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@@ -186,18 +186,18 @@ void DebugLine::add_sphere(const Vector3& center, const float radius, const Colo
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const float rad1 = to_rad(float(deg + deg_step));
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// XZ plane
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- const Vector3 start0 = vector3(cos(rad0)*radius, 0.0f, -sin(rad0)*radius);
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- const Vector3 end0 = vector3(cos(rad1)*radius, 0.0f, -sin(rad1)*radius);
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+ const Vector3 start0 = vector3(cosf(rad0)*radius, 0.0f, -sinf(rad0)*radius);
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+ const Vector3 end0 = vector3(cosf(rad1)*radius, 0.0f, -sinf(rad1)*radius);
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add_line(center + start0, center + end0, color);
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// XY plane
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- const Vector3 start1 = vector3(cos(rad0)*radius, sin(rad0)*radius, 0.0f);
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- const Vector3 end1 = vector3(cos(rad1)*radius, sin(rad1)*radius, 0.0f);
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+ const Vector3 start1 = vector3(cosf(rad0)*radius, sinf(rad0)*radius, 0.0f);
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+ const Vector3 end1 = vector3(cosf(rad1)*radius, sinf(rad1)*radius, 0.0f);
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add_line(center + start1, center + end1, color);
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// YZ plane
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- const Vector3 start2 = vector3(0.0f, sin(rad0)*radius, -cos(rad0)*radius);
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- const Vector3 end2 = vector3(0.0f, sin(rad1)*radius, -cos(rad1)*radius);
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+ const Vector3 start2 = vector3(0.0f, sinf(rad0)*radius, -cosf(rad0)*radius);
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+ const Vector3 end2 = vector3(0.0f, sinf(rad1)*radius, -cosf(rad1)*radius);
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add_line(center + start2, center + end2, color);
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}
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}
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