/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "Types.h" #include "Vec2.h" #include "MathUtils.h" namespace crown { class Rect; /// Circle. /// /// Used mainly for collision detection and intersection tests. class Circle { public: /// Does nothing for efficiency. Circle(); /// Constructs from @a center and @a radius. Circle(const Vec2& center, float radius); Circle(const Circle& circle); const Vec2& center() const; float radius() const; void set_center(const Vec2& center); void set_radius(float radius); float area() const; /// Returns a Rect containing the circle. Rect to_rect() const; private: Vec2 m_center; float m_radius; }; //----------------------------------------------------------------------------- inline Circle::Circle() { } //----------------------------------------------------------------------------- inline Circle::Circle(const Vec2& center, float radius) : m_center(center), m_radius(radius) { } //----------------------------------------------------------------------------- inline Circle::Circle(const Circle& circle) : m_center(circle.m_center), m_radius(circle.m_radius) { } //----------------------------------------------------------------------------- inline const Vec2& Circle::center() const { return m_center; } //----------------------------------------------------------------------------- inline float Circle::radius() const { return m_radius; } //----------------------------------------------------------------------------- inline void Circle::set_center(const Vec2& center) { m_center = center; } //----------------------------------------------------------------------------- inline void Circle::set_radius(float radius) { m_radius = radius; } //----------------------------------------------------------------------------- inline float Circle::area() const { return m_radius * m_radius * math::PI; } } // namespace crown