提交历史

作者 SHA1 备注 提交日期
  Daniele Bartolini c7a42357e2 world: add Material.set_vector4() and Material.set_matrix4x4() 6 年之前
  Daniele Bartolini f2c66ad41b core: put constants in dedicated header 6 年之前
  Daniele Bartolini a45e58227d core: extract debug string conversion for basic math types from lua API 6 年之前
  Daniele Bartolini 2b72a83d57 world: add ability to scale colliders at Unit creation time 6 年之前
  Daniele Bartolini 14200e0af2 lua: lua_pushfstring() does not support hex conversion specifiers, use string 6 年之前
  Daniele Bartolini 8b2147007a lua: cleanup 6 年之前
  Daniele Bartolini 9ff3f885d7 world: add World.unit_by_name() 6 年之前
  Daniele Bartolini eb0c984ee9 lua: return correct type from Matrix4x4Box() when called without arguments 6 年之前
  Daniele Bartolini 8801e9c0dd lua: add RenderWorld.mesh_set_material() 6 年之前
  Daniele Bartolini 7d5be309d5 lua: add RenderWorld.sprite_set_material() 6 年之前
  Daniele Bartolini e559cea618 lua: cleanup 6 年之前
  Daniele Bartolini 079a6f4862 device: add ability to set a number of system-default mouse cursors 6 年之前
  Daniele Bartolini d4a94ed6ad lua: add Window.set_fullscreen() 6 年之前
  Daniele Bartolini 1835f8a927 core: pass correct number of characters to snprintf() 6 年之前
  Daniele Bartolini 0fb6b3bb1f core: write StringId* and Guid string representation to raw C buffer 6 年之前
  Daniele Bartolini ac18880d43 device: any_pressed/released() returns the id of the first button that was pressed/released in the current frame 7 年之前
  Daniele Bartolini 813c435359 world: rename *_raycast() to *_cast_ray() 7 年之前
  Daniele Bartolini 9967037da4 device: implement Window::minimize/maximize/restore() 7 年之前
  Daniele Bartolini b13118a116 world: add cast_ray, cast_ray_all, cast_sphere and cast_box 7 年之前
  Daniele Bartolini 27b29cde91 update copyright year 7 年之前
  Daniele Bartolini 95e7d83951 device: add ability to set custom joypad deadzones 7 年之前
  Daniele Bartolini 8d7b83f158 device: add InputDevice::button() 8 年之前
  Daniele Bartolini 55548b34d9 Cleanup 8 年之前
  Daniele Bartolini c08b612108 Return UnitId from raycast 8 年之前
  Daniele Bartolini 3e6a7387e5 Split PhysicsWorld.raycast() in raycast_closest() and raycast_all() 8 年之前
  Daniele Bartolini 1bb066c86d Handle layer and depth when raycast hits sprites 8 年之前
  Daniele Bartolini 119b02ab52 Remove PhysicsWorld::actor_move() 8 年之前
  Daniele Bartolini edc59b3e5c Add sprite layer/depth 8 年之前
  Daniele Bartolini b8b4984c42 Initial Gui rewrite 8 年之前
  Daniele Bartolini a5f04a60d2 Update links to github project 8 年之前