/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "Types.h" #include "Vec3.h" namespace crown { class Mat3; class Mat4; /// Quaternion. /// /// @a Note: /// This implementation uses the standard quaternion /// multiplication equation, so, the order of multiplication /// for multiple rotations is in a reverse fashion: /// p' = qpq^-1 where p is the point and q the rotation quaternion /// /// p' = (ba)p(ba)^-1 where p is the point and (ba) the concatenation of two successive rotations /// In this case, the point p is first rotated by the quaternion a and then by the quaternion b. /// The transformation order is reversed. class Quat { public: Vec3 v; float w; public: /// Does nothing Quat(); /// Builds the quaternion from an @a axis and a @a angle. Quat(const Vec3& axis, float angle); /// Negates the quaternion. void negate(); /// Builds the identity quaternion. void load_identity(); /// Returns the lenght of the quaternion. float length() const; /// Conjugates the quaternion. void conjugate(); /// Returns the quaternion's conjugate. Quat get_conjugate() const; /// Quaternion's inverse Quat get_inverse() const; Mat3 to_mat3() const; Mat4 to_mat4() const; /// Cross product Quat operator*(const Quat& b) const; /// Multiplication by a scalar Quat operator*(const float& k) const; Quat power(float exp); }; } // namespace crown