// Check against all ancestor/preceding elements
-		function( elem, context, xml ) {
-			var oldCache, uniqueCache, outerCache,
-				newCache = [ dirruns, doneName ];
-
-			// We can't set arbitrary data on XML nodes, so they don't benefit from combinator caching
-			if ( xml ) {
-				while ( (elem = elem[ dir ]) ) {
-					if ( elem.nodeType === 1 || checkNonElements ) {
-						if ( matcher( elem, context, xml ) ) {
-							return true;
-						}
-					}
-				}
-			} else {
-				while ( (elem = elem[ dir ]) ) {
-					if ( elem.nodeType === 1 || checkNonElements ) {
-						outerCache = elem[ expando ] || (elem[ expando ] = {});
-
-						// Support: IE <9 only
-						// Defend against cloned attroperties (jQuery gh-1709)
-						uniqueCache = outerCache[ elem.uniqueID ] || (outerCache[ elem.uniqueID ] = {});
-
-						if ( skip && skip === elem.nodeName.toLowerCase() ) {
-							elem = elem[ dir ] || elem;
-						} else if ( (oldCache = uniqueCache[ key ]) &&
-							oldCache[ 0 ] === dirruns && oldCache[ 1 ] === doneName ) {
-
-							// Assign to newCache so results back-propagate to previous elements
-							return (newCache[ 2 ] = oldCache[ 2 ]);
-						} else {
-							// Reuse newcache so results back-propagate to previous elements
-							uniqueCache[ key ] = newCache;
-
-							// A match means we're done; a fail means we have to keep checking
-							if ( (newCache[ 2 ] = matcher( elem, context, xml )) ) {
-								return true;
-							}
-						}
-					}
-				}
-			}
-			return false;
-		};
-}
-
-function elementMatcher( matchers ) {
-	return matchers.length > 1 ?
-		function( elem, context, xml ) {
-			var i = matchers.length;
-			while ( i-- ) {
-				if ( !matchers[i]( elem, context, xml ) ) {
-					return false;
-				}
-			}
-			return true;
-		} :
-		matchers[0];
-}
-
-function multipleContexts( selector, contexts, results ) {
-	var i = 0,
-		len = contexts.length;
-	for ( ; i < len; i++ ) {
-		Sizzle( selector, contexts[i], results );
-	}
-	return results;
-}
-
-function condense( unmatched, map, filter, context, xml ) {
-	var elem,
-		newUnmatched = [],
-		i = 0,
-		len = unmatched.length,
-		mapped = map != null;
-
-	for ( ; i < len; i++ ) {
-		if ( (elem = unmatched[i]) ) {
-			if ( !filter || filter( elem, context, xml ) ) {
-				newUnmatched.push( elem );
-				if ( mapped ) {
-					map.push( i );
-				}
-			}
-		}
-	}
-
-	return newUnmatched;
-}
-
-function setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) {
-	if ( postFilter && !postFilter[ expando ] ) {
-		postFilter = setMatcher( postFilter );
-	}
-	if ( postFinder && !postFinder[ expando ] ) {
-		postFinder = setMatcher( postFinder, postSelector );
-	}
-	return markFunction(function( seed, results, context, xml ) {
-		var temp, i, elem,
-			preMap = [],
-			postMap = [],
-			preexisting = results.length,
-
-			// Get initial elements from seed or context
-			elems = seed || multipleContexts( selector || "*", context.nodeType ? [ context ] : context, [] ),
-
-			// Prefilter to get matcher input, preserving a map for seed-results synchronization
-			matcherIn = preFilter && ( seed || !selector ) ?
-				condense( elems, preMap, preFilter, context, xml ) :
-				elems,
-
-			matcherOut = matcher ?
-				// If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results,
-				postFinder || ( seed ? preFilter : preexisting || postFilter ) ?
-
-					// ...intermediate processing is necessary
-					[] :
-
-					// ...otherwise use results directly
-					results :
-				matcherIn;
-
-		// Find primary matches
-		if ( matcher ) {
-			matcher( matcherIn, matcherOut, context, xml );
-		}
-
-		// Apply postFilter
-		if ( postFilter ) {
-			temp = condense( matcherOut, postMap );
-			postFilter( temp, [], context, xml );
-
-			// Un-match failing elements by moving them back to matcherIn
-			i = temp.length;
-			while ( i-- ) {
-				if ( (elem = temp[i]) ) {
-					matcherOut[ postMap[i] ] = !(matcherIn[ postMap[i] ] = elem);
-				}
-			}
-		}
-
-		if ( seed ) {
-			if ( postFinder || preFilter ) {
-				if ( postFinder ) {
-					// Get the final matcherOut by condensing this intermediate into postFinder contexts
-					temp = [];
-					i = matcherOut.length;
-					while ( i-- ) {
-						if ( (elem = matcherOut[i]) ) {
-							// Restore matcherIn since elem is not yet a final match
-							temp.push( (matcherIn[i] = elem) );
-						}
-					}
-					postFinder( null, (matcherOut = []), temp, xml );
-				}
-
-				// Move matched elements from seed to results to keep them synchronized
-				i = matcherOut.length;
-				while ( i-- ) {
-					if ( (elem = matcherOut[i]) &&
-						(temp = postFinder ? indexOf( seed, elem ) : preMap[i]) > -1 ) {
-
-						seed[temp] = !(results[temp] = elem);
-					}
-				}
-			}
-
-		// Add elements to results, through postFinder if defined
-		} else {
-			matcherOut = condense(
-				matcherOut === results ?
-					matcherOut.splice( preexisting, matcherOut.length ) :
-					matcherOut
-			);
-			if ( postFinder ) {
-				postFinder( null, results, matcherOut, xml );
-			} else {
-				push.apply( results, matcherOut );
-			}
-		}
-	});
-}
-
-function matcherFromTokens( tokens ) {
-	var checkContext, matcher, j,
-		len = tokens.length,
-		leadingRelative = Expr.relative[ tokens[0].type ],
-		implicitRelative = leadingRelative || Expr.relative[" "],
-		i = leadingRelative ? 1 : 0,
-
-		// The foundational matcher ensures that elements are reachable from top-level context(s)
-		matchContext = addCombinator( function( elem ) {
-			return elem === checkContext;
-		}, implicitRelative, true ),
-		matchAnyContext = addCombinator( function( elem ) {
-			return indexOf( checkContext, elem ) > -1;
-		}, implicitRelative, true ),
-		matchers = [ function( elem, context, xml ) {
-			var ret = ( !leadingRelative && ( xml || context !== outermostContext ) ) || (
-				(checkContext = context).nodeType ?
-					matchContext( elem, context, xml ) :
-					matchAnyContext( elem, context, xml ) );
-			// Avoid hanging onto element (issue #299)
-			checkContext = null;
-			return ret;
-		} ];
-
-	for ( ; i < len; i++ ) {
-		if ( (matcher = Expr.relative[ tokens[i].type ]) ) {
-			matchers = [ addCombinator(elementMatcher( matchers ), matcher) ];
-		} else {
-			matcher = Expr.filter[ tokens[i].type ].apply( null, tokens[i].matches );
-
-			// Return special upon seeing a positional matcher
-			if ( matcher[ expando ] ) {
-				// Find the next relative operator (if any) for proper handling
-				j = ++i;
-				for ( ; j < len; j++ ) {
-					if ( Expr.relative[ tokens[j].type ] ) {
-						break;
-					}
-				}
-				return setMatcher(
-					i > 1 && elementMatcher( matchers ),
-					i > 1 && toSelector(
-						// If the preceding token was a descendant combinator, insert an implicit any-element `*`
-						tokens.slice( 0, i - 1 ).concat({ value: tokens[ i - 2 ].type === " " ? "*" : "" })
-					).replace( rtrim, "$1" ),
-					matcher,
-					i < j && matcherFromTokens( tokens.slice( i, j ) ),
-					j < len && matcherFromTokens( (tokens = tokens.slice( j )) ),
-					j < len && toSelector( tokens )
-				);
-			}
-			matchers.push( matcher );
-		}
-	}
-
-	return elementMatcher( matchers );
-}
-
-function matcherFromGroupMatchers( elementMatchers, setMatchers ) {
-	var bySet = setMatchers.length > 0,
-		byElement = elementMatchers.length > 0,
-		superMatcher = function( seed, context, xml, results, outermost ) {
-			var elem, j, matcher,
-				matchedCount = 0,
-				i = "0",
-				unmatched = seed && [],
-				setMatched = [],
-				contextBackup = outermostContext,
-				// We must always have either seed elements or outermost context
-				elems = seed || byElement && Expr.find["TAG"]( "*", outermost ),
-				// Use integer dirruns iff this is the outermost matcher
-				dirrunsUnique = (dirruns += contextBackup == null ? 1 : Math.random() || 0.1),
-				len = elems.length;
-
-			if ( outermost ) {
-				outermostContext = context === document || context || outermost;
-			}
-
-			// Add elements passing elementMatchers directly to results
-			// Support: IE<9, Safari
-			// Tolerate NodeList properties (IE: "length"; Safari: <number>) matching elements by id
-			for ( ; i !== len && (elem = elems[i]) != null; i++ ) {
-				if ( byElement && elem ) {
-					j = 0;
-					if ( !context && elem.ownerDocument !== document ) {
-						setDocument( elem );
-						xml = !documentIsHTML;
-					}
-					while ( (matcher = elementMatchers[j++]) ) {
-						if ( matcher( elem, context || document, xml) ) {
-							results.push( elem );
-							break;
-						}
-					}
-					if ( outermost ) {
-						dirruns = dirrunsUnique;
-					}
-				}
-
-				// Track unmatched elements for set filters
-				if ( bySet ) {
-					// They will have gone through all possible matchers
-					if ( (elem = !matcher && elem) ) {
-						matchedCount--;
-					}
-
-					// Lengthen the array for every element, matched or not
-					if ( seed ) {
-						unmatched.push( elem );
-					}
-				}
-			}
-
-			// `i` is now the count of elements visited above, and adding it to `matchedCount`
-			// makes the latter nonnegative.
-			matchedCount += i;
-
-			// Apply set filters to unmatched elements
-			// NOTE: This can be skipped if there are no unmatched elements (i.e., `matchedCount`
-			// equals `i`), unless we didn't visit _any_ elements in the above loop because we have
-			// no element matchers and no seed.
-			// Incrementing an initially-string "0" `i` allows `i` to remain a string only in that
-			// case, which will result in a "00" `matchedCount` that differs from `i` but is also
-			// numerically zero.
-			if ( bySet && i !== matchedCount ) {
-				j = 0;
-				while ( (matcher = setMatchers[j++]) ) {
-					matcher( unmatched, setMatched, context, xml );
-				}
-
-				if ( seed ) {
-					// Reintegrate element matches to eliminate the need for sorting
-					if ( matchedCount > 0 ) {
-						while ( i-- ) {
-							if ( !(unmatched[i] || setMatched[i]) ) {
-								setMatched[i] = pop.call( results );
-							}
-						}
-					}
-
-					// Discard index placeholder values to get only actual matches
-					setMatched = condense( setMatched );
-				}
-
-				// Add matches to results
-				push.apply( results, setMatched );
-
-				// Seedless set matches succeeding multiple successful matchers stipulate sorting
-				if ( outermost && !seed && setMatched.length > 0 &&
-					( matchedCount + setMatchers.length ) > 1 ) {
-
-					Sizzle.uniqueSort( results );
-				}
-			}
-
-			// Override manipulation of globals by nested matchers
-			if ( outermost ) {
-				dirruns = dirrunsUnique;
-				outermostContext = contextBackup;
-			}
-
-			return unmatched;
-		};
-
-	return bySet ?
-		markFunction( superMatcher ) :
-		superMatcher;
-}
-
-compile = Sizzle.compile = function( selector, match /* Internal Use Only */ ) {
-	var i,
-		setMatchers = [],
-		elementMatchers = [],
-		cached = compilerCache[ selector + " " ];
-
-	if ( !cached ) {
-		// Generate a function of recursive functions that can be used to check each element
-		if ( !match ) {
-			match = tokenize( selector );
-		}
-		i = match.length;
-		while ( i-- ) {
-			cached = matcherFromTokens( match[i] );
-			if ( cached[ expando ] ) {
-				setMatchers.push( cached );
-			} else {
-				elementMatchers.push( cached );
-			}
-		}
-
-		// Cache the compiled function
-		cached = compilerCache( selector, matcherFromGroupMatchers( elementMatchers, setMatchers ) );
-
-		// Save selector and tokenization
-		cached.selector = selector;
-	}
-	return cached;
-};
-
-/**
- * A low-level selection function that works with Sizzle's compiled
- *  selector functions
- * @param {String|Function} selector A selector or a pre-compiled
- *  selector function built with Sizzle.compile
- * @param {Element} context
- * @param {Array} [results]
- * @param {Array} [seed] A set of elements to match against
- */
-select = Sizzle.select = function( selector, context, results, seed ) {
-	var i, tokens, token, type, find,
-		compiled = typeof selector === "function" && selector,
-		match = !seed && tokenize( (selector = compiled.selector || selector) );
-
-	results = results || [];
-
-	// Try to minimize operations if there is only one selector in the list and no seed
-	// (the latter of which guarantees us context)
-	if ( match.length === 1 ) {
-
-		// Reduce context if the leading compound selector is an ID
-		tokens = match[0] = match[0].slice( 0 );
-		if ( tokens.length > 2 && (token = tokens[0]).type === "ID" &&
-				context.nodeType === 9 && documentIsHTML && Expr.relative[ tokens[1].type ] ) {
-
-			context = ( Expr.find["ID"]( token.matches[0].replace(runescape, funescape), context ) || [] )[0];
-			if ( !context ) {
-				return results;
-
-			// Precompiled matchers will still verify ancestry, so step up a level
-			} else if ( compiled ) {
-				context = context.parentNode;
-			}
-
-			selector = selector.slice( tokens.shift().value.length );
-		}
-
-		// Fetch a seed set for right-to-left matching
-		i = matchExpr["needsContext"].test( selector ) ? 0 : tokens.length;
-		while ( i-- ) {
-			token = tokens[i];
-
-			// Abort if we hit a combinator
-			if ( Expr.relative[ (type = token.type) ] ) {
-				break;
-			}
-			if ( (find = Expr.find[ type ]) ) {
-				// Search, expanding context for leading sibling combinators
-				if ( (seed = find(
-					token.matches[0].replace( runescape, funescape ),
-					rsibling.test( tokens[0].type ) && testContext( context.parentNode ) || context
-				)) ) {
-
-					// If seed is empty or no tokens remain, we can return early
-					tokens.splice( i, 1 );
-					selector = seed.length && toSelector( tokens );
-					if ( !selector ) {
-						push.apply( results, seed );
-						return results;
-					}
-
-					break;
-				}
-			}
-		}
-	}
-
-	// Compile and execute a filtering function if one is not provided
-	// Provide `match` to avoid retokenization if we modified the selector above
-	( compiled || compile( selector, match ) )(
-		seed,
-		context,
-		!documentIsHTML,
-		results,
-		!context || rsibling.test( selector ) && testContext( context.parentNode ) || context
-	);
-	return results;
-};
-
-// One-time assignments
-
-// Sort stability
-support.sortStable = expando.split("").sort( sortOrder ).join("") === expando;
-
-// Support: Chrome 14-35+
-// Always assume duplicates if they aren't passed to the comparison function
-support.detectDuplicates = !!hasDuplicate;
-
-// Initialize against the default document
-setDocument();
-
-// Support: Webkit<537.32 - Safari 6.0.3/Chrome 25 (fixed in Chrome 27)
-// Detached nodes confoundingly follow *each other*
-support.sortDetached = assert(function( el ) {
-	// Should return 1, but returns 4 (following)
-	return el.compareDocumentPosition( document.createElement("fieldset") ) & 1;
-});
-
-// Support: IE<8
-// Prevent attribute/property "interpolation"
-// https://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx
-if ( !assert(function( el ) {
-	el.innerHTML = "<a href='#'></a>";
-	return el.firstChild.getAttribute("href") === "#" ;
-}) ) {
-	addHandle( "type|href|height|width", function( elem, name, isXML ) {
-		if ( !isXML ) {
-			return elem.getAttribute( name, name.toLowerCase() === "type" ? 1 : 2 );
-		}
-	});
-}
-
-// Support: IE<9
-// Use defaultValue in place of getAttribute("value")
-if ( !support.attributes || !assert(function( el ) {
-	el.innerHTML = "<input/>";
-	el.firstChild.setAttribute( "value", "" );
-	return el.firstChild.getAttribute( "value" ) === "";
-}) ) {
-	addHandle( "value", function( elem, name, isXML ) {
-		if ( !isXML && elem.nodeName.toLowerCase() === "input" ) {
-			return elem.defaultValue;
-		}
-	});
-}
-
-// Support: IE<9
-// Use getAttributeNode to fetch booleans when getAttribute lies
-if ( !assert(function( el ) {
-	return el.getAttribute("disabled") == null;
-}) ) {
-	addHandle( booleans, function( elem, name, isXML ) {
-		var val;
-		if ( !isXML ) {
-			return elem[ name ] === true ? name.toLowerCase() :
-					(val = elem.getAttributeNode( name )) && val.specified ?
-					val.value :
-				null;
-		}
-	});
-}
-
-return Sizzle;
-
-})( window );
-
-
-
-jQuery.find = Sizzle;
-jQuery.expr = Sizzle.selectors;
-
-// Deprecated
-jQuery.expr[ ":" ] = jQuery.expr.pseudos;
-jQuery.uniqueSort = jQuery.unique = Sizzle.uniqueSort;
-jQuery.text = Sizzle.getText;
-jQuery.isXMLDoc = Sizzle.isXML;
-jQuery.contains = Sizzle.contains;
-jQuery.escapeSelector = Sizzle.escape;
-
-
-
-
-var dir = function( elem, dir, until ) {
-	var matched = [],
-		truncate = until !== undefined;
-
-	while ( ( elem = elem[ dir ] ) && elem.nodeType !== 9 ) {
-		if ( elem.nodeType === 1 ) {
-			if ( truncate && jQuery( elem ).is( until ) ) {
-				break;
-			}
-			matched.push( elem );
-		}
-	}
-	return matched;
-};
-
-
-var siblings = function( n, elem ) {
-	var matched = [];
-
-	for ( ; n; n = n.nextSibling ) {
-		if ( n.nodeType === 1 && n !== elem ) {
-			matched.push( n );
-		}
-	}
-
-	return matched;
-};
-
-
-var rneedsContext = jQuery.expr.match.needsContext;
-
-
-
-function nodeName( elem, name ) {
-
-  return elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase();
-
-};
-var rsingleTag = ( /^<([a-z][^\/\0>:\x20\t\r\n\f]*)[\x20\t\r\n\f]*\/?>(?:<\/\1>|)$/i );
-
-
-
-// Implement the identical functionality for filter and not
-function winnow( elements, qualifier, not ) {
-	if ( isFunction( qualifier ) ) {
-		return jQuery.grep( elements, function( elem, i ) {
-			return !!qualifier.call( elem, i, elem ) !== not;
-		} );
-	}
-
-	// Single element
-	if ( qualifier.nodeType ) {
-		return jQuery.grep( elements, function( elem ) {
-			return ( elem === qualifier ) !== not;
-		} );
-	}
-
-	// Arraylike of elements (jQuery, arguments, Array)
-	if ( typeof qualifier !== "string" ) {
-		return jQuery.grep( elements, function( elem ) {
-			return ( indexOf.call( qualifier, elem ) > -1 ) !== not;
-		} );
-	}
-
-	// Filtered directly for both simple and complex selectors
-	return jQuery.filter( qualifier, elements, not );
-}
-
-jQuery.filter = function( expr, elems, not ) {
-	var elem = elems[ 0 ];
-
-	if ( not ) {
-		expr = ":not(" + expr + ")";
-	}
-
-	if ( elems.length === 1 && elem.nodeType === 1 ) {
-		return jQuery.find.matchesSelector( elem, expr ) ? [ elem ] : [];
-	}
-
-	return jQuery.find.matches( expr, jQuery.grep( elems, function( elem ) {
-		return elem.nodeType === 1;
-	} ) );
-};
-
-jQuery.fn.extend( {
-	find: function( selector ) {
-		var i, ret,
-			len = this.length,
-			self = this;
-
-		if ( typeof selector !== "string" ) {
-			return this.pushStack( jQuery( selector ).filter( function() {
-				for ( i = 0; i < len; i++ ) {
-					if ( jQuery.contains( self[ i ], this ) ) {
-						return true;
-					}
-				}
-			} ) );
-		}
-
-		ret = this.pushStack( [] );
-
-		for ( i = 0; i < len; i++ ) {
-			jQuery.find( selector, self[ i ], ret );
-		}
-
-		return len > 1 ? jQuery.uniqueSort( ret ) : ret;
-	},
-	filter: function( selector ) {
-		return this.pushStack( winnow( this, selector || [], false ) );
-	},
-	not: function( selector ) {
-		return this.pushStack( winnow( this, selector || [], true ) );
-	},
-	is: function( selector ) {
-		return !!winnow(
-			this,
-
-			// If this is a positional/relative selector, check membership in the returned set
-			// so $("p:first").is("p:last") won't return true for a doc with two "p".
-			typeof selector === "string" && rneedsContext.test( selector ) ?
-				jQuery( selector ) :
-				selector || [],
-			false
-		).length;
-	}
-} );
-
-
-// Initialize a jQuery object
-
-
-// A central reference to the root jQuery(document)
-var rootjQuery,
-
-	// A simple way to check for HTML strings
-	// Prioritize #id over <tag> to avoid XSS via location.hash (#9521)
-	// Strict HTML recognition (#11290: must start with <)
-	// Shortcut simple #id case for speed
-	rquickExpr = /^(?:\s*(<[\w\W]+>)[^>]*|#([\w-]+))$/,
-
-	init = jQuery.fn.init = function( selector, context, root ) {
-		var match, elem;
-
-		// HANDLE: $(""), $(null), $(undefined), $(false)
-		if ( !selector ) {
-			return this;
-		}
-
-		// Method init() accepts an alternate rootjQuery
-		// so migrate can support jQuery.sub (gh-2101)
-		root = root || rootjQuery;
-
-		// Handle HTML strings
-		if ( typeof selector === "string" ) {
-			if ( selector[ 0 ] === "<" &&
-				selector[ selector.length - 1 ] === ">" &&
-				selector.length >= 3 ) {
-
-				// Assume that strings that start and end with <> are HTML and skip the regex check
-				match = [ null, selector, null ];
-
-			} else {
-				match = rquickExpr.exec( selector );
-			}
-
-			// Match html or make sure no context is specified for #id
-			if ( match && ( match[ 1 ] || !context ) ) {
-
-				// HANDLE: $(html) -> $(array)
-				if ( match[ 1 ] ) {
-					context = context instanceof jQuery ? context[ 0 ] : context;
-
-					// Option to run scripts is true for back-compat
-					// Intentionally let the error be thrown if parseHTML is not present
-					jQuery.merge( this, jQuery.parseHTML(
-						match[ 1 ],
-						context && context.nodeType ? context.ownerDocument || context : document,
-						true
-					) );
-
-					// HANDLE: $(html, props)
-					if ( rsingleTag.test( match[ 1 ] ) && jQuery.isPlainObject( context ) ) {
-						for ( match in context ) {
-
-							// Properties of context are called as methods if possible
-							if ( isFunction( this[ match ] ) ) {
-								this[ match ]( context[ match ] );
-
-							// ...and otherwise set as attributes
-							} else {
-								this.attr( match, context[ match ] );
-							}
-						}
-					}
-
-					return this;
-
-				// HANDLE: $(#id)
-				} else {
-					elem = document.getElementById( match[ 2 ] );
-
-					if ( elem ) {
-
-						// Inject the element directly into the jQuery object
-						this[ 0 ] = elem;
-						this.length = 1;
-					}
-					return this;
-				}
-
-			// HANDLE: $(expr, $(...))
-			} else if ( !context || context.jquery ) {
-				return ( context || root ).find( selector );
-
-			// HANDLE: $(expr, context)
-			// (which is just equivalent to: $(context).find(expr)
-			} else {
-				return this.constructor( context ).find( selector );
-			}
-
-		// HANDLE: $(DOMElement)
-		} else if ( selector.nodeType ) {
-			this[ 0 ] = selector;
-			this.length = 1;
-			return this;
-
-		// HANDLE: $(function)
-		// Shortcut for document ready
-		} else if ( isFunction( selector ) ) {
-			return root.ready !== undefined ?
-				root.ready( selector ) :
-
-				// Execute immediately if ready is not present
-				selector( jQuery );
-		}
-
-		return jQuery.makeArray( selector, this );
-	};
-
-// Give the init function the jQuery prototype for later instantiation
-init.prototype = jQuery.fn;
-
-// Initialize central reference
-rootjQuery = jQuery( document );
-
-
-var rparentsprev = /^(?:parents|prev(?:Until|All))/,
-
-	// Methods guaranteed to produce a unique set when starting from a unique set
-	guaranteedUnique = {
-		children: true,
-		contents: true,
-		next: true,
-		prev: true
-	};
-
-jQuery.fn.extend( {
-	has: function( target ) {
-		var targets = jQuery( target, this ),
-			l = targets.length;
-
-		return this.filter( function() {
-			var i = 0;
-			for ( ; i < l; i++ ) {
-				if ( jQuery.contains( this, targets[ i ] ) ) {
-					return true;
-				}
-			}
-		} );
-	},
-
-	closest: function( selectors, context ) {
-		var cur,
-			i = 0,
-			l = this.length,
-			matched = [],
-			targets = typeof selectors !== "string" && jQuery( selectors );
-
-		// Positional selectors never match, since there's no _selection_ context
-		if ( !rneedsContext.test( selectors ) ) {
-			for ( ; i < l; i++ ) {
-				for ( cur = this[ i ]; cur && cur !== context; cur = cur.parentNode ) {
-
-					// Always skip document fragments
-					if ( cur.nodeType < 11 && ( targets ?
-						targets.index( cur ) > -1 :
-
-						// Don't pass non-elements to Sizzle
-						cur.nodeType === 1 &&
-							jQuery.find.matchesSelector( cur, selectors ) ) ) {
-
-						matched.push( cur );
-						break;
-					}
-				}
-			}
-		}
-
-		return this.pushStack( matched.length > 1 ? jQuery.uniqueSort( matched ) : matched );
-	},
-
-	// Determine the position of an element within the set
-	index: function( elem ) {
-
-		// No argument, return index in parent
-		if ( !elem ) {
-			return ( this[ 0 ] && this[ 0 ].parentNode ) ? this.first().prevAll().length : -1;
-		}
-
-		// Index in selector
-		if ( typeof elem === "string" ) {
-			return indexOf.call( jQuery( elem ), this[ 0 ] );
-		}
-
-		// Locate the position of the desired element
-		return indexOf.call( this,
-
-			// If it receives a jQuery object, the first element is used
-			elem.jquery ? elem[ 0 ] : elem
-		);
-	},
-
-	add: function( selector, context ) {
-		return this.pushStack(
-			jQuery.uniqueSort(
-				jQuery.merge( this.get(), jQuery( selector, context ) )
-			)
-		);
-	},
-
-	addBack: function( selector ) {
-		return this.add( selector == null ?
-			this.prevObject : this.prevObject.filter( selector )
-		);
-	}
-} );
-
-function sibling( cur, dir ) {
-	while ( ( cur = cur[ dir ] ) && cur.nodeType !== 1 ) {}
-	return cur;
-}
-
-jQuery.each( {
-	parent: function( elem ) {
-		var parent = elem.parentNode;
-		return parent && parent.nodeType !== 11 ? parent : null;
-	},
-	parents: function( elem ) {
-		return dir( elem, "parentNode" );
-	},
-	parentsUntil: function( elem, i, until ) {
-		return dir( elem, "parentNode", until );
-	},
-	next: function( elem ) {
-		return sibling( elem, "nextSibling" );
-	},
-	prev: function( elem ) {
-		return sibling( elem, "previousSibling" );
-	},
-	nextAll: function( elem ) {
-		return dir( elem, "nextSibling" );
-	},
-	prevAll: function( elem ) {
-		return dir( elem, "previousSibling" );
-	},
-	nextUntil: function( elem, i, until ) {
-		return dir( elem, "nextSibling", until );
-	},
-	prevUntil: function( elem, i, until ) {
-		return dir( elem, "previousSibling", until );
-	},
-	siblings: function( elem ) {
-		return siblings( ( elem.parentNode || {} ).firstChild, elem );
-	},
-	children: function( elem ) {
-		return siblings( elem.firstChild );
-	},
-	contents: function( elem ) {
-        if ( nodeName( elem, "iframe" ) ) {
-            return elem.contentDocument;
-        }
-
-        // Support: IE 9 - 11 only, iOS 7 only, Android Browser <=4.3 only
-        // Treat the template element as a regular one in browsers that
-        // don't support it.
-        if ( nodeName( elem, "template" ) ) {
-            elem = elem.content || elem;
-        }
-
-        return jQuery.merge( [], elem.childNodes );
-	}
-}, function( name, fn ) {
-	jQuery.fn[ name ] = function( until, selector ) {
-		var matched = jQuery.map( this, fn, until );
-
-		if ( name.slice( -5 ) !== "Until" ) {
-			selector = until;
-		}
-
-		if ( selector && typeof selector === "string" ) {
-			matched = jQuery.filter( selector, matched );
-		}
-
-		if ( this.length > 1 ) {
-
-			// Remove duplicates
-			if ( !guaranteedUnique[ name ] ) {
-				jQuery.uniqueSort( matched );
-			}
-
-			// Reverse order for parents* and prev-derivatives
-			if ( rparentsprev.test( name ) ) {
-				matched.reverse();
-			}
-		}
-
-		return this.pushStack( matched );
-	};
-} );
-var rnothtmlwhite = ( /[^\x20\t\r\n\f]+/g );
-
-
-
-// Convert String-formatted options into Object-formatted ones
-function createOptions( options ) {
-	var object = {};
-	jQuery.each( options.match( rnothtmlwhite ) || [], function( _, flag ) {
-		object[ flag ] = true;
-	} );
-	return object;
-}
-
-/*
- * Create a callback list using the following parameters:
- *
- *	options: an optional list of space-separated options that will change how
- *			the callback list behaves or a more traditional option object
- *
- * By default a callback list will act like an event callback list and can be
- * "fired" multiple times.
- *
- * Possible options:
- *
- *	once:			will ensure the callback list can only be fired once (like a Deferred)
- *
- *	memory:			will keep track of previous values and will call any callback added
- *					after the list has been fired right away with the latest "memorized"
- *					values (like a Deferred)
- *
- *	unique:			will ensure a callback can only be added once (no duplicate in the list)
- *
- *	stopOnFalse:	interrupt callings when a callback returns false
- *
- */
-jQuery.Callbacks = function( options ) {
-
-	// Convert options from String-formatted to Object-formatted if needed
-	// (we check in cache first)
-	options = typeof options === "string" ?
-		createOptions( options ) :
-		jQuery.extend( {}, options );
-
-	var // Flag to know if list is currently firing
-		firing,
-
-		// Last fire value for non-forgettable lists
-		memory,
-
-		// Flag to know if list was already fired
-		fired,
-
-		// Flag to prevent firing
-		locked,
-
-		// Actual callback list
-		list = [],
-
-		// Queue of execution data for repeatable lists
-		queue = [],
-
-		// Index of currently firing callback (modified by add/remove as needed)
-		firingIndex = -1,
-
-		// Fire callbacks
-		fire = function() {
-
-			// Enforce single-firing
-			locked = locked || options.once;
-
-			// Execute callbacks for all pending executions,
-			// respecting firingIndex overrides and runtime changes
-			fired = firing = true;
-			for ( ; queue.length; firingIndex = -1 ) {
-				memory = queue.shift();
-				while ( ++firingIndex < list.length ) {
-
-					// Run callback and check for early termination
-					if ( list[ firingIndex ].apply( memory[ 0 ], memory[ 1 ] ) === false &&
-						options.stopOnFalse ) {
-
-						// Jump to end and forget the data so .add doesn't re-fire
-						firingIndex = list.length;
-						memory = false;
-					}
-				}
-			}
-
-			// Forget the data if we're done with it
-			if ( !options.memory ) {
-				memory = false;
-			}
-
-			firing = false;
-
-			// Clean up if we're done firing for good
-			if ( locked ) {
-
-				// Keep an empty list if we have data for future add calls
-				if ( memory ) {
-					list = [];
-
-				// Otherwise, this object is spent
-				} else {
-					list = "";
-				}
-			}
-		},
-
-		// Actual Callbacks object
-		self = {
-
-			// Add a callback or a collection of callbacks to the list
-			add: function() {
-				if ( list ) {
-
-					// If we have memory from a past run, we should fire after adding
-					if ( memory && !firing ) {
-						firingIndex = list.length - 1;
-						queue.push( memory );
-					}
-
-					( function add( args ) {
-						jQuery.each( args, function( _, arg ) {
-							if ( isFunction( arg ) ) {
-								if ( !options.unique || !self.has( arg ) ) {
-									list.push( arg );
-								}
-							} else if ( arg && arg.length && toType( arg ) !== "string" ) {
-
-								// Inspect recursively
-								add( arg );
-							}
-						} );
-					} )( arguments );
-
-					if ( memory && !firing ) {
-						fire();
-					}
-				}
-				return this;
-			},
-
-			// Remove a callback from the list
-			remove: function() {
-				jQuery.each( arguments, function( _, arg ) {
-					var index;
-					while ( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) {
-						list.splice( index, 1 );
-
-						// Handle firing indexes
-						if ( index <= firingIndex ) {
-							firingIndex--;
-						}
-					}
-				} );
-				return this;
-			},
-
-			// Check if a given callback is in the list.
-			// If no argument is given, return whether or not list has callbacks attached.
-			has: function( fn ) {
-				return fn ?
-					jQuery.inArray( fn, list ) > -1 :
-					list.length > 0;
-			},
-
-			// Remove all callbacks from the list
-			empty: function() {
-				if ( list ) {
-					list = [];
-				}
-				return this;
-			},
-
-			// Disable .fire and .add
-			// Abort any current/pending executions
-			// Clear all callbacks and values
-			disable: function() {
-				locked = queue = [];
-				list = memory = "";
-				return this;
-			},
-			disabled: function() {
-				return !list;
-			},
-
-			// Disable .fire
-			// Also disable .add unless we have memory (since it would have no effect)
-			// Abort any pending executions
-			lock: function() {
-				locked = queue = [];
-				if ( !memory && !firing ) {
-					list = memory = "";
-				}
-				return this;
-			},
-			locked: function() {
-				return !!locked;
-			},
-
-			// Call all callbacks with the given context and arguments
-			fireWith: function( context, args ) {
-				if ( !locked ) {
-					args = args || [];
-					args = [ context, args.slice ? args.slice() : args ];
-					queue.push( args );
-					if ( !firing ) {
-						fire();
-					}
-				}
-				return this;
-			},
-
-			// Call all the callbacks with the given arguments
-			fire: function() {
-				self.fireWith( this, arguments );
-				return this;
-			},
-
-			// To know if the callbacks have already been called at least once
-			fired: function() {
-				return !!fired;
-			}
-		};
-
-	return self;
-};
-
-
-function Identity( v ) {
-	return v;
-}
-function Thrower( ex ) {
-	throw ex;
-}
-
-function adoptValue( value, resolve, reject, noValue ) {
-	var method;
-
-	try {
-
-		// Check for promise aspect first to privilege synchronous behavior
-		if ( value && isFunction( ( method = value.promise ) ) ) {
-			method.call( value ).done( resolve ).fail( reject );
-
-		// Other thenables
-		} else if ( value && isFunction( ( method = value.then ) ) ) {
-			method.call( value, resolve, reject );
-
-		// Other non-thenables
-		} else {
-
-			// Control `resolve` arguments by letting Array#slice cast boolean `noValue` to integer:
-			// * false: [ value ].slice( 0 ) => resolve( value )
-			// * true: [ value ].slice( 1 ) => resolve()
-			resolve.apply( undefined, [ value ].slice( noValue ) );
-		}
-
-	// For Promises/A+, convert exceptions into rejections
-	// Since jQuery.when doesn't unwrap thenables, we can skip the extra checks appearing in
-	// Deferred#then to conditionally suppress rejection.
-	} catch ( value ) {
-
-		// Support: Android 4.0 only
-		// Strict mode functions invoked without .call/.apply get global-object context
-		reject.apply( undefined, [ value ] );
-	}
-}
-
-jQuery.extend( {
-
-	Deferred: function( func ) {
-		var tuples = [
-
-				// action, add listener, callbacks,
-				// ... .then handlers, argument index, [final state]
-				[ "notify", "progress", jQuery.Callbacks( "memory" ),
-					jQuery.Callbacks( "memory" ), 2 ],
-				[ "resolve", "done", jQuery.Callbacks( "once memory" ),
-					jQuery.Callbacks( "once memory" ), 0, "resolved" ],
-				[ "reject", "fail", jQuery.Callbacks( "once memory" ),
-					jQuery.Callbacks( "once memory" ), 1, "rejected" ]
-			],
-			state = "pending",
-			promise = {
-				state: function() {
-					return state;
-				},
-				always: function() {
-					deferred.done( arguments ).fail( arguments );
-					return this;
-				},
-				"catch": function( fn ) {
-					return promise.then( null, fn );
-				},
-
-				// Keep pipe for back-compat
-				pipe: function( /* fnDone, fnFail, fnProgress */ ) {
-					var fns = arguments;
-
-					return jQuery.Deferred( function( newDefer ) {
-						jQuery.each( tuples, function( i, tuple ) {
-
-							// Map tuples (progress, done, fail) to arguments (done, fail, progress)
-							var fn = isFunction( fns[ tuple[ 4 ] ] ) && fns[ tuple[ 4 ] ];
-
-							// deferred.progress(function() { bind to newDefer or newDefer.notify })
-							// deferred.done(function() { bind to newDefer or newDefer.resolve })
-							// deferred.fail(function() { bind to newDefer or newDefer.reject })
-							deferred[ tuple[ 1 ] ]( function() {
-								var returned = fn && fn.apply( this, arguments );
-								if ( returned && isFunction( returned.promise ) ) {
-									returned.promise()
-										.progress( newDefer.notify )
-										.done( newDefer.resolve )
-										.fail( newDefer.reject );
-								} else {
-									newDefer[ tuple[ 0 ] + "With" ](
-										this,
-										fn ? [ returned ] : arguments
-									);
-								}
-							} );
-						} );
-						fns = null;
-					} ).promise();
-				},
-				then: function( onFulfilled, onRejected, onProgress ) {
-					var maxDepth = 0;
-					function resolve( depth, deferred, handler, special ) {
-						return function() {
-							var that = this,
-								args = arguments,
-								mightThrow = function() {
-									var returned, then;
-
-									// Support: Promises/A+ section 2.3.3.3.3
-									// https://promisesaplus.com/#point-59
-									// Ignore double-resolution attempts
-									if ( depth < maxDepth ) {
-										return;
-									}
-
-									returned = handler.apply( that, args );
-
-									// Support: Promises/A+ section 2.3.1
-									// https://promisesaplus.com/#point-48
-									if ( returned === deferred.promise() ) {
-										throw new TypeError( "Thenable self-resolution" );
-									}
-
-									// Support: Promises/A+ sections 2.3.3.1, 3.5
-									// https://promisesaplus.com/#point-54
-									// https://promisesaplus.com/#point-75
-									// Retrieve `then` only once
-									then = returned &&
-
-										// Support: Promises/A+ section 2.3.4
-										// https://promisesaplus.com/#point-64
-										// Only check objects and functions for thenability
-										( typeof returned === "object" ||
-											typeof returned === "function" ) &&
-										returned.then;
-
-									// Handle a returned thenable
-									if ( isFunction( then ) ) {
-
-										// Special processors (notify) just wait for resolution
-										if ( special ) {
-											then.call(
-												returned,
-												resolve( maxDepth, deferred, Identity, special ),
-												resolve( maxDepth, deferred, Thrower, special )
-											);
-
-										// Normal processors (resolve) also hook into progress
-										} else {
-
-											// ...and disregard older resolution values
-											maxDepth++;
-
-											then.call(
-												returned,
-												resolve( maxDepth, deferred, Identity, special ),
-												resolve( maxDepth, deferred, Thrower, special ),
-												resolve( maxDepth, deferred, Identity,
-													deferred.notifyWith )
-											);
-										}
-
-									// Handle all other returned values
-									} else {
-
-										// Only substitute handlers pass on context
-										// and multiple values (non-spec behavior)
-										if ( handler !== Identity ) {
-											that = undefined;
-											args = [ returned ];
-										}
-
-										// Process the value(s)
-										// Default process is resolve
-										( special || deferred.resolveWith )( that, args );
-									}
-								},
-
-								// Only normal processors (resolve) catch and reject exceptions
-								process = special ?
-									mightThrow :
-									function() {
-										try {
-											mightThrow();
-										} catch ( e ) {
-
-											if ( jQuery.Deferred.exceptionHook ) {
-												jQuery.Deferred.exceptionHook( e,
-													process.stackTrace );
-											}
-
-											// Support: Promises/A+ section 2.3.3.3.4.1
-											// https://promisesaplus.com/#point-61
-											// Ignore post-resolution exceptions
-											if ( depth + 1 >= maxDepth ) {
-
-												// Only substitute handlers pass on context
-												// and multiple values (non-spec behavior)
-												if ( handler !== Thrower ) {
-													that = undefined;
-													args = [ e ];
-												}
-
-												deferred.rejectWith( that, args );
-											}
-										}
-									};
-
-							// Support: Promises/A+ section 2.3.3.3.1
-							// https://promisesaplus.com/#point-57
-							// Re-resolve promises immediately to dodge false rejection from
-							// subsequent errors
-							if ( depth ) {
-								process();
-							} else {
-
-								// Call an optional hook to record the stack, in case of exception
-								// since it's otherwise lost when execution goes async
-								if ( jQuery.Deferred.getStackHook ) {
-									process.stackTrace = jQuery.Deferred.getStackHook();
-								}
-								window.setTimeout( process );
-							}
-						};
-					}
-
-					return jQuery.Deferred( function( newDefer ) {
-
-						// progress_handlers.add( ... )
-						tuples[ 0 ][ 3 ].add(
-							resolve(
-								0,
-								newDefer,
-								isFunction( onProgress ) ?
-									onProgress :
-									Identity,
-								newDefer.notifyWith
-							)
-						);
-
-						// fulfilled_handlers.add( ... )
-						tuples[ 1 ][ 3 ].add(
-							resolve(
-								0,
-								newDefer,
-								isFunction( onFulfilled ) ?
-									onFulfilled :
-									Identity
-							)
-						);
-
-						// rejected_handlers.add( ... )
-						tuples[ 2 ][ 3 ].add(
-							resolve(
-								0,
-								newDefer,
-								isFunction( onRejected ) ?
-									onRejected :
-									Thrower
-							)
-						);
-					} ).promise();
-				},
-
-				// Get a promise for this deferred
-				// If obj is provided, the promise aspect is added to the object
-				promise: function( obj ) {
-					return obj != null ? jQuery.extend( obj, promise ) : promise;
-				}
-			},
-			deferred = {};
-
-		// Add list-specific methods
-		jQuery.each( tuples, function( i, tuple ) {
-			var list = tuple[ 2 ],
-				stateString = tuple[ 5 ];
-
-			// promise.progress = list.add
-			// promise.done = list.add
-			// promise.fail = list.add
-			promise[ tuple[ 1 ] ] = list.add;
-
-			// Handle state
-			if ( stateString ) {
-				list.add(
-					function() {
-
-						// state = "resolved" (i.e., fulfilled)
-						// state = "rejected"
-						state = stateString;
-					},
-
-					// rejected_callbacks.disable
-					// fulfilled_callbacks.disable
-					tuples[ 3 - i ][ 2 ].disable,
-
-					// rejected_handlers.disable
-					// fulfilled_handlers.disable
-					tuples[ 3 - i ][ 3 ].disable,
-
-					// progress_callbacks.lock
-					tuples[ 0 ][ 2 ].lock,
-
-					// progress_handlers.lock
-					tuples[ 0 ][ 3 ].lock
-				);
-			}
-
-			// progress_handlers.fire
-			// fulfilled_handlers.fire
-			// rejected_handlers.fire
-			list.add( tuple[ 3 ].fire );
-
-			// deferred.notify = function() { deferred.notifyWith(...) }
-			// deferred.resolve = function() { deferred.resolveWith(...) }
-			// deferred.reject = function() { deferred.rejectWith(...) }
-			deferred[ tuple[ 0 ] ] = function() {
-				deferred[ tuple[ 0 ] + "With" ]( this === deferred ? undefined : this, arguments );
-				return this;
-			};
-
-			// deferred.notifyWith = list.fireWith
-			// deferred.resolveWith = list.fireWith
-			// deferred.rejectWith = list.fireWith
-			deferred[ tuple[ 0 ] + "With" ] = list.fireWith;
-		} );
-
-		// Make the deferred a promise
-		promise.promise( deferred );
-
-		// Call given func if any
-		if ( func ) {
-			func.call( deferred, deferred );
-		}
-
-		// All done!
-		return deferred;
-	},
-
-	// Deferred helper
-	when: function( singleValue ) {
-		var
-
-			// count of uncompleted subordinates
-			remaining = arguments.length,
-
-			// count of unprocessed arguments
-			i = remaining,
-
-			// subordinate fulfillment data
-			resolveContexts = Array( i ),
-			resolveValues = slice.call( arguments ),
-
-			// the master Deferred
-			master = jQuery.Deferred(),
-
-			// subordinate callback factory
-			updateFunc = function( i ) {
-				return function( value ) {
-					resolveContexts[ i ] = this;
-					resolveValues[ i ] = arguments.length > 1 ? slice.call( arguments ) : value;
-					if ( !( --remaining ) ) {
-						master.resolveWith( resolveContexts, resolveValues );
-					}
-				};
-			};
-
-		// Single- and empty arguments are adopted like Promise.resolve
-		if ( remaining <= 1 ) {
-			adoptValue( singleValue, master.done( updateFunc( i ) ).resolve, master.reject,
-				!remaining );
-
-			// Use .then() to unwrap secondary thenables (cf. gh-3000)
-			if ( master.state() === "pending" ||
-				isFunction( resolveValues[ i ] && resolveValues[ i ].then ) ) {
-
-				return master.then();
-			}
-		}
-
-		// Multiple arguments are aggregated like Promise.all array elements
-		while ( i-- ) {
-			adoptValue( resolveValues[ i ], updateFunc( i ), master.reject );
-		}
-
-		return master.promise();
-	}
-} );
-
-
-// These usually indicate a programmer mistake during development,
-// warn about them ASAP rather than swallowing them by default.
-var rerrorNames = /^(Eval|Internal|Range|Reference|Syntax|Type|URI)Error$/;
-
-jQuery.Deferred.exceptionHook = function( error, stack ) {
-
-	// Support: IE 8 - 9 only
-	// Console exists when dev tools are open, which can happen at any time
-	if ( window.console && window.console.warn && error && rerrorNames.test( error.name ) ) {
-		window.console.warn( "jQuery.Deferred exception: " + error.message, error.stack, stack );
-	}
-};
-
-
-
-
-jQuery.readyException = function( error ) {
-	window.setTimeout( function() {
-		throw error;
-	} );
-};
-
-
-
-
-// The deferred used on DOM ready
-var readyList = jQuery.Deferred();
-
-jQuery.fn.ready = function( fn ) {
-
-	readyList
-		.then( fn )
-
-		// Wrap jQuery.readyException in a function so that the lookup
-		// happens at the time of error handling instead of callback
-		// registration.
-		.catch( function( error ) {
-			jQuery.readyException( error );
-		} );
-
-	return this;
-};
-
-jQuery.extend( {
-
-	// Is the DOM ready to be used? Set to true once it occurs.
-	isReady: false,
-
-	// A counter to track how many items to wait for before
-	// the ready event fires. See #6781
-	readyWait: 1,
-
-	// Handle when the DOM is ready
-	ready: function( wait ) {
-
-		// Abort if there are pending holds or we're already ready
-		if ( wait === true ? --jQuery.readyWait : jQuery.isReady ) {
-			return;
-		}
-
-		// Remember that the DOM is ready
-		jQuery.isReady = true;
-
-		// If a normal DOM Ready event fired, decrement, and wait if need be
-		if ( wait !== true && --jQuery.readyWait > 0 ) {
-			return;
-		}
-
-		// If there are functions bound, to execute
-		readyList.resolveWith( document, [ jQuery ] );
-	}
-} );
-
-jQuery.ready.then = readyList.then;
-
-// The ready event handler and self cleanup method
-function completed() {
-	document.removeEventListener( "DOMContentLoaded", completed );
-	window.removeEventListener( "load", completed );
-	jQuery.ready();
-}
-
-// Catch cases where $(document).ready() is called
-// after the browser event has already occurred.
-// Support: IE <=9 - 10 only
-// Older IE sometimes signals "interactive" too soon
-if ( document.readyState === "complete" ||
-	( document.readyState !== "loading" && !document.documentElement.doScroll ) ) {
-
-	// Handle it asynchronously to allow scripts the opportunity to delay ready
-	window.setTimeout( jQuery.ready );
-
-} else {
-
-	// Use the handy event callback
-	document.addEventListener( "DOMContentLoaded", completed );
-
-	// A fallback to window.onload, that will always work
-	window.addEventListener( "load", completed );
-}
-
-
-
-
-// Multifunctional method to get and set values of a collection
-// The value/s can optionally be executed if it's a function
-var access = function( elems, fn, key, value, chainable, emptyGet, raw ) {
-	var i = 0,
-		len = elems.length,
-		bulk = key == null;
-
-	// Sets many values
-	if ( toType( key ) === "object" ) {
-		chainable = true;
-		for ( i in key ) {
-			access( elems, fn, i, key[ i ], true, emptyGet, raw );
-		}
-
-	// Sets one value
-	} else if ( value !== undefined ) {
-		chainable = true;
-
-		if ( !isFunction( value ) ) {
-			raw = true;
-		}
-
-		if ( bulk ) {
-
-			// Bulk operations run against the entire set
-			if ( raw ) {
-				fn.call( elems, value );
-				fn = null;
-
-			// ...except when executing function values
-			} else {
-				bulk = fn;
-				fn = function( elem, key, value ) {
-					return bulk.call( jQuery( elem ), value );
-				};
-			}
-		}
-
-		if ( fn ) {
-			for ( ; i < len; i++ ) {
-				fn(
-					elems[ i ], key, raw ?
-					value :
-					value.call( elems[ i ], i, fn( elems[ i ], key ) )
-				);
-			}
-		}
-	}
-
-	if ( chainable ) {
-		return elems;
-	}
-
-	// Gets
-	if ( bulk ) {
-		return fn.call( elems );
-	}
-
-	return len ? fn( elems[ 0 ], key ) : emptyGet;
-};
-
-
-// Matches dashed string for camelizing
-var rmsPrefix = /^-ms-/,
-	rdashAlpha = /-([a-z])/g;
-
-// Used by camelCase as callback to replace()
-function fcamelCase( all, letter ) {
-	return letter.toUpperCase();
-}
-
-// Convert dashed to camelCase; used by the css and data modules
-// Support: IE <=9 - 11, Edge 12 - 15
-// Microsoft forgot to hump their vendor prefix (#9572)
-function camelCase( string ) {
-	return string.replace( rmsPrefix, "ms-" ).replace( rdashAlpha, fcamelCase );
-}
-var acceptData = function( owner ) {
-
-	// Accepts only:
-	//  - Node
-	//    - Node.ELEMENT_NODE
-	//    - Node.DOCUMENT_NODE
-	//  - Object
-	//    - Any
-	return owner.nodeType === 1 || owner.nodeType === 9 || !( +owner.nodeType );
-};
-
-
-
-
-function Data() {
-	this.expando = jQuery.expando + Data.uid++;
-}
-
-Data.uid = 1;
-
-Data.prototype = {
-
-	cache: function( owner ) {
-
-		// Check if the owner object already has a cache
-		var value = owner[ this.expando ];
-
-		// If not, create one
-		if ( !value ) {
-			value = {};
-
-			// We can accept data for non-element nodes in modern browsers,
-			// but we should not, see #8335.
-			// Always return an empty object.
