Historique des commits

Auteur SHA1 Message Date
  Daniele Bartolini 4bbfef0cc1 Clear per-frame lua objects il y a 12 ans
  Daniele Bartolini 06c5ef0a03 Merge branch 'master' into world il y a 12 ans
  Daniele Bartolini 2aa28bdfa8 Rename Vec* to Vector*, Mat* to Matrix*, Quat to Quaternion il y a 12 ans
  Daniele Bartolini 56edac1079 Add Mesh, in this case I use a different coupling scheme: cache the world and local poses inside Mesh il y a 12 ans
  Daniele Bartolini d753ac613d Add Device::render_world() il y a 12 ans
  Daniele Bartolini b7987f1a16 Refactor Camera and LuaCamera, add factory methods to World and temporaty accessor for camera in Unit and LuaUnit il y a 12 ans
  Daniele Bartolini 966b87c1bf Merge branch 'master' into world il y a 12 ans
  Daniele Bartolini 77d55c0a64 Fix get_bool() which failed when a boolean is passed as argument to a Lua function il y a 12 ans
  Daniele Bartolini 6c7d9f3fb3 Simplify LuaStack il y a 12 ans
  Daniele Bartolini 684e754dbb Merge branch 'master' into world il y a 12 ans
  Daniele Bartolini e57f492c79 Do not require string size in push_string, use push_literal when necessary instead il y a 12 ans
  Daniele Bartolini 747a087fc9 Add highly experimental SceneGraph, Unit and World classes il y a 12 ans
  Daniele Bartolini 389f542fa8 Add LuaStack::num_args() il y a 12 ans
  Daniele Bartolini a0d7a27faf Rewrite LuaStack::push_vec2/vec3/quat/mat4() to massively improve Lua bindings writing il y a 12 ans
  Daniele Bartolini 70dd1849fa Fix all warnings (errors) in the engine folder il y a 12 ans
  mikymod dcb44844b6 Merge branch 'master' into console il y a 12 ans
  Daniele Bartolini c884f1b741 Rename src folder to engine il y a 12 ans