Commit historia

Upphovsman SHA1 Meddelande Datum
  Daniele Bartolini ff2795978b We can access resource data directly by casting to appropriate resource types, no need to keep data inside *Resource 12 år sedan
  Daniele Bartolini deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 år sedan
  Daniele Bartolini c368dd61d2 Fix local/global_rotation and update according to methods rename 12 år sedan
  Daniele Bartolini caea86872b Add node id to Mesh, clean and adapt code in RenderWorld 12 år sedan
  Daniele Bartolini 06c5ef0a03 Merge branch 'master' into world 12 år sedan
  Daniele Bartolini 8345209935 Add parameter to set default position and rotation 12 år sedan
  Daniele Bartolini 56edac1079 Add Mesh, in this case I use a different coupling scheme: cache the world and local poses inside Mesh 12 år sedan