-			if ( acceptData( owner ) ) {
-
-				// If it is a node unlikely to be stringify-ed or looped over
-				// use plain assignment
-				if ( owner.nodeType ) {
-					owner[ this.expando ] = value;
-
-				// Otherwise secure it in a non-enumerable property
-				// configurable must be true to allow the property to be
-				// deleted when data is removed
-				} else {
-					Object.defineProperty( owner, this.expando, {
-						value: value,
-						configurable: true
-					} );
-				}
-			}
-		}
-
-		return value;
-	},
-	set: function( owner, data, value ) {
-		var prop,
-			cache = this.cache( owner );
-
-		// Handle: [ owner, key, value ] args
-		// Always use camelCase key (gh-2257)
-		if ( typeof data === "string" ) {
-			cache[ camelCase( data ) ] = value;
-
-		// Handle: [ owner, { properties } ] args
-		} else {
-
-			// Copy the properties one-by-one to the cache object
-			for ( prop in data ) {
-				cache[ camelCase( prop ) ] = data[ prop ];
-			}
-		}
-		return cache;
-	},
-	get: function( owner, key ) {
-		return key === undefined ?
-			this.cache( owner ) :
-
-			// Always use camelCase key (gh-2257)
-			owner[ this.expando ] && owner[ this.expando ][ camelCase( key ) ];
-	},
-	access: function( owner, key, value ) {
-
-		// In cases where either:
-		//
-		//   1. No key was specified
-		//   2. A string key was specified, but no value provided
-		//
-		// Take the "read" path and allow the get method to determine
-		// which value to return, respectively either:
-		//
-		//   1. The entire cache object
-		//   2. The data stored at the key
-		//
-		if ( key === undefined ||
-				( ( key && typeof key === "string" ) && value === undefined ) ) {
-
-			return this.get( owner, key );
-		}
-
-		// When the key is not a string, or both a key and value
-		// are specified, set or extend (existing objects) with either:
-		//
-		//   1. An object of properties
-		//   2. A key and value
-		//
-		this.set( owner, key, value );
-
-		// Since the "set" path can have two possible entry points
-		// return the expected data based on which path was taken[*]
-		return value !== undefined ? value : key;
-	},
-	remove: function( owner, key ) {
-		var i,
-			cache = owner[ this.expando ];
-
-		if ( cache === undefined ) {
-			return;
-		}
-
-		if ( key !== undefined ) {
-
-			// Support array or space separated string of keys
-			if ( Array.isArray( key ) ) {
-
-				// If key is an array of keys...
-				// We always set camelCase keys, so remove that.
-				key = key.map( camelCase );
-			} else {
-				key = camelCase( key );
-
-				// If a key with the spaces exists, use it.
-				// Otherwise, create an array by matching non-whitespace
-				key = key in cache ?
-					[ key ] :
-					( key.match( rnothtmlwhite ) || [] );
-			}
-
-			i = key.length;
-
-			while ( i-- ) {
-				delete cache[ key[ i ] ];
-			}
-		}
-
-		// Remove the expando if there's no more data
-		if ( key === undefined || jQuery.isEmptyObject( cache ) ) {
-
-			// Support: Chrome <=35 - 45
-			// Webkit & Blink performance suffers when deleting properties
-			// from DOM nodes, so set to undefined instead
-			// https://bugs.chromium.org/p/chromium/issues/detail?id=378607 (bug restricted)
-			if ( owner.nodeType ) {
-				owner[ this.expando ] = undefined;
-			} else {
-				delete owner[ this.expando ];
-			}
-		}
-	},
-	hasData: function( owner ) {
-		var cache = owner[ this.expando ];
-		return cache !== undefined && !jQuery.isEmptyObject( cache );
-	}
-};
-var dataPriv = new Data();
-
-var dataUser = new Data();
-
-
-
-//	Implementation Summary
-//
-//	1. Enforce API surface and semantic compatibility with 1.9.x branch
-//	2. Improve the module's maintainability by reducing the storage
-//		paths to a single mechanism.
-//	3. Use the same single mechanism to support "private" and "user" data.
-//	4. _Never_ expose "private" data to user code (TODO: Drop _data, _removeData)
-//	5. Avoid exposing implementation details on user objects (eg. expando properties)
-//	6. Provide a clear path for implementation upgrade to WeakMap in 2014
-
-var rbrace = /^(?:\{[\w\W]*\}|\[[\w\W]*\])$/,
-	rmultiDash = /[A-Z]/g;
-
-function getData( data ) {
-	if ( data === "true" ) {
-		return true;
-	}
-
-	if ( data === "false" ) {
-		return false;
-	}
-
-	if ( data === "null" ) {
-		return null;
-	}
-
-	// Only convert to a number if it doesn't change the string
-	if ( data === +data + "" ) {
-		return +data;
-	}
-
-	if ( rbrace.test( data ) ) {
-		return JSON.parse( data );
-	}
-
-	return data;
-}
-
-function dataAttr( elem, key, data ) {
-	var name;
-
-	// If nothing was found internally, try to fetch any
-	// data from the HTML5 data-* attribute
-	if ( data === undefined && elem.nodeType === 1 ) {
-		name = "data-" + key.replace( rmultiDash, "-$&" ).toLowerCase();
-		data = elem.getAttribute( name );
-
-		if ( typeof data === "string" ) {
-			try {
-				data = getData( data );
-			} catch ( e ) {}
-
-			// Make sure we set the data so it isn't changed later
-			dataUser.set( elem, key, data );
-		} else {
-			data = undefined;
-		}
-	}
-	return data;
-}
-
-jQuery.extend( {
-	hasData: function( elem ) {
-		return dataUser.hasData( elem ) || dataPriv.hasData( elem );
-	},
-
-	data: function( elem, name, data ) {
-		return dataUser.access( elem, name, data );
-	},
-
-	removeData: function( elem, name ) {
-		dataUser.remove( elem, name );
-	},
-
-	// TODO: Now that all calls to _data and _removeData have been replaced
-	// with direct calls to dataPriv methods, these can be deprecated.
-	_data: function( elem, name, data ) {
-		return dataPriv.access( elem, name, data );
-	},
-
-	_removeData: function( elem, name ) {
-		dataPriv.remove( elem, name );
-	}
-} );
-
-jQuery.fn.extend( {
-	data: function( key, value ) {
-		var i, name, data,
-			elem = this[ 0 ],
-			attrs = elem && elem.attributes;
-
-		// Gets all values
-		if ( key === undefined ) {
-			if ( this.length ) {
-				data = dataUser.get( elem );
-
-				if ( elem.nodeType === 1 && !dataPriv.get( elem, "hasDataAttrs" ) ) {
-					i = attrs.length;
-					while ( i-- ) {
-
-						// Support: IE 11 only
-						// The attrs elements can be null (#14894)
-						if ( attrs[ i ] ) {
-							name = attrs[ i ].name;
-							if ( name.indexOf( "data-" ) === 0 ) {
-								name = camelCase( name.slice( 5 ) );
-								dataAttr( elem, name, data[ name ] );
-							}
-						}
-					}
-					dataPriv.set( elem, "hasDataAttrs", true );
-				}
-			}
-
-			return data;
-		}
-
-		// Sets multiple values
-		if ( typeof key === "object" ) {
-			return this.each( function() {
-				dataUser.set( this, key );
-			} );
-		}
-
-		return access( this, function( value ) {
-			var data;
-
-			// The calling jQuery object (element matches) is not empty
-			// (and therefore has an element appears at this[ 0 ]) and the
-			// `value` parameter was not undefined. An empty jQuery object
-			// will result in `undefined` for elem = this[ 0 ] which will
-			// throw an exception if an attempt to read a data cache is made.
-			if ( elem && value === undefined ) {
-
-				// Attempt to get data from the cache
-				// The key will always be camelCased in Data
-				data = dataUser.get( elem, key );
-				if ( data !== undefined ) {
-					return data;
-				}
-
-				// Attempt to "discover" the data in
-				// HTML5 custom data-* attrs
-				data = dataAttr( elem, key );
-				if ( data !== undefined ) {
-					return data;
-				}
-
-				// We tried really hard, but the data doesn't exist.
-				return;
-			}
-
-			// Set the data...
-			this.each( function() {
-
-				// We always store the camelCased key
-				dataUser.set( this, key, value );
-			} );
-		}, null, value, arguments.length > 1, null, true );
-	},
-
-	removeData: function( key ) {
-		return this.each( function() {
-			dataUser.remove( this, key );
-		} );
-	}
-} );
-
-
-jQuery.extend( {
-	queue: function( elem, type, data ) {
-		var queue;
-
-		if ( elem ) {
-			type = ( type || "fx" ) + "queue";
-			queue = dataPriv.get( elem, type );
-
-			// Speed up dequeue by getting out quickly if this is just a lookup
-			if ( data ) {
-				if ( !queue || Array.isArray( data ) ) {
-					queue = dataPriv.access( elem, type, jQuery.makeArray( data ) );
-				} else {
-					queue.push( data );
-				}
-			}
-			return queue || [];
-		}
-	},
-
-	dequeue: function( elem, type ) {
-		type = type || "fx";
-
-		var queue = jQuery.queue( elem, type ),
-			startLength = queue.length,
-			fn = queue.shift(),
-			hooks = jQuery._queueHooks( elem, type ),
-			next = function() {
-				jQuery.dequeue( elem, type );
-			};
-
-		// If the fx queue is dequeued, always remove the progress sentinel
-		if ( fn === "inprogress" ) {
-			fn = queue.shift();
-			startLength--;
-		}
-
-		if ( fn ) {
-
-			// Add a progress sentinel to prevent the fx queue from being
-			// automatically dequeued
-			if ( type === "fx" ) {
-				queue.unshift( "inprogress" );
-			}
-
-			// Clear up the last queue stop function
-			delete hooks.stop;
-			fn.call( elem, next, hooks );
-		}
-
-		if ( !startLength && hooks ) {
-			hooks.empty.fire();
-		}
-	},
-
-	// Not public - generate a queueHooks object, or return the current one
-	_queueHooks: function( elem, type ) {
-		var key = type + "queueHooks";
-		return dataPriv.get( elem, key ) || dataPriv.access( elem, key, {
-			empty: jQuery.Callbacks( "once memory" ).add( function() {
-				dataPriv.remove( elem, [ type + "queue", key ] );
-			} )
-		} );
-	}
-} );
-
-jQuery.fn.extend( {
-	queue: function( type, data ) {
-		var setter = 2;
-
-		if ( typeof type !== "string" ) {
-			data = type;
-			type = "fx";
-			setter--;
-		}
-
-		if ( arguments.length < setter ) {
-			return jQuery.queue( this[ 0 ], type );
-		}
-
-		return data === undefined ?
-			this :
-			this.each( function() {
-				var queue = jQuery.queue( this, type, data );
-
-				// Ensure a hooks for this queue
-				jQuery._queueHooks( this, type );
-
-				if ( type === "fx" && queue[ 0 ] !== "inprogress" ) {
-					jQuery.dequeue( this, type );
-				}
-			} );
-	},
-	dequeue: function( type ) {
-		return this.each( function() {
-			jQuery.dequeue( this, type );
-		} );
-	},
-	clearQueue: function( type ) {
-		return this.queue( type || "fx", [] );
-	},
-
-	// Get a promise resolved when queues of a certain type
-	// are emptied (fx is the type by default)
-	promise: function( type, obj ) {
-		var tmp,
-			count = 1,
-			defer = jQuery.Deferred(),
-			elements = this,
-			i = this.length,
-			resolve = function() {
-				if ( !( --count ) ) {
-					defer.resolveWith( elements, [ elements ] );
-				}
-			};
-
-		if ( typeof type !== "string" ) {
-			obj = type;
-			type = undefined;
-		}
-		type = type || "fx";
-
-		while ( i-- ) {
-			tmp = dataPriv.get( elements[ i ], type + "queueHooks" );
-			if ( tmp && tmp.empty ) {
-				count++;
-				tmp.empty.add( resolve );
-			}
-		}
-		resolve();
-		return defer.promise( obj );
-	}
-} );
-var pnum = ( /[+-]?(?:\d*\.|)\d+(?:[eE][+-]?\d+|)/ ).source;
-
-var rcssNum = new RegExp( "^(?:([+-])=|)(" + pnum + ")([a-z%]*)$", "i" );
-
-
-var cssExpand = [ "Top", "Right", "Bottom", "Left" ];
-
-var isHiddenWithinTree = function( elem, el ) {
-
-		// isHiddenWithinTree might be called from jQuery#filter function;
-		// in that case, element will be second argument
-		elem = el || elem;
-
-		// Inline style trumps all
-		return elem.style.display === "none" ||
-			elem.style.display === "" &&
-
-			// Otherwise, check computed style
-			// Support: Firefox <=43 - 45
-			// Disconnected elements can have computed display: none, so first confirm that elem is
-			// in the document.
-			jQuery.contains( elem.ownerDocument, elem ) &&
-
-			jQuery.css( elem, "display" ) === "none";
-	};
-
-var swap = function( elem, options, callback, args ) {
-	var ret, name,
-		old = {};
-
-	// Remember the old values, and insert the new ones
-	for ( name in options ) {
-		old[ name ] = elem.style[ name ];
-		elem.style[ name ] = options[ name ];
-	}
-
-	ret = callback.apply( elem, args || [] );
-
-	// Revert the old values
-	for ( name in options ) {
-		elem.style[ name ] = old[ name ];
-	}
-
-	return ret;
-};
-
-
-
-
-function adjustCSS( elem, prop, valueParts, tween ) {
-	var adjusted, scale,
-		maxIterations = 20,
-		currentValue = tween ?
-			function() {
-				return tween.cur();
-			} :
-			function() {
-				return jQuery.css( elem, prop, "" );
-			},
-		initial = currentValue(),
-		unit = valueParts && valueParts[ 3 ] || ( jQuery.cssNumber[ prop ] ? "" : "px" ),
-
-		// Starting value computation is required for potential unit mismatches
-		initialInUnit = ( jQuery.cssNumber[ prop ] || unit !== "px" && +initial ) &&
-			rcssNum.exec( jQuery.css( elem, prop ) );
-
-	if ( initialInUnit && initialInUnit[ 3 ] !== unit ) {
-
-		// Support: Firefox <=54
-		// Halve the iteration target value to prevent interference from CSS upper bounds (gh-2144)
-		initial = initial / 2;
-
-		// Trust units reported by jQuery.css
-		unit = unit || initialInUnit[ 3 ];
-
-		// Iteratively approximate from a nonzero starting point
-		initialInUnit = +initial || 1;
-
-		while ( maxIterations-- ) {
-
-			// Evaluate and update our best guess (doubling guesses that zero out).
-			// Finish if the scale equals or crosses 1 (making the old*new product non-positive).
-			jQuery.style( elem, prop, initialInUnit + unit );
-			if ( ( 1 - scale ) * ( 1 - ( scale = currentValue() / initial || 0.5 ) ) <= 0 ) {
-				maxIterations = 0;
-			}
-			initialInUnit = initialInUnit / scale;
-
-		}
-
-		initialInUnit = initialInUnit * 2;
-		jQuery.style( elem, prop, initialInUnit + unit );
-
-		// Make sure we update the tween properties later on
-		valueParts = valueParts || [];
-	}
-
-	if ( valueParts ) {
-		initialInUnit = +initialInUnit || +initial || 0;
-
-		// Apply relative offset (+=/-=) if specified
-		adjusted = valueParts[ 1 ] ?
-			initialInUnit + ( valueParts[ 1 ] + 1 ) * valueParts[ 2 ] :
-			+valueParts[ 2 ];
-		if ( tween ) {
-			tween.unit = unit;
-			tween.start = initialInUnit;
-			tween.end = adjusted;
-		}
-	}
-	return adjusted;
-}
-
-
-var defaultDisplayMap = {};
-
-function getDefaultDisplay( elem ) {
-	var temp,
-		doc = elem.ownerDocument,
-		nodeName = elem.nodeName,
-		display = defaultDisplayMap[ nodeName ];
-
-	if ( display ) {
-		return display;
-	}
-
-	temp = doc.body.appendChild( doc.createElement( nodeName ) );
-	display = jQuery.css( temp, "display" );
-
-	temp.parentNode.removeChild( temp );
-
-	if ( display === "none" ) {
-		display = "block";
-	}
-	defaultDisplayMap[ nodeName ] = display;
-
-	return display;
-}
-
-function showHide( elements, show ) {
-	var display, elem,
-		values = [],
-		index = 0,
-		length = elements.length;
-
-	// Determine new display value for elements that need to change
-	for ( ; index < length; index++ ) {
-		elem = elements[ index ];
-		if ( !elem.style ) {
-			continue;
-		}
-
-		display = elem.style.display;
-		if ( show ) {
-
-			// Since we force visibility upon cascade-hidden elements, an immediate (and slow)
-			// check is required in this first loop unless we have a nonempty display value (either
-			// inline or about-to-be-restored)
-			if ( display === "none" ) {
-				values[ index ] = dataPriv.get( elem, "display" ) || null;
-				if ( !values[ index ] ) {
-					elem.style.display = "";
-				}
-			}
-			if ( elem.style.display === "" && isHiddenWithinTree( elem ) ) {
-				values[ index ] = getDefaultDisplay( elem );
-			}
-		} else {
-			if ( display !== "none" ) {
-				values[ index ] = "none";
-
-				// Remember what we're overwriting
-				dataPriv.set( elem, "display", display );
-			}
-		}
-	}
-
-	// Set the display of the elements in a second loop to avoid constant reflow
-	for ( index = 0; index < length; index++ ) {
-		if ( values[ index ] != null ) {
-			elements[ index ].style.display = values[ index ];
-		}
-	}
-
-	return elements;
-}
-
-jQuery.fn.extend( {
-	show: function() {
-		return showHide( this, true );
-	},
-	hide: function() {
-		return showHide( this );
-	},
-	toggle: function( state ) {
-		if ( typeof state === "boolean" ) {
-			return state ? this.show() : this.hide();
-		}
-
-		return this.each( function() {
-			if ( isHiddenWithinTree( this ) ) {
-				jQuery( this ).show();
-			} else {
-				jQuery( this ).hide();
-			}
-		} );
-	}
-} );
-var rcheckableType = ( /^(?:checkbox|radio)$/i );
-
-var rtagName = ( /<([a-z][^\/\0>\x20\t\r\n\f]+)/i );
-
-var rscriptType = ( /^$|^module$|\/(?:java|ecma)script/i );
-
-
-
-// We have to close these tags to support XHTML (#13200)
-var wrapMap = {
-
-	// Support: IE <=9 only
-	option: [ 1, "<select multiple='multiple'>", "</select>" ],
-
-	// XHTML parsers do not magically insert elements in the
-	// same way that tag soup parsers do. So we cannot shorten
-	// this by omitting <tbody> or other required elements.
-	thead: [ 1, "<table>", "</table>" ],
-	col: [ 2, "<table><colgroup>", "</colgroup></table>" ],
-	tr: [ 2, "<table><tbody>", "</tbody></table>" ],
-	td: [ 3, "<table><tbody><tr>", "</tr></tbody></table>" ],
-
-	_default: [ 0, "", "" ]
-};
-
-// Support: IE <=9 only
-wrapMap.optgroup = wrapMap.option;
-
-wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead;
-wrapMap.th = wrapMap.td;
-
-
-function getAll( context, tag ) {
-
-	// Support: IE <=9 - 11 only
-	// Use typeof to avoid zero-argument method invocation on host objects (#15151)
-	var ret;
-
-	if ( typeof context.getElementsByTagName !== "undefined" ) {
-		ret = context.getElementsByTagName( tag || "*" );
-
-	} else if ( typeof context.querySelectorAll !== "undefined" ) {
-		ret = context.querySelectorAll( tag || "*" );
-
-	} else {
-		ret = [];
-	}
-
-	if ( tag === undefined || tag && nodeName( context, tag ) ) {
-		return jQuery.merge( [ context ], ret );
-	}
-
-	return ret;
-}
-
-
-// Mark scripts as having already been evaluated
-function setGlobalEval( elems, refElements ) {
-	var i = 0,
-		l = elems.length;
-
-	for ( ; i < l; i++ ) {
-		dataPriv.set(
-			elems[ i ],
-			"globalEval",
-			!refElements || dataPriv.get( refElements[ i ], "globalEval" )
-		);
-	}
-}
-
-
-var rhtml = /<|&#?\w+;/;
-
-function buildFragment( elems, context, scripts, selection, ignored ) {
-	var elem, tmp, tag, wrap, contains, j,
-		fragment = context.createDocumentFragment(),
-		nodes = [],
-		i = 0,
-		l = elems.length;
-
-	for ( ; i < l; i++ ) {
-		elem = elems[ i ];
-
-		if ( elem || elem === 0 ) {
-
-			// Add nodes directly
-			if ( toType( elem ) === "object" ) {
-
-				// Support: Android <=4.0 only, PhantomJS 1 only
-				// push.apply(_, arraylike) throws on ancient WebKit
-				jQuery.merge( nodes, elem.nodeType ? [ elem ] : elem );
-
-			// Convert non-html into a text node
-			} else if ( !rhtml.test( elem ) ) {
-				nodes.push( context.createTextNode( elem ) );
-
-			// Convert html into DOM nodes
-			} else {
-				tmp = tmp || fragment.appendChild( context.createElement( "div" ) );
-
-				// Deserialize a standard representation
-				tag = ( rtagName.exec( elem ) || [ "", "" ] )[ 1 ].toLowerCase();
-				wrap = wrapMap[ tag ] || wrapMap._default;
-				tmp.innerHTML = wrap[ 1 ] + jQuery.htmlPrefilter( elem ) + wrap[ 2 ];
-
-				// Descend through wrappers to the right content
-				j = wrap[ 0 ];
-				while ( j-- ) {
-					tmp = tmp.lastChild;
-				}
-
-				// Support: Android <=4.0 only, PhantomJS 1 only
-				// push.apply(_, arraylike) throws on ancient WebKit
-				jQuery.merge( nodes, tmp.childNodes );
-
-				// Remember the top-level container
-				tmp = fragment.firstChild;
-
-				// Ensure the created nodes are orphaned (#12392)
-				tmp.textContent = "";
-			}
-		}
-	}
-
-	// Remove wrapper from fragment
-	fragment.textContent = "";
-
-	i = 0;
-	while ( ( elem = nodes[ i++ ] ) ) {
-
-		// Skip elements already in the context collection (trac-4087)
-		if ( selection && jQuery.inArray( elem, selection ) > -1 ) {
-			if ( ignored ) {
-				ignored.push( elem );
-			}
-			continue;
-		}
-
-		contains = jQuery.contains( elem.ownerDocument, elem );
-
-		// Append to fragment
-		tmp = getAll( fragment.appendChild( elem ), "script" );
-
-		// Preserve script evaluation history
-		if ( contains ) {
-			setGlobalEval( tmp );
-		}
-
-		// Capture executables
-		if ( scripts ) {
-			j = 0;
-			while ( ( elem = tmp[ j++ ] ) ) {
-				if ( rscriptType.test( elem.type || "" ) ) {
-					scripts.push( elem );
-				}
-			}
-		}
-	}
-
-	return fragment;
-}
-
-
-( function() {
-	var fragment = document.createDocumentFragment(),
-		div = fragment.appendChild( document.createElement( "div" ) ),
-		input = document.createElement( "input" );
-
-	// Support: Android 4.0 - 4.3 only
-	// Check state lost if the name is set (#11217)
-	// Support: Windows Web Apps (WWA)
-	// `name` and `type` must use .setAttribute for WWA (#14901)
-	input.setAttribute( "type", "radio" );
-	input.setAttribute( "checked", "checked" );
-	input.setAttribute( "name", "t" );
-
-	div.appendChild( input );
-
-	// Support: Android <=4.1 only
-	// Older WebKit doesn't clone checked state correctly in fragments
-	support.checkClone = div.cloneNode( true ).cloneNode( true ).lastChild.checked;
-
-	// Support: IE <=11 only
-	// Make sure textarea (and checkbox) defaultValue is properly cloned
-	div.innerHTML = "<textarea>x</textarea>";
-	support.noCloneChecked = !!div.cloneNode( true ).lastChild.defaultValue;
-} )();
-var documentElement = document.documentElement;
-
-
-
-var
-	rkeyEvent = /^key/,
-	rmouseEvent = /^(?:mouse|pointer|contextmenu|drag|drop)|click/,
-	rtypenamespace = /^([^.]*)(?:\.(.+)|)/;
-
-function returnTrue() {
-	return true;
-}
-
-function returnFalse() {
-	return false;
-}
-
-// Support: IE <=9 only
-// See #13393 for more info
-function safeActiveElement() {
-	try {
-		return document.activeElement;
-	} catch ( err ) { }
-}
-
-function on( elem, types, selector, data, fn, one ) {
-	var origFn, type;
-
-	// Types can be a map of types/handlers
-	if ( typeof types === "object" ) {
-
-		// ( types-Object, selector, data )
-		if ( typeof selector !== "string" ) {
-
-			// ( types-Object, data )
-			data = data || selector;
-			selector = undefined;
-		}
-		for ( type in types ) {
-			on( elem, type, selector, data, types[ type ], one );
-		}
-		return elem;
-	}
-
-	if ( data == null && fn == null ) {
-
-		// ( types, fn )
-		fn = selector;
-		data = selector = undefined;
-	} else if ( fn == null ) {
-		if ( typeof selector === "string" ) {
-
-			// ( types, selector, fn )
-			fn = data;
-			data = undefined;
-		} else {
-
-			// ( types, data, fn )
-			fn = data;
-			data = selector;
-			selector = undefined;
-		}
-	}
-	if ( fn === false ) {
-		fn = returnFalse;
-	} else if ( !fn ) {
-		return elem;
-	}
-
-	if ( one === 1 ) {
-		origFn = fn;
-		fn = function( event ) {
-
-			// Can use an empty set, since event contains the info
-			jQuery().off( event );
-			return origFn.apply( this, arguments );
-		};
-
-		// Use same guid so caller can remove using origFn
-		fn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ );
-	}
-	return elem.each( function() {
-		jQuery.event.add( this, types, fn, data, selector );
-	} );
-}
-
-/*
- * Helper functions for managing events -- not part of the public interface.
- * Props to Dean Edwards' addEvent library for many of the ideas.
- */
-jQuery.event = {
-
-	global: {},
-
-	add: function( elem, types, handler, data, selector ) {
-
-		var handleObjIn, eventHandle, tmp,
-			events, t, handleObj,
-			special, handlers, type, namespaces, origType,
-			elemData = dataPriv.get( elem );
-
-		// Don't attach events to noData or text/comment nodes (but allow plain objects)
-		if ( !elemData ) {
-			return;
-		}
-
-		// Caller can pass in an object of custom data in lieu of the handler
-		if ( handler.handler ) {
-			handleObjIn = handler;
-			handler = handleObjIn.handler;
-			selector = handleObjIn.selector;
-		}
-
-		// Ensure that invalid selectors throw exceptions at attach time
-		// Evaluate against documentElement in case elem is a non-element node (e.g., document)
-		if ( selector ) {
-			jQuery.find.matchesSelector( documentElement, selector );
-		}
-
-		// Make sure that the handler has a unique ID, used to find/remove it later
-		if ( !handler.guid ) {
-			handler.guid = jQuery.guid++;
-		}
-
-		// Init the element's event structure and main handler, if this is the first
-		if ( !( events = elemData.events ) ) {
-			events = elemData.events = {};
-		}
-		if ( !( eventHandle = elemData.handle ) ) {
-			eventHandle = elemData.handle = function( e ) {
-
-				// Discard the second event of a jQuery.event.trigger() and
-				// when an event is called after a page has unloaded
-				return typeof jQuery !== "undefined" && jQuery.event.triggered !== e.type ?
-					jQuery.event.dispatch.apply( elem, arguments ) : undefined;
-			};
-		}
-
-		// Handle multiple events separated by a space
-		types = ( types || "" ).match( rnothtmlwhite ) || [ "" ];
-		t = types.length;
-		while ( t-- ) {
-			tmp = rtypenamespace.exec( types[ t ] ) || [];
-			type = origType = tmp[ 1 ];
-			namespaces = ( tmp[ 2 ] || "" ).split( "." ).sort();
-
-			// There *must* be a type, no attaching namespace-only handlers
-			if ( !type ) {
-				continue;
-			}
-
-			// If event changes its type, use the special event handlers for the changed type
-			special = jQuery.event.special[ type ] || {};
-
-			// If selector defined, determine special event api type, otherwise given type
-			type = ( selector ? special.delegateType : special.bindType ) || type;
-
-			// Update special based on newly reset type
-			special = jQuery.event.special[ type ] || {};
-
-			// handleObj is passed to all event handlers
-			handleObj = jQuery.extend( {
-				type: type,
-				origType: origType,
-				data: data,
-				handler: handler,
-				guid: handler.guid,
-				selector: selector,
-				needsContext: selector && jQuery.expr.match.needsContext.test( selector ),
-				namespace: namespaces.join( "." )
-			}, handleObjIn );
-
-			// Init the event handler queue if we're the first
-			if ( !( handlers = events[ type ] ) ) {
-				handlers = events[ type ] = [];
-				handlers.delegateCount = 0;
-
-				// Only use addEventListener if the special events handler returns false
-				if ( !special.setup ||
-					special.setup.call( elem, data, namespaces, eventHandle ) === false ) {
-
-					if ( elem.addEventListener ) {
-						elem.addEventListener( type, eventHandle );
-					}
-				}
-			}
-
-			if ( special.add ) {
-				special.add.call( elem, handleObj );
-
-				if ( !handleObj.handler.guid ) {
-					handleObj.handler.guid = handler.guid;
-				}
-			}
-
-			// Add to the element's handler list, delegates in front
-			if ( selector ) {
-				handlers.splice( handlers.delegateCount++, 0, handleObj );
-			} else {
-				handlers.push( handleObj );
-			}
-
-			// Keep track of which events have ever been used, for event optimization
-			jQuery.event.global[ type ] = true;
-		}
-
-	},
-
-	// Detach an event or set of events from an element
-	remove: function( elem, types, handler, selector, mappedTypes ) {
-
-		var j, origCount, tmp,
-			events, t, handleObj,
-			special, handlers, type, namespaces, origType,
-			elemData = dataPriv.hasData( elem ) && dataPriv.get( elem );
-
-		if ( !elemData || !( events = elemData.events ) ) {
-			return;
-		}
-
-		// Once for each type.namespace in types; type may be omitted
-		types = ( types || "" ).match( rnothtmlwhite ) || [ "" ];
-		t = types.length;
-		while ( t-- ) {
-			tmp = rtypenamespace.exec( types[ t ] ) || [];
-			type = origType = tmp[ 1 ];
-			namespaces = ( tmp[ 2 ] || "" ).split( "." ).sort();
-
-			// Unbind all events (on this namespace, if provided) for the element
-			if ( !type ) {
-				for ( type in events ) {
-					jQuery.event.remove( elem, type + types[ t ], handler, selector, true );
-				}
-				continue;
-			}
-
-			special = jQuery.event.special[ type ] || {};
-			type = ( selector ? special.delegateType : special.bindType ) || type;
-			handlers = events[ type ] || [];
-			tmp = tmp[ 2 ] &&
-				new RegExp( "(^|\\.)" + namespaces.join( "\\.(?:.*\\.|)" ) + "(\\.|$)" );
-
-			// Remove matching events
-			origCount = j = handlers.length;
-			while ( j-- ) {
-				handleObj = handlers[ j ];
-
-				if ( ( mappedTypes || origType === handleObj.origType ) &&
-					( !handler || handler.guid === handleObj.guid ) &&
-					( !tmp || tmp.test( handleObj.namespace ) ) &&
-					( !selector || selector === handleObj.selector ||
-						selector === "**" && handleObj.selector ) ) {
-					handlers.splice( j, 1 );
-
-					if ( handleObj.selector ) {
-						handlers.delegateCount--;
-					}
-					if ( special.remove ) {
-						special.remove.call( elem, handleObj );
-					}
-				}
-			}
-
-			// Remove generic event handler if we removed something and no more handlers exist
-			// (avoids potential for endless recursion during removal of special event handlers)
-			if ( origCount && !handlers.length ) {
-				if ( !special.teardown ||
-					special.teardown.call( elem, namespaces, elemData.handle ) === false ) {
-
-					jQuery.removeEvent( elem, type, elemData.handle );
-				}
-
-				delete events[ type ];
-			}
-		}
-
-		// Remove data and the expando if it's no longer used
-		if ( jQuery.isEmptyObject( events ) ) {
-			dataPriv.remove( elem, "handle events" );
-		}
-	},
-
-	dispatch: function( nativeEvent ) {
-
-		// Make a writable jQuery.Event from the native event object
-		var event = jQuery.event.fix( nativeEvent );
-
-		var i, j, ret, matched, handleObj, handlerQueue,
-			args = new Array( arguments.length ),
-			handlers = ( dataPriv.get( this, "events" ) || {} )[ event.type ] || [],
-			special = jQuery.event.special[ event.type ] || {};
-
-		// Use the fix-ed jQuery.Event rather than the (read-only) native event
-		args[ 0 ] = event;
-
-		for ( i = 1; i < arguments.length; i++ ) {
-			args[ i ] = arguments[ i ];
-		}
-
-		event.delegateTarget = this;
-
-		// Call the preDispatch hook for the mapped type, and let it bail if desired
-		if ( special.preDispatch && special.preDispatch.call( this, event ) === false ) {
-			return;
-		}
-
-		// Determine handlers
-		handlerQueue = jQuery.event.handlers.call( this, event, handlers );
-
-		// Run delegates first; they may want to stop propagation beneath us
-		i = 0;
-		while ( ( matched = handlerQueue[ i++ ] ) && !event.isPropagationStopped() ) {
-			event.currentTarget = matched.elem;
-
-			j = 0;
-			while ( ( handleObj = matched.handlers[ j++ ] ) &&
-				!event.isImmediatePropagationStopped() ) {
-
-				// Triggered event must either 1) have no namespace, or 2) have namespace(s)
-				// a subset or equal to those in the bound event (both can have no namespace).
-				if ( !event.rnamespace || event.rnamespace.test( handleObj.namespace ) ) {
-
-					event.handleObj = handleObj;
-					event.data = handleObj.data;
-
-					ret = ( ( jQuery.event.special[ handleObj.origType ] || {} ).handle ||
-						handleObj.handler ).apply( matched.elem, args );
-
-					if ( ret !== undefined ) {
-						if ( ( event.result = ret ) === false ) {
-							event.preventDefault();
-							event.stopPropagation();
-						}
-					}
-				}
-			}
-		}
-
-		// Call the postDispatch hook for the mapped type
-		if ( special.postDispatch ) {
-			special.postDispatch.call( this, event );
-		}
-
-		return event.result;
-	},
-
-	handlers: function( event, handlers ) {
-		var i, handleObj, sel, matchedHandlers, matchedSelectors,
-			handlerQueue = [],
-			delegateCount = handlers.delegateCount,
-			cur = event.target;
-
-		// Find delegate handlers
-		if ( delegateCount &&
-
-			// Support: IE <=9
-			// Black-hole SVG <use> instance trees (trac-13180)
-			cur.nodeType &&
-
-			// Support: Firefox <=42
-			// Suppress spec-violating clicks indicating a non-primary pointer button (trac-3861)
-			// https://www.w3.org/TR/DOM-Level-3-Events/#event-type-click
-			// Support: IE 11 only
-			// ...but not arrow key "clicks" of radio inputs, which can have `button` -1 (gh-2343)
-			!( event.type === "click" && event.button >= 1 ) ) {
-
-			for ( ; cur !== this; cur = cur.parentNode || this ) {
-
-				// Don't check non-elements (#13208)
-				// Don't process clicks on disabled elements (#6911, #8165, #11382, #11764)
-				if ( cur.nodeType === 1 && !( event.type === "click" && cur.disabled === true ) ) {
-					matchedHandlers = [];
-					matchedSelectors = {};
-					for ( i = 0; i < delegateCount; i++ ) {
-						handleObj = handlers[ i ];
-
-						// Don't conflict with Object.prototype properties (#13203)
-						sel = handleObj.selector + " ";
-
-						if ( matchedSelectors[ sel ] === undefined ) {
-							matchedSelectors[ sel ] = handleObj.needsContext ?
-								jQuery( sel, this ).index( cur ) > -1 :
-								jQuery.find( sel, this, null, [ cur ] ).length;
-						}
-						if ( matchedSelectors[ sel ] ) {
-							matchedHandlers.push( handleObj );
-						}
-					}
-					if ( matchedHandlers.length ) {
-						handlerQueue.push( { elem: cur, handlers: matchedHandlers } );
-					}
-				}
-			}
-		}
-
-		// Add the remaining (directly-bound) handlers
-		cur = this;
-		if ( delegateCount < handlers.length ) {
-			handlerQueue.push( { elem: cur, handlers: handlers.slice( delegateCount ) } );
-		}
-
-		return handlerQueue;
-	},
-
-	addProp: function( name, hook ) {
-		Object.defineProperty( jQuery.Event.prototype, name, {
-			enumerable: true,
-			configurable: true,
-
-			get: isFunction( hook ) ?
-				function() {
-					if ( this.originalEvent ) {
-							return hook( this.originalEvent );
-					}
-				} :
-				function() {
-					if ( this.originalEvent ) {
-							return this.originalEvent[ name ];
-					}
-				},
-
-			set: function( value ) {
-				Object.defineProperty( this, name, {
-					enumerable: true,
-					configurable: true,
-					writable: true,
-					value: value
-				} );
-			}
-		} );
-	},
-
-	fix: function( originalEvent ) {
-		return originalEvent[ jQuery.expando ] ?
-			originalEvent :
-			new jQuery.Event( originalEvent );
-	},
-
-	special: {
-		load: {
-
-			// Prevent triggered image.load events from bubbling to window.load
-			noBubble: true
-		},
-		focus: {
-
-			// Fire native event if possible so blur/focus sequence is correct
-			trigger: function() {
-				if ( this !== safeActiveElement() && this.focus ) {
-					this.focus();
-					return false;
-				}
-			},
-			delegateType: "focusin"
-		},
-		blur: {
-			trigger: function() {
-				if ( this === safeActiveElement() && this.blur ) {
-					this.blur();
-					return false;
-				}
-			},
-			delegateType: "focusout"
-		},
-		click: {
-
-			// For checkbox, fire native event so checked state will be right
-			trigger: function() {
-				if ( this.type === "checkbox" && this.click && nodeName( this, "input" ) ) {
-					this.click();
-					return false;
-				}
-			},
-
-			// For cross-browser consistency, don't fire native .click() on links
-			_default: function( event ) {
-				return nodeName( event.target, "a" );
-			}
-		},
-
-		beforeunload: {
-			postDispatch: function( event ) {
-
-				// Support: Firefox 20+
-				// Firefox doesn't alert if the returnValue field is not set.
-				if ( event.result !== undefined && event.originalEvent ) {
-					event.originalEvent.returnValue = event.result;
-				}
-			}
-		}
-	}
-};
-
-jQuery.removeEvent = function( elem, type, handle ) {
-
-	// This "if" is needed for plain objects
-	if ( elem.removeEventListener ) {
-		elem.removeEventListener( type, handle );
-	}
-};
-
-jQuery.Event = function( src, props ) {
-
-	// Allow instantiation without the 'new' keyword
-	if ( !( this instanceof jQuery.Event ) ) {
-		return new jQuery.Event( src, props );
-	}
-
-	// Event object
-	if ( src && src.type ) {
-		this.originalEvent = src;
-		this.type = src.type;
-
-		// Events bubbling up the document may have been marked as prevented
-		// by a handler lower down the tree; reflect the correct value.
-		this.isDefaultPrevented = src.defaultPrevented ||
-				src.defaultPrevented === undefined &&
-
-				// Support: Android <=2.3 only
-				src.returnValue === false ?
-			returnTrue :
-			returnFalse;
-
-		// Create target properties
-		// Support: Safari <=6 - 7 only
-		// Target should not be a text node (#504, #13143)
-		this.target = ( src.target && src.target.nodeType === 3 ) ?
-			src.target.parentNode :
-			src.target;
-
-		this.currentTarget = src.currentTarget;
-		this.relatedTarget = src.relatedTarget;
-
-	// Event type
-	} else {
-		this.type = src;
-	}
-
-	// Put explicitly provided properties onto the event object
-	if ( props ) {
-		jQuery.extend( this, props );
-	}
-
-	// Create a timestamp if incoming event doesn't have one
-	this.timeStamp = src && src.timeStamp || Date.now();
-
-	// Mark it as fixed
-	this[ jQuery.expando ] = true;
-};
-
-// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding
-// https://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html
-jQuery.Event.prototype = {
-	constructor: jQuery.Event,
-	isDefaultPrevented: returnFalse,
-	isPropagationStopped: returnFalse,
-	isImmediatePropagationStopped: returnFalse,
-	isSimulated: false,
-
-	preventDefault: function() {
-		var e = this.originalEvent;
-
-		this.isDefaultPrevented = returnTrue;
-
-		if ( e && !this.isSimulated ) {
-			e.preventDefault();
-		}
-	},
-	stopPropagation: function() {
-		var e = this.originalEvent;
-
-		this.isPropagationStopped = returnTrue;
-
-		if ( e && !this.isSimulated ) {
-			e.stopPropagation();
-		}
-	},
-	stopImmediatePropagation: function() {
-		var e = this.originalEvent;
-
-		this.isImmediatePropagationStopped = returnTrue;
-
-		if ( e && !this.isSimulated ) {
-			e.stopImmediatePropagation();
-		}
-
-		this.stopPropagation();
-	}
-};
-
-// Includes all common event props including KeyEvent and MouseEvent specific props
-jQuery.each( {
-	altKey: true,
-	bubbles: true,
-	cancelable: true,
-	changedTouches: true,
-	ctrlKey: true,
-	detail: true,
-	eventPhase: true,
-	metaKey: true,
-	pageX: true,
-	pageY: true,
-	shiftKey: true,
-	view: true,
-	"char": true,
-	charCode: true,
-	key: true,
-	keyCode: true,
-	button: true,
-	buttons: true,
-	clientX: true,
-	clientY: true,
-	offsetX: true,
-	offsetY: true,
-	pointerId: true,
-	pointerType: true,
-	screenX: true,
-	screenY: true,
-	targetTouches: true,
-	toElement: true,
-	touches: true,
-
-	which: function( event ) {
-		var button = event.button;
-
-		// Add which for key events
-		if ( event.which == null && rkeyEvent.test( event.type ) ) {
-			return event.charCode != null ? event.charCode : event.keyCode;
-		}
-
-		// Add which for click: 1 === left; 2 === middle; 3 === right
-		if ( !event.which && button !== undefined && rmouseEvent.test( event.type ) ) {
-			if ( button & 1 ) {
-				return 1;
-			}
-
-			if ( button & 2 ) {
-				return 3;
-			}
-
-			if ( button & 4 ) {
-				return 2;
-			}
-
-			return 0;
-		}
-
-		return event.which;
-	}
-}, jQuery.event.addProp );
-
-// Create mouseenter/leave events using mouseover/out and event-time checks
-// so that event delegation works in jQuery.
-// Do the same for pointerenter/pointerleave and pointerover/pointerout
-//
-// Support: Safari 7 only
-// Safari sends mouseenter too often; see:
-// https://bugs.chromium.org/p/chromium/issues/detail?id=470258
-// for the description of the bug (it existed in older Chrome versions as well).
-jQuery.each( {
-	mouseenter: "mouseover",
-	mouseleave: "mouseout",
-	pointerenter: "pointerover",
-	pointerleave: "pointerout"
-}, function( orig, fix ) {
-	jQuery.event.special[ orig ] = {
-		delegateType: fix,
-		bindType: fix,
-
-		handle: function( event ) {
-			var ret,
-				target = this,
-				related = event.relatedTarget,
-				handleObj = event.handleObj;
-
-			// For mouseenter/leave call the handler if related is outside the target.
-			// NB: No relatedTarget if the mouse left/entered the browser window
-			if ( !related || ( related !== target && !jQuery.contains( target, related ) ) ) {
-				event.type = handleObj.origType;
-				ret = handleObj.handler.apply( this, arguments );
-				event.type = fix;
-			}
-			return ret;
-		}
-	};
-} );
-
-jQuery.fn.extend( {
-
-	on: function( types, selector, data, fn ) {
-		return on( this, types, selector, data, fn );
-	},
-	one: function( types, selector, data, fn ) {
-		return on( this, types, selector, data, fn, 1 );
-	},
-	off: function( types, selector, fn ) {
-		var handleObj, type;
-		if ( types && types.preventDefault && types.handleObj ) {
-
-			// ( event )  dispatched jQuery.Event
-			handleObj = types.handleObj;
-			jQuery( types.delegateTarget ).off(
-				handleObj.namespace ?
-					handleObj.origType + "." + handleObj.namespace :
-					handleObj.origType,
-				handleObj.selector,
-				handleObj.handler
-			);
-			return this;
-		}
-		if ( typeof types === "object" ) {
-
-			// ( types-object [, selector] )
-			for ( type in types ) {
-				this.off( type, selector, types[ type ] );
-			}
-			return this;
-		}
-		if ( selector === false || typeof selector === "function" ) {
-
-			// ( types [, fn] )
-			fn = selector;
-			selector = undefined;
-		}
-		if ( fn === false ) {
-			fn = returnFalse;
-		}
-		return this.each( function() {
-			jQuery.event.remove( this, types, fn, selector );
-		} );
-	}
-} );
-
-
-var
-
-	/* eslint-disable max-len */
-
-	// See https://github.com/eslint/eslint/issues/3229
-	rxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([a-z][^\/\0>\x20\t\r\n\f]*)[^>]*)\/>/gi,
-
-	/* eslint-enable */
-
-	// Support: IE <=10 - 11, Edge 12 - 13 only
-	// In IE/Edge using regex groups here causes severe slowdowns.
-	// See https://connect.microsoft.com/IE/feedback/details/1736512/
-	rnoInnerhtml = /<script|<style|<link/i,
-
-	// checked="checked" or checked
-	rchecked = /checked\s*(?:[^=]|=\s*.checked.)/i,
-	rcleanScript = /^\s*<!(?:\[CDATA\[|--)|(?:\]\]|--)>\s*$/g;
-
-// Prefer a tbody over its parent table for containing new rows
-function manipulationTarget( elem, content ) {
-	if ( nodeName( elem, "table" ) &&
-		nodeName( content.nodeType !== 11 ? content : content.firstChild, "tr" ) ) {
-
-		return jQuery( elem ).children( "tbody" )[ 0 ] || elem;
-	}
-
-	return elem;
-}
-
-// Replace/restore the type attribute of script elements for safe DOM manipulation
-function disableScript( elem ) {
-	elem.type = ( elem.getAttribute( "type" ) !== null ) + "/" + elem.type;
-	return elem;
-}
-function restoreScript( elem ) {
-	if ( ( elem.type || "" ).slice( 0, 5 ) === "true/" ) {
-		elem.type = elem.type.slice( 5 );
-	} else {
-		elem.removeAttribute( "type" );
-	}
-
-	return elem;
-}
-
-function cloneCopyEvent( src, dest ) {
-	var i, l, type, pdataOld, pdataCur, udataOld, udataCur, events;
-
-	if ( dest.nodeType !== 1 ) {
-		return;
-	}
-
-	// 1. Copy private data: events, handlers, etc.
-	if ( dataPriv.hasData( src ) ) {
-		pdataOld = dataPriv.access( src );
-		pdataCur = dataPriv.set( dest, pdataOld );
-		events = pdataOld.events;
-
-		if ( events ) {
-			delete pdataCur.handle;
-			pdataCur.events = {};
-
-			for ( type in events ) {
-				for ( i = 0, l = events[ type ].length; i < l; i++ ) {
-					jQuery.event.add( dest, type, events[ type ][ i ] );
-				}
-			}
-		}
-	}
-
-	// 2. Copy user data
-	if ( dataUser.hasData( src ) ) {
-		udataOld = dataUser.access( src );
-		udataCur = jQuery.extend( {}, udataOld );
-
-		dataUser.set( dest, udataCur );
-	}
-}
-
-// Fix IE bugs, see support tests
-function fixInput( src, dest ) {
-	var nodeName = dest.nodeName.toLowerCase();
-
-	// Fails to persist the checked state of a cloned checkbox or radio button.
-	if ( nodeName === "input" && rcheckableType.test( src.type ) ) {
-		dest.checked = src.checked;
-
-	// Fails to return the selected option to the default selected state when cloning options
-	} else if ( nodeName === "input" || nodeName === "textarea" ) {
-		dest.defaultValue = src.defaultValue;
-	}
-}
-
-function domManip( collection, args, callback, ignored ) {
-
-	// Flatten any nested arrays
-	args = concat.apply( [], args );
-
-	var fragment, first, scripts, hasScripts, node, doc,
-		i = 0,
-		l = collection.length,
-		iNoClone = l - 1,
-		value = args[ 0 ],
-		valueIsFunction = isFunction( value );
-
-	// We can't cloneNode fragments that contain checked, in WebKit
-	if ( valueIsFunction ||
-			( l > 1 && typeof value === "string" &&
-				!support.checkClone && rchecked.test( value ) ) ) {
-		return collection.each( function( index ) {
-			var self = collection.eq( index );
-			if ( valueIsFunction ) {
-				args[ 0 ] = value.call( this, index, self.html() );
-			}
-			domManip( self, args, callback, ignored );
-		} );
-	}
-
-	if ( l ) {
-		fragment = buildFragment( args, collection[ 0 ].ownerDocument, false, collection, ignored );
-		first = fragment.firstChild;
-
-		if ( fragment.childNodes.length === 1 ) {
-			fragment = first;
-		}
-
-		// Require either new content or an interest in ignored elements to invoke the callback
-		if ( first || ignored ) {
-			scripts = jQuery.map( getAll( fragment, "script" ), disableScript );
-			hasScripts = scripts.length;
-
-			// Use the original fragment for the last item
-			// instead of the first because it can end up
-			// being emptied incorrectly in certain situations (#8070).
-			for ( ; i < l; i++ ) {
-				node = fragment;
-
-				if ( i !== iNoClone ) {
-					node = jQuery.clone( node, true, true );
-
-					// Keep references to cloned scripts for later restoration
-					if ( hasScripts ) {
-
-						// Support: Android <=4.0 only, PhantomJS 1 only
-						// push.apply(_, arraylike) throws on ancient WebKit
-						jQuery.merge( scripts, getAll( node, "script" ) );
-					}
-				}
-
-				callback.call( collection[ i ], node, i );
-			}
-
-			if ( hasScripts ) {
-				doc = scripts[ scripts.length - 1 ].ownerDocument;
-
-				// Reenable scripts
-				jQuery.map( scripts, restoreScript );
-
-				// Evaluate executable scripts on first document insertion
-				for ( i = 0; i < hasScripts; i++ ) {
-					node = scripts[ i ];
-					if ( rscriptType.test( node.type || "" ) &&
-						!dataPriv.access( node, "globalEval" ) &&
-						jQuery.contains( doc, node ) ) {
-
-						if ( node.src && ( node.type || "" ).toLowerCase()  !== "module" ) {
-
-							// Optional AJAX dependency, but won't run scripts if not present
-							if ( jQuery._evalUrl ) {
-								jQuery._evalUrl( node.src );
-							}
-						} else {
-							DOMEval( node.textContent.replace( rcleanScript, "" ), doc, node );
-						}
-					}
-				}
-			}
-		}
-	}
-
-	return collection;
-}
-
-function remove( elem, selector, keepData ) {
-	var node,
-		nodes = selector ? jQuery.filter( selector, elem ) : elem,
-		i = 0;
-
-	for ( ; ( node = nodes[ i ] ) != null; i++ ) {
-		if ( !keepData && node.nodeType === 1 ) {
-			jQuery.cleanData( getAll( node ) );
-		}
-
-		if ( node.parentNode ) {
-			if ( keepData && jQuery.contains( node.ownerDocument, node ) ) {
-				setGlobalEval( getAll( node, "script" ) );
-			}
-			node.parentNode.removeChild( node );
-		}
-	}
-
-	return elem;
-}
-
-jQuery.extend( {
-	htmlPrefilter: function( html ) {
-		return html.replace( rxhtmlTag, "<$1></$2>" );
-	},
-
-	clone: function( elem, dataAndEvents, deepDataAndEvents ) {
-		var i, l, srcElements, destElements,
-			clone = elem.cloneNode( true ),
-			inPage = jQuery.contains( elem.ownerDocument, elem );
-
-		// Fix IE cloning issues
-		if ( !support.noCloneChecked && ( elem.nodeType === 1 || elem.nodeType === 11 ) &&
-				!jQuery.isXMLDoc( elem ) ) {
-
-			// We eschew Sizzle here for performance reasons: https://jsperf.com/getall-vs-sizzle/2
-			destElements = getAll( clone );
-			srcElements = getAll( elem );
-
-			for ( i = 0, l = srcElements.length; i < l; i++ ) {
-				fixInput( srcElements[ i ], destElements[ i ] );
-			}
-		}
-
-		// Copy the events from the original to the clone
-		if ( dataAndEvents ) {
-			if ( deepDataAndEvents ) {
-				srcElements = srcElements || getAll( elem );
-				destElements = destElements || getAll( clone );
-
-				for ( i = 0, l = srcElements.length; i < l; i++ ) {
-					cloneCopyEvent( srcElements[ i ], destElements[ i ] );
-				}
-			} else {
-				cloneCopyEvent( elem, clone );
-			}
-		}
-
-		// Preserve script evaluation history
-		destElements = getAll( clone, "script" );
-		if ( destElements.length > 0 ) {
-			setGlobalEval( destElements, !inPage && getAll( elem, "script" ) );
-		}
-
-		// Return the cloned set
-		return clone;
-	},
-
-	cleanData: function( elems ) {
-		var data, elem, type,
-			special = jQuery.event.special,
-			i = 0;
-
-		for ( ; ( elem = elems[ i ] ) !== undefined; i++ ) {
-			if ( acceptData( elem ) ) {
-				if ( ( data = elem[ dataPriv.expando ] ) ) {
-					if ( data.events ) {
-						for ( type in data.events ) {
-							if ( special[ type ] ) {
-								jQuery.event.remove( elem, type );
-
-							// This is a shortcut to avoid jQuery.event.remove's overhead
-							} else {
-								jQuery.removeEvent( elem, type, data.handle );
-							}
-						}
-					}
-
-					// Support: Chrome <=35 - 45+
-					// Assign undefined instead of using delete, see Data#remove
-					elem[ dataPriv.expando ] = undefined;
-				}
-				if ( elem[ dataUser.expando ] ) {
-
-					// Support: Chrome <=35 - 45+
-					// Assign undefined instead of using delete, see Data#remove
-					elem[ dataUser.expando ] = undefined;
-				}
-			}
-		}
-	}
-} );
-
-jQuery.fn.extend( {
-	detach: function( selector ) {
-		return remove( this, selector, true );
-	},
-
-	remove: function( selector ) {
-		return remove( this, selector );
-	},
-
-	text: function( value ) {
-		return access( this, function( value ) {
-			return value === undefined ?
