/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "MountPoint.h" namespace crown { class DiskMountPoint : public MountPoint { public: DiskMountPoint(); /// Opens file @a relative_path in specified @a mode File* open(const char* relative_path, FileOpenMode mode); /// Closes @a file void close(File* file); /// Sets @a root_path void set_root_path(const char* root_path); /// Returns the root path of the mount point const char* root_path() const; /// Returns true if file @a relative_path exists bool exists(const char* relative_path); /// Returns whether the @a relative_path exists and fills @a info with /// with informations about the given @a relative_path path bool get_info(const char* relative_path, MountPointEntry& info); /// Returns whether @a relative_path is a regular file bool is_file(const char* relative_path); /// Returns whether @a relative_path is a directory bool is_dir(const char* relative_path); /// Creates a regular file called @a relative_path bool create_file(const char* relative_path); /// Creates a directory called @a relative_path bool create_dir(const char* relative_path); /// Deletes a regular file called @a relative_path bool delete_file(const char* relative_path); /// Deletes a directory called @a relative_path bool delete_dir(const char* relative_path); /// Returns the os-specific path which @a relative_path refers to. /// @note /// In general, you typically do not want to use it for normal /// file interactions. Prefer using the other methods whenever possible. const char* os_path(const char* relative_path); protected: // Builds the OS-dependent path from base_path and relative_path const char* build_os_path(const char* base_path, const char* relative_path); protected: char m_root_path[MAX_PATH_LENGTH]; }; } // namespace crown