Historia zmian

Autor SHA1 Wiadomość Data
  Daniele Bartolini 06c5ef0a03 Merge branch 'master' into world 12 lat temu
  Daniele Bartolini 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion 12 lat temu
  Daniele Bartolini 56edac1079 Add Mesh, in this case I use a different coupling scheme: cache the world and local poses inside Mesh 12 lat temu
  Daniele Bartolini d753ac613d Add Device::render_world() 12 lat temu
  Daniele Bartolini b7987f1a16 Refactor Camera and LuaCamera, add factory methods to World and temporaty accessor for camera in Unit and LuaUnit 12 lat temu
  Daniele Bartolini 966b87c1bf Merge branch 'master' into world 12 lat temu
  Daniele Bartolini 77d55c0a64 Fix get_bool() which failed when a boolean is passed as argument to a Lua function 12 lat temu
  Daniele Bartolini 6c7d9f3fb3 Simplify LuaStack 12 lat temu
  Daniele Bartolini 684e754dbb Merge branch 'master' into world 12 lat temu
  Daniele Bartolini e57f492c79 Do not require string size in push_string, use push_literal when necessary instead 12 lat temu
  Daniele Bartolini 747a087fc9 Add highly experimental SceneGraph, Unit and World classes 12 lat temu
  Daniele Bartolini 389f542fa8 Add LuaStack::num_args() 12 lat temu
  Daniele Bartolini a0d7a27faf Rewrite LuaStack::push_vec2/vec3/quat/mat4() to massively improve Lua bindings writing 12 lat temu
  Daniele Bartolini 70dd1849fa Fix all warnings (errors) in the engine folder 12 lat temu
  mikymod dcb44844b6 Merge branch 'master' into console 12 lat temu
  Daniele Bartolini c884f1b741 Rename src folder to engine 12 lat temu