-				jQuery.text( this ) :
-				this.empty().each( function() {
-					if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {
-						this.textContent = value;
-					}
-				} );
-		}, null, value, arguments.length );
-	},
-
-	append: function() {
-		return domManip( this, arguments, function( elem ) {
-			if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {
-				var target = manipulationTarget( this, elem );
-				target.appendChild( elem );
-			}
-		} );
-	},
-
-	prepend: function() {
-		return domManip( this, arguments, function( elem ) {
-			if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) {
-				var target = manipulationTarget( this, elem );
-				target.insertBefore( elem, target.firstChild );
-			}
-		} );
-	},
-
-	before: function() {
-		return domManip( this, arguments, function( elem ) {
-			if ( this.parentNode ) {
-				this.parentNode.insertBefore( elem, this );
-			}
-		} );
-	},
-
-	after: function() {
-		return domManip( this, arguments, function( elem ) {
-			if ( this.parentNode ) {
-				this.parentNode.insertBefore( elem, this.nextSibling );
-			}
-		} );
-	},
-
-	empty: function() {
-		var elem,
-			i = 0;
-
-		for ( ; ( elem = this[ i ] ) != null; i++ ) {
-			if ( elem.nodeType === 1 ) {
-
-				// Prevent memory leaks
-				jQuery.cleanData( getAll( elem, false ) );
-
-				// Remove any remaining nodes
-				elem.textContent = "";
-			}
-		}
-
-		return this;
-	},
-
-	clone: function( dataAndEvents, deepDataAndEvents ) {
-		dataAndEvents = dataAndEvents == null ? false : dataAndEvents;
-		deepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents;
-
-		return this.map( function() {
-			return jQuery.clone( this, dataAndEvents, deepDataAndEvents );
-		} );
-	},
-
-	html: function( value ) {
-		return access( this, function( value ) {
-			var elem = this[ 0 ] || {},
-				i = 0,
-				l = this.length;
-
-			if ( value === undefined && elem.nodeType === 1 ) {
-				return elem.innerHTML;
-			}
-
-			// See if we can take a shortcut and just use innerHTML
-			if ( typeof value === "string" && !rnoInnerhtml.test( value ) &&
-				!wrapMap[ ( rtagName.exec( value ) || [ "", "" ] )[ 1 ].toLowerCase() ] ) {
-
-				value = jQuery.htmlPrefilter( value );
-
-				try {
-					for ( ; i < l; i++ ) {
-						elem = this[ i ] || {};
-
-						// Remove element nodes and prevent memory leaks
-						if ( elem.nodeType === 1 ) {
-							jQuery.cleanData( getAll( elem, false ) );
-							elem.innerHTML = value;
-						}
-					}
-
-					elem = 0;
-
-				// If using innerHTML throws an exception, use the fallback method
-				} catch ( e ) {}
-			}
-
-			if ( elem ) {
-				this.empty().append( value );
-			}
-		}, null, value, arguments.length );
-	},
-
-	replaceWith: function() {
-		var ignored = [];
-
-		// Make the changes, replacing each non-ignored context element with the new content
-		return domManip( this, arguments, function( elem ) {
-			var parent = this.parentNode;
-
-			if ( jQuery.inArray( this, ignored ) < 0 ) {
-				jQuery.cleanData( getAll( this ) );
-				if ( parent ) {
-					parent.replaceChild( elem, this );
-				}
-			}
-
-		// Force callback invocation
-		}, ignored );
-	}
-} );
-
-jQuery.each( {
-	appendTo: "append",
-	prependTo: "prepend",
-	insertBefore: "before",
-	insertAfter: "after",
-	replaceAll: "replaceWith"
-}, function( name, original ) {
-	jQuery.fn[ name ] = function( selector ) {
-		var elems,
-			ret = [],
-			insert = jQuery( selector ),
-			last = insert.length - 1,
-			i = 0;
-
-		for ( ; i <= last; i++ ) {
-			elems = i === last ? this : this.clone( true );
-			jQuery( insert[ i ] )[ original ]( elems );
-
-			// Support: Android <=4.0 only, PhantomJS 1 only
-			// .get() because push.apply(_, arraylike) throws on ancient WebKit
-			push.apply( ret, elems.get() );
-		}
-
-		return this.pushStack( ret );
-	};
-} );
-var rnumnonpx = new RegExp( "^(" + pnum + ")(?!px)[a-z%]+$", "i" );
-
-var getStyles = function( elem ) {
-
-		// Support: IE <=11 only, Firefox <=30 (#15098, #14150)
-		// IE throws on elements created in popups
-		// FF meanwhile throws on frame elements through "defaultView.getComputedStyle"
-		var view = elem.ownerDocument.defaultView;
-
-		if ( !view || !view.opener ) {
-			view = window;
-		}
-
-		return view.getComputedStyle( elem );
-	};
-
-var rboxStyle = new RegExp( cssExpand.join( "|" ), "i" );
-
-
-
-( function() {
-
-	// Executing both pixelPosition & boxSizingReliable tests require only one layout
-	// so they're executed at the same time to save the second computation.
-	function computeStyleTests() {
-
-		// This is a singleton, we need to execute it only once
-		if ( !div ) {
-			return;
-		}
-
-		container.style.cssText = "position:absolute;left:-11111px;width:60px;" +
-			"margin-top:1px;padding:0;border:0";
-		div.style.cssText =
-			"position:relative;display:block;box-sizing:border-box;overflow:scroll;" +
-			"margin:auto;border:1px;padding:1px;" +
-			"width:60%;top:1%";
-		documentElement.appendChild( container ).appendChild( div );
-
-		var divStyle = window.getComputedStyle( div );
-		pixelPositionVal = divStyle.top !== "1%";
-
-		// Support: Android 4.0 - 4.3 only, Firefox <=3 - 44
-		reliableMarginLeftVal = roundPixelMeasures( divStyle.marginLeft ) === 12;
-
-		// Support: Android 4.0 - 4.3 only, Safari <=9.1 - 10.1, iOS <=7.0 - 9.3
-		// Some styles come back with percentage values, even though they shouldn't
-		div.style.right = "60%";
-		pixelBoxStylesVal = roundPixelMeasures( divStyle.right ) === 36;
-
-		// Support: IE 9 - 11 only
-		// Detect misreporting of content dimensions for box-sizing:border-box elements
-		boxSizingReliableVal = roundPixelMeasures( divStyle.width ) === 36;
-
-		// Support: IE 9 only
-		// Detect overflow:scroll screwiness (gh-3699)
-		div.style.position = "absolute";
-		scrollboxSizeVal = div.offsetWidth === 36 || "absolute";
-
-		documentElement.removeChild( container );
-
-		// Nullify the div so it wouldn't be stored in the memory and
-		// it will also be a sign that checks already performed
-		div = null;
-	}
-
-	function roundPixelMeasures( measure ) {
-		return Math.round( parseFloat( measure ) );
-	}
-
-	var pixelPositionVal, boxSizingReliableVal, scrollboxSizeVal, pixelBoxStylesVal,
-		reliableMarginLeftVal,
-		container = document.createElement( "div" ),
-		div = document.createElement( "div" );
-
-	// Finish early in limited (non-browser) environments
-	if ( !div.style ) {
-		return;
-	}
-
-	// Support: IE <=9 - 11 only
-	// Style of cloned element affects source element cloned (#8908)
-	div.style.backgroundClip = "content-box";
-	div.cloneNode( true ).style.backgroundClip = "";
-	support.clearCloneStyle = div.style.backgroundClip === "content-box";
-
-	jQuery.extend( support, {
-		boxSizingReliable: function() {
-			computeStyleTests();
-			return boxSizingReliableVal;
-		},
-		pixelBoxStyles: function() {
-			computeStyleTests();
-			return pixelBoxStylesVal;
-		},
-		pixelPosition: function() {
-			computeStyleTests();
-			return pixelPositionVal;
-		},
-		reliableMarginLeft: function() {
-			computeStyleTests();
-			return reliableMarginLeftVal;
-		},
-		scrollboxSize: function() {
-			computeStyleTests();
-			return scrollboxSizeVal;
-		}
-	} );
-} )();
-
-
-function curCSS( elem, name, computed ) {
-	var width, minWidth, maxWidth, ret,
-
-		// Support: Firefox 51+
-		// Retrieving style before computed somehow
-		// fixes an issue with getting wrong values
-		// on detached elements
-		style = elem.style;
-
-	computed = computed || getStyles( elem );
-
-	// getPropertyValue is needed for:
-	//   .css('filter') (IE 9 only, #12537)
-	//   .css('--customProperty) (#3144)
-	if ( computed ) {
-		ret = computed.getPropertyValue( name ) || computed[ name ];
-
-		if ( ret === "" && !jQuery.contains( elem.ownerDocument, elem ) ) {
-			ret = jQuery.style( elem, name );
-		}
-
-		// A tribute to the "awesome hack by Dean Edwards"
-		// Android Browser returns percentage for some values,
-		// but width seems to be reliably pixels.
-		// This is against the CSSOM draft spec:
-		// https://drafts.csswg.org/cssom/#resolved-values
-		if ( !support.pixelBoxStyles() && rnumnonpx.test( ret ) && rboxStyle.test( name ) ) {
-
-			// Remember the original values
-			width = style.width;
-			minWidth = style.minWidth;
-			maxWidth = style.maxWidth;
-
-			// Put in the new values to get a computed value out
-			style.minWidth = style.maxWidth = style.width = ret;
-			ret = computed.width;
-
-			// Revert the changed values
-			style.width = width;
-			style.minWidth = minWidth;
-			style.maxWidth = maxWidth;
-		}
-	}
-
-	return ret !== undefined ?
-
-		// Support: IE <=9 - 11 only
-		// IE returns zIndex value as an integer.
-		ret + "" :
-		ret;
-}
-
-
-function addGetHookIf( conditionFn, hookFn ) {
-
-	// Define the hook, we'll check on the first run if it's really needed.
-	return {
-		get: function() {
-			if ( conditionFn() ) {
-
-				// Hook not needed (or it's not possible to use it due
-				// to missing dependency), remove it.
-				delete this.get;
-				return;
-			}
-
-			// Hook needed; redefine it so that the support test is not executed again.
-			return ( this.get = hookFn ).apply( this, arguments );
-		}
-	};
-}
-
-
-var
-
-	// Swappable if display is none or starts with table
-	// except "table", "table-cell", or "table-caption"
-	// See here for display values: https://developer.mozilla.org/en-US/docs/CSS/display
-	rdisplayswap = /^(none|table(?!-c[ea]).+)/,
-	rcustomProp = /^--/,
-	cssShow = { position: "absolute", visibility: "hidden", display: "block" },
-	cssNormalTransform = {
-		letterSpacing: "0",
-		fontWeight: "400"
-	},
-
-	cssPrefixes = [ "Webkit", "Moz", "ms" ],
-	emptyStyle = document.createElement( "div" ).style;
-
-// Return a css property mapped to a potentially vendor prefixed property
-function vendorPropName( name ) {
-
-	// Shortcut for names that are not vendor prefixed
-	if ( name in emptyStyle ) {
-		return name;
-	}
-
-	// Check for vendor prefixed names
-	var capName = name[ 0 ].toUpperCase() + name.slice( 1 ),
-		i = cssPrefixes.length;
-
-	while ( i-- ) {
-		name = cssPrefixes[ i ] + capName;
-		if ( name in emptyStyle ) {
-			return name;
-		}
-	}
-}
-
-// Return a property mapped along what jQuery.cssProps suggests or to
-// a vendor prefixed property.
-function finalPropName( name ) {
-	var ret = jQuery.cssProps[ name ];
-	if ( !ret ) {
-		ret = jQuery.cssProps[ name ] = vendorPropName( name ) || name;
-	}
-	return ret;
-}
-
-function setPositiveNumber( elem, value, subtract ) {
-
-	// Any relative (+/-) values have already been
-	// normalized at this point
-	var matches = rcssNum.exec( value );
-	return matches ?
-
-		// Guard against undefined "subtract", e.g., when used as in cssHooks
-		Math.max( 0, matches[ 2 ] - ( subtract || 0 ) ) + ( matches[ 3 ] || "px" ) :
-		value;
-}
-
-function boxModelAdjustment( elem, dimension, box, isBorderBox, styles, computedVal ) {
-	var i = dimension === "width" ? 1 : 0,
-		extra = 0,
-		delta = 0;
-
-	// Adjustment may not be necessary
-	if ( box === ( isBorderBox ? "border" : "content" ) ) {
-		return 0;
-	}
-
-	for ( ; i < 4; i += 2 ) {
-
-		// Both box models exclude margin
-		if ( box === "margin" ) {
-			delta += jQuery.css( elem, box + cssExpand[ i ], true, styles );
-		}
-
-		// If we get here with a content-box, we're seeking "padding" or "border" or "margin"
-		if ( !isBorderBox ) {
-
-			// Add padding
-			delta += jQuery.css( elem, "padding" + cssExpand[ i ], true, styles );
-
-			// For "border" or "margin", add border
-			if ( box !== "padding" ) {
-				delta += jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles );
-
-			// But still keep track of it otherwise
-			} else {
-				extra += jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles );
-			}
-
-		// If we get here with a border-box (content + padding + border), we're seeking "content" or
-		// "padding" or "margin"
-		} else {
-
-			// For "content", subtract padding
-			if ( box === "content" ) {
-				delta -= jQuery.css( elem, "padding" + cssExpand[ i ], true, styles );
-			}
-
-			// For "content" or "padding", subtract border
-			if ( box !== "margin" ) {
-				delta -= jQuery.css( elem, "border" + cssExpand[ i ] + "Width", true, styles );
-			}
-		}
-	}
-
-	// Account for positive content-box scroll gutter when requested by providing computedVal
-	if ( !isBorderBox && computedVal >= 0 ) {
-
-		// offsetWidth/offsetHeight is a rounded sum of content, padding, scroll gutter, and border
-		// Assuming integer scroll gutter, subtract the rest and round down
-		delta += Math.max( 0, Math.ceil(
-			elem[ "offset" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ] -
-			computedVal -
-			delta -
-			extra -
-			0.5
-		) );
-	}
-
-	return delta;
-}
-
-function getWidthOrHeight( elem, dimension, extra ) {
-
-	// Start with computed style
-	var styles = getStyles( elem ),
-		val = curCSS( elem, dimension, styles ),
-		isBorderBox = jQuery.css( elem, "boxSizing", false, styles ) === "border-box",
-		valueIsBorderBox = isBorderBox;
-
-	// Support: Firefox <=54
-	// Return a confounding non-pixel value or feign ignorance, as appropriate.
-	if ( rnumnonpx.test( val ) ) {
-		if ( !extra ) {
-			return val;
-		}
-		val = "auto";
-	}
-
-	// Check for style in case a browser which returns unreliable values
-	// for getComputedStyle silently falls back to the reliable elem.style
-	valueIsBorderBox = valueIsBorderBox &&
-		( support.boxSizingReliable() || val === elem.style[ dimension ] );
-
-	// Fall back to offsetWidth/offsetHeight when value is "auto"
-	// This happens for inline elements with no explicit setting (gh-3571)
-	// Support: Android <=4.1 - 4.3 only
-	// Also use offsetWidth/offsetHeight for misreported inline dimensions (gh-3602)
-	if ( val === "auto" ||
-		!parseFloat( val ) && jQuery.css( elem, "display", false, styles ) === "inline" ) {
-
-		val = elem[ "offset" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ];
-
-		// offsetWidth/offsetHeight provide border-box values
-		valueIsBorderBox = true;
-	}
-
-	// Normalize "" and auto
-	val = parseFloat( val ) || 0;
-
-	// Adjust for the element's box model
-	return ( val +
-		boxModelAdjustment(
-			elem,
-			dimension,
-			extra || ( isBorderBox ? "border" : "content" ),
-			valueIsBorderBox,
-			styles,
-
-			// Provide the current computed size to request scroll gutter calculation (gh-3589)
-			val
-		)
-	) + "px";
-}
-
-jQuery.extend( {
-
-	// Add in style property hooks for overriding the default
-	// behavior of getting and setting a style property
-	cssHooks: {
-		opacity: {
-			get: function( elem, computed ) {
-				if ( computed ) {
-
-					// We should always get a number back from opacity
-					var ret = curCSS( elem, "opacity" );
-					return ret === "" ? "1" : ret;
-				}
-			}
-		}
-	},
-
-	// Don't automatically add "px" to these possibly-unitless properties
-	cssNumber: {
-		"animationIterationCount": true,
-		"columnCount": true,
-		"fillOpacity": true,
-		"flexGrow": true,
-		"flexShrink": true,
-		"fontWeight": true,
-		"lineHeight": true,
-		"opacity": true,
-		"order": true,
-		"orphans": true,
-		"widows": true,
-		"zIndex": true,
-		"zoom": true
-	},
-
-	// Add in properties whose names you wish to fix before
-	// setting or getting the value
-	cssProps: {},
-
-	// Get and set the style property on a DOM Node
-	style: function( elem, name, value, extra ) {
-
-		// Don't set styles on text and comment nodes
-		if ( !elem || elem.nodeType === 3 || elem.nodeType === 8 || !elem.style ) {
-			return;
-		}
-
-		// Make sure that we're working with the right name
-		var ret, type, hooks,
-			origName = camelCase( name ),
-			isCustomProp = rcustomProp.test( name ),
-			style = elem.style;
-
-		// Make sure that we're working with the right name. We don't
-		// want to query the value if it is a CSS custom property
-		// since they are user-defined.
-		if ( !isCustomProp ) {
-			name = finalPropName( origName );
-		}
-
-		// Gets hook for the prefixed version, then unprefixed version
-		hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];
-
-		// Check if we're setting a value
-		if ( value !== undefined ) {
-			type = typeof value;
-
-			// Convert "+=" or "-=" to relative numbers (#7345)
-			if ( type === "string" && ( ret = rcssNum.exec( value ) ) && ret[ 1 ] ) {
-				value = adjustCSS( elem, name, ret );
-
-				// Fixes bug #9237
-				type = "number";
-			}
-
-			// Make sure that null and NaN values aren't set (#7116)
-			if ( value == null || value !== value ) {
-				return;
-			}
-
-			// If a number was passed in, add the unit (except for certain CSS properties)
-			if ( type === "number" ) {
-				value += ret && ret[ 3 ] || ( jQuery.cssNumber[ origName ] ? "" : "px" );
-			}
-
-			// background-* props affect original clone's values
-			if ( !support.clearCloneStyle && value === "" && name.indexOf( "background" ) === 0 ) {
-				style[ name ] = "inherit";
-			}
-
-			// If a hook was provided, use that value, otherwise just set the specified value
-			if ( !hooks || !( "set" in hooks ) ||
-				( value = hooks.set( elem, value, extra ) ) !== undefined ) {
-
-				if ( isCustomProp ) {
-					style.setProperty( name, value );
-				} else {
-					style[ name ] = value;
-				}
-			}
-
-		} else {
-
-			// If a hook was provided get the non-computed value from there
-			if ( hooks && "get" in hooks &&
-				( ret = hooks.get( elem, false, extra ) ) !== undefined ) {
-
-				return ret;
-			}
-
-			// Otherwise just get the value from the style object
-			return style[ name ];
-		}
-	},
-
-	css: function( elem, name, extra, styles ) {
-		var val, num, hooks,
-			origName = camelCase( name ),
-			isCustomProp = rcustomProp.test( name );
-
-		// Make sure that we're working with the right name. We don't
-		// want to modify the value if it is a CSS custom property
-		// since they are user-defined.
-		if ( !isCustomProp ) {
-			name = finalPropName( origName );
-		}
-
-		// Try prefixed name followed by the unprefixed name
-		hooks = jQuery.cssHooks[ name ] || jQuery.cssHooks[ origName ];
-
-		// If a hook was provided get the computed value from there
-		if ( hooks && "get" in hooks ) {
-			val = hooks.get( elem, true, extra );
-		}
-
-		// Otherwise, if a way to get the computed value exists, use that
-		if ( val === undefined ) {
-			val = curCSS( elem, name, styles );
-		}
-
-		// Convert "normal" to computed value
-		if ( val === "normal" && name in cssNormalTransform ) {
-			val = cssNormalTransform[ name ];
-		}
-
-		// Make numeric if forced or a qualifier was provided and val looks numeric
-		if ( extra === "" || extra ) {
-			num = parseFloat( val );
-			return extra === true || isFinite( num ) ? num || 0 : val;
-		}
-
-		return val;
-	}
-} );
-
-jQuery.each( [ "height", "width" ], function( i, dimension ) {
-	jQuery.cssHooks[ dimension ] = {
-		get: function( elem, computed, extra ) {
-			if ( computed ) {
-
-				// Certain elements can have dimension info if we invisibly show them
-				// but it must have a current display style that would benefit
-				return rdisplayswap.test( jQuery.css( elem, "display" ) ) &&
-
-					// Support: Safari 8+
-					// Table columns in Safari have non-zero offsetWidth & zero
-					// getBoundingClientRect().width unless display is changed.
-					// Support: IE <=11 only
-					// Running getBoundingClientRect on a disconnected node
-					// in IE throws an error.
-					( !elem.getClientRects().length || !elem.getBoundingClientRect().width ) ?
-						swap( elem, cssShow, function() {
-							return getWidthOrHeight( elem, dimension, extra );
-						} ) :
-						getWidthOrHeight( elem, dimension, extra );
-			}
-		},
-
-		set: function( elem, value, extra ) {
-			var matches,
-				styles = getStyles( elem ),
-				isBorderBox = jQuery.css( elem, "boxSizing", false, styles ) === "border-box",
-				subtract = extra && boxModelAdjustment(
-					elem,
-					dimension,
-					extra,
-					isBorderBox,
-					styles
-				);
-
-			// Account for unreliable border-box dimensions by comparing offset* to computed and
-			// faking a content-box to get border and padding (gh-3699)
-			if ( isBorderBox && support.scrollboxSize() === styles.position ) {
-				subtract -= Math.ceil(
-					elem[ "offset" + dimension[ 0 ].toUpperCase() + dimension.slice( 1 ) ] -
-					parseFloat( styles[ dimension ] ) -
-					boxModelAdjustment( elem, dimension, "border", false, styles ) -
-					0.5
-				);
-			}
-
-			// Convert to pixels if value adjustment is needed
-			if ( subtract && ( matches = rcssNum.exec( value ) ) &&
-				( matches[ 3 ] || "px" ) !== "px" ) {
-
-				elem.style[ dimension ] = value;
-				value = jQuery.css( elem, dimension );
-			}
-
-			return setPositiveNumber( elem, value, subtract );
-		}
-	};
-} );
-
-jQuery.cssHooks.marginLeft = addGetHookIf( support.reliableMarginLeft,
-	function( elem, computed ) {
-		if ( computed ) {
-			return ( parseFloat( curCSS( elem, "marginLeft" ) ) ||
-				elem.getBoundingClientRect().left -
-					swap( elem, { marginLeft: 0 }, function() {
-						return elem.getBoundingClientRect().left;
-					} )
-				) + "px";
-		}
-	}
-);
-
-// These hooks are used by animate to expand properties
-jQuery.each( {
-	margin: "",
-	padding: "",
-	border: "Width"
-}, function( prefix, suffix ) {
-	jQuery.cssHooks[ prefix + suffix ] = {
-		expand: function( value ) {
-			var i = 0,
-				expanded = {},
-
-				// Assumes a single number if not a string
-				parts = typeof value === "string" ? value.split( " " ) : [ value ];
-
-			for ( ; i < 4; i++ ) {
-				expanded[ prefix + cssExpand[ i ] + suffix ] =
-					parts[ i ] || parts[ i - 2 ] || parts[ 0 ];
-			}
-
-			return expanded;
-		}
-	};
-
-	if ( prefix !== "margin" ) {
-		jQuery.cssHooks[ prefix + suffix ].set = setPositiveNumber;
-	}
-} );
-
-jQuery.fn.extend( {
-	css: function( name, value ) {
-		return access( this, function( elem, name, value ) {
-			var styles, len,
-				map = {},
-				i = 0;
-
-			if ( Array.isArray( name ) ) {
-				styles = getStyles( elem );
-				len = name.length;
-
-				for ( ; i < len; i++ ) {
-					map[ name[ i ] ] = jQuery.css( elem, name[ i ], false, styles );
-				}
-
-				return map;
-			}
-
-			return value !== undefined ?
-				jQuery.style( elem, name, value ) :
-				jQuery.css( elem, name );
-		}, name, value, arguments.length > 1 );
-	}
-} );
-
-
-function Tween( elem, options, prop, end, easing ) {
-	return new Tween.prototype.init( elem, options, prop, end, easing );
-}
-jQuery.Tween = Tween;
-
-Tween.prototype = {
-	constructor: Tween,
-	init: function( elem, options, prop, end, easing, unit ) {
-		this.elem = elem;
-		this.prop = prop;
-		this.easing = easing || jQuery.easing._default;
-		this.options = options;
-		this.start = this.now = this.cur();
-		this.end = end;
-		this.unit = unit || ( jQuery.cssNumber[ prop ] ? "" : "px" );
-	},
-	cur: function() {
-		var hooks = Tween.propHooks[ this.prop ];
-
-		return hooks && hooks.get ?
-			hooks.get( this ) :
-			Tween.propHooks._default.get( this );
-	},
-	run: function( percent ) {
-		var eased,
-			hooks = Tween.propHooks[ this.prop ];
-
-		if ( this.options.duration ) {
-			this.pos = eased = jQuery.easing[ this.easing ](
-				percent, this.options.duration * percent, 0, 1, this.options.duration
-			);
-		} else {
-			this.pos = eased = percent;
-		}
-		this.now = ( this.end - this.start ) * eased + this.start;
-
-		if ( this.options.step ) {
-			this.options.step.call( this.elem, this.now, this );
-		}
-
-		if ( hooks && hooks.set ) {
-			hooks.set( this );
-		} else {
-			Tween.propHooks._default.set( this );
-		}
-		return this;
-	}
-};
-
-Tween.prototype.init.prototype = Tween.prototype;
-
-Tween.propHooks = {
-	_default: {
-		get: function( tween ) {
-			var result;
-
-			// Use a property on the element directly when it is not a DOM element,
-			// or when there is no matching style property that exists.
-			if ( tween.elem.nodeType !== 1 ||
-				tween.elem[ tween.prop ] != null && tween.elem.style[ tween.prop ] == null ) {
-				return tween.elem[ tween.prop ];
-			}
-
-			// Passing an empty string as a 3rd parameter to .css will automatically
-			// attempt a parseFloat and fallback to a string if the parse fails.
-			// Simple values such as "10px" are parsed to Float;
-			// complex values such as "rotate(1rad)" are returned as-is.
-			result = jQuery.css( tween.elem, tween.prop, "" );
-
-			// Empty strings, null, undefined and "auto" are converted to 0.
-			return !result || result === "auto" ? 0 : result;
-		},
-		set: function( tween ) {
-
-			// Use step hook for back compat.
-			// Use cssHook if its there.
-			// Use .style if available and use plain properties where available.
-			if ( jQuery.fx.step[ tween.prop ] ) {
-				jQuery.fx.step[ tween.prop ]( tween );
-			} else if ( tween.elem.nodeType === 1 &&
-				( tween.elem.style[ jQuery.cssProps[ tween.prop ] ] != null ||
-					jQuery.cssHooks[ tween.prop ] ) ) {
-				jQuery.style( tween.elem, tween.prop, tween.now + tween.unit );
-			} else {
-				tween.elem[ tween.prop ] = tween.now;
-			}
-		}
-	}
-};
-
-// Support: IE <=9 only
-// Panic based approach to setting things on disconnected nodes
-Tween.propHooks.scrollTop = Tween.propHooks.scrollLeft = {
-	set: function( tween ) {
-		if ( tween.elem.nodeType && tween.elem.parentNode ) {
-			tween.elem[ tween.prop ] = tween.now;
-		}
-	}
-};
-
-jQuery.easing = {
-	linear: function( p ) {
-		return p;
-	},
-	swing: function( p ) {
-		return 0.5 - Math.cos( p * Math.PI ) / 2;
-	},
-	_default: "swing"
-};
-
-jQuery.fx = Tween.prototype.init;
-
-// Back compat <1.8 extension point
-jQuery.fx.step = {};
-
-
-
-
-var
-	fxNow, inProgress,
-	rfxtypes = /^(?:toggle|show|hide)$/,
-	rrun = /queueHooks$/;
-
-function schedule() {
-	if ( inProgress ) {
-		if ( document.hidden === false && window.requestAnimationFrame ) {
-			window.requestAnimationFrame( schedule );
-		} else {
-			window.setTimeout( schedule, jQuery.fx.interval );
-		}
-
-		jQuery.fx.tick();
-	}
-}
-
-// Animations created synchronously will run synchronously
-function createFxNow() {
-	window.setTimeout( function() {
-		fxNow = undefined;
-	} );
-	return ( fxNow = Date.now() );
-}
-
-// Generate parameters to create a standard animation
-function genFx( type, includeWidth ) {
-	var which,
-		i = 0,
-		attrs = { height: type };
-
-	// If we include width, step value is 1 to do all cssExpand values,
-	// otherwise step value is 2 to skip over Left and Right
-	includeWidth = includeWidth ? 1 : 0;
-	for ( ; i < 4; i += 2 - includeWidth ) {
-		which = cssExpand[ i ];
-		attrs[ "margin" + which ] = attrs[ "padding" + which ] = type;
-	}
-
-	if ( includeWidth ) {
-		attrs.opacity = attrs.width = type;
-	}
-
-	return attrs;
-}
-
-function createTween( value, prop, animation ) {
-	var tween,
-		collection = ( Animation.tweeners[ prop ] || [] ).concat( Animation.tweeners[ "*" ] ),
-		index = 0,
-		length = collection.length;
-	for ( ; index < length; index++ ) {
-		if ( ( tween = collection[ index ].call( animation, prop, value ) ) ) {
-
-			// We're done with this property
-			return tween;
-		}
-	}
-}
-
-function defaultPrefilter( elem, props, opts ) {
-	var prop, value, toggle, hooks, oldfire, propTween, restoreDisplay, display,
-		isBox = "width" in props || "height" in props,
-		anim = this,
-		orig = {},
-		style = elem.style,
-		hidden = elem.nodeType && isHiddenWithinTree( elem ),
-		dataShow = dataPriv.get( elem, "fxshow" );
-
-	// Queue-skipping animations hijack the fx hooks
-	if ( !opts.queue ) {
-		hooks = jQuery._queueHooks( elem, "fx" );
-		if ( hooks.unqueued == null ) {
-			hooks.unqueued = 0;
-			oldfire = hooks.empty.fire;
-			hooks.empty.fire = function() {
-				if ( !hooks.unqueued ) {
-					oldfire();
-				}
-			};
-		}
-		hooks.unqueued++;
-
-		anim.always( function() {
-
-			// Ensure the complete handler is called before this completes
-			anim.always( function() {
-				hooks.unqueued--;
-				if ( !jQuery.queue( elem, "fx" ).length ) {
-					hooks.empty.fire();
-				}
-			} );
-		} );
-	}
-
-	// Detect show/hide animations
-	for ( prop in props ) {
-		value = props[ prop ];
-		if ( rfxtypes.test( value ) ) {
-			delete props[ prop ];
-			toggle = toggle || value === "toggle";
-			if ( value === ( hidden ? "hide" : "show" ) ) {
-
-				// Pretend to be hidden if this is a "show" and
-				// there is still data from a stopped show/hide
-				if ( value === "show" && dataShow && dataShow[ prop ] !== undefined ) {
-					hidden = true;
-
-				// Ignore all other no-op show/hide data
-				} else {
-					continue;
-				}
-			}
-			orig[ prop ] = dataShow && dataShow[ prop ] || jQuery.style( elem, prop );
-		}
-	}
-
-	// Bail out if this is a no-op like .hide().hide()
-	propTween = !jQuery.isEmptyObject( props );
-	if ( !propTween && jQuery.isEmptyObject( orig ) ) {
-		return;
-	}
-
-	// Restrict "overflow" and "display" styles during box animations
-	if ( isBox && elem.nodeType === 1 ) {
-
-		// Support: IE <=9 - 11, Edge 12 - 15
-		// Record all 3 overflow attributes because IE does not infer the shorthand
-		// from identically-valued overflowX and overflowY and Edge just mirrors
-		// the overflowX value there.
-		opts.overflow = [ style.overflow, style.overflowX, style.overflowY ];
-
-		// Identify a display type, preferring old show/hide data over the CSS cascade
-		restoreDisplay = dataShow && dataShow.display;
-		if ( restoreDisplay == null ) {
-			restoreDisplay = dataPriv.get( elem, "display" );
-		}
-		display = jQuery.css( elem, "display" );
-		if ( display === "none" ) {
-			if ( restoreDisplay ) {
-				display = restoreDisplay;
-			} else {
-
-				// Get nonempty value(s) by temporarily forcing visibility
-				showHide( [ elem ], true );
-				restoreDisplay = elem.style.display || restoreDisplay;
-				display = jQuery.css( elem, "display" );
-				showHide( [ elem ] );
-			}
-		}
-
-		// Animate inline elements as inline-block
-		if ( display === "inline" || display === "inline-block" && restoreDisplay != null ) {
-			if ( jQuery.css( elem, "float" ) === "none" ) {
-
-				// Restore the original display value at the end of pure show/hide animations
-				if ( !propTween ) {
-					anim.done( function() {
-						style.display = restoreDisplay;
-					} );
-					if ( restoreDisplay == null ) {
-						display = style.display;
-						restoreDisplay = display === "none" ? "" : display;
-					}
-				}
-				style.display = "inline-block";
-			}
-		}
-	}
-
-	if ( opts.overflow ) {
-		style.overflow = "hidden";
-		anim.always( function() {
-			style.overflow = opts.overflow[ 0 ];
-			style.overflowX = opts.overflow[ 1 ];
-			style.overflowY = opts.overflow[ 2 ];
-		} );
-	}
-
-	// Implement show/hide animations
-	propTween = false;
-	for ( prop in orig ) {
-
-		// General show/hide setup for this element animation
-		if ( !propTween ) {
-			if ( dataShow ) {
-				if ( "hidden" in dataShow ) {
-					hidden = dataShow.hidden;
-				}
-			} else {
-				dataShow = dataPriv.access( elem, "fxshow", { display: restoreDisplay } );
-			}
-
-			// Store hidden/visible for toggle so `.stop().toggle()` "reverses"
-			if ( toggle ) {
-				dataShow.hidden = !hidden;
-			}
-
-			// Show elements before animating them
-			if ( hidden ) {
-				showHide( [ elem ], true );
-			}
-
-			/* eslint-disable no-loop-func */
-
-			anim.done( function() {
-
-			/* eslint-enable no-loop-func */
-
-				// The final step of a "hide" animation is actually hiding the element
-				if ( !hidden ) {
-					showHide( [ elem ] );
-				}
-				dataPriv.remove( elem, "fxshow" );
-				for ( prop in orig ) {
-					jQuery.style( elem, prop, orig[ prop ] );
-				}
-			} );
-		}
-
-		// Per-property setup
-		propTween = createTween( hidden ? dataShow[ prop ] : 0, prop, anim );
-		if ( !( prop in dataShow ) ) {
-			dataShow[ prop ] = propTween.start;
-			if ( hidden ) {
-				propTween.end = propTween.start;
-				propTween.start = 0;
-			}
-		}
-	}
-}
-
-function propFilter( props, specialEasing ) {
-	var index, name, easing, value, hooks;
-
-	// camelCase, specialEasing and expand cssHook pass
-	for ( index in props ) {
-		name = camelCase( index );
-		easing = specialEasing[ name ];
-		value = props[ index ];
-		if ( Array.isArray( value ) ) {
-			easing = value[ 1 ];
-			value = props[ index ] = value[ 0 ];
-		}
-
-		if ( index !== name ) {
-			props[ name ] = value;
-			delete props[ index ];
-		}
-
-		hooks = jQuery.cssHooks[ name ];
-		if ( hooks && "expand" in hooks ) {
-			value = hooks.expand( value );
-			delete props[ name ];
-
-			// Not quite $.extend, this won't overwrite existing keys.
-			// Reusing 'index' because we have the correct "name"
-			for ( index in value ) {
-				if ( !( index in props ) ) {
-					props[ index ] = value[ index ];
-					specialEasing[ index ] = easing;
-				}
-			}
-		} else {
-			specialEasing[ name ] = easing;
-		}
-	}
-}
-
-function Animation( elem, properties, options ) {
-	var result,
-		stopped,
-		index = 0,
-		length = Animation.prefilters.length,
-		deferred = jQuery.Deferred().always( function() {
-
-			// Don't match elem in the :animated selector
-			delete tick.elem;
-		} ),
-		tick = function() {
-			if ( stopped ) {
-				return false;
-			}
-			var currentTime = fxNow || createFxNow(),
-				remaining = Math.max( 0, animation.startTime + animation.duration - currentTime ),
-
-				// Support: Android 2.3 only
-				// Archaic crash bug won't allow us to use `1 - ( 0.5 || 0 )` (#12497)
-				temp = remaining / animation.duration || 0,
-				percent = 1 - temp,
-				index = 0,
-				length = animation.tweens.length;
-
-			for ( ; index < length; index++ ) {
-				animation.tweens[ index ].run( percent );
-			}
-
-			deferred.notifyWith( elem, [ animation, percent, remaining ] );
-
-			// If there's more to do, yield
-			if ( percent < 1 && length ) {
-				return remaining;
-			}
-
-			// If this was an empty animation, synthesize a final progress notification
-			if ( !length ) {
-				deferred.notifyWith( elem, [ animation, 1, 0 ] );
-			}
-
-			// Resolve the animation and report its conclusion
-			deferred.resolveWith( elem, [ animation ] );
-			return false;
-		},
-		animation = deferred.promise( {
-			elem: elem,
-			props: jQuery.extend( {}, properties ),
-			opts: jQuery.extend( true, {
-				specialEasing: {},
-				easing: jQuery.easing._default
-			}, options ),
-			originalProperties: properties,
-			originalOptions: options,
-			startTime: fxNow || createFxNow(),
-			duration: options.duration,
-			tweens: [],
-			createTween: function( prop, end ) {
-				var tween = jQuery.Tween( elem, animation.opts, prop, end,
-						animation.opts.specialEasing[ prop ] || animation.opts.easing );
-				animation.tweens.push( tween );
-				return tween;
-			},
-			stop: function( gotoEnd ) {
-				var index = 0,
-
-					// If we are going to the end, we want to run all the tweens
-					// otherwise we skip this part
-					length = gotoEnd ? animation.tweens.length : 0;
-				if ( stopped ) {
-					return this;
-				}
-				stopped = true;
-				for ( ; index < length; index++ ) {
-					animation.tweens[ index ].run( 1 );
-				}
-
-				// Resolve when we played the last frame; otherwise, reject
-				if ( gotoEnd ) {
-					deferred.notifyWith( elem, [ animation, 1, 0 ] );
-					deferred.resolveWith( elem, [ animation, gotoEnd ] );
-				} else {
-					deferred.rejectWith( elem, [ animation, gotoEnd ] );
-				}
-				return this;
-			}
-		} ),
-		props = animation.props;
-
-	propFilter( props, animation.opts.specialEasing );
-
-	for ( ; index < length; index++ ) {
-		result = Animation.prefilters[ index ].call( animation, elem, props, animation.opts );
-		if ( result ) {
-			if ( isFunction( result.stop ) ) {
-				jQuery._queueHooks( animation.elem, animation.opts.queue ).stop =
-					result.stop.bind( result );
-			}
-			return result;
-		}
-	}
-
-	jQuery.map( props, createTween, animation );
-
-	if ( isFunction( animation.opts.start ) ) {
-		animation.opts.start.call( elem, animation );
-	}
-
-	// Attach callbacks from options
-	animation
-		.progress( animation.opts.progress )
-		.done( animation.opts.done, animation.opts.complete )
-		.fail( animation.opts.fail )
-		.always( animation.opts.always );
-
-	jQuery.fx.timer(
-		jQuery.extend( tick, {
-			elem: elem,
-			anim: animation,
-			queue: animation.opts.queue
-		} )
-	);
-
-	return animation;
-}
-
-jQuery.Animation = jQuery.extend( Animation, {
-
-	tweeners: {
-		"*": [ function( prop, value ) {
-			var tween = this.createTween( prop, value );
-			adjustCSS( tween.elem, prop, rcssNum.exec( value ), tween );
-			return tween;
-		} ]
-	},
-
-	tweener: function( props, callback ) {
-		if ( isFunction( props ) ) {
-			callback = props;
-			props = [ "*" ];
-		} else {
-			props = props.match( rnothtmlwhite );
-		}
-
-		var prop,
-			index = 0,
-			length = props.length;
-
-		for ( ; index < length; index++ ) {
-			prop = props[ index ];
-			Animation.tweeners[ prop ] = Animation.tweeners[ prop ] || [];
-			Animation.tweeners[ prop ].unshift( callback );
-		}
-	},
-
-	prefilters: [ defaultPrefilter ],
-
-	prefilter: function( callback, prepend ) {
-		if ( prepend ) {
-			Animation.prefilters.unshift( callback );
-		} else {
-			Animation.prefilters.push( callback );
-		}
-	}
-} );
-
-jQuery.speed = function( speed, easing, fn ) {
-	var opt = speed && typeof speed === "object" ? jQuery.extend( {}, speed ) : {
-		complete: fn || !fn && easing ||
-			isFunction( speed ) && speed,
-		duration: speed,
-		easing: fn && easing || easing && !isFunction( easing ) && easing
-	};
-
-	// Go to the end state if fx are off
-	if ( jQuery.fx.off ) {
-		opt.duration = 0;
-
-	} else {
-		if ( typeof opt.duration !== "number" ) {
-			if ( opt.duration in jQuery.fx.speeds ) {
-				opt.duration = jQuery.fx.speeds[ opt.duration ];
-
-			} else {
-				opt.duration = jQuery.fx.speeds._default;
-			}
-		}
-	}
-
-	// Normalize opt.queue - true/undefined/null -> "fx"
-	if ( opt.queue == null || opt.queue === true ) {
-		opt.queue = "fx";
-	}
-
-	// Queueing
-	opt.old = opt.complete;
-
-	opt.complete = function() {
-		if ( isFunction( opt.old ) ) {
-			opt.old.call( this );
-		}
-
-		if ( opt.queue ) {
-			jQuery.dequeue( this, opt.queue );
-		}
-	};
-
-	return opt;
-};
-
-jQuery.fn.extend( {
-	fadeTo: function( speed, to, easing, callback ) {
-
-		// Show any hidden elements after setting opacity to 0
-		return this.filter( isHiddenWithinTree ).css( "opacity", 0 ).show()
-
-			// Animate to the value specified
-			.end().animate( { opacity: to }, speed, easing, callback );
-	},
-	animate: function( prop, speed, easing, callback ) {
-		var empty = jQuery.isEmptyObject( prop ),
-			optall = jQuery.speed( speed, easing, callback ),
-			doAnimation = function() {
-
-				// Operate on a copy of prop so per-property easing won't be lost
-				var anim = Animation( this, jQuery.extend( {}, prop ), optall );
-
-				// Empty animations, or finishing resolves immediately
-				if ( empty || dataPriv.get( this, "finish" ) ) {
-					anim.stop( true );
-				}
-			};
-			doAnimation.finish = doAnimation;
-
-		return empty || optall.queue === false ?
-			this.each( doAnimation ) :
-			this.queue( optall.queue, doAnimation );
-	},
-	stop: function( type, clearQueue, gotoEnd ) {
-		var stopQueue = function( hooks ) {
-			var stop = hooks.stop;
-			delete hooks.stop;
-			stop( gotoEnd );
-		};
-
-		if ( typeof type !== "string" ) {
-			gotoEnd = clearQueue;
-			clearQueue = type;
-			type = undefined;
-		}
-		if ( clearQueue && type !== false ) {
-			this.queue( type || "fx", [] );
-		}
-
-		return this.each( function() {
-			var dequeue = true,
-				index = type != null && type + "queueHooks",
-				timers = jQuery.timers,
-				data = dataPriv.get( this );
-
-			if ( index ) {
-				if ( data[ index ] && data[ index ].stop ) {
-					stopQueue( data[ index ] );
-				}
-			} else {
-				for ( index in data ) {
-					if ( data[ index ] && data[ index ].stop && rrun.test( index ) ) {
-						stopQueue( data[ index ] );
-					}
-				}
-			}
-
-			for ( index = timers.length; index--; ) {
-				if ( timers[ index ].elem === this &&
-					( type == null || timers[ index ].queue === type ) ) {
-
-					timers[ index ].anim.stop( gotoEnd );
-					dequeue = false;
-					timers.splice( index, 1 );
-				}
-			}
-
-			// Start the next in the queue if the last step wasn't forced.
-			// Timers currently will call their complete callbacks, which
-			// will dequeue but only if they were gotoEnd.
-			if ( dequeue || !gotoEnd ) {
-				jQuery.dequeue( this, type );
-			}
-		} );
-	},
-	finish: function( type ) {
-		if ( type !== false ) {
-			type = type || "fx";
-		}
-		return this.each( function() {
-			var index,
-				data = dataPriv.get( this ),
-				queue = data[ type + "queue" ],
-				hooks = data[ type + "queueHooks" ],
-				timers = jQuery.timers,
-				length = queue ? queue.length : 0;
-
-			// Enable finishing flag on private data
-			data.finish = true;
-
-			// Empty the queue first
-			jQuery.queue( this, type, [] );
-
-			if ( hooks && hooks.stop ) {
-				hooks.stop.call( this, true );
-			}
-
-			// Look for any active animations, and finish them
-			for ( index = timers.length; index--; ) {
-				if ( timers[ index ].elem === this && timers[ index ].queue === type ) {
-					timers[ index ].anim.stop( true );
-					timers.splice( index, 1 );
-				}
-			}
-
-			// Look for any animations in the old queue and finish them
-			for ( index = 0; index < length; index++ ) {
-				if ( queue[ index ] && queue[ index ].finish ) {
-					queue[ index ].finish.call( this );
-				}
-			}
-
-			// Turn off finishing flag
-			delete data.finish;
-		} );
-	}
-} );
-
-jQuery.each( [ "toggle", "show", "hide" ], function( i, name ) {
-	var cssFn = jQuery.fn[ name ];
-	jQuery.fn[ name ] = function( speed, easing, callback ) {
-		return speed == null || typeof speed === "boolean" ?
-			cssFn.apply( this, arguments ) :
-			this.animate( genFx( name, true ), speed, easing, callback );
-	};
-} );
-
-// Generate shortcuts for custom animations
-jQuery.each( {
-	slideDown: genFx( "show" ),
-	slideUp: genFx( "hide" ),
-	slideToggle: genFx( "toggle" ),
-	fadeIn: { opacity: "show" },
-	fadeOut: { opacity: "hide" },
-	fadeToggle: { opacity: "toggle" }
-}, function( name, props ) {
-	jQuery.fn[ name ] = function( speed, easing, callback ) {
-		return this.animate( props, speed, easing, callback );
-	};
-} );
-
-jQuery.timers = [];
-jQuery.fx.tick = function() {
-	var timer,
-		i = 0,
-		timers = jQuery.timers;
-
-	fxNow = Date.now();
-
-	for ( ; i < timers.length; i++ ) {
-		timer = timers[ i ];
-
-		// Run the timer and safely remove it when done (allowing for external removal)
-		if ( !timer() && timers[ i ] === timer ) {
-			timers.splice( i--, 1 );
-		}
-	}
-
-	if ( !timers.length ) {
-		jQuery.fx.stop();
-	}
-	fxNow = undefined;
-};
-
-jQuery.fx.timer = function( timer ) {
-	jQuery.timers.push( timer );
-	jQuery.fx.start();
-};
-
-jQuery.fx.interval = 13;
-jQuery.fx.start = function() {
-	if ( inProgress ) {
-		return;
-	}
-
-	inProgress = true;
-	schedule();
-};
-
-jQuery.fx.stop = function() {
-	inProgress = null;
-};
-
-jQuery.fx.speeds = {
-	slow: 600,
-	fast: 200,
-
-	// Default speed
-	_default: 400
-};
-
-
-// Based off of the plugin by Clint Helfers, with permission.
