Daniele Bartolini
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c7a42357e2
world: add Material.set_vector4() and Material.set_matrix4x4()
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6 年之前 |
Daniele Bartolini
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f2c66ad41b
core: put constants in dedicated header
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6 年之前 |
Daniele Bartolini
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a45e58227d
core: extract debug string conversion for basic math types from lua API
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6 年之前 |
Daniele Bartolini
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2b72a83d57
world: add ability to scale colliders at Unit creation time
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6 年之前 |
Daniele Bartolini
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14200e0af2
lua: lua_pushfstring() does not support hex conversion specifiers, use string
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6 年之前 |
Daniele Bartolini
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8b2147007a
lua: cleanup
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6 年之前 |
Daniele Bartolini
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9ff3f885d7
world: add World.unit_by_name()
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6 年之前 |
Daniele Bartolini
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eb0c984ee9
lua: return correct type from Matrix4x4Box() when called without arguments
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6 年之前 |
Daniele Bartolini
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8801e9c0dd
lua: add RenderWorld.mesh_set_material()
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6 年之前 |
Daniele Bartolini
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7d5be309d5
lua: add RenderWorld.sprite_set_material()
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6 年之前 |
Daniele Bartolini
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e559cea618
lua: cleanup
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6 年之前 |
Daniele Bartolini
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079a6f4862
device: add ability to set a number of system-default mouse cursors
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6 年之前 |
Daniele Bartolini
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d4a94ed6ad
lua: add Window.set_fullscreen()
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6 年之前 |
Daniele Bartolini
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1835f8a927
core: pass correct number of characters to snprintf()
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6 年之前 |
Daniele Bartolini
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0fb6b3bb1f
core: write StringId* and Guid string representation to raw C buffer
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6 年之前 |
Daniele Bartolini
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ac18880d43
device: any_pressed/released() returns the id of the first button that was pressed/released in the current frame
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7 年之前 |
Daniele Bartolini
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813c435359
world: rename *_raycast() to *_cast_ray()
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7 年之前 |
Daniele Bartolini
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9967037da4
device: implement Window::minimize/maximize/restore()
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7 年之前 |
Daniele Bartolini
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b13118a116
world: add cast_ray, cast_ray_all, cast_sphere and cast_box
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7 年之前 |
Daniele Bartolini
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27b29cde91
update copyright year
|
7 年之前 |
Daniele Bartolini
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95e7d83951
device: add ability to set custom joypad deadzones
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7 年之前 |
Daniele Bartolini
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8d7b83f158
device: add InputDevice::button()
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8 年之前 |
Daniele Bartolini
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55548b34d9
Cleanup
|
8 年之前 |
Daniele Bartolini
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c08b612108
Return UnitId from raycast
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8 年之前 |
Daniele Bartolini
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3e6a7387e5
Split PhysicsWorld.raycast() in raycast_closest() and raycast_all()
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8 年之前 |
Daniele Bartolini
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1bb066c86d
Handle layer and depth when raycast hits sprites
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8 年之前 |
Daniele Bartolini
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119b02ab52
Remove PhysicsWorld::actor_move()
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8 年之前 |
Daniele Bartolini
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edc59b3e5c
Add sprite layer/depth
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8 年之前 |
Daniele Bartolini
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b8b4984c42
Initial Gui rewrite
|
8 年之前 |
Daniele Bartolini
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a5f04a60d2
Update links to github project
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8 年之前 |