/* Copyright (c) 2013 Daniele Bartolini, Michele Rossi Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "Resource.h" namespace crown { const uint32_t ARCHIVE_VERSION = 1; // Version of the archive struct ArchiveHeader { uint32_t version; // The version number of the archive uint32_t entries_count; // Number of resource entries in the archive uint32_t checksum; // MD5 checksum of the archive uint8_t padding[64]; // Padding for additional data }; struct ArchiveEntry { uint32_t name; // Name of the resource (fnv1a hash) uint32_t type; // Type of the resource (fnv1a hash) uint64_t offset; // First byte of the resource (as absolute offset) uint32_t size; // Size of the resource data (in bytes) }; class Filesystem; class DiskFile; class Bundle { public: virtual ~Bundle() {} /// Opens the resource file containing @a name resource /// and returns a stream from which read the data from. /// @note /// The resource stream points exactly at the start /// of the useful resource data, so you do not have to /// care about skipping headers, metadatas and so on. virtual DiskFile* open(ResourceId name) = 0; /// Closes the resource file. virtual void close(DiskFile* resource) = 0; }; } // namespace crown