-// https://web.archive.org/web/20100324014747/http://blindsignals.com/index.php/2009/07/jquery-delay/
-jQuery.fn.delay = function( time, type ) {
-	time = jQuery.fx ? jQuery.fx.speeds[ time ] || time : time;
-	type = type || "fx";
-
-	return this.queue( type, function( next, hooks ) {
-		var timeout = window.setTimeout( next, time );
-		hooks.stop = function() {
-			window.clearTimeout( timeout );
-		};
-	} );
-};
-
-
-( function() {
-	var input = document.createElement( "input" ),
-		select = document.createElement( "select" ),
-		opt = select.appendChild( document.createElement( "option" ) );
-
-	input.type = "checkbox";
-
-	// Support: Android <=4.3 only
-	// Default value for a checkbox should be "on"
-	support.checkOn = input.value !== "";
-
-	// Support: IE <=11 only
-	// Must access selectedIndex to make default options select
-	support.optSelected = opt.selected;
-
-	// Support: IE <=11 only
-	// An input loses its value after becoming a radio
-	input = document.createElement( "input" );
-	input.value = "t";
-	input.type = "radio";
-	support.radioValue = input.value === "t";
-} )();
-
-
-var boolHook,
-	attrHandle = jQuery.expr.attrHandle;
-
-jQuery.fn.extend( {
-	attr: function( name, value ) {
-		return access( this, jQuery.attr, name, value, arguments.length > 1 );
-	},
-
-	removeAttr: function( name ) {
-		return this.each( function() {
-			jQuery.removeAttr( this, name );
-		} );
-	}
-} );
-
-jQuery.extend( {
-	attr: function( elem, name, value ) {
-		var ret, hooks,
-			nType = elem.nodeType;
-
-		// Don't get/set attributes on text, comment and attribute nodes
-		if ( nType === 3 || nType === 8 || nType === 2 ) {
-			return;
-		}
-
-		// Fallback to prop when attributes are not supported
-		if ( typeof elem.getAttribute === "undefined" ) {
-			return jQuery.prop( elem, name, value );
-		}
-
-		// Attribute hooks are determined by the lowercase version
-		// Grab necessary hook if one is defined
-		if ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) {
-			hooks = jQuery.attrHooks[ name.toLowerCase() ] ||
-				( jQuery.expr.match.bool.test( name ) ? boolHook : undefined );
-		}
-
-		if ( value !== undefined ) {
-			if ( value === null ) {
-				jQuery.removeAttr( elem, name );
-				return;
-			}
-
-			if ( hooks && "set" in hooks &&
-				( ret = hooks.set( elem, value, name ) ) !== undefined ) {
-				return ret;
-			}
-
-			elem.setAttribute( name, value + "" );
-			return value;
-		}
-
-		if ( hooks && "get" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) {
-			return ret;
-		}
-
-		ret = jQuery.find.attr( elem, name );
-
-		// Non-existent attributes return null, we normalize to undefined
-		return ret == null ? undefined : ret;
-	},
-
-	attrHooks: {
-		type: {
-			set: function( elem, value ) {
-				if ( !support.radioValue && value === "radio" &&
-					nodeName( elem, "input" ) ) {
-					var val = elem.value;
-					elem.setAttribute( "type", value );
-					if ( val ) {
-						elem.value = val;
-					}
-					return value;
-				}
-			}
-		}
-	},
-
-	removeAttr: function( elem, value ) {
-		var name,
-			i = 0,
-
-			// Attribute names can contain non-HTML whitespace characters
-			// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2
-			attrNames = value && value.match( rnothtmlwhite );
-
-		if ( attrNames && elem.nodeType === 1 ) {
-			while ( ( name = attrNames[ i++ ] ) ) {
-				elem.removeAttribute( name );
-			}
-		}
-	}
-} );
-
-// Hooks for boolean attributes
-boolHook = {
-	set: function( elem, value, name ) {
-		if ( value === false ) {
-
-			// Remove boolean attributes when set to false
-			jQuery.removeAttr( elem, name );
-		} else {
-			elem.setAttribute( name, name );
-		}
-		return name;
-	}
-};
-
-jQuery.each( jQuery.expr.match.bool.source.match( /\w+/g ), function( i, name ) {
-	var getter = attrHandle[ name ] || jQuery.find.attr;
-
-	attrHandle[ name ] = function( elem, name, isXML ) {
-		var ret, handle,
-			lowercaseName = name.toLowerCase();
-
-		if ( !isXML ) {
-
-			// Avoid an infinite loop by temporarily removing this function from the getter
-			handle = attrHandle[ lowercaseName ];
-			attrHandle[ lowercaseName ] = ret;
-			ret = getter( elem, name, isXML ) != null ?
-				lowercaseName :
-				null;
-			attrHandle[ lowercaseName ] = handle;
-		}
-		return ret;
-	};
-} );
-
-
-
-
-var rfocusable = /^(?:input|select|textarea|button)$/i,
-	rclickable = /^(?:a|area)$/i;
-
-jQuery.fn.extend( {
-	prop: function( name, value ) {
-		return access( this, jQuery.prop, name, value, arguments.length > 1 );
-	},
-
-	removeProp: function( name ) {
-		return this.each( function() {
-			delete this[ jQuery.propFix[ name ] || name ];
-		} );
-	}
-} );
-
-jQuery.extend( {
-	prop: function( elem, name, value ) {
-		var ret, hooks,
-			nType = elem.nodeType;
-
-		// Don't get/set properties on text, comment and attribute nodes
-		if ( nType === 3 || nType === 8 || nType === 2 ) {
-			return;
-		}
-
-		if ( nType !== 1 || !jQuery.isXMLDoc( elem ) ) {
-
-			// Fix name and attach hooks
-			name = jQuery.propFix[ name ] || name;
-			hooks = jQuery.propHooks[ name ];
-		}
-
-		if ( value !== undefined ) {
-			if ( hooks && "set" in hooks &&
-				( ret = hooks.set( elem, value, name ) ) !== undefined ) {
-				return ret;
-			}
-
-			return ( elem[ name ] = value );
-		}
-
-		if ( hooks && "get" in hooks && ( ret = hooks.get( elem, name ) ) !== null ) {
-			return ret;
-		}
-
-		return elem[ name ];
-	},
-
-	propHooks: {
-		tabIndex: {
-			get: function( elem ) {
-
-				// Support: IE <=9 - 11 only
-				// elem.tabIndex doesn't always return the
-				// correct value when it hasn't been explicitly set
-				// https://web.archive.org/web/20141116233347/http://fluidproject.org/blog/2008/01/09/getting-setting-and-removing-tabindex-values-with-javascript/
-				// Use proper attribute retrieval(#12072)
-				var tabindex = jQuery.find.attr( elem, "tabindex" );
-
-				if ( tabindex ) {
-					return parseInt( tabindex, 10 );
-				}
-
-				if (
-					rfocusable.test( elem.nodeName ) ||
-					rclickable.test( elem.nodeName ) &&
-					elem.href
-				) {
-					return 0;
-				}
-
-				return -1;
-			}
-		}
-	},
-
-	propFix: {
-		"for": "htmlFor",
-		"class": "className"
-	}
-} );
-
-// Support: IE <=11 only
-// Accessing the selectedIndex property
-// forces the browser to respect setting selected
-// on the option
-// The getter ensures a default option is selected
-// when in an optgroup
-// eslint rule "no-unused-expressions" is disabled for this code
-// since it considers such accessions noop
-if ( !support.optSelected ) {
-	jQuery.propHooks.selected = {
-		get: function( elem ) {
-
-			/* eslint no-unused-expressions: "off" */
-
-			var parent = elem.parentNode;
-			if ( parent && parent.parentNode ) {
-				parent.parentNode.selectedIndex;
-			}
-			return null;
-		},
-		set: function( elem ) {
-
-			/* eslint no-unused-expressions: "off" */
-
-			var parent = elem.parentNode;
-			if ( parent ) {
-				parent.selectedIndex;
-
-				if ( parent.parentNode ) {
-					parent.parentNode.selectedIndex;
-				}
-			}
-		}
-	};
-}
-
-jQuery.each( [
-	"tabIndex",
-	"readOnly",
-	"maxLength",
-	"cellSpacing",
-	"cellPadding",
-	"rowSpan",
-	"colSpan",
-	"useMap",
-	"frameBorder",
-	"contentEditable"
-], function() {
-	jQuery.propFix[ this.toLowerCase() ] = this;
-} );
-
-
-
-
-	// Strip and collapse whitespace according to HTML spec
-	// https://infra.spec.whatwg.org/#strip-and-collapse-ascii-whitespace
-	function stripAndCollapse( value ) {
-		var tokens = value.match( rnothtmlwhite ) || [];
-		return tokens.join( " " );
-	}
-
-
-function getClass( elem ) {
-	return elem.getAttribute && elem.getAttribute( "class" ) || "";
-}
-
-function classesToArray( value ) {
-	if ( Array.isArray( value ) ) {
-		return value;
-	}
-	if ( typeof value === "string" ) {
-		return value.match( rnothtmlwhite ) || [];
-	}
-	return [];
-}
-
-jQuery.fn.extend( {
-	addClass: function( value ) {
-		var classes, elem, cur, curValue, clazz, j, finalValue,
-			i = 0;
-
-		if ( isFunction( value ) ) {
-			return this.each( function( j ) {
-				jQuery( this ).addClass( value.call( this, j, getClass( this ) ) );
-			} );
-		}
-
-		classes = classesToArray( value );
-
-		if ( classes.length ) {
-			while ( ( elem = this[ i++ ] ) ) {
-				curValue = getClass( elem );
-				cur = elem.nodeType === 1 && ( " " + stripAndCollapse( curValue ) + " " );
-
-				if ( cur ) {
-					j = 0;
-					while ( ( clazz = classes[ j++ ] ) ) {
-						if ( cur.indexOf( " " + clazz + " " ) < 0 ) {
-							cur += clazz + " ";
-						}
-					}
-
-					// Only assign if different to avoid unneeded rendering.
-					finalValue = stripAndCollapse( cur );
-					if ( curValue !== finalValue ) {
-						elem.setAttribute( "class", finalValue );
-					}
-				}
-			}
-		}
-
-		return this;
-	},
-
-	removeClass: function( value ) {
-		var classes, elem, cur, curValue, clazz, j, finalValue,
-			i = 0;
-
-		if ( isFunction( value ) ) {
-			return this.each( function( j ) {
-				jQuery( this ).removeClass( value.call( this, j, getClass( this ) ) );
-			} );
-		}
-
-		if ( !arguments.length ) {
-			return this.attr( "class", "" );
-		}
-
-		classes = classesToArray( value );
-
-		if ( classes.length ) {
-			while ( ( elem = this[ i++ ] ) ) {
-				curValue = getClass( elem );
-
-				// This expression is here for better compressibility (see addClass)
-				cur = elem.nodeType === 1 && ( " " + stripAndCollapse( curValue ) + " " );
-
-				if ( cur ) {
-					j = 0;
-					while ( ( clazz = classes[ j++ ] ) ) {
-
-						// Remove *all* instances
-						while ( cur.indexOf( " " + clazz + " " ) > -1 ) {
-							cur = cur.replace( " " + clazz + " ", " " );
-						}
-					}
-
-					// Only assign if different to avoid unneeded rendering.
-					finalValue = stripAndCollapse( cur );
-					if ( curValue !== finalValue ) {
-						elem.setAttribute( "class", finalValue );
-					}
-				}
-			}
-		}
-
-		return this;
-	},
-
-	toggleClass: function( value, stateVal ) {
-		var type = typeof value,
-			isValidValue = type === "string" || Array.isArray( value );
-
-		if ( typeof stateVal === "boolean" && isValidValue ) {
-			return stateVal ? this.addClass( value ) : this.removeClass( value );
-		}
-
-		if ( isFunction( value ) ) {
-			return this.each( function( i ) {
-				jQuery( this ).toggleClass(
-					value.call( this, i, getClass( this ), stateVal ),
-					stateVal
-				);
-			} );
-		}
-
-		return this.each( function() {
-			var className, i, self, classNames;
-
-			if ( isValidValue ) {
-
-				// Toggle individual class names
-				i = 0;
-				self = jQuery( this );
-				classNames = classesToArray( value );
-
-				while ( ( className = classNames[ i++ ] ) ) {
-
-					// Check each className given, space separated list
-					if ( self.hasClass( className ) ) {
-						self.removeClass( className );
-					} else {
-						self.addClass( className );
-					}
-				}
-
-			// Toggle whole class name
-			} else if ( value === undefined || type === "boolean" ) {
-				className = getClass( this );
-				if ( className ) {
-
-					// Store className if set
-					dataPriv.set( this, "__className__", className );
-				}
-
-				// If the element has a class name or if we're passed `false`,
-				// then remove the whole classname (if there was one, the above saved it).
-				// Otherwise bring back whatever was previously saved (if anything),
-				// falling back to the empty string if nothing was stored.
-				if ( this.setAttribute ) {
-					this.setAttribute( "class",
-						className || value === false ?
-						"" :
-						dataPriv.get( this, "__className__" ) || ""
-					);
-				}
-			}
-		} );
-	},
-
-	hasClass: function( selector ) {
-		var className, elem,
-			i = 0;
-
-		className = " " + selector + " ";
-		while ( ( elem = this[ i++ ] ) ) {
-			if ( elem.nodeType === 1 &&
-				( " " + stripAndCollapse( getClass( elem ) ) + " " ).indexOf( className ) > -1 ) {
-					return true;
-			}
-		}
-
-		return false;
-	}
-} );
-
-
-
-
-var rreturn = /\r/g;
-
-jQuery.fn.extend( {
-	val: function( value ) {
-		var hooks, ret, valueIsFunction,
-			elem = this[ 0 ];
-
-		if ( !arguments.length ) {
-			if ( elem ) {
-				hooks = jQuery.valHooks[ elem.type ] ||
-					jQuery.valHooks[ elem.nodeName.toLowerCase() ];
-
-				if ( hooks &&
-					"get" in hooks &&
-					( ret = hooks.get( elem, "value" ) ) !== undefined
-				) {
-					return ret;
-				}
-
-				ret = elem.value;
-
-				// Handle most common string cases
-				if ( typeof ret === "string" ) {
-					return ret.replace( rreturn, "" );
-				}
-
-				// Handle cases where value is null/undef or number
-				return ret == null ? "" : ret;
-			}
-
-			return;
-		}
-
-		valueIsFunction = isFunction( value );
-
-		return this.each( function( i ) {
-			var val;
-
-			if ( this.nodeType !== 1 ) {
-				return;
-			}
-
-			if ( valueIsFunction ) {
-				val = value.call( this, i, jQuery( this ).val() );
-			} else {
-				val = value;
-			}
-
-			// Treat null/undefined as ""; convert numbers to string
-			if ( val == null ) {
-				val = "";
-
-			} else if ( typeof val === "number" ) {
-				val += "";
-
-			} else if ( Array.isArray( val ) ) {
-				val = jQuery.map( val, function( value ) {
-					return value == null ? "" : value + "";
-				} );
-			}
-
-			hooks = jQuery.valHooks[ this.type ] || jQuery.valHooks[ this.nodeName.toLowerCase() ];
-
-			// If set returns undefined, fall back to normal setting
-			if ( !hooks || !( "set" in hooks ) || hooks.set( this, val, "value" ) === undefined ) {
-				this.value = val;
-			}
-		} );
-	}
-} );
-
-jQuery.extend( {
-	valHooks: {
-		option: {
-			get: function( elem ) {
-
-				var val = jQuery.find.attr( elem, "value" );
-				return val != null ?
-					val :
-
-					// Support: IE <=10 - 11 only
-					// option.text throws exceptions (#14686, #14858)
-					// Strip and collapse whitespace
-					// https://html.spec.whatwg.org/#strip-and-collapse-whitespace
-					stripAndCollapse( jQuery.text( elem ) );
-			}
-		},
-		select: {
-			get: function( elem ) {
-				var value, option, i,
-					options = elem.options,
-					index = elem.selectedIndex,
-					one = elem.type === "select-one",
-					values = one ? null : [],
-					max = one ? index + 1 : options.length;
-
-				if ( index < 0 ) {
-					i = max;
-
-				} else {
-					i = one ? index : 0;
-				}
-
-				// Loop through all the selected options
-				for ( ; i < max; i++ ) {
-					option = options[ i ];
-
-					// Support: IE <=9 only
-					// IE8-9 doesn't update selected after form reset (#2551)
-					if ( ( option.selected || i === index ) &&
-
-							// Don't return options that are disabled or in a disabled optgroup
-							!option.disabled &&
-							( !option.parentNode.disabled ||
-								!nodeName( option.parentNode, "optgroup" ) ) ) {
-
-						// Get the specific value for the option
-						value = jQuery( option ).val();
-
-						// We don't need an array for one selects
-						if ( one ) {
-							return value;
-						}
-
-						// Multi-Selects return an array
-						values.push( value );
-					}
-				}
-
-				return values;
-			},
-
-			set: function( elem, value ) {
-				var optionSet, option,
-					options = elem.options,
-					values = jQuery.makeArray( value ),
-					i = options.length;
-
-				while ( i-- ) {
-					option = options[ i ];
-
-					/* eslint-disable no-cond-assign */
-
-					if ( option.selected =
-						jQuery.inArray( jQuery.valHooks.option.get( option ), values ) > -1
-					) {
-						optionSet = true;
-					}
-
-					/* eslint-enable no-cond-assign */
-				}
-
-				// Force browsers to behave consistently when non-matching value is set
-				if ( !optionSet ) {
-					elem.selectedIndex = -1;
-				}
-				return values;
-			}
-		}
-	}
-} );
-
-// Radios and checkboxes getter/setter
-jQuery.each( [ "radio", "checkbox" ], function() {
-	jQuery.valHooks[ this ] = {
-		set: function( elem, value ) {
-			if ( Array.isArray( value ) ) {
-				return ( elem.checked = jQuery.inArray( jQuery( elem ).val(), value ) > -1 );
-			}
-		}
-	};
-	if ( !support.checkOn ) {
-		jQuery.valHooks[ this ].get = function( elem ) {
-			return elem.getAttribute( "value" ) === null ? "on" : elem.value;
-		};
-	}
-} );
-
-
-
-
-// Return jQuery for attributes-only inclusion
-
-
-support.focusin = "onfocusin" in window;
-
-
-var rfocusMorph = /^(?:focusinfocus|focusoutblur)$/,
-	stopPropagationCallback = function( e ) {
-		e.stopPropagation();
-	};
-
-jQuery.extend( jQuery.event, {
-
-	trigger: function( event, data, elem, onlyHandlers ) {
-
-		var i, cur, tmp, bubbleType, ontype, handle, special, lastElement,
-			eventPath = [ elem || document ],
-			type = hasOwn.call( event, "type" ) ? event.type : event,
-			namespaces = hasOwn.call( event, "namespace" ) ? event.namespace.split( "." ) : [];
-
-		cur = lastElement = tmp = elem = elem || document;
-
-		// Don't do events on text and comment nodes
-		if ( elem.nodeType === 3 || elem.nodeType === 8 ) {
-			return;
-		}
-
-		// focus/blur morphs to focusin/out; ensure we're not firing them right now
-		if ( rfocusMorph.test( type + jQuery.event.triggered ) ) {
-			return;
-		}
-
-		if ( type.indexOf( "." ) > -1 ) {
-
-			// Namespaced trigger; create a regexp to match event type in handle()
-			namespaces = type.split( "." );
-			type = namespaces.shift();
-			namespaces.sort();
-		}
-		ontype = type.indexOf( ":" ) < 0 && "on" + type;
-
-		// Caller can pass in a jQuery.Event object, Object, or just an event type string
-		event = event[ jQuery.expando ] ?
-			event :
-			new jQuery.Event( type, typeof event === "object" && event );
-
-		// Trigger bitmask: & 1 for native handlers; & 2 for jQuery (always true)
-		event.isTrigger = onlyHandlers ? 2 : 3;
-		event.namespace = namespaces.join( "." );
-		event.rnamespace = event.namespace ?
-			new RegExp( "(^|\\.)" + namespaces.join( "\\.(?:.*\\.|)" ) + "(\\.|$)" ) :
-			null;
-
-		// Clean up the event in case it is being reused
-		event.result = undefined;
-		if ( !event.target ) {
-			event.target = elem;
-		}
-
-		// Clone any incoming data and prepend the event, creating the handler arg list
-		data = data == null ?
-			[ event ] :
-			jQuery.makeArray( data, [ event ] );
-
-		// Allow special events to draw outside the lines
-		special = jQuery.event.special[ type ] || {};
-		if ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) {
-			return;
-		}
-
-		// Determine event propagation path in advance, per W3C events spec (#9951)
-		// Bubble up to document, then to window; watch for a global ownerDocument var (#9724)
-		if ( !onlyHandlers && !special.noBubble && !isWindow( elem ) ) {
-
-			bubbleType = special.delegateType || type;
-			if ( !rfocusMorph.test( bubbleType + type ) ) {
-				cur = cur.parentNode;
-			}
-			for ( ; cur; cur = cur.parentNode ) {
-				eventPath.push( cur );
-				tmp = cur;
-			}
-
-			// Only add window if we got to document (e.g., not plain obj or detached DOM)
-			if ( tmp === ( elem.ownerDocument || document ) ) {
-				eventPath.push( tmp.defaultView || tmp.parentWindow || window );
-			}
-		}
-
-		// Fire handlers on the event path
-		i = 0;
-		while ( ( cur = eventPath[ i++ ] ) && !event.isPropagationStopped() ) {
-			lastElement = cur;
-			event.type = i > 1 ?
-				bubbleType :
-				special.bindType || type;
-
-			// jQuery handler
-			handle = ( dataPriv.get( cur, "events" ) || {} )[ event.type ] &&
-				dataPriv.get( cur, "handle" );
-			if ( handle ) {
-				handle.apply( cur, data );
-			}
-
-			// Native handler
-			handle = ontype && cur[ ontype ];
-			if ( handle && handle.apply && acceptData( cur ) ) {
-				event.result = handle.apply( cur, data );
-				if ( event.result === false ) {
-					event.preventDefault();
-				}
-			}
-		}
-		event.type = type;
-
-		// If nobody prevented the default action, do it now
-		if ( !onlyHandlers && !event.isDefaultPrevented() ) {
-
-			if ( ( !special._default ||
-				special._default.apply( eventPath.pop(), data ) === false ) &&
-				acceptData( elem ) ) {
-
-				// Call a native DOM method on the target with the same name as the event.
-				// Don't do default actions on window, that's where global variables be (#6170)
-				if ( ontype && isFunction( elem[ type ] ) && !isWindow( elem ) ) {
-
-					// Don't re-trigger an onFOO event when we call its FOO() method
-					tmp = elem[ ontype ];
-
-					if ( tmp ) {
-						elem[ ontype ] = null;
-					}
-
-					// Prevent re-triggering of the same event, since we already bubbled it above
-					jQuery.event.triggered = type;
-
-					if ( event.isPropagationStopped() ) {
-						lastElement.addEventListener( type, stopPropagationCallback );
-					}
-
-					elem[ type ]();
-
-					if ( event.isPropagationStopped() ) {
-						lastElement.removeEventListener( type, stopPropagationCallback );
-					}
-
-					jQuery.event.triggered = undefined;
-
-					if ( tmp ) {
-						elem[ ontype ] = tmp;
-					}
-				}
-			}
-		}
-
-		return event.result;
-	},
-
-	// Piggyback on a donor event to simulate a different one
-	// Used only for `focus(in | out)` events
-	simulate: function( type, elem, event ) {
-		var e = jQuery.extend(
-			new jQuery.Event(),
-			event,
-			{
-				type: type,
-				isSimulated: true
-			}
-		);
-
-		jQuery.event.trigger( e, null, elem );
-	}
-
-} );
-
-jQuery.fn.extend( {
-
-	trigger: function( type, data ) {
-		return this.each( function() {
-			jQuery.event.trigger( type, data, this );
-		} );
-	},
-	triggerHandler: function( type, data ) {
-		var elem = this[ 0 ];
-		if ( elem ) {
-			return jQuery.event.trigger( type, data, elem, true );
-		}
-	}
-} );
-
-
-// Support: Firefox <=44
-// Firefox doesn't have focus(in | out) events
-// Related ticket - https://bugzilla.mozilla.org/show_bug.cgi?id=687787
-//
-// Support: Chrome <=48 - 49, Safari <=9.0 - 9.1
-// focus(in | out) events fire after focus & blur events,
-// which is spec violation - http://www.w3.org/TR/DOM-Level-3-Events/#events-focusevent-event-order
-// Related ticket - https://bugs.chromium.org/p/chromium/issues/detail?id=449857
-if ( !support.focusin ) {
-	jQuery.each( { focus: "focusin", blur: "focusout" }, function( orig, fix ) {
-
-		// Attach a single capturing handler on the document while someone wants focusin/focusout
-		var handler = function( event ) {
-			jQuery.event.simulate( fix, event.target, jQuery.event.fix( event ) );
-		};
-
-		jQuery.event.special[ fix ] = {
-			setup: function() {
-				var doc = this.ownerDocument || this,
-					attaches = dataPriv.access( doc, fix );
-
-				if ( !attaches ) {
-					doc.addEventListener( orig, handler, true );
-				}
-				dataPriv.access( doc, fix, ( attaches || 0 ) + 1 );
-			},
-			teardown: function() {
-				var doc = this.ownerDocument || this,
-					attaches = dataPriv.access( doc, fix ) - 1;
-
-				if ( !attaches ) {
-					doc.removeEventListener( orig, handler, true );
-					dataPriv.remove( doc, fix );
-
-				} else {
-					dataPriv.access( doc, fix, attaches );
-				}
-			}
-		};
-	} );
-}
-var location = window.location;
-
-var nonce = Date.now();
-
-var rquery = ( /\?/ );
-
-
-
-// Cross-browser xml parsing
-jQuery.parseXML = function( data ) {
-	var xml;
-	if ( !data || typeof data !== "string" ) {
-		return null;
-	}
-
-	// Support: IE 9 - 11 only
-	// IE throws on parseFromString with invalid input.
-	try {
-		xml = ( new window.DOMParser() ).parseFromString( data, "text/xml" );
-	} catch ( e ) {
-		xml = undefined;
-	}
-
-	if ( !xml || xml.getElementsByTagName( "parsererror" ).length ) {
-		jQuery.error( "Invalid XML: " + data );
-	}
-	return xml;
-};
-
-
-var
-	rbracket = /\[\]$/,
-	rCRLF = /\r?\n/g,
-	rsubmitterTypes = /^(?:submit|button|image|reset|file)$/i,
-	rsubmittable = /^(?:input|select|textarea|keygen)/i;
-
-function buildParams( prefix, obj, traditional, add ) {
-	var name;
-
-	if ( Array.isArray( obj ) ) {
-
-		// Serialize array item.
-		jQuery.each( obj, function( i, v ) {
-			if ( traditional || rbracket.test( prefix ) ) {
-
-				// Treat each array item as a scalar.
-				add( prefix, v );
-
-			} else {
-
-				// Item is non-scalar (array or object), encode its numeric index.
-				buildParams(
-					prefix + "[" + ( typeof v === "object" && v != null ? i : "" ) + "]",
-					v,
-					traditional,
-					add
-				);
-			}
-		} );
-
-	} else if ( !traditional && toType( obj ) === "object" ) {
-
-		// Serialize object item.
-		for ( name in obj ) {
-			buildParams( prefix + "[" + name + "]", obj[ name ], traditional, add );
-		}
-
-	} else {
-
-		// Serialize scalar item.
-		add( prefix, obj );
-	}
-}
-
-// Serialize an array of form elements or a set of
-// key/values into a query string
-jQuery.param = function( a, traditional ) {
-	var prefix,
-		s = [],
-		add = function( key, valueOrFunction ) {
-
-			// If value is a function, invoke it and use its return value
-			var value = isFunction( valueOrFunction ) ?
-				valueOrFunction() :
-				valueOrFunction;
-
-			s[ s.length ] = encodeURIComponent( key ) + "=" +
-				encodeURIComponent( value == null ? "" : value );
-		};
-
-	// If an array was passed in, assume that it is an array of form elements.
-	if ( Array.isArray( a ) || ( a.jquery && !jQuery.isPlainObject( a ) ) ) {
-
-		// Serialize the form elements
-		jQuery.each( a, function() {
-			add( this.name, this.value );
-		} );
-
-	} else {
-
-		// If traditional, encode the "old" way (the way 1.3.2 or older
-		// did it), otherwise encode params recursively.
-		for ( prefix in a ) {
-			buildParams( prefix, a[ prefix ], traditional, add );
-		}
-	}
-
-	// Return the resulting serialization
-	return s.join( "&" );
-};
-
-jQuery.fn.extend( {
-	serialize: function() {
-		return jQuery.param( this.serializeArray() );
-	},
-	serializeArray: function() {
-		return this.map( function() {
-
-			// Can add propHook for "elements" to filter or add form elements
-			var elements = jQuery.prop( this, "elements" );
-			return elements ? jQuery.makeArray( elements ) : this;
-		} )
-		.filter( function() {
-			var type = this.type;
-
-			// Use .is( ":disabled" ) so that fieldset[disabled] works
-			return this.name && !jQuery( this ).is( ":disabled" ) &&
-				rsubmittable.test( this.nodeName ) && !rsubmitterTypes.test( type ) &&
-				( this.checked || !rcheckableType.test( type ) );
-		} )
-		.map( function( i, elem ) {
-			var val = jQuery( this ).val();
-
-			if ( val == null ) {
-				return null;
-			}
-
-			if ( Array.isArray( val ) ) {
-				return jQuery.map( val, function( val ) {
-					return { name: elem.name, value: val.replace( rCRLF, "\r\n" ) };
-				} );
-			}
-
-			return { name: elem.name, value: val.replace( rCRLF, "\r\n" ) };
-		} ).get();
-	}
-} );
-
-
-var
-	r20 = /%20/g,
-	rhash = /#.*$/,
-	rantiCache = /([?&])_=[^&]*/,
-	rheaders = /^(.*?):[ \t]*([^\r\n]*)$/mg,
-
-	// #7653, #8125, #8152: local protocol detection
-	rlocalProtocol = /^(?:about|app|app-storage|.+-extension|file|res|widget):$/,
-	rnoContent = /^(?:GET|HEAD)$/,
-	rprotocol = /^\/\//,
-
-	/* Prefilters
-	 * 1) They are useful to introduce custom dataTypes (see ajax/jsonp.js for an example)
-	 * 2) These are called:
-	 *    - BEFORE asking for a transport
-	 *    - AFTER param serialization (s.data is a string if s.processData is true)
-	 * 3) key is the dataType
-	 * 4) the catchall symbol "*" can be used
-	 * 5) execution will start with transport dataType and THEN continue down to "*" if needed
-	 */
-	prefilters = {},
-
-	/* Transports bindings
-	 * 1) key is the dataType
-	 * 2) the catchall symbol "*" can be used
-	 * 3) selection will start with transport dataType and THEN go to "*" if needed
-	 */
-	transports = {},
-
-	// Avoid comment-prolog char sequence (#10098); must appease lint and evade compression
-	allTypes = "*/".concat( "*" ),
-
-	// Anchor tag for parsing the document origin
-	originAnchor = document.createElement( "a" );
-	originAnchor.href = location.href;
-
-// Base "constructor" for jQuery.ajaxPrefilter and jQuery.ajaxTransport
-function addToPrefiltersOrTransports( structure ) {
-
-	// dataTypeExpression is optional and defaults to "*"
-	return function( dataTypeExpression, func ) {
-
-		if ( typeof dataTypeExpression !== "string" ) {
-			func = dataTypeExpression;
-			dataTypeExpression = "*";
-		}
-
-		var dataType,
-			i = 0,
-			dataTypes = dataTypeExpression.toLowerCase().match( rnothtmlwhite ) || [];
-
-		if ( isFunction( func ) ) {
-
-			// For each dataType in the dataTypeExpression
-			while ( ( dataType = dataTypes[ i++ ] ) ) {
-
-				// Prepend if requested
-				if ( dataType[ 0 ] === "+" ) {
-					dataType = dataType.slice( 1 ) || "*";
-					( structure[ dataType ] = structure[ dataType ] || [] ).unshift( func );
-
-				// Otherwise append
-				} else {
-					( structure[ dataType ] = structure[ dataType ] || [] ).push( func );
-				}
-			}
-		}
-	};
-}
-
-// Base inspection function for prefilters and transports
-function inspectPrefiltersOrTransports( structure, options, originalOptions, jqXHR ) {
-
-	var inspected = {},
-		seekingTransport = ( structure === transports );
-
-	function inspect( dataType ) {
-		var selected;
-		inspected[ dataType ] = true;
-		jQuery.each( structure[ dataType ] || [], function( _, prefilterOrFactory ) {
-			var dataTypeOrTransport = prefilterOrFactory( options, originalOptions, jqXHR );
-			if ( typeof dataTypeOrTransport === "string" &&
-				!seekingTransport && !inspected[ dataTypeOrTransport ] ) {
-
-				options.dataTypes.unshift( dataTypeOrTransport );
-				inspect( dataTypeOrTransport );
-				return false;
-			} else if ( seekingTransport ) {
-				return !( selected = dataTypeOrTransport );
-			}
-		} );
-		return selected;
-	}
-
-	return inspect( options.dataTypes[ 0 ] ) || !inspected[ "*" ] && inspect( "*" );
-}
-
-// A special extend for ajax options
-// that takes "flat" options (not to be deep extended)
-// Fixes #9887
-function ajaxExtend( target, src ) {
-	var key, deep,
-		flatOptions = jQuery.ajaxSettings.flatOptions || {};
-
-	for ( key in src ) {
-		if ( src[ key ] !== undefined ) {
-			( flatOptions[ key ] ? target : ( deep || ( deep = {} ) ) )[ key ] = src[ key ];
-		}
-	}
-	if ( deep ) {
-		jQuery.extend( true, target, deep );
-	}
-
-	return target;
-}
-
-/* Handles responses to an ajax request:
- * - finds the right dataType (mediates between content-type and expected dataType)
- * - returns the corresponding response
- */
-function ajaxHandleResponses( s, jqXHR, responses ) {
-
-	var ct, type, finalDataType, firstDataType,
-		contents = s.contents,
-		dataTypes = s.dataTypes;
-
-	// Remove auto dataType and get content-type in the process
-	while ( dataTypes[ 0 ] === "*" ) {
-		dataTypes.shift();
-		if ( ct === undefined ) {
-			ct = s.mimeType || jqXHR.getResponseHeader( "Content-Type" );
-		}
-	}
-
-	// Check if we're dealing with a known content-type
-	if ( ct ) {
-		for ( type in contents ) {
-			if ( contents[ type ] && contents[ type ].test( ct ) ) {
-				dataTypes.unshift( type );
-				break;
-			}
-		}
-	}
-
-	// Check to see if we have a response for the expected dataType
-	if ( dataTypes[ 0 ] in responses ) {
-		finalDataType = dataTypes[ 0 ];
-	} else {
-
-		// Try convertible dataTypes
-		for ( type in responses ) {
-			if ( !dataTypes[ 0 ] || s.converters[ type + " " + dataTypes[ 0 ] ] ) {
-				finalDataType = type;
-				break;
-			}
-			if ( !firstDataType ) {
-				firstDataType = type;
-			}
-		}
-
-		// Or just use first one
-		finalDataType = finalDataType || firstDataType;
-	}
-
-	// If we found a dataType
-	// We add the dataType to the list if needed
-	// and return the corresponding response
-	if ( finalDataType ) {
-		if ( finalDataType !== dataTypes[ 0 ] ) {
-			dataTypes.unshift( finalDataType );
-		}
-		return responses[ finalDataType ];
-	}
-}
-
-/* Chain conversions given the request and the original response
- * Also sets the responseXXX fields on the jqXHR instance
- */
-function ajaxConvert( s, response, jqXHR, isSuccess ) {
-	var conv2, current, conv, tmp, prev,
-		converters = {},
-
-		// Work with a copy of dataTypes in case we need to modify it for conversion
-		dataTypes = s.dataTypes.slice();
-
-	// Create converters map with lowercased keys
-	if ( dataTypes[ 1 ] ) {
-		for ( conv in s.converters ) {
-			converters[ conv.toLowerCase() ] = s.converters[ conv ];
-		}
-	}
-
-	current = dataTypes.shift();
-
-	// Convert to each sequential dataType
-	while ( current ) {
-
-		if ( s.responseFields[ current ] ) {
-			jqXHR[ s.responseFields[ current ] ] = response;
-		}
-
-		// Apply the dataFilter if provided
-		if ( !prev && isSuccess && s.dataFilter ) {
-			response = s.dataFilter( response, s.dataType );
-		}
-
-		prev = current;
-		current = dataTypes.shift();
-
-		if ( current ) {
-
-			// There's only work to do if current dataType is non-auto
-			if ( current === "*" ) {
-
-				current = prev;
-
-			// Convert response if prev dataType is non-auto and differs from current
-			} else if ( prev !== "*" && prev !== current ) {
-
-				// Seek a direct converter
-				conv = converters[ prev + " " + current ] || converters[ "* " + current ];
-
-				// If none found, seek a pair
-				if ( !conv ) {
-					for ( conv2 in converters ) {
-
-						// If conv2 outputs current
-						tmp = conv2.split( " " );
-						if ( tmp[ 1 ] === current ) {
-
-							// If prev can be converted to accepted input
-							conv = converters[ prev + " " + tmp[ 0 ] ] ||
-								converters[ "* " + tmp[ 0 ] ];
-							if ( conv ) {
-
-								// Condense equivalence converters
-								if ( conv === true ) {
-									conv = converters[ conv2 ];
-
-								// Otherwise, insert the intermediate dataType
-								} else if ( converters[ conv2 ] !== true ) {
-									current = tmp[ 0 ];
-									dataTypes.unshift( tmp[ 1 ] );
-								}
-								break;
-							}
-						}
-					}
-				}
-
-				// Apply converter (if not an equivalence)
-				if ( conv !== true ) {
-
-					// Unless errors are allowed to bubble, catch and return them
-					if ( conv && s.throws ) {
-						response = conv( response );
-					} else {
-						try {
-							response = conv( response );
-						} catch ( e ) {
-							return {
-								state: "parsererror",
-								error: conv ? e : "No conversion from " + prev + " to " + current
-							};
-						}
-					}
-				}
-			}
-		}
-	}
-
-	return { state: "success", data: response };
-}
-
-jQuery.extend( {
-
-	// Counter for holding the number of active queries
-	active: 0,
-
-	// Last-Modified header cache for next request
-	lastModified: {},
-	etag: {},
-
-	ajaxSettings: {
-		url: location.href,
-		type: "GET",
-		isLocal: rlocalProtocol.test( location.protocol ),
-		global: true,
-		processData: true,
-		async: true,
-		contentType: "application/x-www-form-urlencoded; charset=UTF-8",
-
-		/*
-		timeout: 0,
-		data: null,
-		dataType: null,
-		username: null,
-		password: null,
-		cache: null,
-		throws: false,
-		traditional: false,
-		headers: {},
-		*/
-
-		accepts: {
-			"*": allTypes,
-			text: "text/plain",
-			html: "text/html",
-			xml: "application/xml, text/xml",
-			json: "application/json, text/javascript"
-		},
-
-		contents: {
-			xml: /\bxml\b/,
-			html: /\bhtml/,
-			json: /\bjson\b/
-		},
-
-		responseFields: {
-			xml: "responseXML",
-			text: "responseText",
-			json: "responseJSON"
-		},
-
-		// Data converters
-		// Keys separate source (or catchall "*") and destination types with a single space
-		converters: {
-
-			// Convert anything to text
-			"* text": String,
-
-			// Text to html (true = no transformation)
-			"text html": true,
-
-			// Evaluate text as a json expression
-			"text json": JSON.parse,
-
-			// Parse text as xml
-			"text xml": jQuery.parseXML
-		},
-
-		// For options that shouldn't be deep extended:
-		// you can add your own custom options here if
-		// and when you create one that shouldn't be
-		// deep extended (see ajaxExtend)
-		flatOptions: {
-			url: true,
-			context: true
-		}
-	},
-
-	// Creates a full fledged settings object into target
-	// with both ajaxSettings and settings fields.
-	// If target is omitted, writes into ajaxSettings.
-	ajaxSetup: function( target, settings ) {
-		return settings ?
-
-			// Building a settings object
-			ajaxExtend( ajaxExtend( target, jQuery.ajaxSettings ), settings ) :
-
-			// Extending ajaxSettings
-			ajaxExtend( jQuery.ajaxSettings, target );
-	},
-
-	ajaxPrefilter: addToPrefiltersOrTransports( prefilters ),
-	ajaxTransport: addToPrefiltersOrTransports( transports ),
-
-	// Main method
-	ajax: function( url, options ) {
-
-		// If url is an object, simulate pre-1.5 signature
-		if ( typeof url === "object" ) {
-			options = url;
-			url = undefined;
-		}
-
-		// Force options to be an object
-		options = options || {};
-
-		var transport,
-
-			// URL without anti-cache param
-			cacheURL,
-
-			// Response headers
-			responseHeadersString,
-			responseHeaders,
-
-			// timeout handle
-			timeoutTimer,
-
-			// Url cleanup var
-			urlAnchor,
-
-			// Request state (becomes false upon send and true upon completion)
-			completed,
-
-			// To know if global events are to be dispatched
-			fireGlobals,
-
-			// Loop variable
-			i,
-
-			// uncached part of the url
-			uncached,
-
-			// Create the final options object
-			s = jQuery.ajaxSetup( {}, options ),
-
-			// Callbacks context
-			callbackContext = s.context || s,
-
-			// Context for global events is callbackContext if it is a DOM node or jQuery collection
-			globalEventContext = s.context &&
-				( callbackContext.nodeType || callbackContext.jquery ) ?
-					jQuery( callbackContext ) :
-					jQuery.event,
-
-			// Deferreds
-			deferred = jQuery.Deferred(),
-			completeDeferred = jQuery.Callbacks( "once memory" ),
-
-			// Status-dependent callbacks
-			statusCode = s.statusCode || {},
-
-			// Headers (they are sent all at once)
-			requestHeaders = {},
-			requestHeadersNames = {},
-
-			// Default abort message
-			strAbort = "canceled",
-
-			// Fake xhr
-			jqXHR = {
-				readyState: 0,
-
-				// Builds headers hashtable if needed
-				getResponseHeader: function( key ) {
-					var match;
-					if ( completed ) {
-						if ( !responseHeaders ) {
-							responseHeaders = {};
-							while ( ( match = rheaders.exec( responseHeadersString ) ) ) {
-								responseHeaders[ match[ 1 ].toLowerCase() ] = match[ 2 ];
-							}
-						}
-						match = responseHeaders[ key.toLowerCase() ];
-					}
-					return match == null ? null : match;
-				},
-
-				// Raw string
-				getAllResponseHeaders: function() {
-					return completed ? responseHeadersString : null;
-				},
-
-				// Caches the header
-				setRequestHeader: function( name, value ) {
-					if ( completed == null ) {
-						name = requestHeadersNames[ name.toLowerCase() ] =
-							requestHeadersNames[ name.toLowerCase() ] || name;
-						requestHeaders[ name ] = value;
-					}
-					return this;
-				},
-
-				// Overrides response content-type header
-				overrideMimeType: function( type ) {
-					if ( completed == null ) {
-						s.mimeType = type;
-					}
-					return this;
-				},
-
-				// Status-dependent callbacks
-				statusCode: function( map ) {
-					var code;
-					if ( map ) {
-						if ( completed ) {
-
-							// Execute the appropriate callbacks
-							jqXHR.always( map[ jqXHR.status ] );
-						} else {
-
-							// Lazy-add the new callbacks in a way that preserves old ones
-							for ( code in map ) {
-								statusCode[ code ] = [ statusCode[ code ], map[ code ] ];
-							}
-						}
-					}
-					return this;
-				},
-
-				// Cancel the request
-				abort: function( statusText ) {
-					var finalText = statusText || strAbort;
-					if ( transport ) {
-						transport.abort( finalText );
-					}
-					done( 0, finalText );
-					return this;
-				}
-			};
-
-		// Attach deferreds
-		deferred.promise( jqXHR );
-
-		// Add protocol if not provided (prefilters might expect it)
-		// Handle falsy url in the settings object (#10093: consistency with old signature)
-		// We also use the url parameter if available
-		s.url = ( ( url || s.url || location.href ) + "" )
-			.replace( rprotocol, location.protocol + "//" );
-
-		// Alias method option to type as per ticket #12004
-		s.type = options.method || options.type || s.method || s.type;
-
-		// Extract dataTypes list
-		s.dataTypes = ( s.dataType || "*" ).toLowerCase().match( rnothtmlwhite ) || [ "" ];
-
-		// A cross-domain request is in order when the origin doesn't match the current origin.
-		if ( s.crossDomain == null ) {
-			urlAnchor = document.createElement( "a" );
-
-			// Support: IE <=8 - 11, Edge 12 - 15
-			// IE throws exception on accessing the href property if url is malformed,
-			// e.g. http://example.com:80x/
-			try {
-				urlAnchor.href = s.url;
-
-				// Support: IE <=8 - 11 only
-				// Anchor's host property isn't correctly set when s.url is relative
-				urlAnchor.href = urlAnchor.href;
-				s.crossDomain = originAnchor.protocol + "//" + originAnchor.host !==
-					urlAnchor.protocol + "//" + urlAnchor.host;
-			} catch ( e ) {
-
-				// If there is an error parsing the URL, assume it is crossDomain,
-				// it can be rejected by the transport if it is invalid
-				s.crossDomain = true;
-			}
-		}
-
-		// Convert data if not already a string
-		if ( s.data && s.processData && typeof s.data !== "string" ) {
-			s.data = jQuery.param( s.data, s.traditional );
-		}
-
-		// Apply prefilters
-		inspectPrefiltersOrTransports( prefilters, s, options, jqXHR );
-
-		// If request was aborted inside a prefilter, stop there
-		if ( completed ) {
-			return jqXHR;
-		}
-
-		// We can fire global events as of now if asked to
-		// Don't fire events if jQuery.event is undefined in an AMD-usage scenario (#15118)
-		fireGlobals = jQuery.event && s.global;
-
-		// Watch for a new set of requests
-		if ( fireGlobals && jQuery.active++ === 0 ) {
-			jQuery.event.trigger( "ajaxStart" );
-		}
-
-		// Uppercase the type
-		s.type = s.type.toUpperCase();
-
-		// Determine if request has content
-		s.hasContent = !rnoContent.test( s.type );
-
-		// Save the URL in case we're toying with the If-Modified-Since
-		// and/or If-None-Match header later on
-		// Remove hash to simplify url manipulation
-		cacheURL = s.url.replace( rhash, "" );
-
-		// More options handling for requests with no content
-		if ( !s.hasContent ) {
-
-			// Remember the hash so we can put it back
-			uncached = s.url.slice( cacheURL.length );
-
-			// If data is available and should be processed, append data to url
-			if ( s.data && ( s.processData || typeof s.data === "string" ) ) {
-				cacheURL += ( rquery.test( cacheURL ) ? "&" : "?" ) + s.data;
-
-				// #9682: remove data so that it's not used in an eventual retry
-				delete s.data;
-			}
-
-			// Add or update anti-cache param if needed
-			if ( s.cache === false ) {
-				cacheURL = cacheURL.replace( rantiCache, "$1" );
-				uncached = ( rquery.test( cacheURL ) ? "&" : "?" ) + "_=" + ( nonce++ ) + uncached;
-			}
-
-			// Put hash and anti-cache on the URL that will be requested (gh-1732)
-			s.url = cacheURL + uncached;
-
-		// Change '%20' to '+' if this is encoded form body content (gh-2658)
-		} else if ( s.data && s.processData &&
-			( s.contentType || "" ).indexOf( "application/x-www-form-urlencoded" ) === 0 ) {
-			s.data = s.data.replace( r20, "+" );
-		}
-
-		// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.
-		if ( s.ifModified ) {
-			if ( jQuery.lastModified[ cacheURL ] ) {
-				jqXHR.setRequestHeader( "If-Modified-Since", jQuery.lastModified[ cacheURL ] );
-			}
-			if ( jQuery.etag[ cacheURL ] ) {
-				jqXHR.setRequestHeader( "If-None-Match", jQuery.etag[ cacheURL ] );
-			}
-		}
-
-		// Set the correct header, if data is being sent
-		if ( s.data && s.hasContent && s.contentType !== false || options.contentType ) {
-			jqXHR.setRequestHeader( "Content-Type", s.contentType );
-		}
-
-		// Set the Accepts header for the server, depending on the dataType
-		jqXHR.setRequestHeader(
-			"Accept",
-			s.dataTypes[ 0 ] && s.accepts[ s.dataTypes[ 0 ] ] ?
-				s.accepts[ s.dataTypes[ 0 ] ] +
-					( s.dataTypes[ 0 ] !== "*" ? ", " + allTypes + "; q=0.01" : "" ) :
-				s.accepts[ "*" ]
-		);
-
-		// Check for headers option
-		for ( i in s.headers ) {
-			jqXHR.setRequestHeader( i, s.headers[ i ] );
-		}
-
-		// Allow custom headers/mimetypes and early abort
-		if ( s.beforeSend &&
-			( s.beforeSend.call( callbackContext, jqXHR, s ) === false || completed ) ) {
-
-			// Abort if not done already and return
-			return jqXHR.abort();
-		}
-
-		// Aborting is no longer a cancellation
-		strAbort = "abort";
-
-		// Install callbacks on deferreds
-		completeDeferred.add( s.complete );
-		jqXHR.done( s.success );
-		jqXHR.fail( s.error );
-
-		// Get transport
-		transport = inspectPrefiltersOrTransports( transports, s, options, jqXHR );
-
-		// If no transport, we auto-abort
-		if ( !transport ) {
-			done( -1, "No Transport" );
-		} else {
-			jqXHR.readyState = 1;
-
-			// Send global event
-			if ( fireGlobals ) {
-				globalEventContext.trigger( "ajaxSend", [ jqXHR, s ] );
-			}
-
-			// If request was aborted inside ajaxSend, stop there
-			if ( completed ) {
-				return jqXHR;
-			}
-
-			// Timeout
-			if ( s.async && s.timeout > 0 ) {
-				timeoutTimer = window.setTimeout( function() {
-					jqXHR.abort( "timeout" );
-				}, s.timeout );
-			}
-
-			try {
-				completed = false;
-				transport.send( requestHeaders, done );
-			} catch ( e ) {
-
-				// Rethrow post-completion exceptions
-				if ( completed ) {
-					throw e;
-				}
-
-				// Propagate others as results
-				done( -1, e );
-			}
-		}
-
-		// Callback for when everything is done
-		function done( status, nativeStatusText, responses, headers ) {
-			var isSuccess, success, error, response, modified,
-				statusText = nativeStatusText;
-
-			// Ignore repeat invocations
-			if ( completed ) {
-				return;
-			}
-
-			completed = true;
-
-			// Clear timeout if it exists
-			if ( timeoutTimer ) {
-				window.clearTimeout( timeoutTimer );
-			}
-
-			// Dereference transport for early garbage collection
-			// (no matter how long the jqXHR object will be used)
-			transport = undefined;
-
-			// Cache response headers
-			responseHeadersString = headers || "";
-
-			// Set readyState
-			jqXHR.readyState = status > 0 ? 4 : 0;
-
-			// Determine if successful
-			isSuccess = status >= 200 && status < 300 || status === 304;
-
-			// Get response data
-			if ( responses ) {
-				response = ajaxHandleResponses( s, jqXHR, responses );
-			}
-
-			// Convert no matter what (that way responseXXX fields are always set)
-			response = ajaxConvert( s, response, jqXHR, isSuccess );
-
-			// If successful, handle type chaining
-			if ( isSuccess ) {
-
-				// Set the If-Modified-Since and/or If-None-Match header, if in ifModified mode.
