Historia zmian

Autor SHA1 Wiadomość Data
  Daniele Bartolini 89dad358d5 Split update() and render() in World 12 lat temu
  Daniele Bartolini deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data 12 lat temu
  Daniele Bartolini 875030c862 Add SceneGraphManager and eradicate memory leaks 12 lat temu
  Daniele Bartolini d1f84eb385 Do not update sounds 12 lat temu
  Daniele Bartolini afce72ad50 Do not destroy non-existent uniforms 12 lat temu
  Daniele Bartolini 4ccfe0530f Fix creation of sprites in RenderWorld and clean SpriteResource from direct references to TextureId 12 lat temu
  Daniele Bartolini 76b539f5c4 Remove unused transform array and use alpha blending when rendering sprites 12 lat temu
  mikymod 20d09f9809 update RenderWorld 12 lat temu
  Daniele Bartolini e9ee051764 Merge branch 'world' of https://github.com/taylor001/crown into world 12 lat temu
  mikymod de2536de2d animate sprites in RenderWorld::update 12 lat temu
  mikymod cd03764bcd manage Sprites in RenderWorld 12 lat temu
  mikymod 84c363c7b6 fix Sprite 12 lat temu
  mikymod fe5abd14fe improve RenderWorld according to Sprite implementation 12 lat temu
  Daniele Bartolini caea86872b Add node id to Mesh, clean and adapt code in RenderWorld 12 lat temu
  Daniele Bartolini bf32512b9f Convert renderer-related enums to the new style 12 lat temu
  Daniele Bartolini 06c5ef0a03 Merge branch 'master' into world 12 lat temu
  Daniele Bartolini 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead 12 lat temu
  Daniele Bartolini e7d92b135e Add RenderWorld. Most of the stuff it totally crap and for testing purposes only. 12 lat temu