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mikymod 12 yıl önce
ebeveyn
işleme
ff2c00807b
1 değiştirilmiş dosya ile 27 ekleme ve 15 silme
  1. 27 15
      engine/lua/LuaEnvironment.h

+ 27 - 15
engine/lua/LuaEnvironment.h

@@ -44,39 +44,45 @@ class LuaEnvironment
 public:
 	/// Constructor
 							LuaEnvironment();
-
+	/// Init Lua state and open libraries. Must be called first
 	void					init();
-
+	/// Close Lua state and shutdown LuaEnvironment
 	void					shutdown();
-
+	/// Return the __lua_State_ pointer required by each Lua function
 	lua_State*				state();
 
 	const char*				error();
-
+	/// Load Lua chunk as buffer. @a buffer contains lua chunk, @len is length of buffer
 	void					load_buffer(const char* buffer, size_t len);
-
+	/// Load Lua chunk as file. @a file is path to lua file
 	void					load_file(const char* file);
-
+	/// Load Lua chunk as string
 	void 					load_string(const char* str);
-
+	/// Get global symbol from Lua stack. @symbol is the name of required symbol
 	void					get_global_symbol(const char* symbol);
-
+	/// Execute Lua chunk. @a args is the number of arguments required
+	/// @a results is the number of results returned
 	void					execute(int32_t args, int32_t results);
-
+	/// Collect garbage generated by Lua
 	void					collect_garbage();
-
+	/// Call init function in the Lua game file
 	void					game_init();
-
+	/// Call shutdown function in the Lua game file
 	void					game_shutdown();
-
+	/// Call frame function in the Lua game file
 	void					game_frame(float dt);
 
+	/// Load a function which will be used in Lua. @a module is the name of table contenitor,
+	/// @a name is the name of function in module and @func is the pointer to the function.
+	/// _func_ must be a C/lua function (__int32_t function_name(lua_State* L)__)
 	void					load_module_function(const char* module, const char* name, const lua_CFunction func);
-
+	/// Load a enum's value which will be used in Lua. 
+	/// @a module is the name of table contenitor, generally take  enum's name
+	/// @a name is module's name that refears _value_ and @value is an unsigned integer
 	void					load_module_enum(const char* module, const char* name, uint32_t value);
 
 private:
-
+	/// Thread used for garbage collection. It calls __collect_garbage()__
 	static void*			background_thread(void* thiz);
 
 	void					lua_error();
@@ -85,7 +91,7 @@ private:
 	LuaEnvironment& 		operator=(const LuaEnvironment&);
 
 private:
-	/// 
+	/// Required by each Lua function
 	lua_State*				m_state;
 	/// LuaEnvironment is used right now?
 	bool					m_is_used;
@@ -103,6 +109,12 @@ private:
 	static const char*		get_cmd_by_name;
 
 	static const char*		tmp_print_table;
+
+	static const char*		count_all;
+
+	// static const char*		type_name;
+
+	// static const char*		type_count;
 };