-				if ( s.ifModified ) {
-					modified = jqXHR.getResponseHeader( "Last-Modified" );
-					if ( modified ) {
-						jQuery.lastModified[ cacheURL ] = modified;
-					}
-					modified = jqXHR.getResponseHeader( "etag" );
-					if ( modified ) {
-						jQuery.etag[ cacheURL ] = modified;
-					}
-				}
-
-				// if no content
-				if ( status === 204 || s.type === "HEAD" ) {
-					statusText = "nocontent";
-
-				// if not modified
-				} else if ( status === 304 ) {
-					statusText = "notmodified";
-
-				// If we have data, let's convert it
-				} else {
-					statusText = response.state;
-					success = response.data;
-					error = response.error;
-					isSuccess = !error;
-				}
-			} else {
-
-				// Extract error from statusText and normalize for non-aborts
-				error = statusText;
-				if ( status || !statusText ) {
-					statusText = "error";
-					if ( status < 0 ) {
-						status = 0;
-					}
-				}
-			}
-
-			// Set data for the fake xhr object
-			jqXHR.status = status;
-			jqXHR.statusText = ( nativeStatusText || statusText ) + "";
-
-			// Success/Error
-			if ( isSuccess ) {
-				deferred.resolveWith( callbackContext, [ success, statusText, jqXHR ] );
-			} else {
-				deferred.rejectWith( callbackContext, [ jqXHR, statusText, error ] );
-			}
-
-			// Status-dependent callbacks
-			jqXHR.statusCode( statusCode );
-			statusCode = undefined;
-
-			if ( fireGlobals ) {
-				globalEventContext.trigger( isSuccess ? "ajaxSuccess" : "ajaxError",
-					[ jqXHR, s, isSuccess ? success : error ] );
-			}
-
-			// Complete
-			completeDeferred.fireWith( callbackContext, [ jqXHR, statusText ] );
-
-			if ( fireGlobals ) {
-				globalEventContext.trigger( "ajaxComplete", [ jqXHR, s ] );
-
-				// Handle the global AJAX counter
-				if ( !( --jQuery.active ) ) {
-					jQuery.event.trigger( "ajaxStop" );
-				}
-			}
-		}
-
-		return jqXHR;
-	},
-
-	getJSON: function( url, data, callback ) {
-		return jQuery.get( url, data, callback, "json" );
-	},
-
-	getScript: function( url, callback ) {
-		return jQuery.get( url, undefined, callback, "script" );
-	}
-} );
-
-jQuery.each( [ "get", "post" ], function( i, method ) {
-	jQuery[ method ] = function( url, data, callback, type ) {
-
-		// Shift arguments if data argument was omitted
-		if ( isFunction( data ) ) {
-			type = type || callback;
-			callback = data;
-			data = undefined;
-		}
-
-		// The url can be an options object (which then must have .url)
-		return jQuery.ajax( jQuery.extend( {
-			url: url,
-			type: method,
-			dataType: type,
-			data: data,
-			success: callback
-		}, jQuery.isPlainObject( url ) && url ) );
-	};
-} );
-
-
-jQuery._evalUrl = function( url ) {
-	return jQuery.ajax( {
-		url: url,
-
-		// Make this explicit, since user can override this through ajaxSetup (#11264)
-		type: "GET",
-		dataType: "script",
-		cache: true,
-		async: false,
-		global: false,
-		"throws": true
-	} );
-};
-
-
-jQuery.fn.extend( {
-	wrapAll: function( html ) {
-		var wrap;
-
-		if ( this[ 0 ] ) {
-			if ( isFunction( html ) ) {
-				html = html.call( this[ 0 ] );
-			}
-
-			// The elements to wrap the target around
-			wrap = jQuery( html, this[ 0 ].ownerDocument ).eq( 0 ).clone( true );
-
-			if ( this[ 0 ].parentNode ) {
-				wrap.insertBefore( this[ 0 ] );
-			}
-
-			wrap.map( function() {
-				var elem = this;
-
-				while ( elem.firstElementChild ) {
-					elem = elem.firstElementChild;
-				}
-
-				return elem;
-			} ).append( this );
-		}
-
-		return this;
-	},
-
-	wrapInner: function( html ) {
-		if ( isFunction( html ) ) {
-			return this.each( function( i ) {
-				jQuery( this ).wrapInner( html.call( this, i ) );
-			} );
-		}
-
-		return this.each( function() {
-			var self = jQuery( this ),
-				contents = self.contents();
-
-			if ( contents.length ) {
-				contents.wrapAll( html );
-
-			} else {
-				self.append( html );
-			}
-		} );
-	},
-
-	wrap: function( html ) {
-		var htmlIsFunction = isFunction( html );
-
-		return this.each( function( i ) {
-			jQuery( this ).wrapAll( htmlIsFunction ? html.call( this, i ) : html );
-		} );
-	},
-
-	unwrap: function( selector ) {
-		this.parent( selector ).not( "body" ).each( function() {
-			jQuery( this ).replaceWith( this.childNodes );
-		} );
-		return this;
-	}
-} );
-
-
-jQuery.expr.pseudos.hidden = function( elem ) {
-	return !jQuery.expr.pseudos.visible( elem );
-};
-jQuery.expr.pseudos.visible = function( elem ) {
-	return !!( elem.offsetWidth || elem.offsetHeight || elem.getClientRects().length );
-};
-
-
-
-
-jQuery.ajaxSettings.xhr = function() {
-	try {
-		return new window.XMLHttpRequest();
-	} catch ( e ) {}
-};
-
-var xhrSuccessStatus = {
-
-		// File protocol always yields status code 0, assume 200
-		0: 200,
-
-		// Support: IE <=9 only
-		// #1450: sometimes IE returns 1223 when it should be 204
-		1223: 204
-	},
-	xhrSupported = jQuery.ajaxSettings.xhr();
-
-support.cors = !!xhrSupported && ( "withCredentials" in xhrSupported );
-support.ajax = xhrSupported = !!xhrSupported;
-
-jQuery.ajaxTransport( function( options ) {
-	var callback, errorCallback;
-
-	// Cross domain only allowed if supported through XMLHttpRequest
-	if ( support.cors || xhrSupported && !options.crossDomain ) {
-		return {
-			send: function( headers, complete ) {
-				var i,
-					xhr = options.xhr();
-
-				xhr.open(
-					options.type,
-					options.url,
-					options.async,
-					options.username,
-					options.password
-				);
-
-				// Apply custom fields if provided
-				if ( options.xhrFields ) {
-					for ( i in options.xhrFields ) {
-						xhr[ i ] = options.xhrFields[ i ];
-					}
-				}
-
-				// Override mime type if needed
-				if ( options.mimeType && xhr.overrideMimeType ) {
-					xhr.overrideMimeType( options.mimeType );
-				}
-
-				// X-Requested-With header
-				// For cross-domain requests, seeing as conditions for a preflight are
-				// akin to a jigsaw puzzle, we simply never set it to be sure.
-				// (it can always be set on a per-request basis or even using ajaxSetup)
-				// For same-domain requests, won't change header if already provided.
-				if ( !options.crossDomain && !headers[ "X-Requested-With" ] ) {
-					headers[ "X-Requested-With" ] = "XMLHttpRequest";
-				}
-
-				// Set headers
-				for ( i in headers ) {
-					xhr.setRequestHeader( i, headers[ i ] );
-				}
-
-				// Callback
-				callback = function( type ) {
-					return function() {
-						if ( callback ) {
-							callback = errorCallback = xhr.onload =
-								xhr.onerror = xhr.onabort = xhr.ontimeout =
-									xhr.onreadystatechange = null;
-
-							if ( type === "abort" ) {
-								xhr.abort();
-							} else if ( type === "error" ) {
-
-								// Support: IE <=9 only
-								// On a manual native abort, IE9 throws
-								// errors on any property access that is not readyState
-								if ( typeof xhr.status !== "number" ) {
-									complete( 0, "error" );
-								} else {
-									complete(
-
-										// File: protocol always yields status 0; see #8605, #14207
-										xhr.status,
-										xhr.statusText
-									);
-								}
-							} else {
-								complete(
-									xhrSuccessStatus[ xhr.status ] || xhr.status,
-									xhr.statusText,
-
-									// Support: IE <=9 only
-									// IE9 has no XHR2 but throws on binary (trac-11426)
-									// For XHR2 non-text, let the caller handle it (gh-2498)
-									( xhr.responseType || "text" ) !== "text"  ||
-									typeof xhr.responseText !== "string" ?
-										{ binary: xhr.response } :
-										{ text: xhr.responseText },
-									xhr.getAllResponseHeaders()
-								);
-							}
-						}
-					};
-				};
-
-				// Listen to events
-				xhr.onload = callback();
-				errorCallback = xhr.onerror = xhr.ontimeout = callback( "error" );
-
-				// Support: IE 9 only
-				// Use onreadystatechange to replace onabort
-				// to handle uncaught aborts
-				if ( xhr.onabort !== undefined ) {
-					xhr.onabort = errorCallback;
-				} else {
-					xhr.onreadystatechange = function() {
-
-						// Check readyState before timeout as it changes
-						if ( xhr.readyState === 4 ) {
-
-							// Allow onerror to be called first,
-							// but that will not handle a native abort
-							// Also, save errorCallback to a variable
-							// as xhr.onerror cannot be accessed
-							window.setTimeout( function() {
-								if ( callback ) {
-									errorCallback();
-								}
-							} );
-						}
-					};
-				}
-
-				// Create the abort callback
-				callback = callback( "abort" );
-
-				try {
-
-					// Do send the request (this may raise an exception)
-					xhr.send( options.hasContent && options.data || null );
-				} catch ( e ) {
-
-					// #14683: Only rethrow if this hasn't been notified as an error yet
-					if ( callback ) {
-						throw e;
-					}
-				}
-			},
-
-			abort: function() {
-				if ( callback ) {
-					callback();
-				}
-			}
-		};
-	}
-} );
-
-
-
-
-// Prevent auto-execution of scripts when no explicit dataType was provided (See gh-2432)
-jQuery.ajaxPrefilter( function( s ) {
-	if ( s.crossDomain ) {
-		s.contents.script = false;
-	}
-} );
-
-// Install script dataType
-jQuery.ajaxSetup( {
-	accepts: {
-		script: "text/javascript, application/javascript, " +
-			"application/ecmascript, application/x-ecmascript"
-	},
-	contents: {
-		script: /\b(?:java|ecma)script\b/
-	},
-	converters: {
-		"text script": function( text ) {
-			jQuery.globalEval( text );
-			return text;
-		}
-	}
-} );
-
-// Handle cache's special case and crossDomain
-jQuery.ajaxPrefilter( "script", function( s ) {
-	if ( s.cache === undefined ) {
-		s.cache = false;
-	}
-	if ( s.crossDomain ) {
-		s.type = "GET";
-	}
-} );
-
-// Bind script tag hack transport
-jQuery.ajaxTransport( "script", function( s ) {
-
-	// This transport only deals with cross domain requests
-	if ( s.crossDomain ) {
-		var script, callback;
-		return {
-			send: function( _, complete ) {
-				script = jQuery( "<script>" ).prop( {
-					charset: s.scriptCharset,
-					src: s.url
-				} ).on(
-					"load error",
-					callback = function( evt ) {
-						script.remove();
-						callback = null;
-						if ( evt ) {
-							complete( evt.type === "error" ? 404 : 200, evt.type );
-						}
-					}
-				);
-
-				// Use native DOM manipulation to avoid our domManip AJAX trickery
-				document.head.appendChild( script[ 0 ] );
-			},
-			abort: function() {
-				if ( callback ) {
-					callback();
-				}
-			}
-		};
-	}
-} );
-
-
-
-
-var oldCallbacks = [],
-	rjsonp = /(=)\?(?=&|$)|\?\?/;
-
-// Default jsonp settings
-jQuery.ajaxSetup( {
-	jsonp: "callback",
-	jsonpCallback: function() {
-		var callback = oldCallbacks.pop() || ( jQuery.expando + "_" + ( nonce++ ) );
-		this[ callback ] = true;
-		return callback;
-	}
-} );
-
-// Detect, normalize options and install callbacks for jsonp requests
-jQuery.ajaxPrefilter( "json jsonp", function( s, originalSettings, jqXHR ) {
-
-	var callbackName, overwritten, responseContainer,
-		jsonProp = s.jsonp !== false && ( rjsonp.test( s.url ) ?
-			"url" :
-			typeof s.data === "string" &&
-				( s.contentType || "" )
-					.indexOf( "application/x-www-form-urlencoded" ) === 0 &&
-				rjsonp.test( s.data ) && "data"
-		);
-
-	// Handle iff the expected data type is "jsonp" or we have a parameter to set
-	if ( jsonProp || s.dataTypes[ 0 ] === "jsonp" ) {
-
-		// Get callback name, remembering preexisting value associated with it
-		callbackName = s.jsonpCallback = isFunction( s.jsonpCallback ) ?
-			s.jsonpCallback() :
-			s.jsonpCallback;
-
-		// Insert callback into url or form data
-		if ( jsonProp ) {
-			s[ jsonProp ] = s[ jsonProp ].replace( rjsonp, "$1" + callbackName );
-		} else if ( s.jsonp !== false ) {
-			s.url += ( rquery.test( s.url ) ? "&" : "?" ) + s.jsonp + "=" + callbackName;
-		}
-
-		// Use data converter to retrieve json after script execution
-		s.converters[ "script json" ] = function() {
-			if ( !responseContainer ) {
-				jQuery.error( callbackName + " was not called" );
-			}
-			return responseContainer[ 0 ];
-		};
-
-		// Force json dataType
-		s.dataTypes[ 0 ] = "json";
-
-		// Install callback
-		overwritten = window[ callbackName ];
-		window[ callbackName ] = function() {
-			responseContainer = arguments;
-		};
-
-		// Clean-up function (fires after converters)
-		jqXHR.always( function() {
-
-			// If previous value didn't exist - remove it
-			if ( overwritten === undefined ) {
-				jQuery( window ).removeProp( callbackName );
-
-			// Otherwise restore preexisting value
-			} else {
-				window[ callbackName ] = overwritten;
-			}
-
-			// Save back as free
-			if ( s[ callbackName ] ) {
-
-				// Make sure that re-using the options doesn't screw things around
-				s.jsonpCallback = originalSettings.jsonpCallback;
-
-				// Save the callback name for future use
-				oldCallbacks.push( callbackName );
-			}
-
-			// Call if it was a function and we have a response
-			if ( responseContainer && isFunction( overwritten ) ) {
-				overwritten( responseContainer[ 0 ] );
-			}
-
-			responseContainer = overwritten = undefined;
-		} );
-
-		// Delegate to script
-		return "script";
-	}
-} );
-
-
-
-
-// Support: Safari 8 only
-// In Safari 8 documents created via document.implementation.createHTMLDocument
-// collapse sibling forms: the second one becomes a child of the first one.
-// Because of that, this security measure has to be disabled in Safari 8.
-// https://bugs.webkit.org/show_bug.cgi?id=137337
-support.createHTMLDocument = ( function() {
-	var body = document.implementation.createHTMLDocument( "" ).body;
-	body.innerHTML = "<form></form><form></form>";
-	return body.childNodes.length === 2;
-} )();
-
-
-// Argument "data" should be string of html
-// context (optional): If specified, the fragment will be created in this context,
-// defaults to document
-// keepScripts (optional): If true, will include scripts passed in the html string
-jQuery.parseHTML = function( data, context, keepScripts ) {
-	if ( typeof data !== "string" ) {
-		return [];
-	}
-	if ( typeof context === "boolean" ) {
-		keepScripts = context;
-		context = false;
-	}
-
-	var base, parsed, scripts;
-
-	if ( !context ) {
-
-		// Stop scripts or inline event handlers from being executed immediately
-		// by using document.implementation
-		if ( support.createHTMLDocument ) {
-			context = document.implementation.createHTMLDocument( "" );
-
-			// Set the base href for the created document
-			// so any parsed elements with URLs
-			// are based on the document's URL (gh-2965)
-			base = context.createElement( "base" );
-			base.href = document.location.href;
-			context.head.appendChild( base );
-		} else {
-			context = document;
-		}
-	}
-
-	parsed = rsingleTag.exec( data );
-	scripts = !keepScripts && [];
-
-	// Single tag
-	if ( parsed ) {
-		return [ context.createElement( parsed[ 1 ] ) ];
-	}
-
-	parsed = buildFragment( [ data ], context, scripts );
-
-	if ( scripts && scripts.length ) {
-		jQuery( scripts ).remove();
-	}
-
-	return jQuery.merge( [], parsed.childNodes );
-};
-
-
-/**
- * Load a url into a page
- */
-jQuery.fn.load = function( url, params, callback ) {
-	var selector, type, response,
-		self = this,
-		off = url.indexOf( " " );
-
-	if ( off > -1 ) {
-		selector = stripAndCollapse( url.slice( off ) );
-		url = url.slice( 0, off );
-	}
-
-	// If it's a function
-	if ( isFunction( params ) ) {
-
-		// We assume that it's the callback
-		callback = params;
-		params = undefined;
-
-	// Otherwise, build a param string
-	} else if ( params && typeof params === "object" ) {
-		type = "POST";
-	}
-
-	// If we have elements to modify, make the request
-	if ( self.length > 0 ) {
-		jQuery.ajax( {
-			url: url,
-
-			// If "type" variable is undefined, then "GET" method will be used.
-			// Make value of this field explicit since
-			// user can override it through ajaxSetup method
-			type: type || "GET",
-			dataType: "html",
-			data: params
-		} ).done( function( responseText ) {
-
-			// Save response for use in complete callback
-			response = arguments;
-
-			self.html( selector ?
-
-				// If a selector was specified, locate the right elements in a dummy div
-				// Exclude scripts to avoid IE 'Permission Denied' errors
-				jQuery( "<div>" ).append( jQuery.parseHTML( responseText ) ).find( selector ) :
-
-				// Otherwise use the full result
-				responseText );
-
-		// If the request succeeds, this function gets "data", "status", "jqXHR"
-		// but they are ignored because response was set above.
-		// If it fails, this function gets "jqXHR", "status", "error"
-		} ).always( callback && function( jqXHR, status ) {
-			self.each( function() {
-				callback.apply( this, response || [ jqXHR.responseText, status, jqXHR ] );
-			} );
-		} );
-	}
-
-	return this;
-};
-
-
-
-
-// Attach a bunch of functions for handling common AJAX events
-jQuery.each( [
-	"ajaxStart",
-	"ajaxStop",
-	"ajaxComplete",
-	"ajaxError",
-	"ajaxSuccess",
-	"ajaxSend"
-], function( i, type ) {
-	jQuery.fn[ type ] = function( fn ) {
-		return this.on( type, fn );
-	};
-} );
-
-
-
-
-jQuery.expr.pseudos.animated = function( elem ) {
-	return jQuery.grep( jQuery.timers, function( fn ) {
-		return elem === fn.elem;
-	} ).length;
-};
-
-
-
-
-jQuery.offset = {
-	setOffset: function( elem, options, i ) {
-		var curPosition, curLeft, curCSSTop, curTop, curOffset, curCSSLeft, calculatePosition,
-			position = jQuery.css( elem, "position" ),
-			curElem = jQuery( elem ),
-			props = {};
-
-		// Set position first, in-case top/left are set even on static elem
-		if ( position === "static" ) {
-			elem.style.position = "relative";
-		}
-
-		curOffset = curElem.offset();
-		curCSSTop = jQuery.css( elem, "top" );
-		curCSSLeft = jQuery.css( elem, "left" );
-		calculatePosition = ( position === "absolute" || position === "fixed" ) &&
-			( curCSSTop + curCSSLeft ).indexOf( "auto" ) > -1;
-
-		// Need to be able to calculate position if either
-		// top or left is auto and position is either absolute or fixed
-		if ( calculatePosition ) {
-			curPosition = curElem.position();
-			curTop = curPosition.top;
-			curLeft = curPosition.left;
-
-		} else {
-			curTop = parseFloat( curCSSTop ) || 0;
-			curLeft = parseFloat( curCSSLeft ) || 0;
-		}
-
-		if ( isFunction( options ) ) {
-
-			// Use jQuery.extend here to allow modification of coordinates argument (gh-1848)
-			options = options.call( elem, i, jQuery.extend( {}, curOffset ) );
-		}
-
-		if ( options.top != null ) {
-			props.top = ( options.top - curOffset.top ) + curTop;
-		}
-		if ( options.left != null ) {
-			props.left = ( options.left - curOffset.left ) + curLeft;
-		}
-
-		if ( "using" in options ) {
-			options.using.call( elem, props );
-
-		} else {
-			curElem.css( props );
-		}
-	}
-};
-
-jQuery.fn.extend( {
-
-	// offset() relates an element's border box to the document origin
-	offset: function( options ) {
-
-		// Preserve chaining for setter
-		if ( arguments.length ) {
-			return options === undefined ?
-				this :
-				this.each( function( i ) {
-					jQuery.offset.setOffset( this, options, i );
-				} );
-		}
-
-		var rect, win,
-			elem = this[ 0 ];
-
-		if ( !elem ) {
-			return;
-		}
-
-		// Return zeros for disconnected and hidden (display: none) elements (gh-2310)
-		// Support: IE <=11 only
-		// Running getBoundingClientRect on a
-		// disconnected node in IE throws an error
-		if ( !elem.getClientRects().length ) {
-			return { top: 0, left: 0 };
-		}
-
-		// Get document-relative position by adding viewport scroll to viewport-relative gBCR
-		rect = elem.getBoundingClientRect();
-		win = elem.ownerDocument.defaultView;
-		return {
-			top: rect.top + win.pageYOffset,
-			left: rect.left + win.pageXOffset
-		};
-	},
-
-	// position() relates an element's margin box to its offset parent's padding box
-	// This corresponds to the behavior of CSS absolute positioning
-	position: function() {
-		if ( !this[ 0 ] ) {
-			return;
-		}
-
-		var offsetParent, offset, doc,
-			elem = this[ 0 ],
-			parentOffset = { top: 0, left: 0 };
-
-		// position:fixed elements are offset from the viewport, which itself always has zero offset
-		if ( jQuery.css( elem, "position" ) === "fixed" ) {
-
-			// Assume position:fixed implies availability of getBoundingClientRect
-			offset = elem.getBoundingClientRect();
-
-		} else {
-			offset = this.offset();
-
-			// Account for the *real* offset parent, which can be the document or its root element
-			// when a statically positioned element is identified
-			doc = elem.ownerDocument;
-			offsetParent = elem.offsetParent || doc.documentElement;
-			while ( offsetParent &&
-				( offsetParent === doc.body || offsetParent === doc.documentElement ) &&
-				jQuery.css( offsetParent, "position" ) === "static" ) {
-
-				offsetParent = offsetParent.parentNode;
-			}
-			if ( offsetParent && offsetParent !== elem && offsetParent.nodeType === 1 ) {
-
-				// Incorporate borders into its offset, since they are outside its content origin
-				parentOffset = jQuery( offsetParent ).offset();
-				parentOffset.top += jQuery.css( offsetParent, "borderTopWidth", true );
-				parentOffset.left += jQuery.css( offsetParent, "borderLeftWidth", true );
-			}
-		}
-
-		// Subtract parent offsets and element margins
-		return {
-			top: offset.top - parentOffset.top - jQuery.css( elem, "marginTop", true ),
-			left: offset.left - parentOffset.left - jQuery.css( elem, "marginLeft", true )
-		};
-	},
-
-	// This method will return documentElement in the following cases:
-	// 1) For the element inside the iframe without offsetParent, this method will return
-	//    documentElement of the parent window
-	// 2) For the hidden or detached element
-	// 3) For body or html element, i.e. in case of the html node - it will return itself
-	//
-	// but those exceptions were never presented as a real life use-cases
-	// and might be considered as more preferable results.
-	//
-	// This logic, however, is not guaranteed and can change at any point in the future
-	offsetParent: function() {
-		return this.map( function() {
-			var offsetParent = this.offsetParent;
-
-			while ( offsetParent && jQuery.css( offsetParent, "position" ) === "static" ) {
-				offsetParent = offsetParent.offsetParent;
-			}
-
-			return offsetParent || documentElement;
-		} );
-	}
-} );
-
-// Create scrollLeft and scrollTop methods
-jQuery.each( { scrollLeft: "pageXOffset", scrollTop: "pageYOffset" }, function( method, prop ) {
-	var top = "pageYOffset" === prop;
-
-	jQuery.fn[ method ] = function( val ) {
-		return access( this, function( elem, method, val ) {
-
-			// Coalesce documents and windows
-			var win;
-			if ( isWindow( elem ) ) {
-				win = elem;
-			} else if ( elem.nodeType === 9 ) {
-				win = elem.defaultView;
-			}
-
-			if ( val === undefined ) {
-				return win ? win[ prop ] : elem[ method ];
-			}
-
-			if ( win ) {
-				win.scrollTo(
-					!top ? val : win.pageXOffset,
-					top ? val : win.pageYOffset
-				);
-
-			} else {
-				elem[ method ] = val;
-			}
-		}, method, val, arguments.length );
-	};
-} );
-
-// Support: Safari <=7 - 9.1, Chrome <=37 - 49
-// Add the top/left cssHooks using jQuery.fn.position
-// Webkit bug: https://bugs.webkit.org/show_bug.cgi?id=29084
-// Blink bug: https://bugs.chromium.org/p/chromium/issues/detail?id=589347
-// getComputedStyle returns percent when specified for top/left/bottom/right;
-// rather than make the css module depend on the offset module, just check for it here
-jQuery.each( [ "top", "left" ], function( i, prop ) {
-	jQuery.cssHooks[ prop ] = addGetHookIf( support.pixelPosition,
-		function( elem, computed ) {
-			if ( computed ) {
-				computed = curCSS( elem, prop );
-
-				// If curCSS returns percentage, fallback to offset
-				return rnumnonpx.test( computed ) ?
-					jQuery( elem ).position()[ prop ] + "px" :
-					computed;
-			}
-		}
-	);
-} );
-
-
-// Create innerHeight, innerWidth, height, width, outerHeight and outerWidth methods
-jQuery.each( { Height: "height", Width: "width" }, function( name, type ) {
-	jQuery.each( { padding: "inner" + name, content: type, "": "outer" + name },
-		function( defaultExtra, funcName ) {
-
-		// Margin is only for outerHeight, outerWidth
-		jQuery.fn[ funcName ] = function( margin, value ) {
-			var chainable = arguments.length && ( defaultExtra || typeof margin !== "boolean" ),
-				extra = defaultExtra || ( margin === true || value === true ? "margin" : "border" );
-
-			return access( this, function( elem, type, value ) {
-				var doc;
-
-				if ( isWindow( elem ) ) {
-
-					// $( window ).outerWidth/Height return w/h including scrollbars (gh-1729)
-					return funcName.indexOf( "outer" ) === 0 ?
-						elem[ "inner" + name ] :
-						elem.document.documentElement[ "client" + name ];
-				}
-
-				// Get document width or height
-				if ( elem.nodeType === 9 ) {
-					doc = elem.documentElement;
-
-					// Either scroll[Width/Height] or offset[Width/Height] or client[Width/Height],
-					// whichever is greatest
-					return Math.max(
-						elem.body[ "scroll" + name ], doc[ "scroll" + name ],
-						elem.body[ "offset" + name ], doc[ "offset" + name ],
-						doc[ "client" + name ]
-					);
-				}
-
-				return value === undefined ?
-
-					// Get width or height on the element, requesting but not forcing parseFloat
-					jQuery.css( elem, type, extra ) :
-
-					// Set width or height on the element
-					jQuery.style( elem, type, value, extra );
-			}, type, chainable ? margin : undefined, chainable );
-		};
-	} );
-} );
-
-
-jQuery.each( ( "blur focus focusin focusout resize scroll click dblclick " +
-	"mousedown mouseup mousemove mouseover mouseout mouseenter mouseleave " +
-	"change select submit keydown keypress keyup contextmenu" ).split( " " ),
-	function( i, name ) {
-
-	// Handle event binding
-	jQuery.fn[ name ] = function( data, fn ) {
-		return arguments.length > 0 ?
-			this.on( name, null, data, fn ) :
-			this.trigger( name );
-	};
-} );
-
-jQuery.fn.extend( {
-	hover: function( fnOver, fnOut ) {
-		return this.mouseenter( fnOver ).mouseleave( fnOut || fnOver );
-	}
-} );
-
-
-
-
-jQuery.fn.extend( {
-
-	bind: function( types, data, fn ) {
-		return this.on( types, null, data, fn );
-	},
-	unbind: function( types, fn ) {
-		return this.off( types, null, fn );
-	},
-
-	delegate: function( selector, types, data, fn ) {
-		return this.on( types, selector, data, fn );
-	},
-	undelegate: function( selector, types, fn ) {
-
-		// ( namespace ) or ( selector, types [, fn] )
-		return arguments.length === 1 ?
-			this.off( selector, "**" ) :
-			this.off( types, selector || "**", fn );
-	}
-} );
-
-// Bind a function to a context, optionally partially applying any
-// arguments.
-// jQuery.proxy is deprecated to promote standards (specifically Function#bind)
-// However, it is not slated for removal any time soon
-jQuery.proxy = function( fn, context ) {
-	var tmp, args, proxy;
-
-	if ( typeof context === "string" ) {
-		tmp = fn[ context ];
-		context = fn;
-		fn = tmp;
-	}
-
-	// Quick check to determine if target is callable, in the spec
-	// this throws a TypeError, but we will just return undefined.
-	if ( !isFunction( fn ) ) {
-		return undefined;
-	}
-
-	// Simulated bind
-	args = slice.call( arguments, 2 );
-	proxy = function() {
-		return fn.apply( context || this, args.concat( slice.call( arguments ) ) );
-	};
-
-	// Set the guid of unique handler to the same of original handler, so it can be removed
-	proxy.guid = fn.guid = fn.guid || jQuery.guid++;
-
-	return proxy;
-};
-
-jQuery.holdReady = function( hold ) {
-	if ( hold ) {
-		jQuery.readyWait++;
-	} else {
-		jQuery.ready( true );
-	}
-};
-jQuery.isArray = Array.isArray;
-jQuery.parseJSON = JSON.parse;
-jQuery.nodeName = nodeName;
-jQuery.isFunction = isFunction;
-jQuery.isWindow = isWindow;
-jQuery.camelCase = camelCase;
-jQuery.type = toType;
-
-jQuery.now = Date.now;
-
-jQuery.isNumeric = function( obj ) {
-
-	// As of jQuery 3.0, isNumeric is limited to
-	// strings and numbers (primitives or objects)
-	// that can be coerced to finite numbers (gh-2662)
-	var type = jQuery.type( obj );
-	return ( type === "number" || type === "string" ) &&
-
-		// parseFloat NaNs numeric-cast false positives ("")
-		// ...but misinterprets leading-number strings, particularly hex literals ("0x...")
-		// subtraction forces infinities to NaN
-		!isNaN( obj - parseFloat( obj ) );
-};
-
-
-
-
-// Register as a named AMD module, since jQuery can be concatenated with other
-// files that may use define, but not via a proper concatenation script that
-// understands anonymous AMD modules. A named AMD is safest and most robust
-// way to register. Lowercase jquery is used because AMD module names are
-// derived from file names, and jQuery is normally delivered in a lowercase
-// file name. Do this after creating the global so that if an AMD module wants
-// to call noConflict to hide this version of jQuery, it will work.
-
-// Note that for maximum portability, libraries that are not jQuery should
-// declare themselves as anonymous modules, and avoid setting a global if an
-// AMD loader is present. jQuery is a special case. For more information, see
-// https://github.com/jrburke/requirejs/wiki/Updating-existing-libraries#wiki-anon
-
-if ( typeof define === "function" && define.amd ) {
-	define( "jquery", [], function() {
-		return jQuery;
-	} );
-}
-
-
-
-
-var
-
-	// Map over jQuery in case of overwrite
-	_jQuery = window.jQuery,
-
-	// Map over the $ in case of overwrite
-	_$ = window.$;
-
-jQuery.noConflict = function( deep ) {
-	if ( window.$ === jQuery ) {
-		window.$ = _$;
-	}
-
-	if ( deep && window.jQuery === jQuery ) {
-		window.jQuery = _jQuery;
-	}
-
-	return jQuery;
-};
-
-// Expose jQuery and $ identifiers, even in AMD
-// (#7102#comment:10, https://github.com/jquery/jquery/pull/557)
-// and CommonJS for browser emulators (#13566)
-if ( !noGlobal ) {
-	window.jQuery = window.$ = jQuery;
-}
-
-
-
-
-return jQuery;
-} );

+ 0 - 1
html/latest/_static/js/badge_only.js

@@ -1 +0,0 @@
-!function(e){var t={};function r(n){if(t[n])return t[n].exports;var o=t[n]={i:n,l:!1,exports:{}};return e[n].call(o.exports,o,o.exports,r),o.l=!0,o.exports}r.m=e,r.c=t,r.d=function(e,t,n){r.o(e,t)||Object.defineProperty(e,t,{enumerable:!0,get:n})},r.r=function(e){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},r.t=function(e,t){if(1&t&&(e=r(e)),8&t)return e;if(4&t&&"object"==typeof e&&e&&e.__esModule)return e;var n=Object.create(null);if(r.r(n),Object.defineProperty(n,"default",{enumerable:!0,value:e}),2&t&&"string"!=typeof e)for(var o in e)r.d(n,o,function(t){return e[t]}.bind(null,o));return n},r.n=function(e){var t=e&&e.__esModule?function(){return e.default}:function(){return e};return r.d(t,"a",t),t},r.o=function(e,t){return Object.prototype.hasOwnProperty.call(e,t)},r.p="",r(r.s=4)}({4:function(e,t,r){}});

Разница между файлами не показана из-за своего большого размера
+ 0 - 0
html/latest/_static/js/theme.js


+ 0 - 297
html/latest/_static/language_data.js

@@ -1,297 +0,0 @@
-/*
- * language_data.js
- * ~~~~~~~~~~~~~~~~
- *
- * This script contains the language-specific data used by searchtools.js,
- * namely the list of stopwords, stemmer, scorer and splitter.
- *
- * :copyright: Copyright 2007-2019 by the Sphinx team, see AUTHORS.
- * :license: BSD, see LICENSE for details.
- *
- */
-
-var stopwords = ["a","and","are","as","at","be","but","by","for","if","in","into","is","it","near","no","not","of","on","or","such","that","the","their","then","there","these","they","this","to","was","will","with"];
-
-
-/* Non-minified version JS is _stemmer.js if file is provided */ 
-/**
- * Porter Stemmer
- */
-var Stemmer = function() {
-
-  var step2list = {
-    ational: 'ate',
-    tional: 'tion',
-    enci: 'ence',
-    anci: 'ance',
-    izer: 'ize',
-    bli: 'ble',
-    alli: 'al',
-    entli: 'ent',
-    eli: 'e',
-    ousli: 'ous',
-    ization: 'ize',
-    ation: 'ate',
-    ator: 'ate',
-    alism: 'al',
-    iveness: 'ive',
-    fulness: 'ful',
-    ousness: 'ous',
-    aliti: 'al',
-    iviti: 'ive',
-    biliti: 'ble',
-    logi: 'log'
-  };
-
-  var step3list = {
-    icate: 'ic',
-    ative: '',
-    alize: 'al',
-    iciti: 'ic',
-    ical: 'ic',
-    ful: '',
-    ness: ''
-  };
-
-  var c = "[^aeiou]";          // consonant
-  var v = "[aeiouy]";          // vowel
-  var C = c + "[^aeiouy]*";    // consonant sequence
-  var V = v + "[aeiou]*";      // vowel sequence
-
-  var mgr0 = "^(" + C + ")?" + V + C;                      // [C]VC... is m>0
-  var meq1 = "^(" + C + ")?" + V + C + "(" + V + ")?$";    // [C]VC[V] is m=1
-  var mgr1 = "^(" + C + ")?" + V + C + V + C;              // [C]VCVC... is m>1
-  var s_v   = "^(" + C + ")?" + v;                         // vowel in stem
-
-  this.stemWord = function (w) {
-    var stem;
-    var suffix;
-    var firstch;
-    var origword = w;
-
-    if (w.length < 3)
-      return w;
-
-    var re;
-    var re2;
-    var re3;
-    var re4;
-
-    firstch = w.substr(0,1);
-    if (firstch == "y")
-      w = firstch.toUpperCase() + w.substr(1);
-
-    // Step 1a
-    re = /^(.+?)(ss|i)es$/;
-    re2 = /^(.+?)([^s])s$/;
-
-    if (re.test(w))
-      w = w.replace(re,"$1$2");
-    else if (re2.test(w))
-      w = w.replace(re2,"$1$2");
-
-    // Step 1b
-    re = /^(.+?)eed$/;
-    re2 = /^(.+?)(ed|ing)$/;
-    if (re.test(w)) {
-      var fp = re.exec(w);
-      re = new RegExp(mgr0);
-      if (re.test(fp[1])) {
-        re = /.$/;
-        w = w.replace(re,"");
-      }
-    }
-    else if (re2.test(w)) {
-      var fp = re2.exec(w);
-      stem = fp[1];
-      re2 = new RegExp(s_v);
-      if (re2.test(stem)) {
-        w = stem;
-        re2 = /(at|bl|iz)$/;
-        re3 = new RegExp("([^aeiouylsz])\\1$");
-        re4 = new RegExp("^" + C + v + "[^aeiouwxy]$");
-        if (re2.test(w))
-          w = w + "e";
-        else if (re3.test(w)) {
-          re = /.$/;
-          w = w.replace(re,"");
-        }
-        else if (re4.test(w))
-          w = w + "e";
-      }
-    }
-
-    // Step 1c
-    re = /^(.+?)y$/;
-    if (re.test(w)) {
-      var fp = re.exec(w);
-      stem = fp[1];
-      re = new RegExp(s_v);
-      if (re.test(stem))
-        w = stem + "i";
-    }
-
-    // Step 2
-    re = /^(.+?)(ational|tional|enci|anci|izer|bli|alli|entli|eli|ousli|ization|ation|ator|alism|iveness|fulness|ousness|aliti|iviti|biliti|logi)$/;
-    if (re.test(w)) {
-      var fp = re.exec(w);
-      stem = fp[1];
-      suffix = fp[2];
-      re = new RegExp(mgr0);
-      if (re.test(stem))
-        w = stem + step2list[suffix];
-    }
-
-    // Step 3
-    re = /^(.+?)(icate|ative|alize|iciti|ical|ful|ness)$/;
-    if (re.test(w)) {
-      var fp = re.exec(w);
-      stem = fp[1];
-      suffix = fp[2];
-      re = new RegExp(mgr0);
-      if (re.test(stem))
-        w = stem + step3list[suffix];
-    }
-
-    // Step 4
-    re = /^(.+?)(al|ance|ence|er|ic|able|ible|ant|ement|ment|ent|ou|ism|ate|iti|ous|ive|ize)$/;
-    re2 = /^(.+?)(s|t)(ion)$/;
-    if (re.test(w)) {
-      var fp = re.exec(w);
-      stem = fp[1];
-      re = new RegExp(mgr1);
-      if (re.test(stem))
-        w = stem;
-    }
-    else if (re2.test(w)) {
-      var fp = re2.exec(w);
-      stem = fp[1] + fp[2];
-      re2 = new RegExp(mgr1);
-      if (re2.test(stem))
-        w = stem;
-    }
-
-    // Step 5
-    re = /^(.+?)e$/;
-    if (re.test(w)) {
-      var fp = re.exec(w);
-      stem = fp[1];
-      re = new RegExp(mgr1);
-      re2 = new RegExp(meq1);
-      re3 = new RegExp("^" + C + v + "[^aeiouwxy]$");
-      if (re.test(stem) || (re2.test(stem) && !(re3.test(stem))))
-        w = stem;
-    }
-    re = /ll$/;
-    re2 = new RegExp(mgr1);
-    if (re.test(w) && re2.test(w)) {
-      re = /.$/;
-      w = w.replace(re,"");
-    }
-
-    // and turn initial Y back to y
-    if (firstch == "y")
-      w = firstch.toLowerCase() + w.substr(1);
-    return w;
-  }
-}
-
-
-
-
-
-var splitChars = (function() {
-    var result = {};
-    var singles = [96, 180, 187, 191, 215, 247, 749, 885, 903, 907, 909, 930, 1014, 1648,
-         1748, 1809, 2416, 2473, 2481, 2526, 2601, 2609, 2612, 2615, 2653, 2702,
-         2706, 2729, 2737, 2740, 2857, 2865, 2868, 2910, 2928, 2948, 2961, 2971,
-         2973, 3085, 3089, 3113, 3124, 3213, 3217, 3241, 3252, 3295, 3341, 3345,
-         3369, 3506, 3516, 3633, 3715, 3721, 3736, 3744, 3748, 3750, 3756, 3761,
-         3781, 3912, 4239, 4347, 4681, 4695, 4697, 4745, 4785, 4799, 4801, 4823,
-         4881, 5760, 5901, 5997, 6313, 7405, 8024, 8026, 8028, 8030, 8117, 8125,
-         8133, 8181, 8468, 8485, 8487, 8489, 8494, 8527, 11311, 11359, 11687, 11695,
-         11703, 11711, 11719, 11727, 11735, 12448, 12539, 43010, 43014, 43019, 43587,
-         43696, 43713, 64286, 64297, 64311, 64317, 64319, 64322, 64325, 65141];
-    var i, j, start, end;
-    for (i = 0; i < singles.length; i++) {
-        result[singles[i]] = true;
-    }
-    var ranges = [[0, 47], [58, 64], [91, 94], [123, 169], [171, 177], [182, 184], [706, 709],
-         [722, 735], [741, 747], [751, 879], [888, 889], [894, 901], [1154, 1161],
-         [1318, 1328], [1367, 1368], [1370, 1376], [1416, 1487], [1515, 1519], [1523, 1568],
-         [1611, 1631], [1642, 1645], [1750, 1764], [1767, 1773], [1789, 1790], [1792, 1807],
-         [1840, 1868], [1958, 1968], [1970, 1983], [2027, 2035], [2038, 2041], [2043, 2047],
-         [2070, 2073], [2075, 2083], [2085, 2087], [2089, 2307], [2362, 2364], [2366, 2383],
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-         [4702, 4703], [4750, 4751], [4790, 4791], [4806, 4807], [4886, 4887], [4955, 4968],
-         [4989, 4991], [5008, 5023], [5109, 5120], [5741, 5742], [5787, 5791], [5867, 5869],
-         [5873, 5887], [5906, 5919], [5938, 5951], [5970, 5983], [6001, 6015], [6068, 6102],
-         [6104, 6107], [6109, 6111], [6122, 6127], [6138, 6159], [6170, 6175], [6264, 6271],
-         [6315, 6319], [6390, 6399], [6429, 6469], [6510, 6511], [6517, 6527], [6572, 6592],
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-         [11622, 11630], [11632, 11647], [11671, 11679], [11743, 11822], [11824, 12292],
-         [12296, 12320], [12330, 12336], [12342, 12343], [12349, 12352], [12439, 12444],
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-         [57344, 63743], [64046, 64047], [64110, 64111], [64218, 64255], [64263, 64274],
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-         [65020, 65135], [65277, 65295], [65306, 65312], [65339, 65344], [65371, 65381],
-         [65471, 65473], [65480, 65481], [65488, 65489], [65496, 65497]];
-    for (i = 0; i < ranges.length; i++) {
-        start = ranges[i][0];
-        end = ranges[i][1];
-        for (j = start; j <= end; j++) {
-            result[j] = true;
-        }
-    }
-    return result;
-})();
-
-function splitQuery(query) {
-    var result = [];
-    var start = -1;
-    for (var i = 0; i < query.length; i++) {
-        if (splitChars[query.charCodeAt(i)]) {
-            if (start !== -1) {
-                result.push(query.slice(start, i));
-                start = -1;
-            }
-        } else if (start === -1) {
-            start = i;
-        }
-    }
-    if (start !== -1) {
-        result.push(query.slice(start));
-    }
-    return result;
-}
-
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-/*
- * searchtools.js
- * ~~~~~~~~~~~~~~~~
- *
- * Sphinx JavaScript utilities for the full-text search.
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- * :copyright: Copyright 2007-2019 by the Sphinx team, see AUTHORS.
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-    // stem the searchterms and add them to the correct list
-    var stemmer = new Stemmer();
-    var searchterms = [];
-    var excluded = [];
-    var hlterms = [];
-    var tmp = splitQuery(query);
-    var objectterms = [];
-    for (i = 0; i < tmp.length; i++) {
-      if (tmp[i] !== "") {
-          objectterms.push(tmp[i].toLowerCase());
-      }
-
-      if ($u.indexOf(stopwords, tmp[i].toLowerCase()) != -1 || tmp[i].match(/^\d+$/) ||
-          tmp[i] === "") {
-        // skip this "word"
-        continue;
-      }
-      // stem the word
-      var word = stemmer.stemWord(tmp[i].toLowerCase());
-      // prevent stemmer from cutting word smaller than two chars
-      if(word.length < 3 && tmp[i].length >= 3) {
-        word = tmp[i];
-      }
-      var toAppend;
-      // select the correct list
-      if (word[0] == '-') {
-        toAppend = excluded;
-        word = word.substr(1);
-      }
-      else {
-        toAppend = searchterms;
-        hlterms.push(tmp[i].toLowerCase());
-      }
-      // only add if not already in the list
-      if (!$u.contains(toAppend, word))
-        toAppend.push(word);
-    }
-    var highlightstring = '?highlight=' + $.urlencode(hlterms.join(" "));
-
-    // console.debug('SEARCH: searching for:');
-    // console.info('required: ', searchterms);
-    // console.info('excluded: ', excluded);
-
-    // prepare search
-    var terms = this._index.terms;
-    var titleterms = this._index.titleterms;
-
-    // array of [filename, title, anchor, descr, score]
-    var results = [];
-    $('#search-progress').empty();
-
-    // lookup as object
-    for (i = 0; i < objectterms.length; i++) {
-      var others = [].concat(objectterms.slice(0, i),
-                             objectterms.slice(i+1, objectterms.length));
-      results = results.concat(this.performObjectSearch(objectterms[i], others));
-    }
-
-    // lookup as search terms in fulltext
-    results = results.concat(this.performTermsSearch(searchterms, excluded, terms, titleterms));
-
-    // let the scorer override scores with a custom scoring function
-    if (Scorer.score) {
-      for (i = 0; i < results.length; i++)
-        results[i][4] = Scorer.score(results[i]);
-    }
-
-    // now sort the results by score (in opposite order of appearance, since the
-    // display function below uses pop() to retrieve items) and then
-    // alphabetically
-    results.sort(function(a, b) {
-      var left = a[4];
-      var right = b[4];
-      if (left > right) {
-        return 1;
-      } else if (left < right) {
-        return -1;
-      } else {
-        // same score: sort alphabetically
-        left = a[1].toLowerCase();
-        right = b[1].toLowerCase();
-        return (left > right) ? -1 : ((left < right) ? 1 : 0);
-      }
-    });
-
-    // for debugging
-    //Search.lastresults = results.slice();  // a copy
-    //console.info('search results:', Search.lastresults);
-
-    // print the results
-    var resultCount = results.length;
-    function displayNextItem() {
-      // results left, load the summary and display it
-      if (results.length) {
-        var item = results.pop();
-        var listItem = $('<li style="display:none"></li>');
-        if (DOCUMENTATION_OPTIONS.FILE_SUFFIX === '') {
-          // dirhtml builder
-          var dirname = item[0] + '/';
-          if (dirname.match(/\/index\/$/)) {
-            dirname = dirname.substring(0, dirname.length-6);
-          } else if (dirname == 'index/') {
-            dirname = '';
-          }
-          listItem.append($('<a/>').attr('href',
-            DOCUMENTATION_OPTIONS.URL_ROOT + dirname +
-            highlightstring + item[2]).html(item[1]));
-        } else {
-          // normal html builders
-          listItem.append($('<a/>').attr('href',
-            item[0] + DOCUMENTATION_OPTIONS.FILE_SUFFIX +
-            highlightstring + item[2]).html(item[1]));
-        }
-        if (item[3]) {
-          listItem.append($('<span> (' + item[3] + ')</span>'));
-          Search.output.append(listItem);
-          listItem.slideDown(5, function() {
-            displayNextItem();
-          });
-        } else if (DOCUMENTATION_OPTIONS.HAS_SOURCE) {
-          var suffix = DOCUMENTATION_OPTIONS.SOURCELINK_SUFFIX;
-          if (suffix === undefined) {
-            suffix = '.txt';
-          }
-          $.ajax({url: DOCUMENTATION_OPTIONS.URL_ROOT + '_sources/' + item[5] + (item[5].slice(-suffix.length) === suffix ? '' : suffix),
-                  dataType: "text",
-                  complete: function(jqxhr, textstatus) {
-                    var data = jqxhr.responseText;
-                    if (data !== '' && data !== undefined) {
-                      listItem.append(Search.makeSearchSummary(data, searchterms, hlterms));
-                    }
-                    Search.output.append(listItem);
-                    listItem.slideDown(5, function() {
-                      displayNextItem();
-                    });
-                  }});
-        } else {
-          // no source available, just display title
-          Search.output.append(listItem);
-          listItem.slideDown(5, function() {
-            displayNextItem();
-          });
-        }
-      }
-      // search finished, update title and status message
-      else {
-        Search.stopPulse();
-        Search.title.text(_('Search Results'));
-        if (!resultCount)
-          Search.status.text(_('Your search did not match any documents. Please make sure that all words are spelled correctly and that you\'ve selected enough categories.'));
-        else
-            Search.status.text(_('Search finished, found %s page(s) matching the search query.').replace('%s', resultCount));
-        Search.status.fadeIn(500);
-      }
-    }
-    displayNextItem();
-  },
-
-  /**
-   * search for object names
-   */
-  performObjectSearch : function(object, otherterms) {
-    var filenames = this._index.filenames;
-    var docnames = this._index.docnames;
-    var objects = this._index.objects;
-    var objnames = this._index.objnames;
-    var titles = this._index.titles;
-
-    var i;
-    var results = [];
-
-    for (var prefix in objects) {
-      for (var name in objects[prefix]) {
-        var fullname = (prefix ? prefix + '.' : '') + name;
-        if (fullname.toLowerCase().indexOf(object) > -1) {
-          var score = 0;
-          var parts = fullname.split('.');
-          // check for different match types: exact matches of full name or
-          // "last name" (i.e. last dotted part)
-          if (fullname == object || parts[parts.length - 1] == object) {
-            score += Scorer.objNameMatch;
-          // matches in last name
-          } else if (parts[parts.length - 1].indexOf(object) > -1) {
-            score += Scorer.objPartialMatch;
-          }
-          var match = objects[prefix][name];
-          var objname = objnames[match[1]][2];
-          var title = titles[match[0]];
-          // If more than one term searched for, we require other words to be
-          // found in the name/title/description
-          if (otherterms.length > 0) {
-            var haystack = (prefix + ' ' + name + ' ' +
-                            objname + ' ' + title).toLowerCase();
-            var allfound = true;
-            for (i = 0; i < otherterms.length; i++) {
-              if (haystack.indexOf(otherterms[i]) == -1) {
-                allfound = false;
-                break;
-              }
-            }
-            if (!allfound) {
-              continue;
-            }
-          }
-          var descr = objname + _(', in ') + title;
-
-          var anchor = match[3];
-          if (anchor === '')
-            anchor = fullname;
-          else if (anchor == '-')
-            anchor = objnames[match[1]][1] + '-' + fullname;
-          // add custom score for some objects according to scorer
-          if (Scorer.objPrio.hasOwnProperty(match[2])) {
-            score += Scorer.objPrio[match[2]];
-          } else {
-            score += Scorer.objPrioDefault;
-          }
-          results.push([docnames[match[0]], fullname, '#'+anchor, descr, score, filenames[match[0]]]);
-        }
-      }
-    }
-
-    return results;
-  },
-
-  /**
-   * search for full-text terms in the index
-   */
-  performTermsSearch : function(searchterms, excluded, terms, titleterms) {
-    var docnames = this._index.docnames;
-    var filenames = this._index.filenames;
-    var titles = this._index.titles;
-
-    var i, j, file;
-    var fileMap = {};
-    var scoreMap = {};
-    var results = [];
-
-    // perform the search on the required terms
-    for (i = 0; i < searchterms.length; i++) {
-      var word = searchterms[i];
-      var files = [];
-      var _o = [
-        {files: terms[word], score: Scorer.term},
-        {files: titleterms[word], score: Scorer.title}
-      ];
-
-      // no match but word was a required one
-      if ($u.every(_o, function(o){return o.files === undefined;})) {
-        break;
-      }
-      // found search word in contents
-      $u.each(_o, function(o) {
-        var _files = o.files;
-        if (_files === undefined)
-          return
-
-        if (_files.length === undefined)
-          _files = [_files];
-        files = files.concat(_files);
-
-        // set score for the word in each file to Scorer.term
-        for (j = 0; j < _files.length; j++) {
-          file = _files[j];
-          if (!(file in scoreMap))
-            scoreMap[file] = {}
-          scoreMap[file][word] = o.score;
-        }
-      });
-
-      // create the mapping
-      for (j = 0; j < files.length; j++) {
-        file = files[j];
-        if (file in fileMap)
-          fileMap[file].push(word);
-        else
-          fileMap[file] = [word];
-      }
-    }
-
-    // now check if the files don't contain excluded terms
-    for (file in fileMap) {
-      var valid = true;
-
-      // check if all requirements are matched
-      if (fileMap[file].length != searchterms.length)
-          continue;
-
-      // ensure that none of the excluded terms is in the search result
-      for (i = 0; i < excluded.length; i++) {
-        if (terms[excluded[i]] == file ||
-            titleterms[excluded[i]] == file ||
-            $u.contains(terms[excluded[i]] || [], file) ||
-            $u.contains(titleterms[excluded[i]] || [], file)) {
-          valid = false;
-          break;
-        }
-      }
-
-      // if we have still a valid result we can add it to the result list
-      if (valid) {
-        // select one (max) score for the file.
-        // for better ranking, we should calculate ranking by using words statistics like basic tf-idf...
-        var score = $u.max($u.map(fileMap[file], function(w){return scoreMap[file][w]}));
-        results.push([docnames[file], titles[file], '', null, score, filenames[file]]);
-      }
-    }
-    return results;
-  },
-
-  /**
-   * helper function to return a node containing the
-   * search summary for a given text. keywords is a list
-   * of stemmed words, hlwords is the list of normal, unstemmed
-   * words. the first one is used to find the occurrence, the
-   * latter for highlighting it.
-   */
-  makeSearchSummary : function(text, keywords, hlwords) {
-    var textLower = text.toLowerCase();
-    var start = 0;
-    $.each(keywords, function() {
-      var i = textLower.indexOf(this.toLowerCase());
-      if (i > -1)
-        start = i;
-    });
-    start = Math.max(start - 120, 0);
-    var excerpt = ((start > 0) ? '...' : '') +
-      $.trim(text.substr(start, 240)) +
-      ((start + 240 - text.length) ? '...' : '');
-    var rv = $('<div class="context"></div>').text(excerpt);
-    $.each(hlwords, function() {
-      rv = rv.highlightText(this, 'highlighted');
-    });
-    return rv;
-  }
-};
-
-$(document).ready(function() {
-  Search.init();
-});

+ 0 - 1707
html/latest/_static/underscore.js

@@ -1,1707 +0,0 @@
-//     Underscore.js 1.9.1
-//     http://underscorejs.org
-//     (c) 2009-2018 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
-//     Underscore may be freely distributed under the MIT license.
