Histórico de Commits

Autor SHA1 Mensagem Data
  Daniele Bartolini 4bbfef0cc1 Clear per-frame lua objects há 12 anos atrás
  Daniele Bartolini 06c5ef0a03 Merge branch 'master' into world há 12 anos atrás
  Daniele Bartolini 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion há 12 anos atrás
  Daniele Bartolini 56edac1079 Add Mesh, in this case I use a different coupling scheme: cache the world and local poses inside Mesh há 12 anos atrás
  Daniele Bartolini d753ac613d Add Device::render_world() há 12 anos atrás
  Daniele Bartolini b7987f1a16 Refactor Camera and LuaCamera, add factory methods to World and temporaty accessor for camera in Unit and LuaUnit há 12 anos atrás
  Daniele Bartolini 966b87c1bf Merge branch 'master' into world há 12 anos atrás
  Daniele Bartolini 77d55c0a64 Fix get_bool() which failed when a boolean is passed as argument to a Lua function há 12 anos atrás
  Daniele Bartolini 6c7d9f3fb3 Simplify LuaStack há 12 anos atrás
  Daniele Bartolini 684e754dbb Merge branch 'master' into world há 12 anos atrás
  Daniele Bartolini e57f492c79 Do not require string size in push_string, use push_literal when necessary instead há 12 anos atrás
  Daniele Bartolini 747a087fc9 Add highly experimental SceneGraph, Unit and World classes há 12 anos atrás
  Daniele Bartolini 389f542fa8 Add LuaStack::num_args() há 12 anos atrás
  Daniele Bartolini a0d7a27faf Rewrite LuaStack::push_vec2/vec3/quat/mat4() to massively improve Lua bindings writing há 12 anos atrás
  Daniele Bartolini 70dd1849fa Fix all warnings (errors) in the engine folder há 12 anos atrás
  mikymod dcb44844b6 Merge branch 'master' into console há 12 anos atrás
  Daniele Bartolini c884f1b741 Rename src folder to engine há 12 anos atrás