Historique des commits

Auteur SHA1 Message Date
  Daniele Bartolini c7f3c25728 Remove debug code il y a 12 ans
  Daniele Bartolini b399260fae Update RenderWorld il y a 12 ans
  Daniele Bartolini 89dad358d5 Split update() and render() in World il y a 12 ans
  Daniele Bartolini deba4926f7 Refactor Unit, pass around node's index and SceneGraph instead of duplicating ton of data il y a 12 ans
  Daniele Bartolini 875030c862 Add SceneGraphManager and eradicate memory leaks il y a 12 ans
  Daniele Bartolini d1f84eb385 Do not update sounds il y a 12 ans
  Daniele Bartolini afce72ad50 Do not destroy non-existent uniforms il y a 12 ans
  Daniele Bartolini 4ccfe0530f Fix creation of sprites in RenderWorld and clean SpriteResource from direct references to TextureId il y a 12 ans
  Daniele Bartolini 76b539f5c4 Remove unused transform array and use alpha blending when rendering sprites il y a 12 ans
  mikymod 20d09f9809 update RenderWorld il y a 12 ans
  Daniele Bartolini e9ee051764 Merge branch 'world' of https://github.com/taylor001/crown into world il y a 12 ans
  mikymod de2536de2d animate sprites in RenderWorld::update il y a 12 ans
  mikymod cd03764bcd manage Sprites in RenderWorld il y a 12 ans
  mikymod 84c363c7b6 fix Sprite il y a 12 ans
  mikymod fe5abd14fe improve RenderWorld according to Sprite implementation il y a 12 ans
  Daniele Bartolini caea86872b Add node id to Mesh, clean and adapt code in RenderWorld il y a 12 ans
  Daniele Bartolini bf32512b9f Convert renderer-related enums to the new style il y a 12 ans
  Daniele Bartolini 06c5ef0a03 Merge branch 'master' into world il y a 12 ans
  Daniele Bartolini 2f95fa45ac Do not use pointer to parent unit, store cached local and world poses instead il y a 12 ans
  Daniele Bartolini e7d92b135e Add RenderWorld. Most of the stuff it totally crap and for testing purposes only. il y a 12 ans