-
-(function() {
-
-  // Baseline setup
-  // --------------
-
-  // Establish the root object, `window` (`self`) in the browser, `global`
-  // on the server, or `this` in some virtual machines. We use `self`
-  // instead of `window` for `WebWorker` support.
-  var root = typeof self == 'object' && self.self === self && self ||
-            typeof global == 'object' && global.global === global && global ||
-            this ||
-            {};
-
-  // Save the previous value of the `_` variable.
-  var previousUnderscore = root._;
-
-  // Save bytes in the minified (but not gzipped) version:
-  var ArrayProto = Array.prototype, ObjProto = Object.prototype;
-  var SymbolProto = typeof Symbol !== 'undefined' ? Symbol.prototype : null;
-
-  // Create quick reference variables for speed access to core prototypes.
-  var push = ArrayProto.push,
-      slice = ArrayProto.slice,
-      toString = ObjProto.toString,
-      hasOwnProperty = ObjProto.hasOwnProperty;
-
-  // All **ECMAScript 5** native function implementations that we hope to use
-  // are declared here.
-  var nativeIsArray = Array.isArray,
-      nativeKeys = Object.keys,
-      nativeCreate = Object.create;
-
-  // Naked function reference for surrogate-prototype-swapping.
-  var Ctor = function(){};
-
-  // Create a safe reference to the Underscore object for use below.
-  var _ = function(obj) {
-    if (obj instanceof _) return obj;
-    if (!(this instanceof _)) return new _(obj);
-    this._wrapped = obj;
-  };
-
-  // Export the Underscore object for **Node.js**, with
-  // backwards-compatibility for their old module API. If we're in
-  // the browser, add `_` as a global object.
-  // (`nodeType` is checked to ensure that `module`
-  // and `exports` are not HTML elements.)
-  if (typeof exports != 'undefined' && !exports.nodeType) {
-    if (typeof module != 'undefined' && !module.nodeType && module.exports) {
-      exports = module.exports = _;
-    }
-    exports._ = _;
-  } else {
-    root._ = _;
-  }
-
-  // Current version.
-  _.VERSION = '1.9.1';
-
-  // Internal function that returns an efficient (for current engines) version
-  // of the passed-in callback, to be repeatedly applied in other Underscore
-  // functions.
-  var optimizeCb = function(func, context, argCount) {
-    if (context === void 0) return func;
-    switch (argCount == null ? 3 : argCount) {
-      case 1: return function(value) {
-        return func.call(context, value);
-      };
-      // The 2-argument case is omitted because we’re not using it.
-      case 3: return function(value, index, collection) {
-        return func.call(context, value, index, collection);
-      };
-      case 4: return function(accumulator, value, index, collection) {
-        return func.call(context, accumulator, value, index, collection);
-      };
-    }
-    return function() {
-      return func.apply(context, arguments);
-    };
-  };
-
-  var builtinIteratee;
-
-  // An internal function to generate callbacks that can be applied to each
-  // element in a collection, returning the desired result — either `identity`,
-  // an arbitrary callback, a property matcher, or a property accessor.
-  var cb = function(value, context, argCount) {
-    if (_.iteratee !== builtinIteratee) return _.iteratee(value, context);
-    if (value == null) return _.identity;
-    if (_.isFunction(value)) return optimizeCb(value, context, argCount);
-    if (_.isObject(value) && !_.isArray(value)) return _.matcher(value);
-    return _.property(value);
-  };
-
-  // External wrapper for our callback generator. Users may customize
-  // `_.iteratee` if they want additional predicate/iteratee shorthand styles.
-  // This abstraction hides the internal-only argCount argument.
-  _.iteratee = builtinIteratee = function(value, context) {
-    return cb(value, context, Infinity);
-  };
-
-  // Some functions take a variable number of arguments, or a few expected
-  // arguments at the beginning and then a variable number of values to operate
-  // on. This helper accumulates all remaining arguments past the function’s
-  // argument length (or an explicit `startIndex`), into an array that becomes
-  // the last argument. Similar to ES6’s "rest parameter".
-  var restArguments = function(func, startIndex) {
-    startIndex = startIndex == null ? func.length - 1 : +startIndex;
-    return function() {
-      var length = Math.max(arguments.length - startIndex, 0),
-          rest = Array(length),
-          index = 0;
-      for (; index < length; index++) {
-        rest[index] = arguments[index + startIndex];
-      }
-      switch (startIndex) {
-        case 0: return func.call(this, rest);
-        case 1: return func.call(this, arguments[0], rest);
-        case 2: return func.call(this, arguments[0], arguments[1], rest);
-      }
-      var args = Array(startIndex + 1);
-      for (index = 0; index < startIndex; index++) {
-        args[index] = arguments[index];
-      }
-      args[startIndex] = rest;
-      return func.apply(this, args);
-    };
-  };
-
-  // An internal function for creating a new object that inherits from another.
-  var baseCreate = function(prototype) {
-    if (!_.isObject(prototype)) return {};
-    if (nativeCreate) return nativeCreate(prototype);
-    Ctor.prototype = prototype;
-    var result = new Ctor;
-    Ctor.prototype = null;
-    return result;
-  };
-
-  var shallowProperty = function(key) {
-    return function(obj) {
-      return obj == null ? void 0 : obj[key];
-    };
-  };
-
-  var has = function(obj, path) {
-    return obj != null && hasOwnProperty.call(obj, path);
-  }
-
-  var deepGet = function(obj, path) {
-    var length = path.length;
-    for (var i = 0; i < length; i++) {
-      if (obj == null) return void 0;
-      obj = obj[path[i]];
-    }
-    return length ? obj : void 0;
-  };
-
-  // Helper for collection methods to determine whether a collection
-  // should be iterated as an array or as an object.
-  // Related: http://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength
-  // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094
-  var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;
-  var getLength = shallowProperty('length');
-  var isArrayLike = function(collection) {
-    var length = getLength(collection);
-    return typeof length == 'number' && length >= 0 && length <= MAX_ARRAY_INDEX;
-  };
-
-  // Collection Functions
-  // --------------------
-
-  // The cornerstone, an `each` implementation, aka `forEach`.
-  // Handles raw objects in addition to array-likes. Treats all
-  // sparse array-likes as if they were dense.
-  _.each = _.forEach = function(obj, iteratee, context) {
-    iteratee = optimizeCb(iteratee, context);
-    var i, length;
-    if (isArrayLike(obj)) {
-      for (i = 0, length = obj.length; i < length; i++) {
-        iteratee(obj[i], i, obj);
-      }
-    } else {
-      var keys = _.keys(obj);
-      for (i = 0, length = keys.length; i < length; i++) {
-        iteratee(obj[keys[i]], keys[i], obj);
-      }
-    }
-    return obj;
-  };
-
-  // Return the results of applying the iteratee to each element.
-  _.map = _.collect = function(obj, iteratee, context) {
-    iteratee = cb(iteratee, context);
-    var keys = !isArrayLike(obj) && _.keys(obj),
-        length = (keys || obj).length,
-        results = Array(length);
-    for (var index = 0; index < length; index++) {
-      var currentKey = keys ? keys[index] : index;
-      results[index] = iteratee(obj[currentKey], currentKey, obj);
-    }
-    return results;
-  };
-
-  // Create a reducing function iterating left or right.
-  var createReduce = function(dir) {
-    // Wrap code that reassigns argument variables in a separate function than
-    // the one that accesses `arguments.length` to avoid a perf hit. (#1991)
-    var reducer = function(obj, iteratee, memo, initial) {
-      var keys = !isArrayLike(obj) && _.keys(obj),
-          length = (keys || obj).length,
-          index = dir > 0 ? 0 : length - 1;
-      if (!initial) {
-        memo = obj[keys ? keys[index] : index];
-        index += dir;
-      }
-      for (; index >= 0 && index < length; index += dir) {
-        var currentKey = keys ? keys[index] : index;
-        memo = iteratee(memo, obj[currentKey], currentKey, obj);
-      }
-      return memo;
-    };
-
-    return function(obj, iteratee, memo, context) {
-      var initial = arguments.length >= 3;
-      return reducer(obj, optimizeCb(iteratee, context, 4), memo, initial);
-    };
-  };
-
-  // **Reduce** builds up a single result from a list of values, aka `inject`,
-  // or `foldl`.
-  _.reduce = _.foldl = _.inject = createReduce(1);
-
-  // The right-associative version of reduce, also known as `foldr`.
-  _.reduceRight = _.foldr = createReduce(-1);
-
-  // Return the first value which passes a truth test. Aliased as `detect`.
-  _.find = _.detect = function(obj, predicate, context) {
-    var keyFinder = isArrayLike(obj) ? _.findIndex : _.findKey;
-    var key = keyFinder(obj, predicate, context);
-    if (key !== void 0 && key !== -1) return obj[key];
-  };
-
-  // Return all the elements that pass a truth test.
-  // Aliased as `select`.
-  _.filter = _.select = function(obj, predicate, context) {
-    var results = [];
-    predicate = cb(predicate, context);
-    _.each(obj, function(value, index, list) {
-      if (predicate(value, index, list)) results.push(value);
-    });
-    return results;
-  };
-
-  // Return all the elements for which a truth test fails.
-  _.reject = function(obj, predicate, context) {
-    return _.filter(obj, _.negate(cb(predicate)), context);
-  };
-
-  // Determine whether all of the elements match a truth test.
-  // Aliased as `all`.
-  _.every = _.all = function(obj, predicate, context) {
-    predicate = cb(predicate, context);
-    var keys = !isArrayLike(obj) && _.keys(obj),
-        length = (keys || obj).length;
-    for (var index = 0; index < length; index++) {
-      var currentKey = keys ? keys[index] : index;
-      if (!predicate(obj[currentKey], currentKey, obj)) return false;
-    }
-    return true;
-  };
-
-  // Determine if at least one element in the object matches a truth test.
-  // Aliased as `any`.
-  _.some = _.any = function(obj, predicate, context) {
-    predicate = cb(predicate, context);
-    var keys = !isArrayLike(obj) && _.keys(obj),
-        length = (keys || obj).length;
-    for (var index = 0; index < length; index++) {
-      var currentKey = keys ? keys[index] : index;
-      if (predicate(obj[currentKey], currentKey, obj)) return true;
-    }
-    return false;
-  };
-
-  // Determine if the array or object contains a given item (using `===`).
-  // Aliased as `includes` and `include`.
-  _.contains = _.includes = _.include = function(obj, item, fromIndex, guard) {
-    if (!isArrayLike(obj)) obj = _.values(obj);
-    if (typeof fromIndex != 'number' || guard) fromIndex = 0;
-    return _.indexOf(obj, item, fromIndex) >= 0;
-  };
-
-  // Invoke a method (with arguments) on every item in a collection.
-  _.invoke = restArguments(function(obj, path, args) {
-    var contextPath, func;
-    if (_.isFunction(path)) {
-      func = path;
-    } else if (_.isArray(path)) {
-      contextPath = path.slice(0, -1);
-      path = path[path.length - 1];
-    }
-    return _.map(obj, function(context) {
-      var method = func;
-      if (!method) {
-        if (contextPath && contextPath.length) {
-          context = deepGet(context, contextPath);
-        }
-        if (context == null) return void 0;
-        method = context[path];
-      }
-      return method == null ? method : method.apply(context, args);
-    });
-  });
-
-  // Convenience version of a common use case of `map`: fetching a property.
-  _.pluck = function(obj, key) {
-    return _.map(obj, _.property(key));
-  };
-
-  // Convenience version of a common use case of `filter`: selecting only objects
-  // containing specific `key:value` pairs.
-  _.where = function(obj, attrs) {
-    return _.filter(obj, _.matcher(attrs));
-  };
-
-  // Convenience version of a common use case of `find`: getting the first object
-  // containing specific `key:value` pairs.
-  _.findWhere = function(obj, attrs) {
-    return _.find(obj, _.matcher(attrs));
-  };
-
-  // Return the maximum element (or element-based computation).
-  _.max = function(obj, iteratee, context) {
-    var result = -Infinity, lastComputed = -Infinity,
-        value, computed;
-    if (iteratee == null || typeof iteratee == 'number' && typeof obj[0] != 'object' && obj != null) {
-      obj = isArrayLike(obj) ? obj : _.values(obj);
-      for (var i = 0, length = obj.length; i < length; i++) {
-        value = obj[i];
-        if (value != null && value > result) {
-          result = value;
-        }
-      }
-    } else {
-      iteratee = cb(iteratee, context);
-      _.each(obj, function(v, index, list) {
-        computed = iteratee(v, index, list);
-        if (computed > lastComputed || computed === -Infinity && result === -Infinity) {
-          result = v;
-          lastComputed = computed;
-        }
-      });
-    }
-    return result;
-  };
-
-  // Return the minimum element (or element-based computation).
-  _.min = function(obj, iteratee, context) {
-    var result = Infinity, lastComputed = Infinity,
-        value, computed;
-    if (iteratee == null || typeof iteratee == 'number' && typeof obj[0] != 'object' && obj != null) {
-      obj = isArrayLike(obj) ? obj : _.values(obj);
-      for (var i = 0, length = obj.length; i < length; i++) {
-        value = obj[i];
-        if (value != null && value < result) {
-          result = value;
-        }
-      }
-    } else {
-      iteratee = cb(iteratee, context);
-      _.each(obj, function(v, index, list) {
-        computed = iteratee(v, index, list);
-        if (computed < lastComputed || computed === Infinity && result === Infinity) {
-          result = v;
-          lastComputed = computed;
-        }
-      });
-    }
-    return result;
-  };
-
-  // Shuffle a collection.
-  _.shuffle = function(obj) {
-    return _.sample(obj, Infinity);
-  };
-
-  // Sample **n** random values from a collection using the modern version of the
-  // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle).
-  // If **n** is not specified, returns a single random element.
-  // The internal `guard` argument allows it to work with `map`.
-  _.sample = function(obj, n, guard) {
-    if (n == null || guard) {
-      if (!isArrayLike(obj)) obj = _.values(obj);
-      return obj[_.random(obj.length - 1)];
-    }
-    var sample = isArrayLike(obj) ? _.clone(obj) : _.values(obj);
-    var length = getLength(sample);
-    n = Math.max(Math.min(n, length), 0);
-    var last = length - 1;
-    for (var index = 0; index < n; index++) {
-      var rand = _.random(index, last);
-      var temp = sample[index];
-      sample[index] = sample[rand];
-      sample[rand] = temp;
-    }
-    return sample.slice(0, n);
-  };
-
-  // Sort the object's values by a criterion produced by an iteratee.
-  _.sortBy = function(obj, iteratee, context) {
-    var index = 0;
-    iteratee = cb(iteratee, context);
-    return _.pluck(_.map(obj, function(value, key, list) {
-      return {
-        value: value,
-        index: index++,
-        criteria: iteratee(value, key, list)
-      };
-    }).sort(function(left, right) {
-      var a = left.criteria;
-      var b = right.criteria;
-      if (a !== b) {
-        if (a > b || a === void 0) return 1;
-        if (a < b || b === void 0) return -1;
-      }
-      return left.index - right.index;
-    }), 'value');
-  };
-
-  // An internal function used for aggregate "group by" operations.
-  var group = function(behavior, partition) {
-    return function(obj, iteratee, context) {
-      var result = partition ? [[], []] : {};
-      iteratee = cb(iteratee, context);
-      _.each(obj, function(value, index) {
-        var key = iteratee(value, index, obj);
-        behavior(result, value, key);
-      });
-      return result;
-    };
-  };
-
-  // Groups the object's values by a criterion. Pass either a string attribute
-  // to group by, or a function that returns the criterion.
-  _.groupBy = group(function(result, value, key) {
-    if (has(result, key)) result[key].push(value); else result[key] = [value];
-  });
-
-  // Indexes the object's values by a criterion, similar to `groupBy`, but for
-  // when you know that your index values will be unique.
-  _.indexBy = group(function(result, value, key) {
-    result[key] = value;
-  });
-
-  // Counts instances of an object that group by a certain criterion. Pass
-  // either a string attribute to count by, or a function that returns the
-  // criterion.
-  _.countBy = group(function(result, value, key) {
-    if (has(result, key)) result[key]++; else result[key] = 1;
-  });
-
-  var reStrSymbol = /[^\ud800-\udfff]|[\ud800-\udbff][\udc00-\udfff]|[\ud800-\udfff]/g;
-  // Safely create a real, live array from anything iterable.
-  _.toArray = function(obj) {
-    if (!obj) return [];
-    if (_.isArray(obj)) return slice.call(obj);
-    if (_.isString(obj)) {
-      // Keep surrogate pair characters together
-      return obj.match(reStrSymbol);
-    }
-    if (isArrayLike(obj)) return _.map(obj, _.identity);
-    return _.values(obj);
-  };
-
-  // Return the number of elements in an object.
-  _.size = function(obj) {
-    if (obj == null) return 0;
-    return isArrayLike(obj) ? obj.length : _.keys(obj).length;
-  };
-
-  // Split a collection into two arrays: one whose elements all satisfy the given
-  // predicate, and one whose elements all do not satisfy the predicate.
-  _.partition = group(function(result, value, pass) {
-    result[pass ? 0 : 1].push(value);
-  }, true);
-
-  // Array Functions
-  // ---------------
-
-  // Get the first element of an array. Passing **n** will return the first N
-  // values in the array. Aliased as `head` and `take`. The **guard** check
-  // allows it to work with `_.map`.
-  _.first = _.head = _.take = function(array, n, guard) {
-    if (array == null || array.length < 1) return n == null ? void 0 : [];
-    if (n == null || guard) return array[0];
-    return _.initial(array, array.length - n);
-  };
-
-  // Returns everything but the last entry of the array. Especially useful on
-  // the arguments object. Passing **n** will return all the values in
-  // the array, excluding the last N.
-  _.initial = function(array, n, guard) {
-    return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));
-  };
-
-  // Get the last element of an array. Passing **n** will return the last N
-  // values in the array.
-  _.last = function(array, n, guard) {
-    if (array == null || array.length < 1) return n == null ? void 0 : [];
-    if (n == null || guard) return array[array.length - 1];
-    return _.rest(array, Math.max(0, array.length - n));
-  };
-
-  // Returns everything but the first entry of the array. Aliased as `tail` and `drop`.
-  // Especially useful on the arguments object. Passing an **n** will return
-  // the rest N values in the array.
-  _.rest = _.tail = _.drop = function(array, n, guard) {
-    return slice.call(array, n == null || guard ? 1 : n);
-  };
-
-  // Trim out all falsy values from an array.
-  _.compact = function(array) {
-    return _.filter(array, Boolean);
-  };
-
-  // Internal implementation of a recursive `flatten` function.
-  var flatten = function(input, shallow, strict, output) {
-    output = output || [];
-    var idx = output.length;
-    for (var i = 0, length = getLength(input); i < length; i++) {
-      var value = input[i];
-      if (isArrayLike(value) && (_.isArray(value) || _.isArguments(value))) {
-        // Flatten current level of array or arguments object.
-        if (shallow) {
-          var j = 0, len = value.length;
-          while (j < len) output[idx++] = value[j++];
-        } else {
-          flatten(value, shallow, strict, output);
-          idx = output.length;
-        }
-      } else if (!strict) {
-        output[idx++] = value;
-      }
-    }
-    return output;
-  };
-
-  // Flatten out an array, either recursively (by default), or just one level.
-  _.flatten = function(array, shallow) {
-    return flatten(array, shallow, false);
-  };
-
-  // Return a version of the array that does not contain the specified value(s).
-  _.without = restArguments(function(array, otherArrays) {
-    return _.difference(array, otherArrays);
-  });
-
-  // Produce a duplicate-free version of the array. If the array has already
-  // been sorted, you have the option of using a faster algorithm.
-  // The faster algorithm will not work with an iteratee if the iteratee
-  // is not a one-to-one function, so providing an iteratee will disable
-  // the faster algorithm.
-  // Aliased as `unique`.
-  _.uniq = _.unique = function(array, isSorted, iteratee, context) {
-    if (!_.isBoolean(isSorted)) {
-      context = iteratee;
-      iteratee = isSorted;
-      isSorted = false;
-    }
-    if (iteratee != null) iteratee = cb(iteratee, context);
-    var result = [];
-    var seen = [];
-    for (var i = 0, length = getLength(array); i < length; i++) {
-      var value = array[i],
-          computed = iteratee ? iteratee(value, i, array) : value;
-      if (isSorted && !iteratee) {
-        if (!i || seen !== computed) result.push(value);
-        seen = computed;
-      } else if (iteratee) {
-        if (!_.contains(seen, computed)) {
-          seen.push(computed);
-          result.push(value);
-        }
-      } else if (!_.contains(result, value)) {
-        result.push(value);
-      }
-    }
-    return result;
-  };
-
-  // Produce an array that contains the union: each distinct element from all of
-  // the passed-in arrays.
-  _.union = restArguments(function(arrays) {
-    return _.uniq(flatten(arrays, true, true));
-  });
-
-  // Produce an array that contains every item shared between all the
-  // passed-in arrays.
-  _.intersection = function(array) {
-    var result = [];
-    var argsLength = arguments.length;
-    for (var i = 0, length = getLength(array); i < length; i++) {
-      var item = array[i];
-      if (_.contains(result, item)) continue;
-      var j;
-      for (j = 1; j < argsLength; j++) {
-        if (!_.contains(arguments[j], item)) break;
-      }
-      if (j === argsLength) result.push(item);
-    }
-    return result;
-  };
-
-  // Take the difference between one array and a number of other arrays.
-  // Only the elements present in just the first array will remain.
-  _.difference = restArguments(function(array, rest) {
-    rest = flatten(rest, true, true);
-    return _.filter(array, function(value){
-      return !_.contains(rest, value);
-    });
-  });
-
-  // Complement of _.zip. Unzip accepts an array of arrays and groups
-  // each array's elements on shared indices.
-  _.unzip = function(array) {
-    var length = array && _.max(array, getLength).length || 0;
-    var result = Array(length);
-
-    for (var index = 0; index < length; index++) {
-      result[index] = _.pluck(array, index);
-    }
-    return result;
-  };
-
-  // Zip together multiple lists into a single array -- elements that share
-  // an index go together.
-  _.zip = restArguments(_.unzip);
-
-  // Converts lists into objects. Pass either a single array of `[key, value]`
-  // pairs, or two parallel arrays of the same length -- one of keys, and one of
-  // the corresponding values. Passing by pairs is the reverse of _.pairs.
-  _.object = function(list, values) {
-    var result = {};
-    for (var i = 0, length = getLength(list); i < length; i++) {
-      if (values) {
-        result[list[i]] = values[i];
-      } else {
-        result[list[i][0]] = list[i][1];
-      }
-    }
-    return result;
-  };
-
-  // Generator function to create the findIndex and findLastIndex functions.
-  var createPredicateIndexFinder = function(dir) {
-    return function(array, predicate, context) {
-      predicate = cb(predicate, context);
-      var length = getLength(array);
-      var index = dir > 0 ? 0 : length - 1;
-      for (; index >= 0 && index < length; index += dir) {
-        if (predicate(array[index], index, array)) return index;
-      }
-      return -1;
-    };
-  };
-
-  // Returns the first index on an array-like that passes a predicate test.
-  _.findIndex = createPredicateIndexFinder(1);
-  _.findLastIndex = createPredicateIndexFinder(-1);
-
-  // Use a comparator function to figure out the smallest index at which
-  // an object should be inserted so as to maintain order. Uses binary search.
-  _.sortedIndex = function(array, obj, iteratee, context) {
-    iteratee = cb(iteratee, context, 1);
-    var value = iteratee(obj);
-    var low = 0, high = getLength(array);
-    while (low < high) {
-      var mid = Math.floor((low + high) / 2);
-      if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;
-    }
-    return low;
-  };
-
-  // Generator function to create the indexOf and lastIndexOf functions.
-  var createIndexFinder = function(dir, predicateFind, sortedIndex) {
-    return function(array, item, idx) {
-      var i = 0, length = getLength(array);
-      if (typeof idx == 'number') {
-        if (dir > 0) {
-          i = idx >= 0 ? idx : Math.max(idx + length, i);
-        } else {
-          length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;
-        }
-      } else if (sortedIndex && idx && length) {
-        idx = sortedIndex(array, item);
-        return array[idx] === item ? idx : -1;
-      }
-      if (item !== item) {
-        idx = predicateFind(slice.call(array, i, length), _.isNaN);
-        return idx >= 0 ? idx + i : -1;
-      }
-      for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {
-        if (array[idx] === item) return idx;
-      }
-      return -1;
-    };
-  };
-
-  // Return the position of the first occurrence of an item in an array,
-  // or -1 if the item is not included in the array.
-  // If the array is large and already in sort order, pass `true`
-  // for **isSorted** to use binary search.
-  _.indexOf = createIndexFinder(1, _.findIndex, _.sortedIndex);
-  _.lastIndexOf = createIndexFinder(-1, _.findLastIndex);
-
-  // Generate an integer Array containing an arithmetic progression. A port of
-  // the native Python `range()` function. See
-  // [the Python documentation](http://docs.python.org/library/functions.html#range).
-  _.range = function(start, stop, step) {
-    if (stop == null) {
-      stop = start || 0;
-      start = 0;
-    }
-    if (!step) {
-      step = stop < start ? -1 : 1;
-    }
-
-    var length = Math.max(Math.ceil((stop - start) / step), 0);
-    var range = Array(length);
-
-    for (var idx = 0; idx < length; idx++, start += step) {
-      range[idx] = start;
-    }
-
-    return range;
-  };
-
-  // Chunk a single array into multiple arrays, each containing `count` or fewer
-  // items.
-  _.chunk = function(array, count) {
-    if (count == null || count < 1) return [];
-    var result = [];
-    var i = 0, length = array.length;
-    while (i < length) {
-      result.push(slice.call(array, i, i += count));
-    }
-    return result;
-  };
-
-  // Function (ahem) Functions
-  // ------------------
-
-  // Determines whether to execute a function as a constructor
-  // or a normal function with the provided arguments.
-  var executeBound = function(sourceFunc, boundFunc, context, callingContext, args) {
-    if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);
-    var self = baseCreate(sourceFunc.prototype);
-    var result = sourceFunc.apply(self, args);
-    if (_.isObject(result)) return result;
-    return self;
-  };
-
-  // Create a function bound to a given object (assigning `this`, and arguments,
-  // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
-  // available.
-  _.bind = restArguments(function(func, context, args) {
-    if (!_.isFunction(func)) throw new TypeError('Bind must be called on a function');
-    var bound = restArguments(function(callArgs) {
-      return executeBound(func, bound, context, this, args.concat(callArgs));
-    });
-    return bound;
-  });
-
-  // Partially apply a function by creating a version that has had some of its
-  // arguments pre-filled, without changing its dynamic `this` context. _ acts
-  // as a placeholder by default, allowing any combination of arguments to be
-  // pre-filled. Set `_.partial.placeholder` for a custom placeholder argument.
-  _.partial = restArguments(function(func, boundArgs) {
-    var placeholder = _.partial.placeholder;
-    var bound = function() {
-      var position = 0, length = boundArgs.length;
-      var args = Array(length);
-      for (var i = 0; i < length; i++) {
-        args[i] = boundArgs[i] === placeholder ? arguments[position++] : boundArgs[i];
-      }
-      while (position < arguments.length) args.push(arguments[position++]);
-      return executeBound(func, bound, this, this, args);
-    };
-    return bound;
-  });
-
-  _.partial.placeholder = _;
-
-  // Bind a number of an object's methods to that object. Remaining arguments
-  // are the method names to be bound. Useful for ensuring that all callbacks
-  // defined on an object belong to it.
-  _.bindAll = restArguments(function(obj, keys) {
-    keys = flatten(keys, false, false);
-    var index = keys.length;
-    if (index < 1) throw new Error('bindAll must be passed function names');
-    while (index--) {
-      var key = keys[index];
-      obj[key] = _.bind(obj[key], obj);
-    }
-  });
-
-  // Memoize an expensive function by storing its results.
-  _.memoize = function(func, hasher) {
-    var memoize = function(key) {
-      var cache = memoize.cache;
-      var address = '' + (hasher ? hasher.apply(this, arguments) : key);
-      if (!has(cache, address)) cache[address] = func.apply(this, arguments);
-      return cache[address];
-    };
-    memoize.cache = {};
-    return memoize;
-  };
-
-  // Delays a function for the given number of milliseconds, and then calls
-  // it with the arguments supplied.
-  _.delay = restArguments(function(func, wait, args) {
-    return setTimeout(function() {
-      return func.apply(null, args);
-    }, wait);
-  });
-
-  // Defers a function, scheduling it to run after the current call stack has
-  // cleared.
-  _.defer = _.partial(_.delay, _, 1);
-
-  // Returns a function, that, when invoked, will only be triggered at most once
-  // during a given window of time. Normally, the throttled function will run
-  // as much as it can, without ever going more than once per `wait` duration;
-  // but if you'd like to disable the execution on the leading edge, pass
-  // `{leading: false}`. To disable execution on the trailing edge, ditto.
-  _.throttle = function(func, wait, options) {
-    var timeout, context, args, result;
-    var previous = 0;
-    if (!options) options = {};
-
-    var later = function() {
-      previous = options.leading === false ? 0 : _.now();
-      timeout = null;
-      result = func.apply(context, args);
-      if (!timeout) context = args = null;
-    };
-
-    var throttled = function() {
-      var now = _.now();
-      if (!previous && options.leading === false) previous = now;
-      var remaining = wait - (now - previous);
-      context = this;
-      args = arguments;
-      if (remaining <= 0 || remaining > wait) {
-        if (timeout) {
-          clearTimeout(timeout);
-          timeout = null;
-        }
-        previous = now;
-        result = func.apply(context, args);
-        if (!timeout) context = args = null;
-      } else if (!timeout && options.trailing !== false) {
-        timeout = setTimeout(later, remaining);
-      }
-      return result;
-    };
-
-    throttled.cancel = function() {
-      clearTimeout(timeout);
-      previous = 0;
-      timeout = context = args = null;
-    };
-
-    return throttled;
-  };
-
-  // Returns a function, that, as long as it continues to be invoked, will not
-  // be triggered. The function will be called after it stops being called for
-  // N milliseconds. If `immediate` is passed, trigger the function on the
-  // leading edge, instead of the trailing.
-  _.debounce = function(func, wait, immediate) {
-    var timeout, result;
-
-    var later = function(context, args) {
-      timeout = null;
-      if (args) result = func.apply(context, args);
-    };
-
-    var debounced = restArguments(function(args) {
-      if (timeout) clearTimeout(timeout);
-      if (immediate) {
-        var callNow = !timeout;
-        timeout = setTimeout(later, wait);
-        if (callNow) result = func.apply(this, args);
-      } else {
-        timeout = _.delay(later, wait, this, args);
-      }
-
-      return result;
-    });
-
-    debounced.cancel = function() {
-      clearTimeout(timeout);
-      timeout = null;
-    };
-
-    return debounced;
-  };
-
-  // Returns the first function passed as an argument to the second,
-  // allowing you to adjust arguments, run code before and after, and
-  // conditionally execute the original function.
-  _.wrap = function(func, wrapper) {
-    return _.partial(wrapper, func);
-  };
-
-  // Returns a negated version of the passed-in predicate.
-  _.negate = function(predicate) {
-    return function() {
-      return !predicate.apply(this, arguments);
-    };
-  };
-
-  // Returns a function that is the composition of a list of functions, each
-  // consuming the return value of the function that follows.
-  _.compose = function() {
-    var args = arguments;
-    var start = args.length - 1;
-    return function() {
-      var i = start;
-      var result = args[start].apply(this, arguments);
-      while (i--) result = args[i].call(this, result);
-      return result;
-    };
-  };
-
-  // Returns a function that will only be executed on and after the Nth call.
-  _.after = function(times, func) {
-    return function() {
-      if (--times < 1) {
-        return func.apply(this, arguments);
-      }
-    };
-  };
-
-  // Returns a function that will only be executed up to (but not including) the Nth call.
-  _.before = function(times, func) {
-    var memo;
-    return function() {
-      if (--times > 0) {
-        memo = func.apply(this, arguments);
-      }
-      if (times <= 1) func = null;
-      return memo;
-    };
-  };
-
-  // Returns a function that will be executed at most one time, no matter how
-  // often you call it. Useful for lazy initialization.
-  _.once = _.partial(_.before, 2);
-
-  _.restArguments = restArguments;
-
-  // Object Functions
-  // ----------------
-
-  // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.
-  var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');
-  var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',
-    'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];
-
-  var collectNonEnumProps = function(obj, keys) {
-    var nonEnumIdx = nonEnumerableProps.length;
-    var constructor = obj.constructor;
-    var proto = _.isFunction(constructor) && constructor.prototype || ObjProto;
-
-    // Constructor is a special case.
-    var prop = 'constructor';
-    if (has(obj, prop) && !_.contains(keys, prop)) keys.push(prop);
-
-    while (nonEnumIdx--) {
-      prop = nonEnumerableProps[nonEnumIdx];
-      if (prop in obj && obj[prop] !== proto[prop] && !_.contains(keys, prop)) {
-        keys.push(prop);
-      }
-    }
-  };
-
-  // Retrieve the names of an object's own properties.
-  // Delegates to **ECMAScript 5**'s native `Object.keys`.
-  _.keys = function(obj) {
-    if (!_.isObject(obj)) return [];
-    if (nativeKeys) return nativeKeys(obj);
-    var keys = [];
-    for (var key in obj) if (has(obj, key)) keys.push(key);
-    // Ahem, IE < 9.
-    if (hasEnumBug) collectNonEnumProps(obj, keys);
-    return keys;
-  };
-
-  // Retrieve all the property names of an object.
-  _.allKeys = function(obj) {
-    if (!_.isObject(obj)) return [];
-    var keys = [];
-    for (var key in obj) keys.push(key);
-    // Ahem, IE < 9.
-    if (hasEnumBug) collectNonEnumProps(obj, keys);
-    return keys;
-  };
-
-  // Retrieve the values of an object's properties.
-  _.values = function(obj) {
-    var keys = _.keys(obj);
-    var length = keys.length;
-    var values = Array(length);
-    for (var i = 0; i < length; i++) {
-      values[i] = obj[keys[i]];
-    }
-    return values;
-  };
-
-  // Returns the results of applying the iteratee to each element of the object.
-  // In contrast to _.map it returns an object.
-  _.mapObject = function(obj, iteratee, context) {
-    iteratee = cb(iteratee, context);
-    var keys = _.keys(obj),
-        length = keys.length,
-        results = {};
-    for (var index = 0; index < length; index++) {
-      var currentKey = keys[index];
-      results[currentKey] = iteratee(obj[currentKey], currentKey, obj);
-    }
-    return results;
-  };
-
-  // Convert an object into a list of `[key, value]` pairs.
-  // The opposite of _.object.
-  _.pairs = function(obj) {
-    var keys = _.keys(obj);
-    var length = keys.length;
-    var pairs = Array(length);
-    for (var i = 0; i < length; i++) {
-      pairs[i] = [keys[i], obj[keys[i]]];
-    }
-    return pairs;
-  };
-
-  // Invert the keys and values of an object. The values must be serializable.
-  _.invert = function(obj) {
-    var result = {};
-    var keys = _.keys(obj);
-    for (var i = 0, length = keys.length; i < length; i++) {
-      result[obj[keys[i]]] = keys[i];
-    }
-    return result;
-  };
-
-  // Return a sorted list of the function names available on the object.
-  // Aliased as `methods`.
-  _.functions = _.methods = function(obj) {
-    var names = [];
-    for (var key in obj) {
-      if (_.isFunction(obj[key])) names.push(key);
-    }
-    return names.sort();
-  };
-
-  // An internal function for creating assigner functions.
-  var createAssigner = function(keysFunc, defaults) {
-    return function(obj) {
-      var length = arguments.length;
-      if (defaults) obj = Object(obj);
-      if (length < 2 || obj == null) return obj;
-      for (var index = 1; index < length; index++) {
-        var source = arguments[index],
-            keys = keysFunc(source),
-            l = keys.length;
-        for (var i = 0; i < l; i++) {
-          var key = keys[i];
-          if (!defaults || obj[key] === void 0) obj[key] = source[key];
-        }
-      }
-      return obj;
-    };
-  };
-
-  // Extend a given object with all the properties in passed-in object(s).
-  _.extend = createAssigner(_.allKeys);
-
-  // Assigns a given object with all the own properties in the passed-in object(s).
-  // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)
-  _.extendOwn = _.assign = createAssigner(_.keys);
-
-  // Returns the first key on an object that passes a predicate test.
-  _.findKey = function(obj, predicate, context) {
-    predicate = cb(predicate, context);
-    var keys = _.keys(obj), key;
-    for (var i = 0, length = keys.length; i < length; i++) {
-      key = keys[i];
-      if (predicate(obj[key], key, obj)) return key;
-    }
-  };
-
-  // Internal pick helper function to determine if `obj` has key `key`.
-  var keyInObj = function(value, key, obj) {
-    return key in obj;
-  };
-
-  // Return a copy of the object only containing the whitelisted properties.
-  _.pick = restArguments(function(obj, keys) {
-    var result = {}, iteratee = keys[0];
-    if (obj == null) return result;
-    if (_.isFunction(iteratee)) {
-      if (keys.length > 1) iteratee = optimizeCb(iteratee, keys[1]);
-      keys = _.allKeys(obj);
-    } else {
-      iteratee = keyInObj;
-      keys = flatten(keys, false, false);
-      obj = Object(obj);
-    }
-    for (var i = 0, length = keys.length; i < length; i++) {
-      var key = keys[i];
-      var value = obj[key];
-      if (iteratee(value, key, obj)) result[key] = value;
-    }
-    return result;
-  });
-
-  // Return a copy of the object without the blacklisted properties.
-  _.omit = restArguments(function(obj, keys) {
-    var iteratee = keys[0], context;
-    if (_.isFunction(iteratee)) {
-      iteratee = _.negate(iteratee);
-      if (keys.length > 1) context = keys[1];
-    } else {
-      keys = _.map(flatten(keys, false, false), String);
-      iteratee = function(value, key) {
-        return !_.contains(keys, key);
-      };
-    }
-    return _.pick(obj, iteratee, context);
-  });
-
-  // Fill in a given object with default properties.
-  _.defaults = createAssigner(_.allKeys, true);
-
-  // Creates an object that inherits from the given prototype object.
-  // If additional properties are provided then they will be added to the
-  // created object.
-  _.create = function(prototype, props) {
-    var result = baseCreate(prototype);
-    if (props) _.extendOwn(result, props);
-    return result;
-  };
-
-  // Create a (shallow-cloned) duplicate of an object.
-  _.clone = function(obj) {
-    if (!_.isObject(obj)) return obj;
-    return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
-  };
-
-  // Invokes interceptor with the obj, and then returns obj.
-  // The primary purpose of this method is to "tap into" a method chain, in
-  // order to perform operations on intermediate results within the chain.
-  _.tap = function(obj, interceptor) {
-    interceptor(obj);
-    return obj;
-  };
-
-  // Returns whether an object has a given set of `key:value` pairs.
-  _.isMatch = function(object, attrs) {
-    var keys = _.keys(attrs), length = keys.length;
-    if (object == null) return !length;
-    var obj = Object(object);
-    for (var i = 0; i < length; i++) {
-      var key = keys[i];
-      if (attrs[key] !== obj[key] || !(key in obj)) return false;
-    }
-    return true;
-  };
-
-
-  // Internal recursive comparison function for `isEqual`.
-  var eq, deepEq;
-  eq = function(a, b, aStack, bStack) {
-    // Identical objects are equal. `0 === -0`, but they aren't identical.
-    // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal).
-    if (a === b) return a !== 0 || 1 / a === 1 / b;
-    // `null` or `undefined` only equal to itself (strict comparison).
-    if (a == null || b == null) return false;
-    // `NaN`s are equivalent, but non-reflexive.
-    if (a !== a) return b !== b;
-    // Exhaust primitive checks
-    var type = typeof a;
-    if (type !== 'function' && type !== 'object' && typeof b != 'object') return false;
-    return deepEq(a, b, aStack, bStack);
-  };
-
-  // Internal recursive comparison function for `isEqual`.
-  deepEq = function(a, b, aStack, bStack) {
-    // Unwrap any wrapped objects.
-    if (a instanceof _) a = a._wrapped;
-    if (b instanceof _) b = b._wrapped;
-    // Compare `[[Class]]` names.
-    var className = toString.call(a);
-    if (className !== toString.call(b)) return false;
-    switch (className) {
-      // Strings, numbers, regular expressions, dates, and booleans are compared by value.
-      case '[object RegExp]':
-      // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')
-      case '[object String]':
-        // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
-        // equivalent to `new String("5")`.
-        return '' + a === '' + b;
-      case '[object Number]':
-        // `NaN`s are equivalent, but non-reflexive.
-        // Object(NaN) is equivalent to NaN.
-        if (+a !== +a) return +b !== +b;
-        // An `egal` comparison is performed for other numeric values.
-        return +a === 0 ? 1 / +a === 1 / b : +a === +b;
-      case '[object Date]':
-      case '[object Boolean]':
-        // Coerce dates and booleans to numeric primitive values. Dates are compared by their
-        // millisecond representations. Note that invalid dates with millisecond representations
-        // of `NaN` are not equivalent.
-        return +a === +b;
-      case '[object Symbol]':
-        return SymbolProto.valueOf.call(a) === SymbolProto.valueOf.call(b);
-    }
-
-    var areArrays = className === '[object Array]';
-    if (!areArrays) {
-      if (typeof a != 'object' || typeof b != 'object') return false;
-
-      // Objects with different constructors are not equivalent, but `Object`s or `Array`s
-      // from different frames are.
-      var aCtor = a.constructor, bCtor = b.constructor;
-      if (aCtor !== bCtor && !(_.isFunction(aCtor) && aCtor instanceof aCtor &&
-                               _.isFunction(bCtor) && bCtor instanceof bCtor)
-                          && ('constructor' in a && 'constructor' in b)) {
-        return false;
-      }
-    }
-    // Assume equality for cyclic structures. The algorithm for detecting cyclic
-    // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
-
-    // Initializing stack of traversed objects.
-    // It's done here since we only need them for objects and arrays comparison.
-    aStack = aStack || [];
-    bStack = bStack || [];
-    var length = aStack.length;
-    while (length--) {
-      // Linear search. Performance is inversely proportional to the number of
-      // unique nested structures.
-      if (aStack[length] === a) return bStack[length] === b;
-    }
-
-    // Add the first object to the stack of traversed objects.
-    aStack.push(a);
-    bStack.push(b);
-
-    // Recursively compare objects and arrays.
-    if (areArrays) {
-      // Compare array lengths to determine if a deep comparison is necessary.
-      length = a.length;
-      if (length !== b.length) return false;
-      // Deep compare the contents, ignoring non-numeric properties.
-      while (length--) {
-        if (!eq(a[length], b[length], aStack, bStack)) return false;
-      }
-    } else {
-      // Deep compare objects.
-      var keys = _.keys(a), key;
-      length = keys.length;
-      // Ensure that both objects contain the same number of properties before comparing deep equality.
-      if (_.keys(b).length !== length) return false;
-      while (length--) {
-        // Deep compare each member
-        key = keys[length];
-        if (!(has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;
-      }
-    }
-    // Remove the first object from the stack of traversed objects.
-    aStack.pop();
-    bStack.pop();
-    return true;
-  };
-
-  // Perform a deep comparison to check if two objects are equal.
-  _.isEqual = function(a, b) {
-    return eq(a, b);
-  };
-
-  // Is a given array, string, or object empty?
-  // An "empty" object has no enumerable own-properties.
-  _.isEmpty = function(obj) {
-    if (obj == null) return true;
-    if (isArrayLike(obj) && (_.isArray(obj) || _.isString(obj) || _.isArguments(obj))) return obj.length === 0;
-    return _.keys(obj).length === 0;
-  };
-
-  // Is a given value a DOM element?
-  _.isElement = function(obj) {
-    return !!(obj && obj.nodeType === 1);
-  };
-
-  // Is a given value an array?
-  // Delegates to ECMA5's native Array.isArray
-  _.isArray = nativeIsArray || function(obj) {
-    return toString.call(obj) === '[object Array]';
-  };
-
-  // Is a given variable an object?
-  _.isObject = function(obj) {
-    var type = typeof obj;
-    return type === 'function' || type === 'object' && !!obj;
-  };
-
-  // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp, isError, isMap, isWeakMap, isSet, isWeakSet.
-  _.each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp', 'Error', 'Symbol', 'Map', 'WeakMap', 'Set', 'WeakSet'], function(name) {
-    _['is' + name] = function(obj) {
-      return toString.call(obj) === '[object ' + name + ']';
-    };
-  });
-
-  // Define a fallback version of the method in browsers (ahem, IE < 9), where
-  // there isn't any inspectable "Arguments" type.
-  if (!_.isArguments(arguments)) {
-    _.isArguments = function(obj) {
-      return has(obj, 'callee');
-    };
-  }
-
-  // Optimize `isFunction` if appropriate. Work around some typeof bugs in old v8,
-  // IE 11 (#1621), Safari 8 (#1929), and PhantomJS (#2236).
-  var nodelist = root.document && root.document.childNodes;
-  if (typeof /./ != 'function' && typeof Int8Array != 'object' && typeof nodelist != 'function') {
-    _.isFunction = function(obj) {
-      return typeof obj == 'function' || false;
-    };
-  }
-
-  // Is a given object a finite number?
-  _.isFinite = function(obj) {
-    return !_.isSymbol(obj) && isFinite(obj) && !isNaN(parseFloat(obj));
-  };
-
-  // Is the given value `NaN`?
-  _.isNaN = function(obj) {
-    return _.isNumber(obj) && isNaN(obj);
-  };
-
-  // Is a given value a boolean?
-  _.isBoolean = function(obj) {
-    return obj === true || obj === false || toString.call(obj) === '[object Boolean]';
-  };
-
-  // Is a given value equal to null?
-  _.isNull = function(obj) {
-    return obj === null;
-  };
-
-  // Is a given variable undefined?
-  _.isUndefined = function(obj) {
-    return obj === void 0;
-  };
-
-  // Shortcut function for checking if an object has a given property directly
-  // on itself (in other words, not on a prototype).
-  _.has = function(obj, path) {
-    if (!_.isArray(path)) {
-      return has(obj, path);
-    }
-    var length = path.length;
-    for (var i = 0; i < length; i++) {
-      var key = path[i];
-      if (obj == null || !hasOwnProperty.call(obj, key)) {
-        return false;
-      }
-      obj = obj[key];
-    }
-    return !!length;
-  };
-
-  // Utility Functions
-  // -----------------
-
-  // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
-  // previous owner. Returns a reference to the Underscore object.
-  _.noConflict = function() {
-    root._ = previousUnderscore;
-    return this;
-  };
-
-  // Keep the identity function around for default iteratees.
-  _.identity = function(value) {
-    return value;
-  };
-
-  // Predicate-generating functions. Often useful outside of Underscore.
-  _.constant = function(value) {
-    return function() {
-      return value;
-    };
-  };
-
-  _.noop = function(){};
-
-  // Creates a function that, when passed an object, will traverse that object’s
-  // properties down the given `path`, specified as an array of keys or indexes.
-  _.property = function(path) {
-    if (!_.isArray(path)) {
-      return shallowProperty(path);
-    }
-    return function(obj) {
-      return deepGet(obj, path);
-    };
-  };
-
-  // Generates a function for a given object that returns a given property.
-  _.propertyOf = function(obj) {
-    if (obj == null) {
-      return function(){};
-    }
-    return function(path) {
-      return !_.isArray(path) ? obj[path] : deepGet(obj, path);
-    };
-  };
-
-  // Returns a predicate for checking whether an object has a given set of
-  // `key:value` pairs.
-  _.matcher = _.matches = function(attrs) {
-    attrs = _.extendOwn({}, attrs);
-    return function(obj) {
-      return _.isMatch(obj, attrs);
-    };
-  };
-
-  // Run a function **n** times.
-  _.times = function(n, iteratee, context) {
-    var accum = Array(Math.max(0, n));
-    iteratee = optimizeCb(iteratee, context, 1);
-    for (var i = 0; i < n; i++) accum[i] = iteratee(i);
-    return accum;
-  };
-
-  // Return a random integer between min and max (inclusive).
-  _.random = function(min, max) {
-    if (max == null) {
-      max = min;
-      min = 0;
-    }
-    return min + Math.floor(Math.random() * (max - min + 1));
-  };
-
-  // A (possibly faster) way to get the current timestamp as an integer.
-  _.now = Date.now || function() {
-    return new Date().getTime();
-  };
-
-  // List of HTML entities for escaping.
-  var escapeMap = {
-    '&': '&amp;',
-    '<': '&lt;',
-    '>': '&gt;',
-    '"': '&quot;',
-    "'": '&#x27;',
-    '`': '&#x60;'
-  };
-  var unescapeMap = _.invert(escapeMap);
-
-  // Functions for escaping and unescaping strings to/from HTML interpolation.
-  var createEscaper = function(map) {
-    var escaper = function(match) {
-      return map[match];
-    };
-    // Regexes for identifying a key that needs to be escaped.
-    var source = '(?:' + _.keys(map).join('|') + ')';
-    var testRegexp = RegExp(source);
-    var replaceRegexp = RegExp(source, 'g');
-    return function(string) {
-      string = string == null ? '' : '' + string;
-      return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;
-    };
-  };
-  _.escape = createEscaper(escapeMap);
-  _.unescape = createEscaper(unescapeMap);
-
-  // Traverses the children of `obj` along `path`. If a child is a function, it
-  // is invoked with its parent as context. Returns the value of the final
-  // child, or `fallback` if any child is undefined.
-  _.result = function(obj, path, fallback) {
-    if (!_.isArray(path)) path = [path];
-    var length = path.length;
-    if (!length) {
-      return _.isFunction(fallback) ? fallback.call(obj) : fallback;
-    }
-    for (var i = 0; i < length; i++) {
-      var prop = obj == null ? void 0 : obj[path[i]];
-      if (prop === void 0) {
-        prop = fallback;
-        i = length; // Ensure we don't continue iterating.
-      }
-      obj = _.isFunction(prop) ? prop.call(obj) : prop;
-    }
-    return obj;
-  };
-
-  // Generate a unique integer id (unique within the entire client session).
-  // Useful for temporary DOM ids.
-  var idCounter = 0;
-  _.uniqueId = function(prefix) {
-    var id = ++idCounter + '';
-    return prefix ? prefix + id : id;
-  };
-
-  // By default, Underscore uses ERB-style template delimiters, change the
-  // following template settings to use alternative delimiters.
-  _.templateSettings = {
-    evaluate: /<%([\s\S]+?)%>/g,
-    interpolate: /<%=([\s\S]+?)%>/g,
-    escape: /<%-([\s\S]+?)%>/g
-  };
-
-  // When customizing `templateSettings`, if you don't want to define an
-  // interpolation, evaluation or escaping regex, we need one that is
-  // guaranteed not to match.
-  var noMatch = /(.)^/;
-
-  // Certain characters need to be escaped so that they can be put into a
-  // string literal.
-  var escapes = {
-    "'": "'",
-    '\\': '\\',
-    '\r': 'r',
-    '\n': 'n',
-    '\u2028': 'u2028',
-    '\u2029': 'u2029'
-  };
-
-  var escapeRegExp = /\\|'|\r|\n|\u2028|\u2029/g;
-
-  var escapeChar = function(match) {
-    return '\\' + escapes[match];
-  };
-
-  // In order to prevent third-party code injection through
-  // `_.templateSettings.variable`, we test it against the following regular
-  // expression. It is intentionally a bit more liberal than just matching valid
-  // identifiers, but still prevents possible loopholes through defaults or
-  // destructuring assignment.
-  var bareIdentifier = /^\s*(\w|\$)+\s*$/;
-
-  // JavaScript micro-templating, similar to John Resig's implementation.
-  // Underscore templating handles arbitrary delimiters, preserves whitespace,
-  // and correctly escapes quotes within interpolated code.
-  // NB: `oldSettings` only exists for backwards compatibility.
-  _.template = function(text, settings, oldSettings) {
-    if (!settings && oldSettings) settings = oldSettings;
-    settings = _.defaults({}, settings, _.templateSettings);
-
-    // Combine delimiters into one regular expression via alternation.
-    var matcher = RegExp([
-      (settings.escape || noMatch).source,
-      (settings.interpolate || noMatch).source,
-      (settings.evaluate || noMatch).source
-    ].join('|') + '|$', 'g');
-
-    // Compile the template source, escaping string literals appropriately.
