/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "Types.h" #include "Vec3.h" #include "Color4.h" #include "Mat4.h" namespace crown { const uint32_t MAX_DEBUG_LINES = 4096; class Renderer; /// Util class to render various types of primiteves /// for debugging purposes only. /// @note /// All the coordinates are in world-space. class DebugRenderer { public: DebugRenderer(Renderer& renderer); ~DebugRenderer(); void add_line(const Vec3& start, const Vec3& end, const Color4& color, bool depth_write); /// Total cost: 72 lines void add_sphere(const Vec3& center, const float radius, const Color4& color, bool depth_write); /// Total cost: 12 lines void add_box(const Vec3& min, const Vec3& max, const Color4& color, bool depth_write); /// Total cost: 3 lines void add_pose(const Mat4& pose, bool depth_write); private: void draw_all(); private: Renderer& m_renderer; uint32_t m_lines_count; Vec3 m_lines[MAX_DEBUG_LINES * 2]; Color4 m_colors[MAX_DEBUG_LINES * 2]; bool m_depth_writes[MAX_DEBUG_LINES * 2]; friend class Device; }; } // namespace crown