-    var index = 0;
-    var source = "__p+='";
-    text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
-      source += text.slice(index, offset).replace(escapeRegExp, escapeChar);
-      index = offset + match.length;
-
-      if (escape) {
-        source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
-      } else if (interpolate) {
-        source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
-      } else if (evaluate) {
-        source += "';\n" + evaluate + "\n__p+='";
-      }
-
-      // Adobe VMs need the match returned to produce the correct offset.
-      return match;
-    });
-    source += "';\n";
-
-    var argument = settings.variable;
-    if (argument) {
-      // Insure against third-party code injection.
-      if (!bareIdentifier.test(argument)) throw new Error(
-        'variable is not a bare identifier: ' + argument
-      );
-    } else {
-      // If a variable is not specified, place data values in local scope.
-      source = 'with(obj||{}){\n' + source + '}\n';
-      argument = 'obj';
-    }
-
-    source = "var __t,__p='',__j=Array.prototype.join," +
-      "print=function(){__p+=__j.call(arguments,'');};\n" +
-      source + 'return __p;\n';
-
-    var render;
-    try {
-      render = new Function(argument, '_', source);
-    } catch (e) {
-      e.source = source;
-      throw e;
-    }
-
-    var template = function(data) {
-      return render.call(this, data, _);
-    };
-
-    // Provide the compiled source as a convenience for precompilation.
-    template.source = 'function(' + argument + '){\n' + source + '}';
-
-    return template;
-  };
-
-  // Add a "chain" function. Start chaining a wrapped Underscore object.
-  _.chain = function(obj) {
-    var instance = _(obj);
-    instance._chain = true;
-    return instance;
-  };
-
-  // OOP
-  // ---------------
-  // If Underscore is called as a function, it returns a wrapped object that
-  // can be used OO-style. This wrapper holds altered versions of all the
-  // underscore functions. Wrapped objects may be chained.
-
-  // Helper function to continue chaining intermediate results.
-  var chainResult = function(instance, obj) {
-    return instance._chain ? _(obj).chain() : obj;
-  };
-
-  // Add your own custom functions to the Underscore object.
-  _.mixin = function(obj) {
-    _.each(_.functions(obj), function(name) {
-      var func = _[name] = obj[name];
-      _.prototype[name] = function() {
-        var args = [this._wrapped];
-        push.apply(args, arguments);
-        return chainResult(this, func.apply(_, args));
-      };
-    });
-    return _;
-  };
-
-  // Add all of the Underscore functions to the wrapper object.
-  _.mixin(_);
-
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+ 0 - 730
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-  <div class="section" id="changelog">
-<h1>Changelog<a class="headerlink" href="#changelog" title="Permalink to this headline">¶</a></h1>
-<div class="section" id="apr-2025">
-<h2>0.55.0 — 03 Apr 2025<a class="headerlink" href="#apr-2025" title="Permalink to this headline">¶</a></h2>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>Added the ability to import skeletons and animation clips from FBX files.</li>
-<li>Added the ability to skip creating units when importing FBX files.</li>
-<li>Added the ability to create new materials from the Project Browser.</li>
-<li>Fixed a crash when editing many objects simultaneusly.</li>
-<li>Fixed a crash when trying to load levels with many objects.</li>
-<li>Fixed an issue that prevented undo/redo operations to be executed in bulk.</li>
-<li>Fixed an issue that caused large levels to load slowly.</li>
-<li>Fixed an issue that prevented importing DCC data with funny extensions.</li>
-<li>Fixed revealing resources while the Project Browser was hidden.</li>
-<li>Fixed importing FBX files with references to non-existing textures.</li>
-<li>Fixed an issue that caused level’s editor camera to be saved incorrectly in some cases.</li>
-<li>The HTML5 deployer will now use EMSCRIPTEN environment variable to locate emsdk.</li>
-<li>Windows: fixed the Android deployer generating bad native library folder.</li>
-</ul>
-<p><strong>Runtime</strong></p>
-<ul class="simple">
-<li>Added physically-based rendering (PBR) pipeline.</li>
-<li>Added support to shaders and materials hot-reloading.</li>
-<li>Increased the maximum number of lines that can be drawn with DebugLine.</li>
-<li>Increased the maximum number of texture samplers per shader to 16.</li>
-<li>Added tangent/bitangent vertex attributes support in .mesh resources.</li>
-<li>Fixed a crash when moving many objects simultaneusly.</li>
-<li>Fixed a crash when reloading unloaded or unsupported resources.</li>
-<li>Fixed setting kinematic actor’s position and rotation.</li>
-<li>Fixed an issue that caused all samplers in a material to be set to the same texture.</li>
-<li>Fixed GL_INVALID_OPERATION on HTML5.</li>
-<li>Data Compiler: ‘includes’ key in shaders can now be specified as an array to include code from multiple locations.</li>
-<li>Data Compiler: shader #defines are now correctly exposed in vs_input_output and fs_input_output.</li>
-<li>Data Compiler: fixed shader compiler ignoring errors when parsing included files.</li>
-<li>Data Compiler: fixed and issue that caused OOM when compiling levels with many units.</li>
-<li>Lua: fixed max temporaries check failing to trigger in some circumnstances.</li>
-<li>Lua API: fixed <code class="docutils literal notranslate"><span class="pre">Math.ray_obb_intersection()</span></code> with scaled OBBs.</li>
-<li>Lua API: added <code class="docutils literal notranslate"><span class="pre">Math.obb_merge()</span></code>.</li>
-<li>Lua API: added <code class="docutils literal notranslate"><span class="pre">SceneGraph.parent()</span></code>.</li>
-<li>Lua API: implemented <code class="docutils literal notranslate"><span class="pre">PhysicsWorld.actor_{enable,disable}_collision()</span></code> and <code class="docutils literal notranslate"><span class="pre">PhysicsWorld.actor_set_collision_filter()</span></code>.</li>
-</ul>
-</div>
-<div class="section" id="jan-2025">
-<h2>0.54.0 — 13 Jan 2025<a class="headerlink" href="#jan-2025" title="Permalink to this headline">¶</a></h2>
-<p><strong>General</strong></p>
-<ul class="simple">
-<li>Switched to right-handed Z-up coordinate system.</li>
-</ul>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>Items in the Project Browser can now be sorted by name, type, size or last modification time.</li>
-<li>Added a list-view mode to the Project Browser.</li>
-<li>Added a tooltip to the Folder Icon View to show details about the hovered item.</li>
-<li>Added the ability to import scenes from FBX files (meshes, lights, cameras, textures and materials).</li>
-<li>Fixed an issue that caused erratic resources being shown in the Project Brower’s folder view.</li>
-<li>Fixed an issue that caused warnings to be printed on the console when a Sound Source was deleted from a level.</li>
-<li>Reduced clutter in the Project Browser by hiding all files with importable extensions.</li>
-<li>Fixed missing/wrong previews and thumbnails in some circumnstances.</li>
-<li>Improved unit previews and thumbnails with better lighting/dimensionality.</li>
-<li>Fixed Project Browser showing stale files in some circumnstances.</li>
-<li>Items in the Level Tree can now be sorted by name or type.</li>
-<li>Fixed an issue in the Project Browser that caused a new Unit to be always created even if the user cancelled the “New Unit…” action.</li>
-<li>Fixed an issue that caused the Level Editor to launch a game with outdated state in some circumnstances.</li>
-<li>Fixed an issue with some core objects not being hidden when spawned in-game.</li>
-<li>Fixed an issue that caused the Project Browser to show deleted content sometimes.</li>
-<li>Fixed several crashes when parsing or writing invalid JSON data.</li>
-<li>The New Project panel will now offer to create the project folder automatically.</li>
-</ul>
-<p><strong>Runtime</strong></p>
-<ul class="simple">
-<li>Lua API: 3D Gui will now place objects on the new XY plane (on the “floor”) by default.</li>
-<li>Lua API: added <code class="docutils literal notranslate"><span class="pre">SceneGraph.owner()</span></code>, <code class="docutils literal notranslate"><span class="pre">SceneGraph.first_child()</span></code> and <code class="docutils literal notranslate"><span class="pre">SceneGraph.next_sibling()</span></code>.</li>
-<li>Data Compiler: .mesh resource can now have shared geometries between nodes.</li>
-<li>Data Compiler: .unit resources have now the ability to add/remove inherited children or to override them by adding, removing or modifying their components.</li>
-<li>Data Compiler: the data compiler will now print an error message instead of crashing when parsing malformed SJSON files.</li>
-<li>Data Compiler: fixed and issue that caused some resources to be always marked as outdated in some circumnstances.</li>
-<li>Fixed destroying units with a script component.</li>
-<li>Added customizable gravity vector in global.physics_config resource.</li>
-</ul>
-</div>
-<div class="section" id="nov-2024">
-<h2>0.53.0 — 30 Nov 2024<a class="headerlink" href="#nov-2024" title="Permalink to this headline">¶</a></h2>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>The Sprite Importer now has dedicated “preview” and “slices” tabs, which can now be zoomed. Plus, it received improvements in settings validation and placement and clearer collider outline rendering.</li>
-<li>The Font Importer can now zoom the generated atlas.</li>
-<li>Snap-to-grid when placing objects in the level is now disabled by default.</li>
-<li>Fixed some dialogs retaining old state when switching between projects.</li>
-<li>Fixed the Project Browser not updating when adding/removing files.</li>
-<li>Fixed the Camera Compass and Gizmos not updating immediately in some circumnstances.</li>
-<li>Fixed opening core folders from Favorites.</li>
-<li>Resource importers will now generate textures with appropriate default settings.</li>
-<li>Added thumbnails to the Project Browser’s tree view.</li>
-</ul>
-<p><strong>Runtime</strong></p>
-<ul class="simple">
-<li>Fixed an issue that caused the Runtime to stop sending console messages after a while.</li>
-<li>Fixed texture reloading crashing in some circumnstances.</li>
-<li>Lua API: Added <code class="docutils literal notranslate"><span class="pre">World.create_world_gui()</span></code> and 3D variants for all Gui functions.</li>
-<li>Data Compiler: render states in .shader files can now have properties set based on conditional expressions evaluated at compile-time.</li>
-<li>Data Compiler: fixed erratic texture compilation when both legacy properties and the new “output” object were specified in the .texture resource.</li>
-</ul>
-</div>
-<div class="section" id="id1">
-<h2>0.52.0 — 11 Nov 2024<a class="headerlink" href="#id1" title="Permalink to this headline">¶</a></h2>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>Added the ability to add/remove components from units in the Inspector panel.</li>
-<li>Fixed switching between orthographic and perspective camera modes.</li>
-<li>The Editor will now save and restore the camera state per Level.</li>
-<li>Improved compatibility with Hi-DPI screens.</li>
-<li>The Level Tree will now scroll to the last selected object.</li>
-<li>Added a simple camera compass to the Editor View.</li>
-</ul>
-<p><strong>Runtime</strong></p>
-<ul class="simple">
-<li>Animation state machines can now contain empty animation sets.</li>
-<li>Fixed loading resources from bundles.</li>
-<li>Added texture hot-reloading.</li>
-<li>Data Compiler: fixed bundle generation.</li>
-<li>Lua API: Gui drawing primitives can now specify an optional depth value for sorting.</li>
-<li>Lua API: <code class="docutils literal notranslate"><span class="pre">World.camera_screen_to_world()</span></code> and <code class="docutils literal notranslate"><span class="pre">World.camera_world_to_screen()</span></code> now use a bottom-left screen-space origin to match the coordinate space used by the Gui subsystem. Additionally, <code class="docutils literal notranslate"><span class="pre">World.camera_world_to_screen()</span></code> will now return the point’s distance from the camera in world-space.</li>
-</ul>
-</div>
-<div class="section" id="oct-2024">
-<h2>0.51.0 — 28 Oct 2024<a class="headerlink" href="#oct-2024" title="Permalink to this headline">¶</a></h2>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>The Editor’s main window state (size, maximized, fullscreen etc.) will now be restored across sessions.</li>
-<li>The Inspector is now able to fully edit all the properties of all the components in a Unit.</li>
-<li>Added the ability to add resources to a Favorites list in the Project Browser.</li>
-</ul>
-<p><strong>Runtime</strong></p>
-<ul class="simple">
-<li>Added the ability to set a new (smoothed) timestep policy.</li>
-<li>Improved <code class="docutils literal notranslate"><span class="pre">graph</span></code> command with the ability to add multiple fields, customize colors and limit the number of samples shown.</li>
-<li>Lua API: Added <code class="docutils literal notranslate"><span class="pre">Device.set_timestep_policy()</span></code> and <code class="docutils literal notranslate"><span class="pre">Device.set_timestep_smoothing()</span></code>.</li>
-<li>Lua API: Added <code class="docutils literal notranslate"><span class="pre">RenderWorld.mesh_set_geometry()</span></code>.</li>
-<li>Windows: fixed xinput.dll not found on some systems.</li>
-<li>Windows: fixed console output and absolute paths when launched under MinGW.</li>
-</ul>
-</div>
-<div class="section" id="id2">
-<h2>0.50.0 — 10 Oct 2024<a class="headerlink" href="#id2" title="Permalink to this headline">¶</a></h2>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>Added an option to use the debug keystore when deploying APKs for Android.</li>
-<li>Added the ability to copy the path of files in the Project Browser.</li>
-<li>Fixed unit preview in the Resource Chooser.</li>
-<li>The Console will now show a single line with a counter instead of spamming the view with duplicated entries.</li>
-<li>Fixed Console’s text color in dark/light mode.</li>
-<li>Fixed mouse click in the Editor View not selecting the correct sprite in some circumnstances.</li>
-<li>Added the ability to drag &amp; drop units from the ProjectBrowser to the EditorView.</li>
-<li>Added thumbnails for .unit, .material, .texture and .sound resources in the Project Browser.</li>
-<li>Fixed importing resources in the source directory’s root asking for destination directory.</li>
-<li>Improved revealing a resource in the Project Browser.</li>
-<li>Fixed some dialogs not getting focus when opened after the first time.</li>
-</ul>
-<p><strong>Runtime</strong></p>
-<ul class="simple">
-<li>Fixed intra-frame button press/release detection.</li>
-<li>Added <code class="docutils literal notranslate"><span class="pre">--hidden</span></code> CLI option.</li>
-<li>Fixed HashMap and HashSet.</li>
-<li>Packages will now bring resources online in the correct order. This enables runtime optimizations and features previously impossible to have.</li>
-<li>Windows: fixed resolution property from boot.config not being honored.</li>
-<li>Data Compiler: Added per-platform texture output settings.</li>
-<li>Data Compiler: Fixed existence/redefinition checks for samplers.</li>
-<li>Data Compiler: Added the ability to inherit render states via the <code class="docutils literal notranslate"><span class="pre">inherit</span></code> property.</li>
-<li>Data Compiler: Windows: Fixed shader compilation.</li>
-<li>Data Compiler: Improved data writing robustness.</li>
-<li>Lua API: Added <code class="docutils literal notranslate"><span class="pre">Device.screenshot()</span></code> and <code class="docutils literal notranslate"><span class="pre">screenshot()</span></code> callback, see <a class="reference internal" href="lua_api.html"><span class="doc">Lua API reference</span></a> for details.</li>
-<li>Lua API: Added <code class="docutils literal notranslate"><span class="pre">Material.set_texture()</span></code>.</li>
-<li>Lua API: Added <code class="docutils literal notranslate"><span class="pre">Gui.material()</span></code>.</li>
-</ul>
-</div>
-<div class="section" id="nov-2023">
-<h2>0.49.0 — 27 Nov 2023<a class="headerlink" href="#nov-2023" title="Permalink to this headline">¶</a></h2>
-<p><strong>Data Compiler</strong></p>
-<ul class="simple">
-<li>Linux: fixed detection of deleted directories in some cases.</li>
-</ul>
-<p><strong>Runtime</strong></p>
-<ul class="simple">
-<li>Fixed a crash when rendering text with a font missing some of the glyphs.</li>
-<li>Fixed pixelation when rendering scaled text.</li>
-<li>Fixed .sprite_animation’s compiler and resources.</li>
-</ul>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>Added a TrueType and OpenType Font Importer.</li>
-<li>Added the ability to rename a sprite in the Sprite Importer.</li>
-<li>Added a popup menu to quickly access some resource-related functionalities directly from the Console.</li>
-<li>Fixed initial ‘sensitivity’ state in some widgets.</li>
-<li>Fixed erratic messages when importing assets and improved import procedure robustness.</li>
-<li>Fixed creating new project from templates.</li>
-<li>The most recent project in the Projects List can now be opened by pressing the ‘Enter’ key.</li>
-</ul>
-</div>
-<div class="section" id="jul-2023">
-<h2>0.48.0 — <em>31 Jul 2023</em><a class="headerlink" href="#jul-2023" title="Permalink to this headline">¶</a></h2>
-<p><strong>Data Compiler</strong></p>
-<ul class="simple">
-<li>Data directories can now be deleted at run-time to force a full data compilation.</li>
-<li>Some dependencies for Lua scripts are now automatically determined by parsing require() calls in the source.</li>
-<li>Add ability to pack compiled data together into “bundles”.</li>
-<li>Windows: fixed an issue that prevented the data-compiler to be launched in stand-alone mode when the data-compiler server was running.</li>
-</ul>
-<p><strong>Runtime</strong></p>
-<ul class="simple">
-<li>Added experimental HTML5 target platform.</li>
-<li>Added <code class="docutils literal notranslate"><span class="pre">--window-rect</span></code>, <code class="docutils literal notranslate"><span class="pre">--bundle</span></code> and <code class="docutils literal notranslate"><span class="pre">--bundle-dir</span></code> CLI options.</li>
-<li>Fixed a double-free error during shutdown.</li>
-<li>Bumped minimum OpenGL|ES version for Android platform to 3.0.</li>
-</ul>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>Added Deploy dialog to generate packages for all supported platforms.</li>
-<li>Added camera framing of selected objects or whole Level.</li>
-<li>Numeric input fields will now accept simple math expressions.</li>
-<li>Fixed the Editor View struggling to grab keyboard focus sometimes.</li>
-<li>Fixed an issue that caused a project folder to be deleted when the ESC key was pressed in the confirmation dialog.</li>
-<li>Fixed the Editor View’s size when Hi-DPI is enabled.</li>
-<li>Fixed minor aesthetic issues.</li>
-</ul>
-<p><strong>Lua API</strong></p>
-<ul class="simple">
-<li>Added <code class="docutils literal notranslate"><span class="pre">Matrix4x4.scale()</span></code> and <code class="docutils literal notranslate"><span class="pre">Matrix4x4.set_scale()</span></code>.</li>
-<li>Added <code class="docutils literal notranslate"><span class="pre">Math.obb_vertices()</span></code>.</li>
-<li>Fixed <code class="docutils literal notranslate"><span class="pre">Touch.axis()</span></code> value not being updated at the start or end of a touch action.</li>
-</ul>
-</div>
-<div class="section" id="feb-2023">
-<h2>0.47.0 — <em>06 Feb 2023</em><a class="headerlink" href="#feb-2023" title="Permalink to this headline">¶</a></h2>
-<p><strong>Data Compiler</strong></p>
-<ul class="simple">
-<li>Fixed file changes not detected sometimes.</li>
-<li>Fixed Ctrl+C/SIGTERM/SIGINT not being honored when launched with –server.</li>
-<li>Fixed handling of filenames containing some special characters.</li>
-<li>Fixed a crash when a directory was created and deleted immediately after in a project folder.</li>
-</ul>
-<p><strong>Runtime</strong></p>
-<ul class="simple">
-<li>Windows: reduced CPU usage by polling joypads’ status in a background thread.</li>
-<li>Added <code class="docutils literal notranslate"><span class="pre">graph</span></code> command to plot profiler data at runtime.</li>
-<li>The ConsoleServer will now report an error when a command is not found.</li>
-<li>Fixed a crash when reloading materials.</li>
-<li>Hot-reloading has been enabled for all resource types.</li>
-<li>Fixed a crash when malformed lua scripts were passed to boot.config or require()-ed from other lua scripts.</li>
-</ul>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>The tools are now licensed under the GNU GPL v3.0 or later.</li>
-<li>Bumped minimum GTK+ version to 3.22 (Ubuntu 18.04+).</li>
-<li>Added the ability to set a limit to the memory used by the undo/redo system.</li>
-<li>The editor now uses an external service to launch subprocesses and clean them up effectively after crashes.</li>
-<li>Fixed crashes in the undo/redo system.</li>
-<li>Fixed minor issues when toggling the Console.</li>
-<li>Fixed the Project Browser not being able to obtain keyboard focus.</li>
-<li>Fixed camera view not being restored.</li>
-<li>Fixed minor aesthetic issues.</li>
-<li>Fixed Console’s text not scrolling to bottom.</li>
-</ul>
-<p><strong>Lua API</strong></p>
-<ul class="simple">
-<li>Added <code class="docutils literal notranslate"><span class="pre">Input.events()</span></code>, see <a class="reference internal" href="lua_api.html"><span class="doc">Lua API reference</span></a> for details.</li>
-</ul>
-<p><strong>Samples</strong></p>
-<ul class="simple">
-<li>Added 03-joypad sample.</li>
-</ul>
-</div>
-<div class="section" id="nov-2021">
-<h2>0.46.0 — <em>19 Nov 2021</em><a class="headerlink" href="#nov-2021" title="Permalink to this headline">¶</a></h2>
-<p><strong>General</strong></p>
-<ul class="simple">
-<li>Updated various external web links to docs, website etc.</li>
-<li>Windows: fixed handling of spaces in filenames when spawning external processes.</li>
-</ul>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>The Console will now use local time for log output.</li>
-</ul>
-</div>
-<div class="section" id="jul-2021">
-<h2>0.45.0 — <em>30 Jul 2021</em><a class="headerlink" href="#jul-2021" title="Permalink to this headline">¶</a></h2>
-<p><strong>Data Compiler</strong></p>
-<ul class="simple">
-<li>Fixed standalone compiler never exiting when another compiler instance was running in server mode.</li>
-</ul>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>Fixed opening projects from the menubar when in the welcome panel.</li>
-<li>Fixed projects opened from the menubar not being added to the recent projects list.</li>
-<li>Fixed deploy getting stuck.</li>
-<li>Linux: fixed launching editor under Wayland.</li>
-</ul>
-</div>
-<div class="section" id="may-2021">
-<h2>0.44.0 — <em>13 May 2021</em><a class="headerlink" href="#may-2021" title="Permalink to this headline">¶</a></h2>
-<p><strong>Data Compiler</strong></p>
-<ul class="simple">
-<li>Fixed undetected file changes in some circumnstances.</li>
-</ul>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>Fixed Engine View not redrawing when a command was sent from the Console.</li>
-<li>Various fixes and improvements to the Console.</li>
-<li>The Editor will now check whether the file being edited is deleted from the Project Browser to ask user for confirmation.</li>
-<li>Added the ability to set in the Preferences the external editors to use when opening Lua and image files. (Currently only available on Linux.)</li>
-<li>Custom theme improvements.</li>
-<li>Fixed duplicated entries in the Resource Chooser.</li>
-<li>Changing the sprite in the Sprite Renderer component is now reflected to the Runtime.</li>
-<li>Added noop resources in <code class="docutils literal notranslate"><span class="pre">core/components/noop.*</span></code>.</li>
-<li>Changed the fallback shader to output Color4(255, 0, 255, 255).</li>
-<li>Added the ability to spawn empty units.</li>
-<li>Added the ability to choose between “Light” and “Dark” theme for the editor UI.</li>
-</ul>
-<p><strong>Lua API</strong></p>
-<ul class="simple">
-<li>Added <code class="docutils literal notranslate"><span class="pre">World.camera_destroy()</span></code>.</li>
-</ul>
-</div>
-<div class="section" id="apr-2021">
-<h2>0.43.0 — <em>17 Apr 2021</em><a class="headerlink" href="#apr-2021" title="Permalink to this headline">¶</a></h2>
-<p><strong>Data Compiler</strong></p>
-<ul class="simple">
-<li>Windows: fixed garbage data written past EOF in some circumnstances.</li>
-<li>Fixed uniform data compilation in materials.</li>
-</ul>
-<p><strong>Runtime</strong></p>
-<ul class="simple">
-<li>Added –pumped mode to skip rendering of frames unless explicitly requested.</li>
-<li>Fixed the creation of uniforms with <code class="docutils literal notranslate"><span class="pre">matrix4x4</span></code> type.</li>
-<li>Fixed crashes when loading shaders in some circumnstances.</li>
-</ul>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>Windows: fixed wrong Editor View window size.</li>
-<li>Added a setting to limit the number of lines displayed by the Console.</li>
-<li>Added hyperlinks to resource paths in the Console.</li>
-<li>Selection is now correctly restored after Editor View restarts.</li>
-<li>Fix Editor window title showing incorrect level-changed state.</li>
-<li>Reduced CPU &amp; GPU usage by launching Editor Views with –pumped runtime.</li>
-<li>Added multi-selection support.</li>
-<li>Improved the rendering of the outlines of selected objects.</li>
-</ul>
-<p><strong>Lua API</strong></p>
-<ul class="simple">
-<li>Added <code class="docutils literal notranslate"><span class="pre">Math.obb_intersects_frustum()</span></code></li>
-<li>Removed <code class="docutils literal notranslate"><span class="pre">DebugLine.add_unit()</span></code></li>
-<li>Fixed <code class="docutils literal notranslate"><span class="pre">World.camera_screen_to_world()</span></code> returning incorrect z-axis values on Windows/D3D.</li>
-<li><code class="docutils literal notranslate"><span class="pre">print()</span></code> will now try to detect the type of the lightuserdata and print it accordingly.</li>
-</ul>
-</div>
-<div class="section" id="mar-2021">
-<h2>0.42.0 — <em>05 Mar 2021</em><a class="headerlink" href="#mar-2021" title="Permalink to this headline">¶</a></h2>
-<p><strong>Editor</strong></p>
-<ul class="simple">
-<li>Improved the visibility and picking of the handles of every gizmo.</li>
-<li>Added camera-plane translation to the Move tool.</li>
-<li>Added camera-plane rotation to the Rotate tool.</li>
-<li>Added axis-, plane- and uniform-scaling to the Scale tool.</li>
-<li>Fixed an issue that prevented the Editor View to be restarted in some circumnstances.</li>
-<li>Fixed the translation of multiple unaligned objects when snapping was enabled.</li>
-<li>Added new Crown logo.</li>
-<li>Added icons to the Level Tree View.</li>
-<li>Updated the meshes for Sound, Camera and Light units.</li>
-<li>Added a button to the Resource Chooser to “reveal” the selected resource in the Project Browser.</li>
-<li>Fixed placement of objects when snap-to-grid was enabled.</li>
-</ul>
-<p><strong>Runtime</strong></p>
-<ul class="simple">
-<li>Upgraded to LuaJIT 2.1.</li>
-<li>Added support to 64-bits Android (ARMv8-a).</li>
-<li>Fixed changing Mesh and Sprite visibility.</li>
-</ul>
-</div>
-<div class="section" id="jan-2021">
-<h2>0.41.0 — <em>16 Jan 2021</em><a class="headerlink" href="#jan-2021" title="Permalink to this headline">¶</a></h2>
-<p><strong>Manual</strong></p>
-<ul class="simple">
-<li>Improved the Introduction and added Features section</li>
-<li>Added Glossary</li>
-<li>Added license statement about “Your Game or Application”</li>
-</ul>
-<p><strong>Data Compiler</strong></p>
-<ul class="simple">
-<li>Fixed compilation of collider volumes</li>
-</ul>
-<p><strong>Runtime</strong></p>
-<ul class="simple">
-<li>Fixed loading of collider volumes</li>
-</ul>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>The Editor View now will use the actual unit being placed as a preview instead of its wireframe</li>
-<li>Fixed an issue that caused textures with supported extension types to be skipped by the importer</li>
-<li>Added the ability select distinct resource types in the Import dialog</li>
-<li>Fixed Lua error when setting camera parameters</li>
-<li>The Project Browser will now show every file type except those used only internally by the Editor</li>
-<li>Removed the default “FPSCamera” camera from the core game framework</li>
-</ul>
-</div>
-<div class="section" id="id3">
-<h2>0.40.0 — <em>06 Jan 2021</em><a class="headerlink" href="#id3" title="Permalink to this headline">¶</a></h2>
-<p><strong>Data Compiler</strong></p>
-<ul class="simple">
-<li>Fixed an issue that caused resources to not be compiled with the proper version in rare circumnstances</li>
-<li>Fixed an issue that caused the compiler to crash when reading empty source files</li>
-<li>Fixed an issue that prevented the output from external data compilers to not be read under Windows</li>
-</ul>
-<p><strong>Runtime</strong></p>
-<ul class="simple">
-<li>Fixed child nodes in the SceneGraph not being marked as changed when their parent was changed</li>
-<li>Removed support for multiple components per Unit.</li>
-<li>Added ability to express unit’s parent-child relationship from within .unit and .level files</li>
-</ul>
-<p><strong>Exporters</strong></p>
-<ul class="simple">
-<li>Added the ability to export full scene hierarchy to the Blender exporter</li>
-<li>Removed support for Blender &lt; 2.80</li>
-</ul>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>Added logs expiration option to Preferences dialog</li>
-<li>Added the ability to select from a number of templates (samples) when creating new projects</li>
-<li>Changed the default accelerator for deleting objects from Ctrl+K to Delete</li>
-<li>Fixed an issue that caused the Level Editor to ask multiple times whether save the level in some circumnstances</li>
-<li>Level Editor now restores the Console’s history from previous sessions</li>
-<li>Improved the title of the Level Editor window to include the name of the current opened level and an indication of whether it has been modified since the last save to disk</li>
-</ul>
-<p><strong>Lua API</strong></p>
-<ul class="simple">
-<li><dl class="first docutils">
-<dt>All component managers accessors have been uniformed to accept a component instance ID (instead of a UnitId or both):</dt>
-<dd><ul class="first last">
-<li>All <code class="docutils literal notranslate"><span class="pre">AnimationStateMachine.*</span></code>, except <code class="docutils literal notranslate"><span class="pre">AnimationStateMachine.create()</span></code></li>
-<li>All <code class="docutils literal notranslate"><span class="pre">RenderWorld.light_*</span></code>, except <code class="docutils literal notranslate"><span class="pre">RenderWorld.light_create()</span></code></li>
-<li>All <code class="docutils literal notranslate"><span class="pre">RenderWorld.sprite_*</span></code>, except <code class="docutils literal notranslate"><span class="pre">RenderWorld.sprite_create()</span></code></li>
-<li>All <code class="docutils literal notranslate"><span class="pre">SceneGraph.*</span></code>, except <code class="docutils literal notranslate"><span class="pre">SceneGraph.create()</span></code></li>
-<li>All <code class="docutils literal notranslate"><span class="pre">World.camera_*</span></code>, except <code class="docutils literal notranslate"><span class="pre">World.camera_create()</span></code></li>
-<li><code class="docutils literal notranslate"><span class="pre">PhysicsWorld.actor_instances()</span></code></li>
-</ul>
-</dd>
-</dl>
-</li>
-<li>Added AnimationStateMachine.instance()</li>
-<li><code class="docutils literal notranslate"><span class="pre">RenderWorld.set_mesh_visible()</span></code> will now work as expected</li>
-<li>Changed <code class="docutils literal notranslate"><span class="pre">SceneGraph.link()</span></code> behavior and added parameters to explicitly set the position, rotation and scale of the child transform after linking is done</li>
-<li>Fixed <code class="docutils literal notranslate"><span class="pre">Matrix4x4.rotation()</span></code> to return the correct Quaternion even when the matrix has scaling applied</li>
-<li>Fixed <code class="docutils literal notranslate"><span class="pre">SceneGraph.*_rotation()</span></code> to return the correct Quaternion even when the node has scaling applied</li>
-<li>Fixed <code class="docutils literal notranslate"><span class="pre">SceneGraph.unlink()</span></code> to correctly set the local pose of the unlinked transform to its previous world pose</li>
-<li>Fixed <code class="docutils literal notranslate"><span class="pre">SceneGraph.destroy()</span></code> to correctly update any linked transform before deleting the node</li>
-</ul>
-</div>
-<div class="section" id="oct-2020">
-<h2>0.39.0 — <em>24 Oct 2020</em><a class="headerlink" href="#oct-2020" title="Permalink to this headline">¶</a></h2>
-<p><strong>Data Compiler</strong></p>
-<ul class="simple">
-<li>Fixed detection on new sub-directories and sub-directory renames</li>
-<li>Fixed handling of paths without type extension</li>
-<li>Improved file deletion detection and data directory coherence</li>
-<li>Improved file modification detection and source index caching</li>
-<li>Improved the unit compiler by fixing a number of bugs and adding support to “deleted_components”</li>
-</ul>
-<p><strong>Runtime</strong></p>
-<ul class="simple">
-<li>Removed support for 32-bit x86 architectures</li>
-</ul>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>Added ability to create new scripts from Project Browser</li>
-<li>Added ability to create new units from Project Browser</li>
-<li>Added Debug &gt; Build Data</li>
-<li>Added QWER accelerators to place, move, rotate and scale object actions</li>
-<li>Added support for Windows</li>
-<li>Added the ability to duplicate objects from Level Tree</li>
-<li>Added Welcome panel with a list of recent projects and the ability to create new projects or import existing ones</li>
-<li>Bumped minimum GTK+ version to 3.16 (Ubuntu 16.04.2+)</li>
-<li>Fix an issue that caused the Editor View camera not returning to idle in some circumnstances</li>
-<li>Fixed a number of dialog boxes that were not centered to the Level Editor’s main window</li>
-<li>Fixed an issue that allowed the user to enter blank names when creating new folders in the Project Browser</li>
-<li>Fixed an issue that caused Project Browser to show inconsistent folder structured in some circumnstances</li>
-<li>Fixed an issue that caused the camera view accelerators to interfere with text input</li>
-<li>Fixed an issue that prevented some components from being removed when reimporting sprites</li>
-<li>Fixed and issue that caused generation of spurious “set-actions” when editing properties in the Properties panel</li>
-<li>Fixed modifier keys getting stuck in the wrong state in some circumnstances</li>
-<li>Fixed multiple selection in Level Tree</li>
-<li>Fixed undo/redo when setting properties of some unit components</li>
-<li>Improved Project Browser to not show irrelevant items</li>
-<li>Improved Test Level/Start Game button behavior when game failed to launch</li>
-<li>Level Editor connection to the Data Compiler, Editor View(s) and Game is now faster and more robust</li>
-<li>Level Editor now saves aggregate logs to disk. User can browse logs folder from Help &gt; Browse Logs…</li>
-<li>New Project dialog no longer allows selecting non-empty folders for new projects</li>
-<li>Objects inside .level files are now ordered by their ID before serialization</li>
-<li>Save Level dialog now warns before overwriting a file that already exists</li>
-<li>Unified Engine and Run menubar items into a single Debug menubar item</li>
-</ul>
-<p><strong>Lua API</strong></p>
-<ul class="simple">
-<li>Added Matrix4x4.equal()</li>
-</ul>
-</div>
-<div class="section" id="aug-2020">
-<h2>0.38.0 — <em>24 Aug 2020</em><a class="headerlink" href="#aug-2020" title="Permalink to this headline">¶</a></h2>
-<p><strong>Runtime</strong></p>
-<ul class="simple">
-<li>Added “help” command</li>
-<li>Core primitives now include UV, tangent and bitangent data</li>
-<li>Fixed a crash when multiple clients were connected to the Console Server</li>
-<li>Fixed a crash when reloading lua scripts that haden’t been loaded previously</li>
-<li>Fixed an issue that caused levels to be compiled successfully even when the units they depended on contained errors</li>
-<li>Fixed reloading of main.lua files from samples</li>
-<li>The Data Compiler now detects when files are deleted</li>
-</ul>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>Added Gizmo size and Autosave timer options to Preferences dialog</li>
-<li>Added the ability to toggle visibility of the Inspector inside the Level Editor</li>
-<li>Added the Project Browser</li>
-<li>Added the Statusbar</li>
-<li>Fixed an issue that allowed the Level Editor to load or save levels outside the source directory</li>
-<li>Fixed an issue that allowed the user to enter blank names when renaming objects in the Level Tree</li>
-<li>Fixed an issue that caused level auto-saving in Level Editor not triggering at the intended interval</li>
-<li>Fixed an issue that caused the Level Editor to not include “core/units/camera” in the boot.package of a newly created project</li>
-<li>Fixed an issue that caused the Level Editor to start the Editor View before data compilation was done in some circumstances</li>
-<li>Fixed main.lua files generated by Level Editor for new projects</li>
-<li>Improved look of EntryVector3 widget</li>
-<li>Lua reloading has been extended to the running game when pressing F5 from the Level Editor</li>
-<li>Nodes in the Level Tree can now be expanded by clicking on the corresponding row</li>
-<li>Preferences are now saved to the user’s config directory</li>
-<li>Renaming of objects in the Level Tree is now handled with a modal dialog</li>
-<li>The Editor View will now show a message explaining how to recover the session after a crash or unintended disconnection</li>
-<li>Unified the asset import dialogs</li>
-</ul>
-<p><strong>Samples</strong></p>
-<ul class="simple">
-<li>Unified projects directory structure</li>
-</ul>
-</div>
-<div class="section" id="jun-2020">
-<h2>0.37.0 — <em>26 Jun 2020</em><a class="headerlink" href="#jun-2020" title="Permalink to this headline">¶</a></h2>
-<p><strong>Runtime</strong></p>
-<ul class="simple">
-<li>Added Material.set_vector4() and Material.set_matrix4x4()</li>
-<li>Added PhysicsWorld.actor_destroy()</li>
-<li>Added RenderWorld.mesh_material(), RenderWorld.mesh_set_material() and RenderWorld.sprite_material()</li>
-<li>Added the ability to hot-reload Lua files</li>
-<li>Added the ability to scale the shape of colliders at Unit spawn time</li>
-<li>Added Window.set_cursor_mode()</li>
-<li>Added World.unit_by_name() to retrieve unit by its name in the Level Editor</li>
-<li>Bumped minimum Android version to 7.0+</li>
-<li>Bumped minimum OpenGL version to 3.2+ for Linux</li>
-<li>Fixed an issue that caused PhysicsWorld.set_gravity() to re-enable gravity to actors that previously disabled it with PhysicsWorld.actor_disable_gravity()</li>
-<li>Fixed an issue that prevented kinematic actors to be controlled via the SceneGraph</li>
-<li>Fixed an issue that prevented PhysicsWorld.actor_center_of_mass() to be called for static actors</li>
-<li>Fixed an issue that prevented PhysicsWorld.actor_world_{position,rotation,pose}() to be called for static actors</li>
-<li>Fixed an issue that reset the sprite animation to the beginning even when loop was set to false</li>
-<li>Fixed an issue where a regular Matrix4x4 was returned if Matrix4x4Box is called without arguments</li>
-<li>Removed “io” and “os” libraries from Lua API</li>
-<li>Small fixes and performance improvements</li>
-<li>Sprite’s frame number now wraps if it is greater than the total number of frames in the sprite</li>
-</ul>
-<p><strong>Tools</strong></p>
-<ul class="simple">
-<li>Added the ability to specify a circle collider in the Sprite Importer</li>
-<li>Added the ability to specify the actor class in the Sprite Importer</li>
-<li>Added the ability to specify the destination of the console commands between Game and Editor</li>
-<li>Fixed a crash when entering empty commands in the console</li>
-<li>Fixed an issue that caused the Level Editor to not correctly save a level specified from command line</li>
-<li>Fixed an issue that could cause the Level Editor to crash when large number of TCP/IP packets were sent to it</li>
-<li>Fixed an issue that could cause the Level Editor to crash when scrolling through the console history</li>
-<li>Fixed an issue that could cause the Level Editor to incorrectly parse identifiers in SJSON files</li>
-<li>Fixed an issue that generated wrong render states when blending is enabled while no blend function/equation is specified</li>
-<li>Fixed an issue that prevented some operations in the Level Editor from being (un/re)done</li>
-<li>Fixed an issue that prevented the data compiler from restoring and saving its state when launched by the Level Editor</li>
-<li>Improved the numeric entry widget which now takes less space and provides more convenient input workflows</li>
-<li>Resources autoload is disabled when testing levels from Level Editor</li>
-<li>The Data Compiler will now track data “requirements” and automatically include them in packages when it’s needed</li>
-<li>The game will now be started or stopped according to its running state when launched from the Level Editor</li>
-<li>The Properties Panel now accepts more sensible numeric ranges</li>
-<li>The Properties Panel now allows the user to modify most Unit’s component properties</li>
-</ul>
-</div>
-</div>
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-           <div itemprop="articleBody">
-             
-  <div class="section" id="license">
-<h1>License<a class="headerlink" href="#license" title="Permalink to this headline">¶</a></h1>
-<div class="section" id="crown-runtime">
-<h2>Crown Runtime<a class="headerlink" href="#crown-runtime" title="Permalink to this headline">¶</a></h2>
-<p>The Crown Runtime is released under the MIT License:</p>
-<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">Copyright</span> <span class="p">(</span><span class="n">c</span><span class="p">)</span> <span class="mi">2012</span><span class="o">-</span><span class="mi">2025</span> <span class="n">Daniele</span> <span class="n">Bartolini</span> <span class="n">et</span> <span class="n">al</span><span class="o">.</span>
-
-<span class="n">Permission</span> <span class="ow">is</span> <span class="n">hereby</span> <span class="n">granted</span><span class="p">,</span> <span class="n">free</span> <span class="n">of</span> <span class="n">charge</span><span class="p">,</span> <span class="n">to</span> <span class="nb">any</span> <span class="n">person</span>
-<span class="n">obtaining</span> <span class="n">a</span> <span class="n">copy</span> <span class="n">of</span> <span class="n">this</span> <span class="n">software</span> <span class="ow">and</span> <span class="n">associated</span> <span class="n">documentation</span>
-<span class="n">files</span> <span class="p">(</span><span class="n">the</span> <span class="s2">&quot;Software&quot;</span><span class="p">),</span> <span class="n">to</span> <span class="n">deal</span> <span class="ow">in</span> <span class="n">the</span> <span class="n">Software</span> <span class="n">without</span>
-<span class="n">restriction</span><span class="p">,</span> <span class="n">including</span> <span class="n">without</span> <span class="n">limitation</span> <span class="n">the</span> <span class="n">rights</span> <span class="n">to</span> <span class="n">use</span><span class="p">,</span>
-<span class="n">copy</span><span class="p">,</span> <span class="n">modify</span><span class="p">,</span> <span class="n">merge</span><span class="p">,</span> <span class="n">publish</span><span class="p">,</span> <span class="n">distribute</span><span class="p">,</span> <span class="n">sublicense</span><span class="p">,</span> <span class="ow">and</span><span class="o">/</span><span class="ow">or</span> <span class="n">sell</span>
-<span class="n">copies</span> <span class="n">of</span> <span class="n">the</span> <span class="n">Software</span><span class="p">,</span> <span class="ow">and</span> <span class="n">to</span> <span class="n">permit</span> <span class="n">persons</span> <span class="n">to</span> <span class="n">whom</span> <span class="n">the</span>
-<span class="n">Software</span> <span class="ow">is</span> <span class="n">furnished</span> <span class="n">to</span> <span class="n">do</span> <span class="n">so</span><span class="p">,</span> <span class="n">subject</span> <span class="n">to</span> <span class="n">the</span> <span class="n">following</span>
-<span class="n">conditions</span><span class="p">:</span>
-
-<span class="n">The</span> <span class="n">above</span> <span class="n">copyright</span> <span class="n">notice</span> <span class="ow">and</span> <span class="n">this</span> <span class="n">permission</span> <span class="n">notice</span> <span class="n">shall</span> <span class="n">be</span>
-<span class="n">included</span> <span class="ow">in</span> <span class="nb">all</span> <span class="n">copies</span> <span class="ow">or</span> <span class="n">substantial</span> <span class="n">portions</span> <span class="n">of</span> <span class="n">the</span> <span class="n">Software</span><span class="o">.</span>
-
-<span class="n">THE</span> <span class="n">SOFTWARE</span> <span class="n">IS</span> <span class="n">PROVIDED</span> <span class="s2">&quot;AS IS&quot;</span><span class="p">,</span> <span class="n">WITHOUT</span> <span class="n">WARRANTY</span> <span class="n">OF</span> <span class="n">ANY</span> <span class="n">KIND</span><span class="p">,</span>
-<span class="n">EXPRESS</span> <span class="n">OR</span> <span class="n">IMPLIED</span><span class="p">,</span> <span class="n">INCLUDING</span> <span class="n">BUT</span> <span class="n">NOT</span> <span class="n">LIMITED</span> <span class="n">TO</span> <span class="n">THE</span> <span class="n">WARRANTIES</span>
-<span class="n">OF</span> <span class="n">MERCHANTABILITY</span><span class="p">,</span> <span class="n">FITNESS</span> <span class="n">FOR</span> <span class="n">A</span> <span class="n">PARTICULAR</span> <span class="n">PURPOSE</span> <span class="n">AND</span>
-<span class="n">NONINFRINGEMENT</span><span class="o">.</span> <span class="n">IN</span> <span class="n">NO</span> <span class="n">EVENT</span> <span class="n">SHALL</span> <span class="n">THE</span> <span class="n">AUTHORS</span> <span class="n">OR</span> <span class="n">COPYRIGHT</span>
-<span class="n">HOLDERS</span> <span class="n">BE</span> <span class="n">LIABLE</span> <span class="n">FOR</span> <span class="n">ANY</span> <span class="n">CLAIM</span><span class="p">,</span> <span class="n">DAMAGES</span> <span class="n">OR</span> <span class="n">OTHER</span> <span class="n">LIABILITY</span><span class="p">,</span>
-<span class="n">WHETHER</span> <span class="n">IN</span> <span class="n">AN</span> <span class="n">ACTION</span> <span class="n">OF</span> <span class="n">CONTRACT</span><span class="p">,</span> <span class="n">TORT</span> <span class="n">OR</span> <span class="n">OTHERWISE</span><span class="p">,</span> <span class="n">ARISING</span>
-<span class="n">FROM</span><span class="p">,</span> <span class="n">OUT</span> <span class="n">OF</span> <span class="n">OR</span> <span class="n">IN</span> <span class="n">CONNECTION</span> <span class="n">WITH</span> <span class="n">THE</span> <span class="n">SOFTWARE</span> <span class="n">OR</span> <span class="n">THE</span> <span class="n">USE</span> <span class="n">OR</span>
-<span class="n">OTHER</span> <span class="n">DEALINGS</span> <span class="n">IN</span> <span class="n">THE</span> <span class="n">SOFTWARE</span><span class="o">.</span>
-</pre></div>
-</div>
-</div>
-<div class="section" id="crown-tools">
-<h2>Crown Tools<a class="headerlink" href="#crown-tools" title="Permalink to this headline">¶</a></h2>
-<p>The Crown Tools are released under the GPL-3.0-or-later license:</p>
-<div class="highlight-default notranslate"><div class="highlight"><pre><span></span>GNU GENERAL PUBLIC LICENSE
-Version 3, 29 June 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc. &lt;https://fsf.org/&gt;
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-</pre></div>
-</div>
-</div>
-<div class="section" id="crown-manual">
-<h2>Crown Manual<a class="headerlink" href="#crown-manual" title="Permalink to this headline">¶</a></h2>
-<p>The Crown Manual is licensed under a <a class="reference external" href="https://creativecommons.org/licenses/by-sa/4.0/">Creative Commons Attribution-ShareAlike
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-</div>
-<div class="section" id="third-party-libraries">
-<h2>Third-party libraries<a class="headerlink" href="#third-party-libraries" title="Permalink to this headline">¶</a></h2>
-<p>Crown uses a number of third-party libraries located in the repository under the folder named “3rdparty”:</p>
-<div class="section" id="bgfx-bsd-2-clause">
-<h3>BGFX (BSD 2-clause)<a class="headerlink" href="#bgfx-bsd-2-clause" title="Permalink to this headline">¶</a></h3>
-<p>Cross-platform rendering library.</p>
-</div>
-<div class="section" id="bx-bsd-2-clause">
-<h3>BX (BSD 2-clause)<a class="headerlink" href="#bx-bsd-2-clause" title="Permalink to this headline">¶</a></h3>
-<p>BGFX’s Base library.</p>
-</div>
-<div class="section" id="bimg-bsd-2-clause">
-<h3>BIMG (BSD 2-clause)<a class="headerlink" href="#bimg-bsd-2-clause" title="Permalink to this headline">¶</a></h3>
-<p>BGFX’s Image library.</p>
-</div>
-<div class="section" id="bullet-physics-sdk-zlib">
-<h3>Bullet Physics SDK (Zlib)<a class="headerlink" href="#bullet-physics-sdk-zlib" title="Permalink to this headline">¶</a></h3>
-<p>Real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.</p>
-</div>
-<div class="section" id="freetype-freetype-project-license">
-<h3>FreeType (FreeType Project LICENSE)<a class="headerlink" href="#freetype-freetype-project-license" title="Permalink to this headline">¶</a></h3>
-<p>Software library to render fonts.</p>
-</div>
-<div class="section" id="lua-mit">
-<h3>Lua (MIT)<a class="headerlink" href="#lua-mit" title="Permalink to this headline">¶</a></h3>
-<p>Lua is a powerful, efficient, lightweight, embeddable scripting language.</p>
-</div>
-<div class="section" id="luajit-mit">
-<h3>LuaJIT (MIT)<a class="headerlink" href="#luajit-mit" title="Permalink to this headline">¶</a></h3>
-<p>A Just-In-Time Compiler for Lua.</p>
-</div>
-<div class="section" id="md5-zlib">
-<h3>MD5 (Zlib)<a class="headerlink" href="#md5-zlib" title="Permalink to this headline">¶</a></h3>
-<p>Independent implementation of MD5 (RFC 1321).</p>
-</div>
-<div class="section" id="openal-soft-lgpl">
-<h3>OpenAL soft (LGPL)<a class="headerlink" href="#openal-soft-lgpl" title="Permalink to this headline">¶</a></h3>
-<p>OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API.</p>
-</div>
-<div class="section" id="stb-public-domain">
-<h3>stb (Public domain)<a class="headerlink" href="#stb-public-domain" title="Permalink to this headline">¶</a></h3>
-<p>single-file public domain (or MIT licensed) libraries for C/C++.</p>
-</div>
-<div class="section" id="tinyexpr-zlib">
-<h3>tinyexpr (Zlib)<a class="headerlink" href="#tinyexpr-zlib" title="Permalink to this headline">¶</a></h3>
-<p>TinyExpr is a very small recursive descent parser and evaluation engine for math expressions.</p>
-</div>
-<div class="section" id="ufbx-mit">
-<h3>ufbx (MIT)<a class="headerlink" href="#ufbx-mit" title="Permalink to this headline">¶</a></h3>
-<p>Single source file FBX file loader.</p>
-</div>
-</div>
-</div>
-
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-<h1>Deploying to Android<a class="headerlink" href="#deploying-to-android" title="Permalink to this headline">¶</a></h1>
-<div class="section" id="install-java-jdk">
-<h2>Install Java JDK<a class="headerlink" href="#install-java-jdk" title="Permalink to this headline">¶</a></h2>
-<ol class="arabic">
-<li><p class="first">Install the latest JDK:</p>
-<blockquote>
-<div><ul class="simple">
-<li><a class="reference external" href="https://www.oracle.com/java/technologies/downloads/">https://www.oracle.com/java/technologies/downloads/</a></li>
-</ul>
-</div></blockquote>
-</li>
-<li><p class="first">Set JAVA_HOME environment variable, if the JDK installer did not:</p>
-</li>
-</ol>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">export</span> <span class="n">JAVA_HOME</span><span class="o">=&lt;</span><span class="n">java_jdk</span><span class="o">&gt;</span>
-</pre></div>
-</div>
-</div>
-<div class="section" id="install-android-sdk-ndk">
-<h2>Install Android SDK &amp; NDK<a class="headerlink" href="#install-android-sdk-ndk" title="Permalink to this headline">¶</a></h2>
-<ol class="arabic">
-<li><p class="first">Install sdkmanager:</p>
-<blockquote>
-<div><ul class="simple">
-<li><a class="reference external" href="https://developer.android.com/tools/sdkmanager">https://developer.android.com/tools/sdkmanager</a></li>
-</ul>
-</div></blockquote>
-</li>
-<li><p class="first">Install Android SDK, NDK and tools:</p>
-</li>
-</ol>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">&lt;</span><span class="n">android_sdk</span><span class="o">&gt;/</span><span class="n">latest</span><span class="o">/</span><span class="n">cmdline</span><span class="o">-</span><span class="n">tools</span><span class="o">/</span><span class="n">sdkmanager</span> \
-        <span class="s2">&quot;platforms;android-33&quot;</span> \
-        <span class="s2">&quot;ndk;27.2.12479018&quot;</span> \
-        <span class="s2">&quot;platform-tools&quot;</span> \
-        <span class="s2">&quot;build-tools;34.0.0&quot;</span>
-</pre></div>
-</div>
-<p>build-tools &gt;= 34.0.0 is required.</p>
-</div>
-<div class="section" id="set-environment-variables">
-<h2>Set environment variables<a class="headerlink" href="#set-environment-variables" title="Permalink to this headline">¶</a></h2>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">export</span> <span class="n">ANDROID_SDK_PATH</span><span class="o">=&lt;</span><span class="n">android_sdk</span><span class="o">&gt;</span>
-<span class="n">export</span> <span class="n">ANDROID_API_LEVEL</span><span class="o">=</span><span class="mi">33</span>
-<span class="n">export</span> <span class="n">ANDROID_NDK_ROOT</span><span class="o">=&lt;</span><span class="n">android_ndk</span><span class="o">&gt;</span>
-<span class="n">export</span> <span class="n">ANDROID_NDK_ABI</span><span class="o">=</span><span class="mi">24</span>
-<span class="n">export</span> <span class="n">ANDROID_BUILD_TOOLS</span><span class="o">=&lt;</span><span class="n">android_build</span><span class="o">-</span><span class="n">tools</span><span class="o">&gt;/</span><span class="mf">34.0</span><span class="o">.</span><span class="mi">0</span>
-</pre></div>
-</div>
-</div>
-<div class="section" id="generate-a-keystore">
-<h2>Generate a keystore<a class="headerlink" href="#generate-a-keystore" title="Permalink to this headline">¶</a></h2>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">keytool</span> <span class="o">-</span><span class="n">genkey</span> <span class="o">-</span><span class="n">v</span> <span class="o">-</span><span class="n">keystore</span> <span class="n">test</span><span class="o">.</span><span class="n">keystore</span> <span class="o">-</span><span class="n">alias</span> <span class="n">test</span> \
-        <span class="o">-</span><span class="n">keyalg</span> <span class="n">RSA</span> <span class="o">-</span><span class="n">keysize</span> <span class="mi">2048</span> <span class="o">-</span><span class="n">validity</span> <span class="mi">10000</span> \
-        <span class="o">-</span><span class="n">keypass</span> <span class="mi">123456</span> <span class="o">-</span><span class="n">storepass</span> <span class="mi">123456</span>
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-<h2>Install emscripten<a class="headerlink" href="#install-emscripten" title="Permalink to this headline">¶</a></h2>
-<p>Install emscripten:</p>
-<blockquote>
-<div><ul class="simple">
-<li><a class="reference external" href="https://emscripten.org/docs/getting_started/downloads.html">https://emscripten.org/docs/getting_started/downloads.html</a></li>
-</ul>
-</div></blockquote>
-</div>
-<div class="section" id="set-environment-variables">
-<h2>Set environment variables<a class="headerlink" href="#set-environment-variables" title="Permalink to this headline">¶</a></h2>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">export</span> <span class="n">EMSCRIPTEN</span><span class="o">=&lt;</span><span class="n">emsdk</span><span class="o">&gt;/</span><span class="n">upstream</span><span class="o">/</span><span class="n">emscripten</span>
-</pre></div>
-</div>
-</div>
-<div class="section" id="running-the-generated-output">
-<h2>Running the generated output<a class="headerlink" href="#running-the-generated-output" title="Permalink to this headline">¶</a></h2>
-<p>Use <cite>emrun</cite> to run the generated <cite>index.html</cite>:</p>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">cd</span> <span class="o">&lt;</span><span class="n">output_dir</span><span class="o">&gt;</span>
-<span class="o">&lt;</span><span class="n">emsdk</span><span class="o">&gt;/</span><span class="n">upstream</span><span class="o">/</span><span class="n">emscripten</span><span class="o">/</span><span class="n">emrun</span> <span class="n">index</span><span class="o">.</span><span class="n">html</span>
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- | <a href="#U"><strong>U</strong></a>
- | <a href="#W"><strong>W</strong></a>
- 
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-      <li><a href="glossary.html#term-data-compiler"><strong>Data Compiler</strong></a>
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-      <li><a href="glossary.html#term-data-directory"><strong>Data Directory</strong></a>
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-<table style="width: 100%" class="indextable genindextable"><tr>
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-      <li><a href="glossary.html#term-level"><strong>Level</strong></a>
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-      <li><a href="glossary.html#term-mesh"><strong>Mesh</strong></a>
-</li>
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-<h2 id="R">R</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%; vertical-align: top;"><ul>
-      <li><a href="glossary.html#term-resource"><strong>Resource</strong></a>
-</li>
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-  <td style="width: 33%; vertical-align: top;"><ul>
-      <li><a href="glossary.html#term-runtime"><strong>Runtime</strong></a>
-</li>
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-<h2 id="S">S</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
-  <td style="width: 33%; vertical-align: top;"><ul>
-      <li><a href="glossary.html#term-shader"><strong>Shader</strong></a>
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-</li>
-  </ul></td>
-  <td style="width: 33%; vertical-align: top;"><ul>
-      <li><a href="glossary.html#term-source-data"><strong>Source Data</strong></a>
-</li>
-      <li><a href="glossary.html#term-source-directory"><strong>Source Directory</strong></a>
-</li>
-      <li><a href="glossary.html#term-sprite"><strong>Sprite</strong></a>
-</li>
-  </ul></td>
-</tr></table>
-
-<h2 id="T">T</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
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-      <li><a href="glossary.html#term-texture"><strong>Texture</strong></a>
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-<h2 id="U">U</h2>
-<table style="width: 100%" class="indextable genindextable"><tr>
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-<table style="width: 100%" class="indextable genindextable"><tr>
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-      <li><a href="glossary.html#term-world"><strong>World</strong></a>
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-<h1>Creating a new project<a class="headerlink" href="#creating-a-new-project" title="Permalink to this headline">¶</a></h1>
-<p>When you first launch the Crown Editor, you will be presented with an empty list
-of Projects:</p>
-<img alt="../_images/empty_projects_list.png" src="../_images/empty_projects_list.png" />
-<p>Click the <code class="docutils literal notranslate"><span class="pre">Create</span> <span class="pre">New</span></code> button to start creating a New Project:</p>
-<img alt="../_images/new_project.png" src="../_images/new_project.png" />
-<p>First, choose a <code class="docutils literal notranslate"><span class="pre">Name</span></code> for your project.  If <code class="docutils literal notranslate"><span class="pre">Create</span> <span class="pre">Project</span> <span class="pre">Folder</span></code> is
-enabled, Crown will automatically create a project folder in the specified
-<code class="docutils literal notranslate"><span class="pre">Location</span></code>, based on the project name. Otherwise, create a new empty folder
-yourself, and select it with the <code class="docutils literal notranslate"><span class="pre">Location</span></code> button.</p>
-<p>Optionally, you can choose a <code class="docutils literal notranslate"><span class="pre">Template</span></code> project from a list of installed
-templates, or leave it to <code class="docutils literal notranslate"><span class="pre">None</span></code> to start with a new empty project.</p>
-<p>When you are ready, click <code class="docutils literal notranslate"><span class="pre">Create</span></code> button and Crown will create the project
-and open it automatically:</p>
-<img alt="../_images/new_project_editor.png" src="../_images/new_project_editor.png" />
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-<h1>Importing an existing project<a class="headerlink" href="#importing-an-existing-project" title="Permalink to this headline">¶</a></h1>
-<p>Crown projects are just regular folders. If you want to import an existing
-project, click the <code class="docutils literal notranslate"><span class="pre">Import...</span></code> button in the projects list:</p>
-<img alt="../_images/empty_projects_list.png" src="../_images/empty_projects_list.png" />
-<p>Then, select the folder containing the project and click the <code class="docutils literal notranslate"><span class="pre">Open</span></code> button:</p>
-<img alt="../_images/import_project_select_folder.png" src="../_images/import_project_select_folder.png" />
-<p>If the project is correctly recognized, Crown will add it to the projects list:</p>
-<img alt="../_images/import_project_projects_list.png" src="../_images/import_project_projects_list.png" />
-<p>When you are ready, click the <code class="docutils literal notranslate"><span class="pre">Open</span></code> button on the newly imported project to
-start working on it.</p>
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-             
-  <div class="section" id="glossary">
-<h1>Glossary<a class="headerlink" href="#glossary" title="Permalink to this headline">¶</a></h1>
-<p>This page lists definitions for terms used in Crown and this manual.</p>
-<dl class="glossary docutils">
-<dt id="term-camera">Camera</dt>
-<dd>An object that describes a position and orientation in space, along with other
-geometric parameters, used to render a <a class="reference internal" href="#term-world"><span class="xref std std-term">World</span></a> on screen from a specific
-perspective.</dd>
-<dt id="term-component">Component</dt>
-<dd>A collection of data that is necessary for a given simulation to be computed.</dd>
-<dt id="term-data-compiler">Data Compiler</dt>
-<dd>The incremental compiler that transforms generic, human-readable <a class="reference internal" href="#term-source-data"><span class="xref std std-term">Source
-Data</span></a> into specialized, high-performance binary blobs ready to be loaded in
-memory and consumed by the <a class="reference internal" href="#term-runtime"><span class="xref std std-term">Runtime</span></a>.</dd>
-<dt id="term-data-directory">Data Directory</dt>
-<dd>The directory where the <a class="reference internal" href="#term-data-compiler"><span class="xref std std-term">Data Compiler</span></a> output is stored on disk.</dd>
-<dt id="term-level">Level</dt>
-<dd>A collection of <a class="reference internal" href="#term-unit"><span class="xref std std-term">units</span></a>, <a class="reference internal" href="#term-sound"><span class="xref std std-term">sounds</span></a> and other objects
-to be used together in a <a class="reference internal" href="#term-world"><span class="xref std std-term">World</span></a>.</dd>
-<dt id="term-lua">Lua</dt>
-<dd>The scripting language used in Crown.</dd>
-<dt id="term-mesh">Mesh</dt>
-<dd>An object used to represent animated 3D graphics on the screen.</dd>
-<dt id="term-resource">Resource</dt>
-<dd>The file that describes a particular piece of data to be used by the
-<a class="reference internal" href="#term-runtime"><span class="xref std std-term">Runtime</span></a>. Resource files typically contain definitions for <a class="reference internal" href="#term-unit"><span class="xref std std-term">units</span></a>, <a class="reference internal" href="#term-level"><span class="xref std std-term">levels</span></a>, <a class="reference internal" href="#term-lua"><span class="xref std std-term">Lua</span></a> scripts etc.</dd>
-<dt id="term-runtime">Runtime</dt>
-<dd>The executable that reads data from the <a class="reference internal" href="#term-data-directory"><span class="xref std std-term">Data Directory</span></a> and transforms
-it to produce a particular output based on the logic defined by the programmer
-and the input given by the user.
-This is the executable that will be distributed to the end user of your game.</dd>
-<dt id="term-shader">Shader</dt>
-<dd>A program that runs on dedicated hardware to produce graphical output on the
-screen or other off-screen buffers.</dd>
-<dt id="term-sound">Sound</dt>
-<dd>A 3D object used to play sounds in a <a class="reference internal" href="#term-world"><span class="xref std std-term">World</span></a>.</dd>
-<dt id="term-source-data">Source Data</dt>
-<dd>The collection of <a class="reference internal" href="#term-resource"><span class="xref std std-term">Resource</span></a> files stored inside the <a class="reference internal" href="#term-source-directory"><span class="xref std std-term">Source
-Directory</span></a>.</dd>
-<dt id="term-source-directory">Source Directory</dt>
-<dd>The directory where the <a class="reference internal" href="#term-source-data"><span class="xref std std-term">Source Data</span></a> is stored on disk.</dd>
-<dt id="term-sprite">Sprite</dt>
-<dd>An object used to represent animated 2D graphics on the screen.</dd>
-<dt id="term-texture">Texture</dt>
-<dd>An object used to describes visual features for <a class="reference internal" href="#term-sprite"><span class="xref std std-term">sprites</span></a>,
-<a class="reference internal" href="#term-mesh"><span class="xref std std-term">meshes</span></a> etc.</dd>
-<dt id="term-unit">Unit</dt>
-<dd>A collection of distinct <a class="reference internal" href="#term-component"><span class="xref std std-term">components</span></a>.
-This is the basic building block used to represent all kinds of different
-objects in a <a class="reference internal" href="#term-world"><span class="xref std std-term">World</span></a> simulation.</dd>
-<dt id="term-world">World</dt>
-<dd>The object where the simulation of a number of <a class="reference internal" href="#term-unit"><span class="xref std std-term">units</span></a> occur. This
-simulation can be advanced in time and its results can be rendered on screen
-from arbitrary view points defined by a <a class="reference internal" href="#term-camera"><span class="xref std std-term">Camera</span></a>.</dd>
-</dl>
-</div>
-
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-             
-  <div class="section" id="building">
-<h1>Building<a class="headerlink" href="#building" title="Permalink to this headline">¶</a></h1>
-<div class="section" id="getting-source">
-<h2>Getting Source<a class="headerlink" href="#getting-source" title="Permalink to this headline">¶</a></h2>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">git</span> <span class="n">clone</span> <span class="n">https</span><span class="p">:</span><span class="o">//</span><span class="n">github</span><span class="o">.</span><span class="n">com</span><span class="o">/</span><span class="n">crownengine</span><span class="o">/</span><span class="n">crown</span><span class="o">.</span><span class="n">git</span>
-</pre></div>
-</div>
-</div>
-<div class="section" id="prerequisites">
-<h2>Prerequisites<a class="headerlink" href="#prerequisites" title="Permalink to this headline">¶</a></h2>
-<div class="section" id="android">
-<h3>Android<a class="headerlink" href="#android" title="Permalink to this headline">¶</a></h3>
-<ol class="arabic">
-<li><p class="first">Install Android NDK (&gt;= r21e LTS):</p>
-<blockquote>
-<div><ul class="simple">
-<li><a class="reference external" href="https://developer.android.com/ndk/downloads">https://developer.android.com/ndk/downloads</a></li>
-</ul>
-</div></blockquote>
-</li>
-<li><p class="first">Set NDK path and ABI version:</p>
-</li>
-</ol>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">export</span> <span class="n">ANDROID_NDK_ROOT</span><span class="o">=&lt;</span><span class="n">android_ndk</span><span class="o">&gt;</span>
-<span class="n">export</span> <span class="n">ANDROID_NDK_ABI</span><span class="o">=</span><span class="mi">23</span>
-</pre></div>
-</div>
-<ol class="arabic simple" start="3">
-<li>Install LuaJIT dependencies:</li>
-</ol>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">sudo</span> <span class="n">apt</span><span class="o">-</span><span class="n">get</span> <span class="n">install</span> <span class="n">libc6</span><span class="o">-</span><span class="n">dev</span><span class="o">-</span><span class="n">i386</span>
-</pre></div>
-</div>
-<ol class="arabic simple" start="4">
-<li><a class="reference internal" href="#build-android"><span class="std std-ref">Build for Android</span></a>.</li>
-</ol>
-</div>
-<div class="section" id="html5">
-<h3>HTML5<a class="headerlink" href="#html5" title="Permalink to this headline">¶</a></h3>
-<ol class="arabic simple">
-<li>Install emsdk:<ul>
-<li><a class="reference external" href="https://emscripten.org/docs/getting_started/downloads.html">https://emscripten.org/docs/getting_started/downloads.html</a></li>
-</ul>
-</li>
-<li>Set emsdk path:</li>
-</ol>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">export</span> <span class="n">EMSCRIPTEN</span><span class="o">=&lt;</span><span class="n">emsdk</span><span class="o">&gt;/</span><span class="n">upstream</span><span class="o">/</span><span class="n">emscripten</span>
-</pre></div>
-</div>
-<ol class="arabic simple" start="3">
-<li><a class="reference internal" href="#build-html5"><span class="std std-ref">Build for HTML5</span></a>.</li>
-</ol>
-</div>
-<div class="section" id="linux-ubuntu-20-04">
-<h3>Linux (Ubuntu &gt;= 20.04)<a class="headerlink" href="#linux-ubuntu-20-04" title="Permalink to this headline">¶</a></h3>
-<ol class="arabic simple">
-<li>Install dependencies:</li>
-</ol>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">sudo</span> <span class="n">apt</span> <span class="n">install</span> <span class="n">build</span><span class="o">-</span><span class="n">essential</span> <span class="n">mesa</span><span class="o">-</span><span class="n">common</span><span class="o">-</span><span class="n">dev</span> <span class="n">libgl1</span><span class="o">-</span><span class="n">mesa</span><span class="o">-</span><span class="n">dev</span> \
-<span class="n">libpulse</span><span class="o">-</span><span class="n">dev</span> <span class="n">libxrandr</span><span class="o">-</span><span class="n">dev</span> <span class="n">libc6</span><span class="o">-</span><span class="n">dev</span><span class="o">-</span><span class="n">i386</span> <span class="n">libgtk</span><span class="o">-</span><span class="mi">3</span><span class="o">-</span><span class="n">dev</span>
-
-<span class="n">sudo</span> <span class="n">add</span><span class="o">-</span><span class="n">apt</span><span class="o">-</span><span class="n">repository</span> <span class="n">ppa</span><span class="p">:</span><span class="n">vala</span><span class="o">-</span><span class="n">team</span>
-<span class="n">sudo</span> <span class="n">apt</span> <span class="n">install</span> <span class="n">valac</span> <span class="n">libgee</span><span class="o">-</span><span class="mf">0.8</span><span class="o">-</span><span class="n">dev</span>
-
-<span class="c1"># Optionally, to build docs:</span>
-<span class="n">sudo</span> <span class="n">apt</span><span class="o">-</span><span class="n">get</span> <span class="n">install</span> <span class="n">python3</span><span class="o">-</span><span class="n">sphinx</span>
-</pre></div>
-</div>
-<div class="admonition note">
-<p class="first admonition-title">Note</p>
-<p>If you encounter any errors while adding the Vala PPA, please update
-<code class="docutils literal notranslate"><span class="pre">ca-certificates</span></code> first:</p>
-<div class="code last highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">sudo</span> <span class="n">apt</span> <span class="n">update</span>
-<span class="n">sudo</span> <span class="n">apt</span> <span class="n">install</span> <span class="n">ca</span><span class="o">-</span><span class="n">certificates</span>
-</pre></div>
-</div>
-</div>
-<ol class="arabic simple" start="2">
-<li><a class="reference internal" href="#build-linux"><span class="std std-ref">Build for Linux</span></a>.</li>
-</ol>
-</div>
-<div class="section" id="windows-msys2">
-<span id="pre-windows-msys2"></span><h3>Windows (MSYS2)<a class="headerlink" href="#windows-msys2" title="Permalink to this headline">¶</a></h3>
-<ol class="arabic">
-<li><p class="first">Install MSYS2:</p>
-<blockquote>
-<div><ul class="simple">
-<li><a class="reference external" href="https://www.msys2.org/">https://www.msys2.org/</a></li>
-</ul>
-</div></blockquote>
-</li>
-<li><p class="first">Add MSYS2 bin to your PATH; for a default install this would be:</p>
-</li>
-</ol>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">C</span><span class="p">:</span>\<span class="n">msys64</span>\<span class="n">usr</span>\<span class="nb">bin</span>
-</pre></div>
-</div>
-<ol class="arabic simple" start="3">
-<li>Open MSYS2 MINGW64 shell and install dependencies:</li>
-</ol>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">pacman</span> <span class="o">-</span><span class="n">Sy</span> <span class="n">make</span> <span class="n">mingw</span><span class="o">-</span><span class="n">w64</span><span class="o">-</span><span class="n">x86_64</span><span class="o">-</span><span class="n">gcc</span> <span class="n">mingw</span><span class="o">-</span><span class="n">w64</span><span class="o">-</span><span class="n">x86_64</span><span class="o">-</span><span class="n">pkgconf</span> \
-<span class="n">mingw</span><span class="o">-</span><span class="n">w64</span><span class="o">-</span><span class="n">x86_64</span><span class="o">-</span><span class="n">gtk3</span> <span class="n">mingw</span><span class="o">-</span><span class="n">w64</span><span class="o">-</span><span class="n">x86_64</span><span class="o">-</span><span class="n">sassc</span> \
-<span class="n">mingw</span><span class="o">-</span><span class="n">w64</span><span class="o">-</span><span class="n">x86_64</span><span class="o">-</span><span class="n">vala</span> <span class="n">mingw</span><span class="o">-</span><span class="n">w64</span><span class="o">-</span><span class="n">x86_64</span><span class="o">-</span><span class="n">libgee</span>
-</pre></div>
-</div>
-<ol class="arabic simple" start="4">
-<li><a class="reference internal" href="#build-msys2"><span class="std std-ref">Build for Windows (MSYS2)</span></a>.</li>
-</ol>
-</div>
-<div class="section" id="windows-vs-code">
-<h3>Windows (VS Code)<a class="headerlink" href="#windows-vs-code" title="Permalink to this headline">¶</a></h3>
-<ol class="arabic">
-<li><p class="first">Install Visual Studio Code:</p>
-<blockquote>
-<div><ul class="simple">
-<li><a class="reference external" href="https://code.visualstudio.com">https://code.visualstudio.com</a></li>
-</ul>
-</div></blockquote>
-</li>
-<li><p class="first">Install C/C++ extension for VS Code:</p>
-<ul class="simple">
-<li><a class="reference external" href="https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools">https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools</a></li>
-</ul>
-</li>
-<li><p class="first"><a class="reference internal" href="#pre-windows-msys2"><span class="std std-ref">Install MSYS2</span></a>.</p>
-</li>
-<li><p class="first"><a class="reference internal" href="#build-vs-code"><span class="std std-ref">Build for Windows (VS Code)</span></a>.</p>
-</li>
-</ol>
-</div>
-<div class="section" id="windows-vs-2019">
-<h3>Windows (VS 2019)<a class="headerlink" href="#windows-vs-2019" title="Permalink to this headline">¶</a></h3>
-<ol class="arabic">
-<li><p class="first">Install Visual Studio 2019:</p>
-<blockquote>
-<div><ul class="simple">
-<li><a class="reference external" href="https://visualstudio.microsoft.com/downloads">https://visualstudio.microsoft.com/downloads</a></li>
-</ul>
-</div></blockquote>
-</li>
-<li><p class="first">If you want to build tools, <a class="reference internal" href="#pre-windows-msys2"><span class="std std-ref">install Windows (MSYS2)</span></a>.</p>
-</li>
-<li><p class="first"><a class="reference internal" href="#build-vs-2019"><span class="std std-ref">Build for Windows (VS 2019)</span></a>.</p>
-</li>
-</ol>
-</div>
-</div>
-<div class="section" id="build">
-<h2>Build<a class="headerlink" href="#build" title="Permalink to this headline">¶</a></h2>
-<div class="section" id="build-android">
-<span id="id1"></span><h3>Android<a class="headerlink" href="#build-android" title="Permalink to this headline">¶</a></h3>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">make</span> <span class="n">android</span><span class="o">-</span><span class="n">arm</span><span class="o">-</span><span class="n">release</span> <span class="n">MAKE_JOBS</span><span class="o">=</span><span class="mi">4</span>
-</pre></div>
-</div>
-</div>
-<div class="section" id="build-html5">
-<span id="id2"></span><h3>HTML5<a class="headerlink" href="#build-html5" title="Permalink to this headline">¶</a></h3>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">make</span> <span class="n">wasm</span><span class="o">-</span><span class="n">release</span> <span class="n">MAKE_JOBS</span><span class="o">=</span><span class="mi">4</span>
-</pre></div>
-</div>
-</div>
-<div class="section" id="linux">
-<span id="build-linux"></span><h3>Linux<a class="headerlink" href="#linux" title="Permalink to this headline">¶</a></h3>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">make</span> <span class="n">tools</span><span class="o">-</span><span class="n">linux</span><span class="o">-</span><span class="n">release64</span> <span class="n">MAKE_JOBS</span><span class="o">=</span><span class="mi">4</span>
-</pre></div>
-</div>
-</div>
-<div class="section" id="build-msys2">
-<span id="id3"></span><h3>Windows (MSYS2)<a class="headerlink" href="#build-msys2" title="Permalink to this headline">¶</a></h3>
-<p>Open MSYS2 MINGW64 shell:</p>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">export</span> <span class="n">MINGW</span><span class="o">=/</span><span class="n">mingw64</span>
-<span class="n">make</span> <span class="n">tools</span><span class="o">-</span><span class="n">mingw</span><span class="o">-</span><span class="n">release64</span> <span class="n">MAKE_JOBS</span><span class="o">=</span><span class="mi">4</span>
-</pre></div>
-</div>
-</div>
-<div class="section" id="build-vs-code">
-<span id="id4"></span><h3>Windows (VS Code)<a class="headerlink" href="#build-vs-code" title="Permalink to this headline">¶</a></h3>
-<p>Open Visual Studio Code Shell:</p>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span>$env:MINGW = &quot;C:\\msys64\\mingw64&quot;
-make tools-mingw-release64 MAKE_JOBS=4
-</pre></div>
-</div>
-</div>
-<div class="section" id="build-vs-2019">
-<span id="id5"></span><h3>Windows (VS 2019)<a class="headerlink" href="#build-vs-2019" title="Permalink to this headline">¶</a></h3>
-<ol class="arabic simple">
-<li>Open Visual Studio 2019 Command Prompt:</li>
-</ol>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">make</span> <span class="n">tools</span><span class="o">-</span><span class="n">windows</span><span class="o">-</span><span class="n">release64</span> <span class="n">MAKE_JOBS</span><span class="o">=</span><span class="mi">4</span>
-</pre></div>
-</div>
-<ol class="arabic simple" start="2">
-<li>To build tools, open a MSYS2 MINGW64 shell:</li>
-</ol>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">export</span> <span class="n">MINGW</span><span class="o">=/</span><span class="n">mingw64</span>
-<span class="n">make</span> <span class="n">tools</span><span class="o">-</span><span class="n">mingw</span><span class="o">-</span><span class="n">release64</span> <span class="n">MAKE_JOBS</span><span class="o">=</span><span class="mi">4</span>
-</pre></div>
-</div>
-</div>
-</div>
-</div>
-
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-<li class="toctree-l1"><a class="reference internal" href="../reference/index.html">Reference</a></li>
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-<li class="toctree-l2"><a class="reference internal" href="building.html">Building</a></li>
-<li class="toctree-l2 current"><a class="current reference internal" href="#">Console API</a><ul>
-<li class="toctree-l3"><a class="reference internal" href="#tcp-protocol">TCP protocol</a></li>
-<li class="toctree-l3"><a class="reference internal" href="#json-messages">JSON messages</a></li>
-<li class="toctree-l3"><a class="reference internal" href="#execute-lua-scripts">Execute Lua scripts</a></li>
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-           <div itemprop="articleBody">
-             
-  <div class="section" id="console-api">
-<h1>Console API<a class="headerlink" href="#console-api" title="Permalink to this headline">¶</a></h1>
-<p>Any number of clients can connect to the engine via TCP/IP and communicate
-with simple JSON API. The default port number is 10001 as defined by <code class="docutils literal notranslate"><span class="pre">CROWN_DEFAULT_CONSOLE_PORT</span></code>.
-You can change the port number with <code class="docutils literal notranslate"><span class="pre">--console-port</span></code> option.</p>
-<div class="section" id="tcp-protocol">
-<h2>TCP protocol<a class="headerlink" href="#tcp-protocol" title="Permalink to this headline">¶</a></h2>
-<p>Every message starts with u32 header containing the size in bytes of the
-following JSON message.</p>
-</div>
-<div class="section" id="json-messages">
-<h2>JSON messages<a class="headerlink" href="#json-messages" title="Permalink to this headline">¶</a></h2>
-<p>Every JSON message has a <code class="docutils literal notranslate"><span class="pre">type</span></code> key which identifies its type.
-Sending messages with unknown <code class="docutils literal notranslate"><span class="pre">type</span></code> will result with an error message:</p>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="p">{</span>
-        <span class="s2">&quot;type&quot;</span> <span class="p">:</span> <span class="s2">&quot;error&quot;</span><span class="p">,</span>
-        <span class="s2">&quot;message&quot;</span> <span class="p">:</span> <span class="s2">&quot;Unknown command&quot;</span>
-<span class="p">}</span>
-</pre></div>
-</div>
-</div>
-<div class="section" id="execute-lua-scripts">
-<h2>Execute Lua scripts<a class="headerlink" href="#execute-lua-scripts" title="Permalink to this headline">¶</a></h2>
-<p>Executing Lua script is as simple as sending the following message:</p>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="p">{</span>
-        <span class="s2">&quot;type&quot;</span> <span class="p">:</span> <span class="s2">&quot;script&quot;</span><span class="p">,</span>
-        <span class="s2">&quot;script&quot;</span> <span class="p">:</span> <span class="s2">&quot;print(&#39;Hello, world!&#39;)&quot;</span>
-<span class="p">}</span>
-</pre></div>
-</div>
-<p>All the tools are controlled by sending simple Lua scripts to them.</p>
-</div>
-</div>
-
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-<h2>Installing from crownengine.org<a class="headerlink" href="#installing-from-crownengine-org" title="Permalink to this headline">¶</a></h2>
-<p><a class="reference external" href="https://www.crownengine.org/download">Download Crown</a> Tarball and extract it
-somewhere on your filesystem.</p>
-<p>Open the extracted folder and double-click the <code class="docutils literal notranslate"><span class="pre">crown-launcher</span></code> executable to
-launch the Crown Editor.</p>
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-<h2>Installing from Package Manager<a class="headerlink" href="#installing-from-package-manager" title="Permalink to this headline">¶</a></h2>
-<p>If you use ArchLinux, you can install Crown directly from your favorite package
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-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">yay</span> <span class="o">-</span><span class="n">Sy</span> <span class="n">crown</span>
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-<div class="section" id="installing-from-crownengine-org">
-<h2>Installing from crownengine.org<a class="headerlink" href="#installing-from-crownengine-org" title="Permalink to this headline">¶</a></h2>
-<p><a class="reference external" href="https://www.crownengine.org/download">Download Crown</a> ZIP and extract it
-somewhere on your filesystem.</p>
-<p>Open the extracted folder and double-click the <code class="docutils literal notranslate"><span class="pre">crown-launcher.exe</span></code> executable
-to launch the Crown Editor.</p>
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-             
-  <div class="section" id="introduction">
-<h1>Introduction<a class="headerlink" href="#introduction" title="Permalink to this headline">¶</a></h1>
-<div class="section" id="what-is-it">
-<h2>What is it?<a class="headerlink" href="#what-is-it" title="Permalink to this headline">¶</a></h2>
-<p>Crown is a complete and cross-platform game engine designed for flexibility,
-performance, and fast-iterations.</p>
-<p>It is not limited to a specific game type or genre; rather, it provides a set of
-versatile primitives and tools that can be used to create a broad range of both
-3D and 2D games.</p>
-<img alt="_images/level-editor.png" src="_images/level-editor.png" />
-<div class="admonition note">
-<p class="first admonition-title">Note</p>
-<p class="last">Crown is in active development and new features are added and improved all
-the time; You can follow the development progress in real-time on <a class="reference external" href="https://github.com/crownengine/crown/issues">GitHub</a> and join the discussions on
-the <a class="reference external" href="https://discord.com/invite/CeXVWCT">Discord</a> channel!</p>
-</div>
-</div>
-<div class="section" id="license">
-<h2>License<a class="headerlink" href="#license" title="Permalink to this headline">¶</a></h2>
-<p>The games you create with Crown is your sole property. All the data (models,
-textures, levels etc.) and code you produce (including data and code that Crown
-itself outputs) is free for you to use as you wish. See <a class="reference internal" href="copyright.html"><span class="doc">License</span></a> for an
-exhaustive list of the licenses involved.</p>
-</div>
-<div class="section" id="supported-platforms">
-<h2>Supported platforms<a class="headerlink" href="#supported-platforms" title="Permalink to this headline">¶</a></h2>
-<ul class="simple">
-<li><dl class="first docutils">
-<dt>Runtime</dt>
-<dd><ul class="first last">
-<li>Android 7.0+ (ARMv7-a, ARMv8-a)</li>
-<li>HTML5 (Wasm/Emscripten)</li>
-<li>Ubuntu 20.04+ (x86_64)</li>
-<li>Windows 7+ (x86_64)</li>
-</ul>
-</dd>
-</dl>
-</li>
-<li><dl class="first docutils">
-<dt>Editor</dt>
-<dd><ul class="first last">
-<li>Ubuntu 20.04+ (or any 64-bit Linux with GTK+ &gt;= 3.24)</li>
-<li>Windows 7+</li>
-</ul>
-</dd>
-</dl>
-</li>
-</ul>
-</div>
-<div class="section" id="design-principles">
-<h2>Design Principles<a class="headerlink" href="#design-principles" title="Permalink to this headline">¶</a></h2>
-<p>Crown is loosely inspired by the Bitsquid engine and shares with it many of its
-design principles:</p>
-<ul class="simple">
-<li><dl class="first docutils">
-<dt>Data-driven</dt>
-<dd>All aspects of the game are defined via text-based configuration files,
-which are compiled into native, efficient, platform-specific BLOBs before
-shipping. These files are human-readable, making them easy to inspect and
-compatible with traditional VCS and regular text-based utilities.</dd>
-</dl>
-</li>
-<li><dl class="first docutils">
-<dt>Data-oriented</dt>
-<dd>Data in memory is organized to achieve the maximum performance possible on
-every supported platform.</dd>
-</dl>
-</li>
-<li><dl class="first docutils">
-<dt>Hot-reload everything</dt>
-<dd>Every game asset is reloadable at run-time, including code.</dd>
-</dl>
-</li>
-<li><dl class="first docutils">
-<dt>Multi-process Editor/Runtime architecture</dt>
-<dd>The Editor and the Runtime live in separate processes. The Editor helds all
-the important data: if the Runtime crashes you can restart it without losing
-any work.</dd>
-</dl>
-</li>
-<li><dl class="first docutils">
-<dt>Lightweight Codebase and Runtime</dt>
-<dd>The Runtime (plus tools) consist of fewer than 70K lines of code. Written in
-straightforward ‘C-style’ C++, it is easily understood and extensible by
-anyone.</dd>
-</dl>
-</li>
-</ul>
-</div>
-<div class="section" id="features">
-<h2>Features<a class="headerlink" href="#features" title="Permalink to this headline">¶</a></h2>
-<ul class="simple">
-<li><dl class="first docutils">
-<dt>Cross-platform Editor</dt>
-<dd><ul class="first last">
-<li>DCC data importers for models, textures, sounds etc.</li>
-<li>Scene Editor with place/move/rotate/scale controls, snapping, selection etc.</li>
-<li>Deployer for Android, HTML5 and desktop platforms.</li>
-<li>Project Browser with thumbnails and multiple view modes.</li>
-<li>Scene Tree and object Inspector.</li>
-<li>Console with Lua REPL.</li>
-</ul>
-</dd>
-</dl>
-</li>
-<li><dl class="first docutils">
-<dt>Graphics</dt>
-<dd><ul class="first last">
-<li>High-level 3D &amp; 2D objects (meshes, cameras, lights and sprites).</li>
-<li>Cross-platform GLSL-like shader programming language.</li>
-<li>Animation state machine with events, variables and blending with simple expressions evaluator.</li>
-<li>Immediate-mode GUI API with customizable materials.</li>
-<li>TrueType text rendering via texture atlas.</li>
-<li>Flipbook sprite animation.</li>
-<li>PNG, TGA, DDS, KTX and PVR texture formats.</li>
-<li>D3D11, GL 3.2 and GLES 2.0 render backends.</li>
-</ul>
-</dd>
-</dl>
-</li>
-<li><dl class="first docutils">
-<dt>Physics</dt>
-<dd><ul class="first last">
-<li>Static, dynamic and keyframed rigid bodies with multiple colliders.</li>
-<li>Joints (fixed, spring and hinge).</li>
-<li>Spatial queries: ray-, sphere- and box-casts.</li>
-<li>Triggers.</li>
-</ul>
-</dd>
-</dl>
-</li>
-<li><dl class="first docutils">
-<dt>Scripting</dt>
-<dd><ul class="first last">
-<li>Integrated Lua runtime can be used to control every aspect of the game.</li>
-<li>On supported platforms, LuaJIT is used for even higher performances.</li>
-<li>Integrated REPL to quickly test and experiment while the game is running.</li>
-<li>Live reloading of gameplay code without needing to restart the game.</li>
-</ul>
-</dd>
-</dl>
-</li>
-<li><dl class="first docutils">
-<dt>Debugging</dt>
-<dd><ul class="first last">
-<li>Integrated profiler and data plotter graph.</li>
-<li>C++ and Lua callstack generation.</li>
-</ul>
-</dd>
-</dl>
-</li>
-<li><dl class="first docutils">
-<dt>Input</dt>
-<dd><ul class="first last">
-<li>Unified interface for mice, keyboards, joypads and touchpads.</li>
-<li>Full list of input events for each simulation frame.</li>
-<li>Simplified polling interface for rapid prototyping.</li>
-</ul>
-</dd>
-</dl>
-</li>
-<li><dl class="first docutils">
-<dt>Audio</dt>
-<dd><ul class="first last">
-<li>3D audio sources with position and range-based attenuation.</li>
-<li>Formats: WAV.</li>
-</ul>
-</dd>
-</dl>
-</li>
-</ul>
-</div>
-<div class="section" id="contact">
-<h2>Contact<a class="headerlink" href="#contact" title="Permalink to this headline">¶</a></h2>
-<ul class="simple">
-<li>Website: <a class="reference external" href="https://www.crownengine.org">https://www.crownengine.org</a></li>
-<li>Project page: <a class="reference external" href="https://github.com/crownengine/crown">https://github.com/crownengine/crown</a></li>
-</ul>
-</div>
-<div class="section" id="contributors">
-<h2>Contributors<a class="headerlink" href="#contributors" title="Permalink to this headline">¶</a></h2>
-<p>In chronological order.</p>
-<ul class="simple">
-<li>Daniele Bartolini (<a class="reference external" href="https://github.com/dbartolini">&#64;dbartolini</a>)</li>
-<li>Simone Boscaratto (<a class="reference external" href="https://github.com/Xed89">&#64;Xed89</a>)</li>
-<li>Michele Rossi (<a class="reference external" href="https://github.com/mikymod">&#64;mikymod</a>)</li>
-<li>Michela Iacchelli - Crown logo v1.</li>
-<li>Raphael de Vasconcelos Nascimento (<a class="reference external" href="https://github.com/vasconssa">&#64;vasconssa</a>)</li>
-<li>Giulia Gazzoli - Crown logo v2.</li>
-</ul>
-</div>
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-<h2>Generic configurations<a class="headerlink" href="#generic-configurations" title="Permalink to this headline">¶</a></h2>
-<dl class="docutils">
-<dt><code class="docutils literal notranslate"><span class="pre">boot_script</span> <span class="pre">=</span> <span class="pre">&quot;lua/game&quot;</span></code></dt>
-<dd>Lua script to launch on boot.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">boot_package</span> <span class="pre">=</span> <span class="pre">&quot;boot&quot;</span></code></dt>
-<dd>Package to load on boot.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">window_title</span> <span class="pre">=</span> <span class="pre">&quot;My</span> <span class="pre">window&quot;</span></code></dt>
-<dd>Title of the main window on platforms that support it.</dd>
-</dl>
-</div>
-<div class="section" id="platform-specific-configurations">
-<h2>Platform-specific configurations<a class="headerlink" href="#platform-specific-configurations" title="Permalink to this headline">¶</a></h2>
-<p>All configurations for a given <em>platform</em> are placed under a key named <em>platform</em>. E.g.:</p>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">//</span> <span class="n">Linux</span><span class="o">-</span><span class="n">only</span> <span class="n">configs</span>
-<span class="n">linux</span> <span class="o">=</span> <span class="p">{</span>
-  <span class="n">renderer</span> <span class="o">=</span> <span class="p">{</span>
-      <span class="n">resolution</span> <span class="o">=</span> <span class="p">[</span> <span class="mi">1280</span> <span class="mi">720</span> <span class="p">]</span>
-      <span class="n">aspect_ratio</span> <span class="o">=</span> <span class="o">-</span><span class="mi">1</span>
-      <span class="n">vsync</span> <span class="o">=</span> <span class="n">true</span>
-  <span class="p">}</span>
-<span class="p">}</span>
-</pre></div>
-</div>
-<div class="section" id="renderer-configurations">
-<h3>Renderer configurations<a class="headerlink" href="#renderer-configurations" title="Permalink to this headline">¶</a></h3>
-<dl class="docutils">
-<dt><code class="docutils literal notranslate"><span class="pre">resolution</span> <span class="pre">=</span> <span class="pre">[</span> <span class="pre">1280</span> <span class="pre">720</span> <span class="pre">]</span></code></dt>
-<dd>Sets the width and height of the main window.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">aspect_ratio</span> <span class="pre">=</span> <span class="pre">-1</span></code></dt>
-<dd>Sets the aspect ratio.
-If the value is set to <code class="docutils literal notranslate"><span class="pre">-1</span></code>, the aspect ratio is computed as <code class="docutils literal notranslate"><span class="pre">width/height</span></code> of the main window.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">vsync</span> <span class="pre">=</span> <span class="pre">true</span></code></dt>
-<dd>Sets whether to enable the vsync.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">fullscreen</span> <span class="pre">=</span> <span class="pre">false</span></code></dt>
-<dd>Sets whether to enable fullscreen.</dd>
-</dl>
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-             
-  <div class="section" id="command-line">
-<h1>Command line<a class="headerlink" href="#command-line" title="Permalink to this headline">¶</a></h1>
-<div class="section" id="examples">
-<h2>Examples<a class="headerlink" href="#examples" title="Permalink to this headline">¶</a></h2>
-<p>Compile and run the project <code class="docutils literal notranslate"><span class="pre">/home/user/crown/samples/01-physics</span></code> using a mapped <code class="docutils literal notranslate"><span class="pre">core</span></code> folder:</p>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span>export CROWN=/home/user/crown
-cd $CROWN/platforms/linux64/bin
-./crown-development --compile --continue --source-dir $CROWN/samples/01-physics --map-source-dir core $CROWN/samples
-</pre></div>
-</div>
-<p>Compile and run for HTML5:</p>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span>./crown-development --compile --continue --platform html5 --source-dir $CROWN/samples/01-physics --map-source-dir core $CROWN/samples
-</pre></div>
-</div>
-<p>Compile a “bundled” version of the project:</p>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span>./crown-development --compile --bundle --source-dir $CROWN/samples/01-physics --map-source-dir core $CROWN/samples
-</pre></div>
-</div>
-<p>Run the project from bundled data:</p>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span>./crown-development --data-dir $CROWN/samples/01-physics_linux
-</pre></div>
-</div>
-<p>Customize the data directory name:</p>
-<div class="code highlight-default notranslate"><div class="highlight"><pre><span></span>./crown-development --compile --data-dir $CROWN/samples/01-physics_custom --source-dir $CROWN/samples/01-physics --map-source-dir core $CROWN/samples
-</pre></div>
-</div>
-</div>
-<div class="section" id="options">
-<h2>Options<a class="headerlink" href="#options" title="Permalink to this headline">¶</a></h2>
-<dl class="docutils">
-<dt><code class="docutils literal notranslate"><span class="pre">-h</span></code> <code class="docutils literal notranslate"><span class="pre">--help</span></code></dt>
-<dd>Display the help and quit.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">-v</span></code> <code class="docutils literal notranslate"><span class="pre">--version</span></code></dt>
-<dd>Display engine version and quit.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--source-dir</span> <span class="pre">&lt;path&gt;</span></code></dt>
-<dd><p class="first">Use &lt;path&gt; as the source directory for resource compilation.</p>
-<p class="last">The &lt;path&gt; must be absolute.</p>
-</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--data-dir</span> <span class="pre">&lt;path&gt;</span></code></dt>
-<dd><p class="first">Run with the data located at &lt;path&gt;.</p>
-<p class="last">The &lt;path&gt; must be absolute.</p>
-</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--bundle-dir</span> <span class="pre">&lt;path&gt;</span></code></dt>
-<dd><p class="first">Run with the bundles located at &lt;path&gt;.</p>
-<p class="last">The &lt;path&gt; must be absolute.</p>
-</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--map-source-dir</span> <span class="pre">&lt;name&gt;</span> <span class="pre">&lt;path&gt;</span></code></dt>
-<dd><p class="first">Mount &lt;path&gt;/&lt;name&gt; at &lt;source-dir&gt;/&lt;name&gt;.</p>
-<p class="last">The &lt;path&gt; must be absolute.</p>
-</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--boot-dir</span> <span class="pre">&lt;path&gt;</span></code></dt>
-<dd><p class="first">Boot the engine with the <code class="docutils literal notranslate"><span class="pre">boot.config</span></code> from given &lt;path&gt;.</p>
-<p class="last">The &lt;path&gt; must be relative.</p>
-</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--compile</span></code></dt>
-<dd><p class="first">Do a full compile of the resources.</p>
-<p class="last">When using this option you must also specify <code class="docutils literal notranslate"><span class="pre">--source-dir</span></code>.</p>
-</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--bundle</span></code></dt>
-<dd>Generate bundles after the data has been compiled.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--platform</span> <span class="pre">&lt;platform&gt;</span></code></dt>
-<dd><p class="first">Compile resources for the given &lt;platform&gt;.
-Possible values for &lt;platform&gt; are:</p>
-<ul class="last simple">
-<li><code class="docutils literal notranslate"><span class="pre">android</span></code></li>
-<li><code class="docutils literal notranslate"><span class="pre">html5</span></code></li>
-<li><code class="docutils literal notranslate"><span class="pre">linux</span></code></li>
-<li><code class="docutils literal notranslate"><span class="pre">windows</span></code></li>
-</ul>
-</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--continue</span></code></dt>
-<dd>Run the engine after resource compilation.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--console-port</span> <span class="pre">&lt;port&gt;</span></code></dt>
-<dd><p class="first">Set port of the console.</p>
-<p class="last">When no port is specified, the engine uses the port 10001.</p>
-</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--wait-console</span></code></dt>
-<dd>Wait for a console connection before starting up.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--parent-window</span> <span class="pre">&lt;handle&gt;</span></code></dt>
-<dd><p class="first">Set the parent window &lt;handle&gt; of the main window.</p>
-<p class="last">This option should be used only by the tools.</p>
-</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--server</span></code></dt>
-<dd><p class="first">Run the engine in server mode.</p>
-<p class="last">When using this option you must also specify <code class="docutils literal notranslate"><span class="pre">--source-dir</span></code>.</p>
-</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--pumped</span></code></dt>
-<dd>Do not advance the renderer unless explicitly requested via console.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--hidden</span></code></dt>
-<dd>Make the main window initially invisible.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--window-rect</span> <span class="pre">&lt;x</span> <span class="pre">y</span> <span class="pre">w</span> <span class="pre">h&gt;</span></code></dt>
-<dd>Sets the main window’s position and size.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--string-id</span> <span class="pre">&lt;string&gt;</span></code></dt>
-<dd>Print the 32- and 64-bits IDs of &lt;string&gt;.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">--run-unit-tests</span></code></dt>
-<dd>Run unit tests and quit.</dd>
-</dl>
-</div>
-</div>
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-             
-  <div class="section" id="console-commands">
-<h1>Console commands<a class="headerlink" href="#console-commands" title="Permalink to this headline">¶</a></h1>
-<p>The following are commands that can be typed in the Console tab. In order for a
-command to be interpreted as such, you must prefix it with a colon symbol when
-entering it in the command prompt:</p>
-<img alt="../_images/console_command.png" src="../_images/console_command.png" />
-<div class="section" id="crash">
-<h2>crash<a class="headerlink" href="#crash" title="Permalink to this headline">¶</a></h2>
-<p>Crash the engine for testing purposes. Accepts the following parameters:</p>
-<dl class="docutils">
-<dt><code class="docutils literal notranslate"><span class="pre">div_by_zero</span></code></dt>
-<dd>Divide a number by zero.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">unaligned</span></code></dt>
-<dd>Do an unaligned memory access.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">segfault</span></code></dt>
-<dd>Trigger a segmentation fault.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">oom</span></code></dt>
-<dd>Allocate too much memory.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">assert</span></code></dt>
-<dd>Call CE_ASSERT(false).</dd>
-</dl>
-</div>
-<div class="section" id="game">
-<h2>game<a class="headerlink" href="#game" title="Permalink to this headline">¶</a></h2>
-<p>Pause/resume the game. Accepts one of the following parameters:</p>
-<dl class="docutils">
-<dt><code class="docutils literal notranslate"><span class="pre">pause</span></code></dt>
-<dd>Pause the game.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">resume</span></code></dt>
-<dd>Resume the game.</dd>
-</dl>
-</div>
-<div class="section" id="help">
-<h2>help<a class="headerlink" href="#help" title="Permalink to this headline">¶</a></h2>
-<p>List all commands.</p>
-</div>
-<div class="section" id="unpause">
-<h2>unpause<a class="headerlink" href="#unpause" title="Permalink to this headline">¶</a></h2>
-<p>Resume the engine. Deprecated, use <a class="reference internal" href="#game"><span class="std std-ref">game</span></a> instead.</p>
-</div>
-<div class="section" id="pause">
-<h2>pause<a class="headerlink" href="#pause" title="Permalink to this headline">¶</a></h2>
-<p>Pause the engine. Deprecated, use <a class="reference internal" href="#game"><span class="std std-ref">game</span></a> instead.</p>
-</div>
-<div class="section" id="graph">
-<h2>graph<a class="headerlink" href="#graph" title="Permalink to this headline">¶</a></h2>
-<p>Plot selected profiler data over time. The &lt;field&gt; parameter must be the name
-of a profiler record that the engine provides itself or one that you recorded
-via the <a class="reference internal" href="../lua_api.html#profiler"><span class="std std-ref">Profiler</span></a> API. The command accepts the following
-parameters:</p>
-<dl class="docutils">
-<dt><code class="docutils literal notranslate"><span class="pre">make</span> <span class="pre">&lt;name&gt;</span></code></dt>
-<dd>Create a new graph.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">list</span></code></dt>
-<dd>List all the graphs.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">range</span> <span class="pre">&lt;graph&gt;</span> <span class="pre">[min</span> <span class="pre">max]</span></code></dt>
-<dd>Set the range of a graph. If the range is omitted, it will be automatically
-computed.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">add</span> <span class="pre">&lt;graph&gt;</span> <span class="pre">&lt;field&gt;</span></code></dt>
-<dd>Add a field to a graph.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">remove</span> <span class="pre">&lt;graph&gt;</span> <span class="pre">&lt;field&gt;</span></code></dt>
-<dd>Remove a field from a graph.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">hide</span> <span class="pre">&lt;graph&gt;</span></code></dt>
-<dd>Hide a graph.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">show</span> <span class="pre">&lt;graph&gt;</span></code></dt>
-<dd>Show a graph.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">layout</span> <span class="pre">&lt;graph&gt;</span> <span class="pre">&lt;type&gt;</span></code></dt>
-<dd>Set the layout of a graph.
-Type can be one of: <code class="docutils literal notranslate"><span class="pre">fill</span></code>, <code class="docutils literal notranslate"><span class="pre">left</span></code>, <code class="docutils literal notranslate"><span class="pre">right</span></code>, <code class="docutils literal notranslate"><span class="pre">bottom</span></code> or <code class="docutils literal notranslate"><span class="pre">top</span></code>.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">color</span> <span class="pre">&lt;graph&gt;</span> <span class="pre">&lt;field&gt;</span> <span class="pre">&lt;color&gt;</span></code></dt>
-<dd>Set the color of a field in a graph. Color can be specified as a 3- or
-6-digits hexadecimal RGB number or can be any of: <code class="docutils literal notranslate"><span class="pre">yellow</span></code>, <code class="docutils literal notranslate"><span class="pre">red</span></code>, <code class="docutils literal notranslate"><span class="pre">green</span></code>
-or <code class="docutils literal notranslate"><span class="pre">blue</span></code>.</dd>
-<dt><code class="docutils literal notranslate"><span class="pre">samples</span> <span class="pre">&lt;graph&gt;</span> <span class="pre">&lt;samples&gt;</span></code></dt>
-<dd>Set the number of samples to show in a graph.</dd>
-</dl>
-</div>
-</div>
-
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